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1379 lines (1375 loc) · 203 KB
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<?xml version="1.0" encoding="utf-8" ?>
<!-- Типы блоков мира -->
<!-- Описание парамметров: -->
<!-- 'extract' - время добывания ресурса из этого блока -->
<!-- 'build' - время постройки блока -->
<!-- 'through' - можно проходить сквозь блок -->
<!-- 'resource' - какой ресурс получается при разрушении блока. Формат: wood-2,resin-1-50 (при добыче получаем: дерево 2х, смола 1х с вероятностью 50%) -->
<!-- 'complex' - сложный объект, примером может служить дерево. Состоит из подчиненных объектов, разрушаются все вместе -->
<!-- 'backneed' - для установки блока необходим задний фон -->
<!-- 'nodigunder' - нельзя копать под данным типом блока -->
<!-- 'stayon' - можно или нет стоять на блоке. Например лестница, можно проходить насквозь, но можно и стоять на ней. -->
<!-- 'backcraft' - распадается ли блок при добыче на ресурсы по рецепту -->
<!-- 'ontop' - блок строится только на переднем плане, например лестницы -->
<!-- 'crack' - трещины при добыче -->
<!-- 'shine' - блеск -->
<!--
'draw_layer' - top,front,normal
'properties' :
speed - изменение скорости,
time - время действия в секундах,
creature - существо, к которому применяются свойства,
extract_random - при добычи выпадает указанное кол-во случайных ресурсов, без этого свойства выпадают все ресурсы,
healt - изменение очков жизни,
trap - ловушка на указаное существо
switch - переключатель, указывается для дверей, источников света (вкл/выкл)
light=x - источник света, x - радиус
door - дверь, второй параметр сторона двери (left,right,down,up)
plant=x - растение, имеет х ступеней роста
buildonp=x - строится только на блоке со свойством x
grave - надгробье, из которого вылазят скелеты
rotate_to_block - поворачивать блок в сторону другого блока заданного свойством prop=''
prop=x - задание дополнительного свойства
water_permeable - проницаем для воды
can_fall - может падать
fall_link - цепляется за соседние блоки по бокам
fall_slips=x - сползает с подобного блока, если по бокам пусто, x-имя эффекта
sole - применяется в основном для сложных объектов, указывает, что взаимодействие с происходит только с подобными блоками, например только деревянный мост, а блоки каменного моста не оказывают влияния.
inverse_ends - применяется для сложных объектов типа ROW. По умолчанию окончания меняются, если не упираемся в непроходимый блок. С этим свойством, наоборот, окончания меняются когда упираемся в блок.
значения time,healt могут указываться в величинах:
x0.5 - коэф. : 10x0.5 = 5
-2 - число : 10-2 = 8
10% - проценты : 10 -10% = 9, 10 +10% = 11
build mask:
8 - skipF
0 - need empty
1 - need block
example:
two height block example
808808888 =
808
808
888
-->
<root>
<!--<block name="123" file="gfx\level_tiles\resources\mithril" extract="4" through="false" resource="mithril" crack="true" shine="true" draw_layer="front"/>-->
<!--********************* MINNING *********************-->
<block name="dirt" file="gfx\level_tiles\tile\dirt_ground\dirt_ground" corner="gfx\level_tiles\tile\dirt_ground\corner" corner_group="1" corner_type="every" extract="4" build="0" through="false" resource="dirt,seed-1-5" crack="true" border="dirt1" grass_border="grass" draw_layer="front_a1" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace,land,editor=mining" pak="">
<childs>
<block name="iron" file="gfx\level_tiles\resources\iron" extract="15" through="false" resource="iron" crack="true" draw_layer="front_a1" properties="resource,iron,can_replace,spawner_name=iron_spawn3,editor=mining" />
<block name="silver" file="gfx\level_tiles\resources\silver" extract="25" through="false" resource="silver" crack="true" draw_layer="front_a1" properties="resource,can_replace,spawner_name=silver_spawn3,editor=mining" />
<block name="gold" file="gfx\level_tiles\resources\gold" extract="40" through="false" resource="gold" crack="true" shine="true" draw_layer="front_a1" properties="resource,can_replace,spawner_name=gold_spawn3,editor=mining" />
<block name="coal" file="gfx\level_tiles\resources\coal" extract="5" through="false" resource="coal" crack="true" draw_layer="front_b" properties="resource,coal,can_replace,spawner_name=coal_spawn3,editor=mining" />
<block name="mithril" file="gfx\level_tiles\resources\mithril" extract="70" through="false" resource="mithril" crack="true" shine="true" draw_layer="front_a1" properties="resource,can_replace,spawner_name=mithril_spawn3,editor=mining" />
<block name="diamond" file="gfx\level_tiles\resources\diamonds" extract="70" through="false" resource="portal_krs_blue,portal_krs_red,portal_krs_dblue,portal_krs_green,portal_krs_violet" properties="extract_random=1,resource,can_replace,spawner_name=diamond_spawn3,dig_action,editor=mining" crack="true" shine="true" draw_layer="front_a1" />
<block name="seed" file="gfx\level_tiles\craft_res\s_wheat" size_ratio="0.4" through="false" resource="seed" crack="true" draw_layer="front_a1" properties="seed=wheat" />
<block name="roots" file="gfx\level_tiles\tile\roots" crack="true" draw_layer="front_a1" resource="root" properties="roots,can_replace" />
<block name="sulfur" file="gfx\level_tiles\resources\sulfur" extract="20" through="false" resource="sulfur" crack="true" draw_layer="front_b" properties="resource,can_replace,spawner_name=sulfur_spawn3,editor=mining" />
<block name="water_spawn" file="gfx\level_tiles\tile\Biome1\water" effect="water_block" extract="10" through="false" resource="" crack="true" draw_layer="front_b" ontop="true" properties="resource,can_replace,drop_rain,spawn_water=100,time=20,draw_effect_with_block,editor=mining" />
<block name="water_hole" file="gfx\level_tiles\tile\Biome1\water_back" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,editor=mining" />
<block name="coal_spawn0" file="gfx\level_tiles\resources\resources_deposit\coal_deposit_00" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,spawn_resource" />
<block name="coal_spawn1" file="gfx\level_tiles\resources\resources_deposit\coal_deposit_01" extract="25" through="false" resource="coal" crack="true" draw_layer="front_b" properties="resource,coal,spawn_resource" />
<block name="coal_spawn2" file="gfx\level_tiles\resources\resources_deposit\coal_deposit_02" extract="15" through="false" resource="coal" crack="true" draw_layer="front_b" properties="resource,coal,spawn_resource" />
<block name="coal_spawn3" file="gfx\level_tiles\resources\resources_deposit\coal_deposit_03" extract="5" through="false" resource="coal" crack="true" draw_layer="front_b" properties="resource,coal,spawn_resource,ore_spawner,gen_priority,editor=mining" />
<block name="diamond_spawn0" file="gfx\level_tiles\resources\resources_deposit\diamonds_deposit_00" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,spawn_resource" />
