Example 03_materials throws an unhandled exception from nvoglv64.dll when I try to run it. (Built from the latest master (00fc8af) using VS2017 on Windows 10 Pro 64 bit with GeForce GTX 1080 graphics card, driver version 417.35, 4k monitor.)
Unfortunately the exception details are not particularly helpful (at least to me):
Unhandled exception at 0x00000000678D0AD9 (nvoglv64.dll) in 03_materials_d.exe: Fatal program exit requested. occurred
Neither is the backtrace of the thread that raises the exception:

I tried to find debugging symbols, but it seems that nVidia does not provide .pdb files for their drivers.
Backtrace of the main thread:

The last two lines of the console log before entering the debugger are:
INFO: loading program filter/prefilter_envmap_v0 with options
INFO: loaded program c:/Users/tc/Programming/Games/Toy/mud/data//shaders/compiled/filter/prefilter_envmap_v0 id 19
I've also attached the full console log in case there is anything helpful in there: 03_materials_console_output.txt
The debug output is as follows:
03_materials_debug_output.txt
Example
03_materialsthrows an unhandled exception fromnvoglv64.dllwhen I try to run it. (Built from the latest master (00fc8af) using VS2017 on Windows 10 Pro 64 bit with GeForce GTX 1080 graphics card, driver version 417.35, 4k monitor.)Unfortunately the exception details are not particularly helpful (at least to me):
Neither is the backtrace of the thread that raises the exception:
I tried to find debugging symbols, but it seems that nVidia does not provide .pdb files for their drivers.
Backtrace of the main thread:
The last two lines of the console log before entering the debugger are:
I've also attached the full console log in case there is anything helpful in there: 03_materials_console_output.txt
The debug output is as follows:
03_materials_debug_output.txt