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370 lines (306 loc) · 16.6 KB
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#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AndroidMultipleBuilds
{
[ExecuteInEditMode]
public class AndroidMultipleBuilds : EditorWindow
{
#region variables
//public string keystorePath = "";
//public string keystorePass = "";
//public string keyaliasName = "";
//public string keyaliasPass = "";
public string savePath = "";
public int bundleVersionCode = 1;
public bool buildARM = true;
public bool buildX86 = true;
//public bool buildFAT = false;
public bool[] buildARMTextures = new bool[7] { true, true, true, true, true, false, true };
public bool[] buildX86Textures = new bool[7] { true, true, true, true, true, false, true };
//public bool[] buildFATTextures = new bool[7] { true, true, true, true, true, false, true };
public Vector2 scrollPosition;
List<AndroidTargetDevice> targetDeviceConfigs = new List<AndroidTargetDevice>();
List<MobileTextureSubtarget> textureConfigsARM = new List<MobileTextureSubtarget>();
List<MobileTextureSubtarget> textureConfigsX86 = new List<MobileTextureSubtarget>();
//List<MobileTextureSubtarget> textureConfigsFAT = new List<MobileTextureSubtarget>();
Dictionary<int, MobileTextureSubtarget> texturesTarget = new Dictionary<int, MobileTextureSubtarget>()
{
{ 0, MobileTextureSubtarget.Generic },
{ 1, MobileTextureSubtarget.DXT },
{ 2, MobileTextureSubtarget.PVRTC },
{ 3, MobileTextureSubtarget.ATC },
{ 4, MobileTextureSubtarget.ETC },
{ 5, MobileTextureSubtarget.ETC2 },
{ 6, MobileTextureSubtarget.ASTC }
};
#endregion
#region menuitem
[MenuItem("Window/Android Multiple Builds")]
public static void ShowWindow()
{
EditorWindow editorWindow = GetWindow(typeof(AndroidMultipleBuilds));
editorWindow.autoRepaintOnSceneChange = true;
editorWindow.Show();
editorWindow.title = "AMB";
}
#endregion
#region ongui
void OnGUI()
{
try
{
bundleVersionCode = int.Parse(Application.version.Replace(".", "")) * 100;
}
catch (System.Exception e)
{
bundleVersionCode = PlayerSettings.Android.bundleVersionCode;
}
GUILayout.BeginArea(new Rect(0, 0, this.position.width, this.position.height));
GUILayout.BeginVertical();
scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(EditorGUIUtility.currentViewWidth), GUILayout.MinHeight(200), GUILayout.MaxHeight(600));
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
buildARM = EditorGUILayout.BeginToggleGroup("ARMv7", buildARM);
buildARMTextures[0] = EditorGUILayout.Toggle("Don't override", buildARMTextures[0]);
buildARMTextures[1] = EditorGUILayout.Toggle(MobileTextureSubtarget.DXT.ToString(), buildARMTextures[1]);
buildARMTextures[2] = EditorGUILayout.Toggle(MobileTextureSubtarget.PVRTC.ToString(), buildARMTextures[2]);
buildARMTextures[3] = EditorGUILayout.Toggle(MobileTextureSubtarget.ATC.ToString(), buildARMTextures[3]);
buildARMTextures[4] = EditorGUILayout.Toggle(MobileTextureSubtarget.ETC.ToString(), buildARMTextures[4]);
buildARMTextures[5] = EditorGUILayout.Toggle(MobileTextureSubtarget.ETC2.ToString(), buildARMTextures[5]);
buildARMTextures[6] = EditorGUILayout.Toggle(MobileTextureSubtarget.ASTC.ToString(), buildARMTextures[6]);
EditorGUILayout.EndToggleGroup();
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
buildX86 = EditorGUILayout.BeginToggleGroup("x86", buildX86);
buildX86Textures[0] = EditorGUILayout.Toggle("Don't override", buildX86Textures[0]);
buildX86Textures[1] = EditorGUILayout.Toggle(MobileTextureSubtarget.DXT.ToString(), buildX86Textures[1]);
buildX86Textures[2] = EditorGUILayout.Toggle(MobileTextureSubtarget.PVRTC.ToString(), buildX86Textures[2]);
buildX86Textures[3] = EditorGUILayout.Toggle(MobileTextureSubtarget.ATC.ToString(), buildX86Textures[3]);
buildX86Textures[4] = EditorGUILayout.Toggle(MobileTextureSubtarget.ETC.ToString(), buildX86Textures[4]);
buildX86Textures[5] = EditorGUILayout.Toggle(MobileTextureSubtarget.ETC2.ToString(), buildX86Textures[5]);
buildX86Textures[6] = EditorGUILayout.Toggle(MobileTextureSubtarget.ASTC.ToString(), buildX86Textures[6]);
EditorGUILayout.EndToggleGroup();
EditorGUILayout.EndVertical();
//EditorGUILayout.BeginVertical();