<block name="diamond_spawn1" file="gfx\level_tiles\resources\resources_deposit\diamonds_deposit_01" extract="350" through="false" resource="portal_krs_blue,portal_krs_red,portal_krs_dblue,portal_krs_green,portal_krs_violet" properties="extract_random=1,resource,spawn_resource" crack="true" shine="true" draw_layer="front_a1" />
<block name="diamond_spawn2" file="gfx\level_tiles\resources\resources_deposit\diamonds_deposit_02" extract="210" through="false" resource="portal_krs_blue,portal_krs_red,portal_krs_dblue,portal_krs_green,portal_krs_violet" properties="extract_random=1,resource,spawn_resource" crack="true" shine="true" draw_layer="front_a1" />
<block name="diamond_spawn3" file="gfx\level_tiles\resources\resources_deposit\diamonds_deposit_03" extract="70" through="false" resource="portal_krs_blue,portal_krs_red,portal_krs_dblue,portal_krs_green,portal_krs_violet" properties="extract_random=1,resource,spawn_resource,ore_spawner,gen_priority,editor=mining" crack="true" shine="true" draw_layer="front_a1" />
<block name="gold_spawn0" file="gfx\level_tiles\resources\resources_deposit\gold_deposit_00" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,spawn_resource" />
<block name="gold_spawn1" file="gfx\level_tiles\resources\resources_deposit\gold_deposit_01" extract="200" through="false" resource="gold" crack="true" shine="true" draw_layer="front_a1" properties="resource,spawn_resource" />
<block name="gold_spawn2" file="gfx\level_tiles\resources\resources_deposit\gold_deposit_02" extract="120" through="false" resource="gold" crack="true" shine="true" draw_layer="front_a1" properties="resource,spawn_resource" />
<block name="gold_spawn3" file="gfx\level_tiles\resources\resources_deposit\gold_deposit_03" extract="40" through="false" resource="gold" crack="true" shine="true" draw_layer="front_a1" properties="resource,spawn_resource,ore_spawner,gen_priority,editor=mining" />
<block name="iron_spawn0" file="gfx\level_tiles\resources\resources_deposit\iron_deposit_00" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,spawn_resource" />
<block name="iron_spawn1" file="gfx\level_tiles\resources\resources_deposit\iron_deposit_01" extract="75" through="false" resource="iron" crack="true" draw_layer="front_a1" properties="resource,iron,spawn_resource" />
<block name="iron_spawn2" file="gfx\level_tiles\resources\resources_deposit\iron_deposit_02" extract="45" through="false" resource="iron" crack="true" draw_layer="front_a1" properties="resource,iron,spawn_resource" />
<block name="iron_spawn3" file="gfx\level_tiles\resources\resources_deposit\iron_deposit_03" extract="15" through="false" resource="iron" crack="true" draw_layer="front_a1" properties="resource,iron,spawn_resource,ore_spawner,gen_priority,editor=mining" />
<block name="mithril_spawn0" file="gfx\level_tiles\resources\resources_deposit\mithril_deposit_00" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,spawn_resource" />
<block name="mithril_spawn1" file="gfx\level_tiles\resources\resources_deposit\mithril_deposit_01" extract="350" through="false" resource="mithril" crack="true" shine="true" draw_layer="front_a1" properties="resource,spawn_resource" />
<block name="mithril_spawn2" file="gfx\level_tiles\resources\resources_deposit\mithril_deposit_02" extract="210" through="false" resource="mithril" crack="true" shine="true" draw_layer="front_a1" properties="resource,spawn_resource" />
<block name="mithril_spawn3" file="gfx\level_tiles\resources\resources_deposit\mithril_deposit_03" extract="70" through="false" resource="mithril" crack="true" shine="true" draw_layer="front_a1" properties="resource,spawn_resource,ore_spawner,gen_priority,editor=mining" />
<block name="silver_spawn0" file="gfx\level_tiles\resources\resources_deposit\silver_deposit_00" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,spawn_resource" />
<block name="silver_spawn1" file="gfx\level_tiles\resources\resources_deposit\silver_deposit_01" extract="125" through="false" resource="silver" crack="true" draw_layer="front_a1" properties="resource,spawn_resource" />
<block name="silver_spawn2" file="gfx\level_tiles\resources\resources_deposit\silver_deposit_02" extract="75" through="false" resource="silver" crack="true" draw_layer="front_a1" properties="resource,spawn_resource" />
<block name="silver_spawn3" file="gfx\level_tiles\resources\resources_deposit\silver_deposit_03" extract="25" through="false" resource="silver" crack="true" draw_layer="front_a1" properties="resource,spawn_resource,ore_spawner,gen_priority,editor=mining" />
<block name="sulfur_spawn0" file="gfx\level_tiles\resources\resources_deposit\sulfur_deposit_00" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" properties="no_break,spawn_resource" />
<block name="sulfur_spawn1" file="gfx\level_tiles\resources\resources_deposit\sulfur_deposit_01" extract="100" through="false" resource="sulfur" crack="true" draw_layer="front_b" properties="resource,spawn_resource" />
<block name="sulfur_spawn2" file="gfx\level_tiles\resources\resources_deposit\sulfur_deposit_02" extract="60" through="false" resource="sulfur" crack="true" draw_layer="front_b" properties="resource,spawn_resource" />
<block name="sulfur_spawn3" file="gfx\level_tiles\resources\resources_deposit\sulfur_deposit_03" extract="20" through="false" resource="sulfur" crack="true" draw_layer="front_b" properties="resource,spawn_resource,ore_spawner,gen_priority,editor=mining" />
</childs>
</block>
<block name="dirt1" file="gfx\level_tiles\tile\dirt_ground_2\dirt_ground" corner="gfx\level_tiles\tile\dirt_ground_2\corner" corner_group="3" corner_type="every" extract="8" build="0" through="false" resource="dirt,sand-1-30" crack="true" border="dirt2" grass_border="grass" draw_layer="front_a2" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace,land" pak="">
<childs import_from="dirt" />
</block>
<block name="dirt2" file="gfx\level_tiles\tile\dirt_ground_3\dirt_ground" corner="gfx\level_tiles\tile\dirt_ground_3\corner" corner_group="4" corner_type="every" extract="32" build="0" through="false" resource="dirt,coal-1-25,stone-1-15" crack="true" border="dirt3" grass_border="grass" draw_layer="front_a3" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace,land" pak="">
<childs import_from="dirt" />
</block>
<block name="dirt3" file="gfx\level_tiles\tile\dirt_ground_4\dirt_ground" corner="gfx\level_tiles\tile\dirt_ground_4\corner" corner_group="5" corner_type="every" extract="80" build="0" through="false" resource="dirt,iron-1-25" crack="true" border="dirt4" grass_border="grass" draw_layer="front_a4" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace,land" pak="">
<childs import_from="dirt" />
</block>
