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build(deps): bump y18n from 4.0.0 to 4.0.1#6

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build(deps): bump y18n from 4.0.0 to 4.0.1#6
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@dependabot dependabot Bot commented on behalf of github Mar 31, 2021

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Bumps y18n from 4.0.0 to 4.0.1.

Changelog

Sourced from y18n's changelog.

Change Log

All notable changes to this project will be documented in this file. See standard-version for commit guidelines.

5.0.5 (2020-10-25)

Bug Fixes

5.0.4 (2020-10-16)

Bug Fixes

  • exports: node 13.0 and 13.1 require the dotted object form with a string fallback (#105) (4f85d80)

5.0.3 (2020-10-16)

Bug Fixes

  • exports: node 13.0-13.6 require a string fallback (#103) (e39921e)

5.0.2 (2020-10-01)

Bug Fixes

5.0.1 (2020-09-05)

Bug Fixes

5.0.0 (2020-09-05)

⚠ BREAKING CHANGES

  • exports maps are now used, which modifies import behavior.
  • drops Node 6 and 4. begin following Node.js LTS schedule (#89)

Features

... (truncated)

Commits
Maintainer changes

This version was pushed to npm by oss-bot, a new releaser for y18n since your current version.


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Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1.
- [Release notes](https://github.com/yargs/y18n/releases)
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yargs/y18n/commits)

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added the dependencies Pull requests that update a dependency file label Mar 31, 2021
@elissonaquinosou

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-- Script de Teleporte: Menu com opções para "Base" e "Voltar"
local player = game.Players.LocalPlayer
local lastPosition = nil
local basePosition = Vector3.new(0, 10, 0) -- Ajuste para a posição real da base

-- Função para teleportar para a base
local function teleportarParaBase()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
lastPosition = player.Character.HumanoidRootPart.Position
player.Character.HumanoidRootPart.CFrame = CFrame.new(basePosition)
print("Você foi teleportado para a base!")
end
end

-- Função para voltar à posição anterior
local function voltarParaUltimaPosicao()
if lastPosition and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(lastPosition)
print("Você voltou para o local anterior!")
else
print("Nenhuma posição salva para retornar.")
end
end

-- Menu simples no Output (substitua por GUI no seu jogo, se quiser)
print("=== Menu de Teleporte ===")
print("[1] Ir para a Base")
print("[2] Voltar para o Local Anterior")

-- Para simular a escolha, altere o valor de 'escolha' para 1 ou 2:
local escolha = 1 -- Troque para 2 para testar a opção de voltar

if escolha == 1 then
teleportarParaBase()
elseif escolha == 2 then
voltarParaUltimaPosicao()
else
print("Opção inválida.")
end

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