//buildFAT = EditorGUILayout.BeginToggleGroup("FAT", buildFAT);
//buildFATTextures[0] = EditorGUILayout.Toggle("Don't override", buildFATTextures[0]);
//buildFATTextures[1] = EditorGUILayout.Toggle(MobileTextureSubtarget.DXT.ToString(), buildFATTextures[1]);
//buildFATTextures[2] = EditorGUILayout.Toggle(MobileTextureSubtarget.PVRTC.ToString(), buildFATTextures[2]);
//buildFATTextures[3] = EditorGUILayout.Toggle(MobileTextureSubtarget.ATC.ToString(), buildFATTextures[3]);
//buildFATTextures[4] = EditorGUILayout.Toggle(MobileTextureSubtarget.ETC.ToString(), buildFATTextures[4]);
//buildFATTextures[5] = EditorGUILayout.Toggle(MobileTextureSubtarget.ETC2.ToString(), buildFATTextures[5]);
//buildFATTextures[6] = EditorGUILayout.Toggle(MobileTextureSubtarget.ASTC.ToString(), buildFATTextures[6]);
//EditorGUILayout.EndToggleGroup();
//EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
//GUILayout.Label("Keystore", EditorStyles.boldLabel);
//EditorGUILayout.BeginHorizontal();
//if (GUILayout.Button("Browse Keystore", GUILayout.ExpandWidth(false)))
//{
// //keystorePath = EditorUtility.SaveFolderPanel("Selecione a Keystore", keystorePath, Application.dataPath);
// keystorePath = EditorUtility.OpenFilePanel("Open existing keystore...", Application.dataPath, "Keystore;*.keystore");
//}
//EditorGUILayout.LabelField(keystorePath, GUILayout.ExpandWidth(true));
//EditorGUILayout.EndHorizontal();
//EditorGUILayout.Space();
//if (keystorePath != "")
//{
// EditorGUILayout.Space();
// //keystorePass = EditorGUILayout.TextField("Keystore Pass", keystorePass);
// keystorePass = EditorGUILayout.PasswordField("Keystore password", keystorePass);
// keyaliasName = EditorGUILayout.TextField("Keystore Alias Name", keyaliasName);
// //keyaliasPass = EditorGUILayout.TextField("Keystore Alias Pass", keyaliasPass);
// keyaliasPass = EditorGUILayout.PasswordField("Keystore Alias password", keyaliasPass);
//}
//else
//{
// EditorGUILayout.HelpBox("If the project does not have a keystore, it is not necessary to select any file.", MessageType.Info);
//}
EditorGUILayout.Space();
GUILayout.Label(string.Format("Version: {0}", Application.version), EditorStyles.boldLabel);
GUILayout.Label(string.Format("Bundle Version Code: {0}", bundleVersionCode), EditorStyles.boldLabel);
//bundleVersionCode = EditorGUILayout.IntField("Bundle Version", bundleVersionCode);
EditorGUILayout.HelpBox("Enter the Bundle Version Code with three digits or more. The last two digits is used to identify the type of architecture and texture.", MessageType.Info);
EditorGUILayout.Space();
GUILayout.Label("Select the folder to save the Builds", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Browse folder", GUILayout.ExpandWidth(false)))
{
savePath = EditorUtility.SaveFolderPanel("Select a folder...", savePath, "Builds");
}
EditorGUILayout.LabelField(savePath, GUILayout.ExpandWidth(true));
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
int numberOfBuilds = 0;
//bool build = false;
if (buildARM || buildX86 /*|| buildFAT*/)
{
if (buildARM)
{
for (int i = 0; i < buildARMTextures.Length; i++)
{
if (buildARMTextures[i])
{
numberOfBuilds++;
}
}
}
if (buildX86)
{
for (int i = 0; i < buildX86Textures.Length; i++)
{
if (buildX86Textures[i])
{
numberOfBuilds++;
}
}
}
//if (buildFAT)
//{
// for (int i = 0; i < buildFATTextures.Length; i++)
// {
// if (buildFATTextures[i])
// {
// numberOfBuilds++;
// }
// }
//}
}
if (numberOfBuilds > 0)
{
EditorGUILayout.BeginHorizontal();
GUILayout.Label(string.Format("File name: {0} - {1} - Texture.apk", Application.productName, bundleVersionCode), EditorStyles.boldLabel);
EditorGUILayout.EndHorizontal();
EditorGUILayout.HelpBox(string.Format("Total number of bulds: {0}", numberOfBuilds), MessageType.Info);
EditorGUILayout.Space();
if (savePath != "" || savePath.Length >= 3)
{
if (GUILayout.Button("Build", GUILayout.MinHeight(45)))
{
if (savePath == "" || savePath.Length < 3)
{
savePath = EditorUtility.SaveFolderPanel("Select a folder...", savePath, "Builds");
ProcessAllBuilds();
}
else
{
ProcessAllBuilds();
}
}
}
else
{
EditorGUILayout.HelpBox("Select a folder to save the Builds.", MessageType.Error);
}
}
else
{