<block name="dirt4" file="gfx\level_tiles\tile\dirt_ground_5\dirt_ground" corner="gfx\level_tiles\tile\dirt_ground_5\corner" corner_group="6" corner_type="every" extract="140" build="0" through="false" resource="dirt,gold-1-3.5,mithril-1-3" crack="true" border="dirt5" grass_border="grass" draw_layer="front_a5" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace,land" pak="">
<childs import_from="dirt" />
</block>
<block name="dirt_under" file="gfx\level_tiles\tile\dirt_underground\dirt_ground" corner="gfx\level_tiles\tile\dirt_underground\corner" corner_group="1" corner_type="every" extract="4" build="0" through="false" resource="dirt,seed-1-5" crack="true" border="dirt1_under" grass_border="mushrooms" draw_layer="front_a1" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace" pak="">
<childs import_from="dirt" />
</block>
<block name="dirt1_under" file="gfx\level_tiles\tile\dirt_underground_2\dirt_ground" corner="gfx\level_tiles\tile\dirt_underground_2\corner" corner_group="3" corner_type="every" extract="8" build="0" through="false" resource="dirt,sand-1-30" crack="true" border="dirt2_under" grass_border="mushrooms" draw_layer="front_a2" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace" pak="">
<childs import_from="dirt" />
</block>
<block name="dirt2_under" file="gfx\level_tiles\tile\dirt_underground_3\dirt_ground" corner="gfx\level_tiles\tile\dirt_underground_3\corner" corner_group="4" corner_type="every" extract="16" build="0" through="false" resource="dirt,coal-1-25,stone-1-15" crack="true" border="dirt3_under" grass_border="mushrooms" draw_layer="front_a3" properties="apply_tool1,wave_idx=3,wave_idx1=5,dirt,can_replace" pak="">
<childs import_from="dirt" />
</block>
<block name="door_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\doors\door_ancient_closed" file1="gfx\level_tiles\map_obj\Ancient_rooms\doors\door_ancient_opened" backneed="true" through="true" resource="stone-5" extract="20" build="3" ontop="true" crack="true" properties="door=door,switch,offset=33%,stony,two_layers,draw_align=left,scale=0.8,user_mirror_switch,narrow,editor=ancient,scale_yaxis" pak="">
<layers count="1">
<layer file="gfx\level_tiles\map_obj\Ancient_rooms\doors\door_anciant_forw" properties="draw_align=left,scale_yaxis" />
</layers>
</block>
<block name="hatch_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\doors\trapdoor_ancient_closed" file1="gfx\level_tiles\map_obj\Ancient_rooms\doors\trapdoor_ancient_open" build="20" resource="stone-5" backneed="false" through="true" extract="20" backcraft="false" ontop="true" border="trapdoor_ancient" properties="door=hatch,switch,stony,two_layers,draw_align=down,draw_offset_y=-33%,narrow,editor=ancient,scale_xaxis" pak="">
<layers count="1">
<layer file="gfx\level_tiles\map_obj\Ancient_rooms\doors\trapdoor_ancient_forward_layer" properties="draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="ladder_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\ladder\ancient_ladder" extract="4" build="1" through="true" stayon="true" resource="stone-3" crack="false" ontop="true" properties="ladder=1,weather_through,stony,narrow,no_chain_crash,scale_yaxis,draw_align=down,editor=ancient" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\map_obj\Ancient_rooms\ladder\ancient_ladder_top" build="1" backcraft="true" stayon="true" through="true" resource="stone-3" crack="false" ontop="true" properties="ladder=1,weather_through,stony,narrow,scale_yaxis,draw_align=down" />
<block name="trunk" file="gfx\level_tiles\map_obj\Ancient_rooms\ladder\ancient_ladder_trunk" build="1" backcraft="true" stayon="true" through="true" resource="stone-3" crack="false" ontop="true" properties="ladder=1,weather_through,stony,narrow,scale_yaxis,draw_align=down" />
<block name="bottom" file="gfx\level_tiles\map_obj\Ancient_rooms\ladder\ancient_ladder_buttom" build="1" backcraft="true" stayon="true" through="true" resource="stone-3" crack="false" ontop="true" properties="ladder=1,weather_through,stony,narrow,scale_yaxis,draw_align=down" />
</collumn>
</block>
<block name="brl_ancient1" file="gfx\level_tiles\map_obj\Ancient_rooms\brl_1" extract="5" build="4" through="false" resource="stone-2|4" draw_layer="front" crack="false" properties="can_replace,user_cycle_switch,crash_back,same_as_neighbors,editor=ancient" pak="" />
<block name="brl_ancient2" file="gfx\level_tiles\map_obj\Ancient_rooms\brl_2_" extract="5" build="4" through="false" resource="stone-2|4,portal_krs_blue-1-30,portal_krs_red-1-30,portal_krs_green-1-30,portal_krs_violet-1-30" draw_layer="front" crack="false" properties="can_replace,user_cycle_switch,crash_back,same_as_neighbors,editor=ancient" pak="" />
<block name="brl_ancient3" file="gfx\level_tiles\map_obj\Ancient_rooms\brl_3_" extract="5" build="4" through="false" resource="stone-2|4,portal_krs_blue-1-30,portal_krs_red-1-30,portal_krs_green-1-30,portal_krs_violet-1-30" draw_layer="front" crack="false" properties="can_replace,user_cycle_switch,crash_back,same_as_neighbors,editor=ancient" pak="" />
<block name="wall_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\ancient_stone_tiles\ancient_ground" extract="9" build="4" through="false" resource="stone-5" draw_layer="front_a9" crack="false" border="stone_ancient" corner="gfx\level_tiles\map_obj\Ancient_rooms\ancient_stone_tiles" properties="can_replace,stony,editor=ancient" pak="">
<wall>
<block name="top" file="gfx\level_tiles\map_obj\Ancient_rooms\ancient_stone_tiles\ancient_cr" build="4" through="true" resource="stone-5" crack="true" properties="collide=up|left,offset=25%,narrow" />
<block name="trunk" file="gfx\level_tiles\map_obj\Ancient_rooms\ancient_stone_tiles\ancient_fl" build="4" through="true" resource="stone-5" crack="true" properties="collide=up,draw_align=up,offset=25%,narrow,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\map_obj\Ancient_rooms\ancient_stone_tiles\ancient_cr_r" build="4" through="true" resource="stone-5" crack="true" properties="collide=right|up,offset=25%,narrow" />
<block name="middle_left" file="gfx\level_tiles\map_obj\Ancient_rooms\ancient_stone_tiles\ancient_l" build="4" through="true" resource="stone-5" crack="true" properties="collide=left,draw_align=left,offset=25%,narrow,scale_yaxis" />
<block name="middle_right" file="gfx\level_tiles\map_obj\Ancient_rooms\ancient_stone_tiles\ancient_r" build="4" through="true" resource="stone-5" crack="true" properties="collide=right,draw_align=right,offset=25%,narrow,scale_yaxis" />
</wall>
</block>
<block name="bridge_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\bridge\bridge_ancient" extract="5" build="2" through="true" resource="stone-4" stayon="true" ontop="true" crack="false" properties="sole,inverse_ends,can_climb,stony,narrow,editor=ancient" pak="">
<row>
