use Phill's random js library to generate challenges of varying difficulty (from a seed)
depending on the size of the seed value, we generate levels of increasing difficulty.
one idea:
- choose a solution based on the current tools available in our toolbelt and the ratio of obstacles / goals we want
- place balls and goals so that they match the solution we picked
- place obstacles around the board while checking that the solution picked is still valid
use Phill's random js library to generate challenges of varying difficulty (from a seed)
depending on the size of the seed value, we generate levels of increasing difficulty.
one idea: