-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathloader.js
More file actions
73 lines (65 loc) · 1.94 KB
/
Copy pathloader.js
File metadata and controls
73 lines (65 loc) · 1.94 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
(function (global) {
var scripts = document.querySelectorAll('script');
var script_base_url = scripts[scripts.length - 1].src;
scripts = null;
var include_re = /^#include\s*"([\w\.]+?)"\s*$/m;
var rel_re = /(\/[^\/]+\/\.\.)|([^\/]+\/\.\.\/?)/g;
var root_re = /^[\w\-]*:\/\/[\w\-\.]+/;
var loadingCache = {};
function resolveShader(code, file, callback) {
if (!include_re.test(code)) {
callback(code);
return;
}
loadShaderImpl(include_re.exec(code)[1], file, function(shader) {
code = code.replace(include_re, shader);
resolveShader(code, file, callback);
});
}
function loadShaderImpl(file, base_url, callback) {
if (loadingCache[file]) {
callback(loadingCache[file]);
return;
}
var nf = file.replace(rel_re, '');
while (nf != file) {
file = nf;
nf = file.replace(rel_re, '');
}
if (root_re.exec(file)) {
var xhr = new XMLHttpRequest();
xhr.open("GET", file, true);
xhr.onload = function () {
var code = xhr.responseText;
resolveShader(code, file, function(resolved_code) {
loadingCache[file] = resolved_code;
callback(resolved_code);
});
};
xhr.send(null);
return;
}
if (base_url.charAt(base_url.length - 1) == '/') {
loadShaderImpl(base_url + file, base_url, callback);
} else {
loadShaderImpl(base_url.substring(0, base_url.lastIndexOf('/') + 1) + file, base_url, callback);
}
}
function loadShader(file, callback) {
loadShaderImpl(file, script_base_url, callback);
}
function loadShaders(files, callback) {
var result = [], finished = 0;
files.forEach(function(file, i) {
loadShader(file, function(code) {
result[i] = code;
finished++;
if (finished == files.length) {
callback(result);
}
});
});
}
global.loadShader = loadShader;
global.loadShaders = loadShaders;
})(this);