<block name="top" file="gfx\level_tiles\map_obj\Ancient_rooms\bridge\bridge_ancient_l" build="2" through="true" resource="stone-4" stayon="true" ontop="true" crack="false" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\map_obj\Ancient_rooms\bridge\bridge_ancient_trunk" build="2" through="true" resource="stone-4" stayon="true" ontop="true" crack="false" properties="draw_align=up,stony,narrow,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\map_obj\Ancient_rooms\bridge\bridge_ancient_r" build="2" through="true" resource="stone-4" stayon="true" ontop="true" crack="false" properties="stony,narrow" />
<block name="pillar" file="gfx\level_tiles\map_obj\Ancient_rooms\bridge\bridge_ancient_pil" build="2" through="true" resource="stone-4" ontop="true" crack="false" properties="draw_align=center,scale_yaxis,stony,narrow" />
</row>
</block>
<block name="bed_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\bed" extract="4" build="0" through="true" backneed="false" resource="stone-2|3,portal_krs_green-0|1" ontop="true" crack="false" stayon="false" properties="scale=1.2,draw_align=down,wide,user_mirror_switch,crash_down,editor=ancient,scale_xaxis" pak="" />
<block name="table_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\table" extract="4" build="3" through="true" backneed="false" resource="stone-2|3" ontop="true" crack="false" properties="wooden,narrow,draw_align=down,crash_down,scale=1.2,editor=ancient,scale_xaxis" pak="" />
<block name="cupboard_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\cupboard" extract="4" build="3" through="true" backneed="false" resource="stone-2|3" ontop="true" crack="false" properties="stony,narrow,draw_align=down,crash_down,editor=ancient" pak="" />
<block name="stone_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\stone_" extract="4" build="3" through="true" backneed="false" resource="stone-2|3" ontop="true" crack="false" properties="stony,narrow,draw_align=down,crash_down,editor=ancient,scale_xaxis" pak="" />
<block name="pennant_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\pennant_" through="true" build="1" resource="rope-2,fabric" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="narrow,scale=1,draw_align=up,crash_down,editor=ancient,scale_xaxis" pak="" />
<block name="fountain_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\fountain_" through="true" build="1" resource="stone-5|7" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="narrow,draw_align=down,scale=1.5,crash_down,editor=ancient" pak="" />
<block name="statue_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\statue" through="true" build="1" resource="stone-5|7" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="stony,narrow,draw_align=down,scale_xaxis,crash_down,editor=ancient,user_mirror_switch" pak="" />
<block name="vase_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\vase_" through="true" build="1" resource="stone-2|3,portal_krs_green-0|1,portal_krs_red-0|1" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="stony,narrow,draw_align=down,scale=1.2,crash_down,editor=ancient,scale_yaxis" pak="" />
<block name="chest_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\chest" through="true" build="5" extract="4" ontop="true" resource="stone-2|3" properties="give_prize=3-5,stony,draw_align=down,narrow,crash_down,editor=ancient,scale_xaxis" pak="" />
<block name="collumn_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\column\ancient_column" extract="10" build="5" backcraft="true" through="true" resource="stone-2|3" nodigunder="false" crack="false" ontop="false" properties="stony,narrow,editor=ancient" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\map_obj\Ancient_rooms\column\ancient_collumn_top_01" build="5" backcraft="true" through="true" resource="stone-2|3" crack="false" ontop="false" stayon="true" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\map_obj\Ancient_rooms\column\ancient_column_middle_01" build="5" backcraft="true" through="true" resource="stone-2|3" crack="false" ontop="false" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\map_obj\Ancient_rooms\column\ancient_column_middle_02" build="5" backcraft="true" through="true" resource="stone-2|3" crack="false" ontop="false" properties="stony,narrow" />
<block name="bottom" file="gfx\level_tiles\map_obj\Ancient_rooms\column\ancient_column_bottom_01" build="5" backcraft="true" through="true" resource="stone-2|3" crack="false" ontop="false" properties="stony,narrow" />
<block name="bottom" file="gfx\level_tiles\map_obj\Ancient_rooms\column\ancient_column_bottom_01" build="5" backcraft="true" through="true" resource="stone-2|3" crack="false" ontop="false" properties="stony,narrow" />
</collumn>
</block>
<block name="ancient_mechanism" file="gfx\level_tiles\map_obj\Ancient_rooms\ancient_mechanism" through="true" build="1" resource="stone-8|15,rope-4|7,web-3|6" backneed="false" extract="4" ontop="true" crack="false" backcraft="false" properties="stony,narrow,draw_align=down,scale=3,crash_down,editor=ancient" pak="" />
<block name="chair_ancient" file="gfx\level_tiles\map_obj\Ancient_rooms\chair" through="true" build="1" resource="stone-2|3,portal_krs_green-0|1" backneed="false" extract="4" ontop="true" crack="false" backcraft="false" properties="stony,narrow,draw_align=down,scale_yaxis,crash_down,editor=ancient" pak="" />
<block name="torch_ancient1" preview="gfx\level_tiles\map_obj\Ancient_rooms\ancient_torch" file1="" effect="lamp_ancient1" effect1="" through="true" build="1" resource="stone-3" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="light=4,switch,narrow,editor=ancient" pak="" />
<block name="torch_ancient2" preview="gfx\level_tiles\map_obj\Ancient_rooms\ancient_lantern" file1="" effect="lamp_ancient2" effect1="" through="true" build="1" resource="stone-3" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="light=6,switch,narrow,editor=ancient" pak="" />
<block name="dust" file="gfx\level_tiles\map_obj\dust_tiles\Dust" extract="5" build="2" through="true" resource="money-1-10,nail-1-40,wood-1-50,stone-1-30,iron-1-20" ontop="true" crack="false" properties="sole,narrow,draw_align=down,crash_down,dig_action,editor=ancient,scale_xaxis" pak="">
<row>
<block name="top" file="gfx\level_tiles\map_obj\dust_tiles\Dust_tile_left" build="2" through="true" resource="money-1-10,nail-1-40,wood-1-50,stone-1-30,iron-1-20" ontop="true" crack="false" properties="draw_align=down,narrow,crash_down,dig_action,scale_xaxis" />
<block name="trunk" file="gfx\level_tiles\map_obj\dust_tiles\Dust_tile_1" build="2" through="true" resource="money-1-10,nail-1-40,wood-1-50,stone-1-30,iron-1-20" ontop="true" crack="false" properties="draw_align=down,narrow,crash_down,dig_action,scale_xaxis" />
<block name="trunk" file="gfx\level_tiles\map_obj\dust_tiles\Dust_tile_2" build="2" through="true" resource="money-1-10,nail-1-40,wood-1-50,stone-1-30,iron-1-20" ontop="true" crack="false" properties="draw_align=down,narrow,crash_down,dig_action,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\map_obj\dust_tiles\Dust_tile_right" build="2" through="true" resource="money-1-10,nail-1-40,wood-1-50,stone-1-30,iron-1-20" ontop="true" crack="false" properties="draw_align=down,narrow,crash_down,dig_action,scale_xaxis" />
