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Copy pathengine.py
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68 lines (50 loc) · 1.74 KB
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import libtcodpy as libtcod
from entity import Entity
from input_handlers import handle_keys
from render_functions import clear_all, render_all
from map_objects.game_map import GameMap
def main():
screen_width = 80
screen_height = 50
map_width = 80
map_height = 45
colors = {
'dark_wall': libtcod.Color(0, 0, 100),
'dark_ground': libtcod.Color(50, 50, 150)
}
player = Entity(
int(screen_width/2),
int(screen_height/2),
'@', libtcod.white)
npc = Entity(
int(screen_width/2) - 5,
int(screen_height/2) - 5,
'@', libtcod.yellow)
entities = [npc, player]
libtcod.console_set_custom_font(
'arial12x12.png',
libtcod.FONT_TYPE_GRAYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(screen_width, screen_height, 'TutorialRL', False)
con = libtcod.console_new(screen_width, screen_height)
game_map = GameMap(map_width, map_height)
key = libtcod.Key()
mouse = libtcod.Mouse()
while not libtcod.console_is_window_closed():
libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS, key, mouse)
render_all(con, entities, game_map, screen_width, screen_height, colors)
libtcod.console_flush()
clear_all(con, entities)
action = handle_keys(key)
move = action.get('move')
exit = action.get('exit')
fullscreen = action.get('fullscreen')
if move:
dx, dy = move
if not game_map.is_blocked(player.x + dx, player.y + dy):
player.move(dx, dy)
if exit:
return True
if fullscreen:
libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
if __name__ == '__main__':
main()