i made a script to grab the dds of decals and it's working well
i'm now making one for the skins, but there is a few problems i'm facing
Problem 1 :
Some skins texture have two lod0, one is named lod0_b.
if i write the two lod0 as different ddsx and unpack them, only _b "works", if i append _b to the other then unpack it doesn't work
Problem 2 :
Any ddsx that get unpacked won't be "viewable", it does give a preview in windows explorer :

but i can't open it in Paint.net which work really well for dds normally, i can open it in visual studio for some reason :

If i try to use those texture in wt the game just crash if it tries to load them.
it seems that all the skins texture have this little line under the lods "texProps": "?Q0-1-1Na16" but i don't know what it does and how to use it.
If you know anything it would be nice.
i made a script to grab the dds of decals and it's working well
i'm now making one for the skins, but there is a few problems i'm facing
Problem 1 :
Some skins texture have two lod0, one is named lod0_b.
if i write the two lod0 as different ddsx and unpack them, only _b "works", if i append _b to the other then unpack it doesn't work
Problem 2 :

Any ddsx that get unpacked won't be "viewable", it does give a preview in windows explorer :
but i can't open it in Paint.net which work really well for dds normally, i can open it in visual studio for some reason :

If i try to use those texture in wt the game just crash if it tries to load them.
it seems that all the skins texture have this little line under the lods "texProps": "?Q0-1-1Na16" but i don't know what it does and how to use it.
If you know anything it would be nice.