</row>
</block>
<block name="deep_ancient1" file="gfx\level_tiles\map_obj\Ancient_rooms\deepening_" through="true" build="5" extract="4" ontop="true" resource="stone-2|3" properties="draw_align=down,layer=18,editor=ancient,scale_xaxis" pak="" />
<block name="deep_ancient2" file="gfx\level_tiles\map_obj\Ancient_rooms\deepening_big_" through="true" build="5" extract="4" ontop="true" resource="stone-2|3" properties="draw_align=down,layer=18,editor=ancient,scale_xaxis" pak="" />
<!--***************************************************************************************************-->
<!--******************************************** BIOME SPIDER **********************************************-->
<block name="biome_spider_dirt1" file="gfx\level_tiles\tile\spider_biom_ground1\dirt_ground" corner="gfx\level_tiles\tile\spider_biom_ground1\corner" corner_group="1" corner_type="every" extract="4" build="0" through="false" resource="dirt,seed-1-5,coal-1-10" crack="true" border="biome_spider_dirt1" grass_border="slime_grass" draw_layer="front_a1" properties="apply_tool1,dirt,can_replace,biome_dirt" pak="">
<childs import_from="dirt">
<block name="water_spawn" file="gfx\level_tiles\tile\Biome1\water" effect="water_block" extract="10" through="false" resource="" crack="true" draw_layer="front_b" ontop="true" properties="resource,can_replace,drop_rain,spawn_water=100,time=20,draw_effect_with_block" />
<block name="water_hole" file="gfx\level_tiles\tile\Biome1\water" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" />
</childs>
<params>
<param name="stalactite" value="biome_spider_stalactite1" />
</params>
</block>
<block name="biome_spider_dirt2" file="gfx\level_tiles\tile\spider_biom_ground2\dirt_ground" corner="gfx\level_tiles\tile\spider_biom_ground2\corner" corner_group="3" corner_type="every" extract="4" build="0" through="false" resource="dirt,seed-1-5,coal-1-10" crack="true" border="biome_spider_dirt2" grass_border="slime_grass" draw_layer="front_a2" properties="apply_tool1,dirt,can_replace,biome_dirt" pak="">
<childs import_from="dirt">
<block name="water_spawn" file="gfx\level_tiles\tile\Biome1\water" effect="water_block" extract="10" through="false" resource="" crack="true" draw_layer="front_b" ontop="true" properties="resource,can_replace,drop_rain,spawn_water=100,time=20,draw_effect_with_block" />
<block name="water_hole" file="gfx\level_tiles\tile\Biome1\water" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" />
</childs>
<params>
<param name="stalactite" value="biome_spider_stalactite2" />
</params>
</block>
<block name="biome_spider_dirt3" file="gfx\level_tiles\tile\spider_biom_ground3\dirt_ground" corner="gfx\level_tiles\tile\spider_biom_ground3\corner" corner_group="4" corner_type="every" extract="4" build="0" through="false" resource="dirt,seed-1-5,coal-1-10" crack="true" border="biome_spider_dirt3" grass_border="slime_grass" draw_layer="front_a3" properties="apply_tool1,dirt,can_replace,biome_dirt" pak="">
<childs import_from="dirt">
<block name="water_spawn" file="gfx\level_tiles\tile\Biome1\water" effect="water_block" extract="10" through="false" resource="" crack="true" draw_layer="front_b" ontop="true" properties="resource,can_replace,drop_rain,spawn_water=100,time=20,draw_effect_with_block" />
<block name="water_hole" file="gfx\level_tiles\tile\Biome1\water" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" />
</childs>
<params>
<param name="stalactite" value="biome_spider_stalactite3" />
</params>
</block>
<block name="biome_spider_stalactite1" file="gfx\level_tiles\tile\spider_biom_ground1\dirt_ground" corner="gfx\level_tiles\tile\spider_biom_ground1\corner" corner_group="1" extract="4" build="0" through="false" resource="dirt" crack="true" border="biome_spider_stalactite1" draw_layer="front_a1" properties="apply_tool1,dirt,can_replace" pak="" />
<block name="biome_spider_stalactite2" file="gfx\level_tiles\tile\spider_biom_ground2\dirt_ground" corner="gfx\level_tiles\tile\spider_biom_ground2\corner" corner_group="3" extract="4" build="0" through="false" resource="dirt" crack="true" border="biome_spider_stalactite2" draw_layer="front_a2" properties="apply_tool1,dirt,can_replace" pak="" />
<block name="biome_spider_stalactite3" file="gfx\level_tiles\tile\spider_biom_ground3\dirt_ground" corner="gfx\level_tiles\tile\spider_biom_ground3\corner" corner_group="4" extract="4" build="0" through="false" resource="dirt" crack="true" border="biome_spider_stalactite3" draw_layer="front_a3" properties="apply_tool1,dirt,can_replace" pak="" />
<!--***************************************************************************************************-->
<!--******************************************** BIOME 1 **********************************************-->
<block name="dirt_biome1" file="gfx\level_tiles\tile\biom_ground_1\dirt_ground" corner="gfx\level_tiles\tile\biom_ground_1\corner" corner_group="1" corner_type="every" extract="4" build="0" through="false" resource="dirt,seed-1-5,coal-1-10" crack="true" border="dirt_biome1" grass_border="moh" draw_layer="front_a1" properties="apply_tool1,dirt,can_replace,biome_dirt" pak="">
<childs import_from="dirt">
<block name="water_spawn" file="gfx\level_tiles\tile\Biome1\water" effect="water_block" extract="10" through="false" resource="" crack="true" draw_layer="front_b" ontop="true" properties="resource,can_replace,drop_rain,spawn_water=100,time=20,draw_effect_with_block" />
<block name="water_hole" file="gfx\level_tiles\tile\Biome1\water_back" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" />
</childs>
</block>
<block name="dirt_biome2" file="gfx\level_tiles\tile\biom_ground_2\dirt_ground" corner="gfx\level_tiles\tile\biom_ground_2\corner" corner_group="3" corner_type="every" extract="6" build="0" through="false" resource="dirt,seed-1-5,coal-1-15" crack="true" border="dirt_biome2" grass_border="moh" draw_layer="front_a2" properties="apply_tool1,dirt,can_replace,biome_dirt" pak="">
<childs import_from="dirt">
<block name="water_spawn" file="gfx\level_tiles\tile\Biome1\water" effect="water_block" extract="10" through="false" resource="" crack="true" draw_layer="front_b" ontop="true" properties="resource,can_replace,drop_rain,spawn_water=100,time=20,draw_effect_with_block" />
<block name="water_hole" file="gfx\level_tiles\tile\Biome1\water" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" />
</childs>
</block>
<block name="dirt_biome3" file="gfx\level_tiles\tile\biom_ground_3\dirt_ground" corner="gfx\level_tiles\tile\biom_ground_3\corner" corner_group="4" corner_type="every" extract="9" build="0" through="false" resource="dirt,seed-1-5,coal-1-20" crack="true" border="dirt_biome3" grass_border="moh" draw_layer="front_a3" properties="apply_tool1,dirt,can_replace,biome_dirt" pak="">