EditorGUILayout.HelpBox("Select at least one type of architecture and one type of texture to do the build.", MessageType.Error);
}
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Github", GUILayout.MinHeight(30)))
{
Application.OpenURL("https://github.com/keiseentertainment");
}
if (GUILayout.Button("Check our games!", GUILayout.MinHeight(30)))
{
Application.OpenURL("http://keiseentertainment.com");
}
EditorGUILayout.EndHorizontal();
GUILayout.Label("Special thanks for João Neto and Marcelo Henrique Cenço", EditorStyles.label);
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.EndArea();
}
#endregion
#region processbuilds
void ProcessAllBuilds()
{
//if (keystorePath != "")
//{
// PlayerSettings.Android.keystoreName = keystorePath;
// PlayerSettings.Android.keystorePass = keystorePass;
// PlayerSettings.Android.keyaliasName = keyaliasName;
// PlayerSettings.Android.keyaliasPass = keyaliasPass;
//}
textureConfigsARM = new List<MobileTextureSubtarget>();
textureConfigsX86 = new List<MobileTextureSubtarget>();
//textureConfigsFAT = new List<MobileTextureSubtarget>();
if (buildARM)
{
for (int i = 0; i < buildARMTextures.Length; i++)
{
if (buildARMTextures[i])
{
textureConfigsARM.Add(texturesTarget[i]);
}
}
System.IO.Directory.CreateDirectory(savePath + "/" + AndroidTargetDevice.ARMv7.ToString());
for (int j = 0; j < textureConfigsARM.Count; j++)
{
PlayerSettings.Android.targetDevice = AndroidTargetDevice.ARMv7;
EditorUserBuildSettings.androidBuildSubtarget = textureConfigsARM[j];
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
PlayerSettings.Android.bundleVersionCode = bundleVersionCode + 10 + j;
string path = savePath + "/" + AndroidTargetDevice.ARMv7.ToString() + "/" + Application.productName + " - " + PlayerSettings.Android.bundleVersionCode.ToString() + " - " + textureConfigsARM[j].ToString() + ".apk";
buildPlayerOptions.scenes = EditorBuildSettingsScene.GetActiveSceneList(EditorBuildSettings.scenes);
buildPlayerOptions.locationPathName = path;
buildPlayerOptions.target = BuildTarget.Android;
string buildResult = BuildPipeline.BuildPlayer(buildPlayerOptions);
}
}
if (buildX86)
{
for (int i = 0; i < buildX86Textures.Length; i++)
{
if (buildX86Textures[i])
{
textureConfigsX86.Add(texturesTarget[i]);
}
}
System.IO.Directory.CreateDirectory(savePath + "/" + AndroidTargetDevice.x86.ToString());
for (int j = 0; j < textureConfigsX86.Count; j++)
{
PlayerSettings.Android.targetDevice = AndroidTargetDevice.x86;
EditorUserBuildSettings.androidBuildSubtarget = textureConfigsX86[j];
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
PlayerSettings.Android.bundleVersionCode = bundleVersionCode + 20 + j;
string path = savePath + "/" + AndroidTargetDevice.x86.ToString() + "/" + Application.productName + " - " + PlayerSettings.Android.bundleVersionCode.ToString() + " - " + textureConfigsX86[j].ToString() + ".apk";
buildPlayerOptions.scenes = EditorBuildSettingsScene.GetActiveSceneList(EditorBuildSettings.scenes);
buildPlayerOptions.locationPathName = path;
buildPlayerOptions.target = BuildTarget.Android;
string buildResult = BuildPipeline.BuildPlayer(buildPlayerOptions);
}
}
//if (buildFAT)
//{
// for (int i = 0; i < buildFATTextures.Length; i++)
// {
// if (buildFATTextures[i])
// {
// textureConfigsFAT.Add(texturesTarget[i]);
// }
// }
// System.IO.Directory.CreateDirectory(savePath + "/" + AndroidTargetDevice.FAT.ToString());
// for (int j = 0; j < textureConfigsFAT.Count; j++)
// {
// PlayerSettings.Android.targetDevice = AndroidTargetDevice.FAT;
// EditorUserBuildSettings.androidBuildSubtarget = textureConfigsFAT[j];
// BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
// PlayerSettings.Android.bundleVersionCode = bundleVersionCode + 30 + j;
// string path = savePath + "/" + AndroidTargetDevice.FAT.ToString() + "/" + Application.productName + " - " + PlayerSettings.Android.bundleVersionCode.ToString() + " - " + textureConfigsFAT[j].ToString() + ".apk";
// buildPlayerOptions.scenes = EditorBuildSettingsScene.GetActiveSceneList(EditorBuildSettings.scenes);
// buildPlayerOptions.locationPathName = path;
// buildPlayerOptions.target = BuildTarget.Android;
// string buildResult = BuildPipeline.BuildPlayer(buildPlayerOptions);
// }
//}
}
}
#endregion
}
#endif