<childs import_from="dirt">
<block name="water_spawn" file="gfx\level_tiles\tile\Biome1\water" effect="water_block" extract="10" through="false" resource="" crack="true" draw_layer="front_b" ontop="true" properties="resource,can_replace,drop_rain,spawn_water=100,time=20,draw_effect_with_block" />
<block name="water_hole" file="gfx\level_tiles\tile\Biome1\water" extract="10" through="false" crack="true" draw_layer="front_b" ontop="false" />
</childs>
</block>
<block name="ice_biome4" file="gfx\level_tiles\tile\ice_ground\ice" corner="gfx\level_tiles\tile\ice_ground\corner" corner_group="9" corner_type="every" extract="4" through="false" crack="true" resource="ice" draw_layer="front_a16" border="ice" ontop="true" properties="apply_tool1,biome_ice,can_replace,biome1" pak="">
<childs import_from="dirt" />
<params>
<param name="stalactite" value="ice_stalactite3" />
</params>
</block>
<block name="ice_biome3" file="gfx\level_tiles\tile\ice_3\dirt_ground" corner="gfx\level_tiles\tile\ice_3\corner" corner_group="10" corner_type="every" extract="7" through="false" crack="true" resource="ice" draw_layer="front_a15" border="ice_biome3" ontop="true" properties="apply_tool1,biome_ice,dirt,can_replace,biome1" pak="">
<childs import_from="dirt" />
<params>
<param name="stalactite" value="ice_stalactite3" />
</params>
</block>
<block name="ice_biome2" file="gfx\level_tiles\tile\ice_2\dirt_ground" corner="gfx\level_tiles\tile\ice_2\corner" corner_group="11" corner_type="every" extract="10" through="false" crack="true" resource="ice" draw_layer="front_a14" border="ice_biome2" ontop="true" properties="apply_tool1,biome_ice,dirt,can_replace,biome1" pak="">
<childs import_from="dirt" />
<params>
<param name="stalactite" value="ice_stalactite2" />
</params>
</block>
<block name="ice_biome1" file="gfx\level_tiles\tile\ice_1\dirt_ground" corner="gfx\level_tiles\tile\ice_1\corner" corner_group="12" corner_type="every" extract="12" through="false" crack="true" resource="ice" draw_layer="front_a13" border="ice_biome1" ontop="true" properties="apply_tool1,biome_ice,dirt,can_replace,biome1" pak="">
<childs import_from="dirt" />
<params>
<param name="stalactite" value="ice_stalactite1" />
</params>
</block>
<block name="ice_stalactite1" file="gfx\level_tiles\tile\ice_1\dirt_ground" corner="gfx\level_tiles\tile\ice_1\corner" corner_group="12" extract="4" build="0" through="false" resource="dirt" crack="true" border="ice_stalactite1" draw_layer="front_a13" properties="apply_tool1,dirt,can_replace" pak="" />
<block name="ice_stalactite2" file="gfx\level_tiles\tile\ice_2\dirt_ground" corner="gfx\level_tiles\tile\ice_2\corner" corner_group="11" extract="4" build="0" through="false" resource="dirt" crack="true" border="ice_stalactite2" draw_layer="front_a14" properties="apply_tool1,dirt,can_replace" pak="" />
<block name="ice_stalactite3" file="gfx\level_tiles\tile\ice_3\dirt_ground" corner="gfx\level_tiles\tile\ice_3\corner" corner_group="10" extract="4" build="0" through="false" resource="dirt" crack="true" border="ice_stalactite3" draw_layer="front_a15" properties="apply_tool1,dirt,can_replace" pak="" />
<block name="biome_granite" file="gfx\level_tiles\tile\granite\granite" corner="gfx\level_tiles\tile\granite\corner" corner_group="9" draw_layer="front_a8" border="granite" extract="200" crack="true" properties="apply_tool1,stone" pak="" />
<block name="obsidian_ground" file="gfx\level_tiles\tile\obsidian_ground\obsidian_ground" corner="gfx\level_tiles\tile\obsidian_ground\corner" corner_group="9" draw_layer="front_a8" border="obsidian_ground" extract="200" crack="true" properties="apply_tool1,stone" pak="" />
<block name="ice_platform" file="gfx\level_tiles\map_obj\elf_ice_bridge\gor" extract="20" build="3" through="true" resource="ice-3" stayon="true" ontop="true" crack="false" properties="narrow,draw_align=up" pak="" />
<block name="ice_platform_left" file="gfx\level_tiles\map_obj\elf_ice_bridge\left_angle" extract="20" build="3" through="true" resource="ice-3" stayon="true" ontop="true" crack="false" properties="narrow,draw_align=left,up" pak="" />
<block name="ice_platform_right" file="gfx\level_tiles\map_obj\elf_ice_bridge\right_angle" extract="20" build="3" through="true" resource="ice-3" stayon="true" ontop="true" crack="false" properties="narrow,draw_align=right,up" pak="" />
<block name="ice_staging" file="gfx\level_tiles\map_obj\elf_ice_bridge\gor_centr_twosided_mono" extract="20" build="3" through="true" resource="ice-3" stayon="true" ontop="true" crack="false" properties="narrow" pak="" />
<block name="ice_staging_cont" file="gfx\level_tiles\map_obj\elf_ice_bridge\gor_centr" extract="20" build="3" through="true" resource="ice-3" stayon="true" ontop="true" crack="false" properties="narrow" pak="" />
<!--trees-->
<block name="biome1_bush1" file="gfx\level_tiles\tile\Biome1\grib" extract="3" growth="true" through="true" resource="wood-2,apple-3,resin-2-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_dirt" pak="" />
<block name="biome1_bush2" file="gfx\level_tiles\tile\Biome1\yagoda" extract="3" growth="true" through="true" resource="wood-1,berries-5,leaves-1-70" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_dirt" pak="" />
<block name="biome1_bush3" file="gfx\level_tiles\tile\Biome1\rastenie3" extract="3" growth="true" through="true" resource="wood-2,water-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_dirt" pak="" />
<block name="biome1_bush4" file="gfx\level_tiles\tile\Biome1\rastenie4" extract="3" growth="true" through="true" resource="wood-2,water-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_dirt,param1=biom_01_plant_01" pak="" />
<block name="biome1_bush5" file="gfx\level_tiles\tile\Biome1\rastenie5" extract="3" growth="true" through="true" resource="wool" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_dirt,param1=biom_01_plant_02,growth_near_dwarf" pak="" />
<block name="biome1_bush6" file="gfx\level_tiles\tile\Biome1\frozen\grib" extract="3" growth="true" through="true" resource="wood-2,apple-2,resin-2-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_ice" pak="" />
<block name="biome1_bush7" file="gfx\level_tiles\tile\Biome1\frozen\rastenie" extract="3" growth="true" through="true" resource="wood-2,water-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_ice" pak="" />
<block name="biome1_bush8" file="gfx\level_tiles\tile\Biome1\frozen\yagoda" extract="3" growth="true" through="true" resource="wood-1,berries-4,leaves-1-70" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=biome_ice" pak="" />
<block name="biome1_tree1" file="gfx\Spine\environment\mashroom2" extract="7" growth="true" through="true" resource="wood-2" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,max_deep=70%,props=biome_dirt,param1=mushroom_02,draw_align=down,scale_xaxis" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mashroom2" through="true" resource="wood" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="biome1_ice_stolb" file="gfx\level_tiles\tile\Biome1\led_stolb" extract="5" build="3" through="true" resource="ice-2" stayon="false" ontop="true" crack="false" properties="narrow,crash_up,crash_down,layer=18" pak="" />
<block name="biome1_ice_stolb_rail" file="gfx\level_tiles\tile\Biome1\led_stolb" build="3" extract="5" through="true" resource="ice-2,iron-2" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole,layer=18,crash_up,crash_down" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\frozen\relsy" properties="layer=76,draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="biome1_ice_stolb_rail_left" file="gfx\level_tiles\tile\Biome1\led_stolb" build="3" extract="5" through="true" resource="ice-2,iron-2" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole,layer=18,crash_up,crash_down" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\frozen\relsy_left" properties="layer=76,draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="biome1_ice_stolb_rail_right" file="gfx\level_tiles\tile\Biome1\led_stolb" build="3" extract="5" through="true" resource="ice-2,iron-2" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole,layer=18,crash_up,crash_down" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\frozen\relsy_right" properties="layer=76,draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="biome1_ice_stolb_vagonetka" file="gfx\level_tiles\tile\Biome1\led_stolb" build="3" extract="5" through="true" resource="ice-2,iron-3" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole,layer=18,crash_up,crash_down" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\frozen\vagonetka_" properties="layer=76,draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="biome1_lesa_left" file="gfx\level_tiles\tile\Biome1\Lesa\lesa_left" build="3" through="true" extract="10" resource="wood-5,rope-1-30" stayon="false" ontop="true" crack="false" properties="wooden,draw_align=right,layer=85" pak="" />
<block name="biome1_lesa_right" file="gfx\level_tiles\tile\Biome1\Lesa\lesa_right" build="3" extract="10" through="true" resource="wood-5,rope-1-30" stayon="false" ontop="true" crack="false" properties="wooden,draw_align=left,layer=85" pak="" />
<block name="biome1_lesa_trunk" file="gfx\level_tiles\tile\Biome1\Lesa\lesa_back_" build="3" extract="10" through="true" resource="wood-5,rope-1-30" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole" pak="">
<layers count="1">
<layer file="gfx\level_tiles\tile\Biome1\Lesa\lesa_" properties="layer=85" />
</layers>
</block>
<block name="biome1_lesa_trunk_rail" file="gfx\level_tiles\tile\Biome1\Lesa\lesa_back_" build="3" extract="10" through="true" resource="wood-5,rope-1-30,iron-2" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\relsy" properties="layer=76,draw_align=down,scale_xaxis" />
<layer file="gfx\level_tiles\tile\Biome1\Lesa\lesa_" properties="layer=85" />
</layers>
</block>
<block name="biome1_lesa_trunk_rail_left" file="gfx\level_tiles\tile\Biome1\Lesa\lesa_back_" build="3" extract="15" through="true" resource="wood-5,rope-1-30,iron-2" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\relsy_left" properties="layer=76,draw_align=down,scale_xaxis" />
<layer file="gfx\level_tiles\tile\Biome1\Lesa\lesa_" properties="layer=85" />
</layers>
</block>
<block name="biome1_lesa_trunk_rail_right" file="gfx\level_tiles\tile\Biome1\Lesa\lesa_back_" build="3" extract="15" through="true" resource="wood-5,rope-1-30,iron-2" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\relsy_right" properties="layer=76,draw_align=down,scale_xaxis" />
<layer file="gfx\level_tiles\tile\Biome1\Lesa\lesa_" properties="layer=85" />
</layers>
</block>
<block name="biome1_lesa_trunk_vagonetka" file="gfx\level_tiles\tile\Biome1\Lesa\lesa_back_" build="3" extract="15" through="true" resource="wood-5,rope-1-30,iron-3" stayon="false" ontop="true" crack="false" properties="wooden,two_layers,sole" pak="">
<layers count="2">
<layer file="gfx\level_tiles\tile\Biome1\vagonetka_" properties="layer=76,draw_align=down,scale_xaxis" />
<layer file="gfx\level_tiles\tile\Biome1\Lesa\lesa_" properties="layer=85" />
</layers>
</block>
<!--<block name="biome1_liana" file="gfx\level_tiles\tile\Biome1\liana\liana_" extract="10" build="3" through="true" resource="wood-3" stayon="false" ontop="false" crack="false" properties="wooden,layer=18"/>-->
<block name="biome1_liana" file="gfx\level_tiles\tile\Biome1\liana\liana_" spine="liana\1_slot" through="true" build="1" resource="wood-3" backneed="true" extract="6" ontop="false" backcraft="false" properties="spine_skin_by_idx=1|2|3|4|5,wooden,layer=18,crash_up" pak="">
<params>
<param name="OnAttack" value="1_slot_cut" />
</params>
</block>
<block name="biome1_liana_frozen" file="gfx\level_tiles\tile\Biome1\frozen\liana" through="true" build="1" resource="wood-3" backneed="true" extract="6" ontop="false" backcraft="false" properties="wooden,layer=18,crash_up" pak="" />
<block name="elf_fence" file="gfx\level_tiles\map_obj\elf_fence\centre_back" through="true" build="3" backcraft="true" resource="wood" extract="2" ontop="true" crack="false" properties="farm_fence,wooden,two_layers,draw_align=down,can_fall,crash_after_fall,sole,remove_action" pak="">
<layers count="1">
<layer file="gfx\level_tiles\map_obj\elf_fence\centre" properties="draw_align=down,layer=80,remove_action" />
</layers>
<row>
<block name="top" file="gfx\level_tiles\map_obj\elf_fence\lef_back" build="3" through="true" resource="wood" stayon="false" ontop="true" crack="false" properties="farm_fence,wooden,two_layers,can_fall,crash_after_fall,draw_align=down|right,scale=1,remove_action">
<layers count="1">
<layer file="gfx\level_tiles\map_obj\elf_fence\left" properties="draw_align=down|right,layer=80,scale=1,remove_action" />
</layers>
</block>
<block name="trunk" file="gfx\level_tiles\map_obj\elf_fence\centre_back" build="3" through="true" resource="wood" stayon="false" ontop="true" crack="false" properties="farm_fence,wooden,two_layers,can_fall,crash_after_fall,draw_align=down,scale_xaxis,remove_action">
<layers count="1">
<layer file="gfx\level_tiles\map_obj\elf_fence\centre" properties="draw_align=down,layer=80,scale_xaxis,remove_action" />
</layers>
</block>
<block name="bottom" file="gfx\level_tiles\map_obj\elf_fence\right_back" build="3" through="true" resource="wood" stayon="false" ontop="true" crack="false" properties="farm_fence,wooden,two_layers,can_fall,crash_after_fall,draw_align=down|left,scale=1,remove_action">
<layers count="1">
<layer file="gfx\level_tiles\map_obj\elf_fence\right" properties="draw_align=down|left,layer=80,scale=1,remove_action" />
</layers>
</block>
</row>
</block>
<block name="elf_ice_tent" file="" item="elf_ice_tent" build="3" through="true" resource="ice-5,wood-5,rope-4" stayon="false" ontop="true" crack="false" pak="" />
<!--<block name="boost_weapon" file="gfx\ui\icons\groups\tools" extract="20" build="0" through="true" resource="" crack="true" border="sand" draw_layer="front_a6" properties="apply_tool1,can_fall,sand,can_replace,no_break_fall"/>-->
<!--***************************************************************************************************-->
<block name="beetle_biome_bush1" file="gfx\level_tiles\tile\BeetleBiome\_berry-plants" extract="3" growth="true" through="true" resource="wood-2,berries-4,resin-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=dirt,param1=beetle_berry" pak="" />
<block name="beetle_biome_bush2" file="gfx\level_tiles\tile\BeetleBiome\mushrooms1" extract="3" growth="true" through="true" resource="wood-2,mushroom-2-50,resin-1-30" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=dirt,param1=beetle_mushroom_01" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood-2,mushroom-2-50,resin-1-30" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood-2,mushroom-2-50,resin-1-30" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\BeetleBiome\mushrooms1" through="true" resource="wood-2,mushroom-2-50,resin-1-30" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="beetle_biome_bush3" file="gfx\level_tiles\tile\BeetleBiome\mushrooms2" extract="3" growth="true" through="true" resource="wood-2,mushroom-2-50,resin-1-20" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=dirt,param1=beetle_mushroom_02" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood-2,mushroom-2-50,resin-1-20" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood-2,mushroom-2-50,resin-1-20" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\BeetleBiome\mushrooms2" through="true" resource="wood-2,mushroom-2-50,resin-1-20" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="beetle_biome_bush4" file="gfx\level_tiles\tile\BeetleBiome\mushrooms3" extract="3" growth="true" through="true" resource="wood-2,mushroom-2-50,resin-1-20" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_deep=70%,props=dirt,param1=beetle_mushroom_03" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood-2,mushroom-2-50,resin-1-20" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood-2,mushroom-2-50,resin-1-20" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\BeetleBiome\mushrooms3" through="true" resource="wood-2,mushroom-2-50,resin-1-20" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="beetle_biome_slime_up" file="gfx\level_tiles\tile\BeetleBiome\slime1" spine="slime\1_slots" through="true" build="1" resource="web-2" backneed="true" extract="6" ontop="false" backcraft="false" properties="apply_tool2,wooden,layer=18,crash_up,speed=50%,creature=worker" pak="">
<params>
<param name="OnAttack" value="1_slots_cut" />
</params>
</block>
<block name="beetle_biome_slime" file="gfx\level_tiles\tile\BeetleBiome\slime2" through="true" build="1" resource="web-2" backneed="true" extract="7" ontop="false" backcraft="false" properties="apply_tool2,speed=30%,creature=worker" pak="" />
<block name="beetle_biome_corpse1" file="" spine="beetle_corpse1\2_slots" through="true" build="1" resource="wood-3" backneed="true" extract="6" ontop="false" backcraft="false" properties="apply_tool2,wooden,layer=18,crash_up" pak="" />
<block name="beetle_biome_corpse2" file="" spine="beetle_corpse2\1_slots" through="true" build="1" resource="wood-3" backneed="true" extract="6" ontop="false" backcraft="false" properties="apply_tool2,wooden,layer=18,crash_up" pak="" />
<block name="beetle_biome_egg" file="gfx\level_tiles\tile\BeetleBiome\spider_eggs" through="true" build="1" resource="web-2,resin-1" backneed="false" extract="4" ontop="true" backcraft="false" properties="apply_tool2,speed=20%,creature=worker,draw_align=down,scale_xaxis" pak="" />
<block name="beetle_biome_egg_big" file="gfx\level_tiles\tile\BeetleBiome\spider_eggs_big" through="true" build="1" resource="web-3,resin-2" backneed="false" extract="4" ontop="true" backcraft="false" properties="apply_tool2,speed=20%,creature=worker,draw_align=down,scale_xaxis" pak="" />
<block name="beetle_biome_worker_in_stone" file="gfx\level_tiles\craft_constructions\worker_in_stone" through="true" build="1" resource="beetle_biome_worker_in_stone" backneed="false" extract="4" ontop="true" backcraft="false" properties="draw_align=down,scale_xaxis" pak="" />
<block name="basilisk_pet_house" item="basilisk_pet_house" file="" through="true" build="1" resource="basilisk_pet_house" backneed="false" extract="4" ontop="true" backcraft="false" properties="" pak="" />
<block name="cat_pet_house" item="cat_pet_house" file="" through="true" build="1" resource="cat_pet_house" backneed="false" extract="4" ontop="true" backcraft="false" properties="" pak="" />
<block name="crip_cat_pet_house" item="crip_cat_pet_house" file="" through="true" build="1" resource="crip_cat_pet_house" backneed="false" extract="4" ontop="true" backcraft="false" properties="" pak="" />
<!--***************************************************************************************************-->
<!--***************************************************************************************************-->
<!--<block name="stone" file="gfx\level_tiles\tile\stone_0" extract="10" build="1" falls="none" through="false" resource="stone" crack="true" border="stone" draw_layer="front" properties="apply_tool1,stone,can_replace"/>-->
<block name="sand" file="gfx\level_tiles\tile\sand_ground\sand_ground" corner="gfx\level_tiles\tile\sand_ground\corner" corner_group="2" corner_type="every" extract="2" build="0" through="false" resource="sand" crack="true" border="sand" draw_layer="front_a6" properties="apply_tool1,can_fall,sand,can_replace,no_break_fall,editor=mining" pak="" />
<block name="stone" file="gfx\level_tiles\tile\stone_ground\stone_ground" corner="gfx\level_tiles\tile\stone_ground\stone_ground_corner" extract="8" build="1" falls="none" through="false" resource="stone" crack="true" border="stone" draw_layer="front_a7" properties="apply_tool1,stone,can_replace,gen_priority,editor=mining" pak="" />
<block name="stone_dirt" file="gfx\level_tiles\tile\China_rock\dirt_ground" corner="gfx\level_tiles\tile\China_rock\corner" corner_group="10" corner_type="every" extract="8" build="1" falls="none" through="false" resource="stone" crack="true" border="stone_china" grass_border="grass" draw_layer="front_a7" properties="apply_tool1,stone,can_replace,dirt" pak="" />
<block name="stone_china" file="gfx\level_tiles\tile\China_rock\dirt_ground" corner="gfx\level_tiles\tile\China_rock\corner" corner_group="10" corner_type="every" extract="40" build="1" falls="none" through="false" resource="stone" crack="true" border="stone_china" draw_layer="front_a7" properties="apply_tool1,stone,can_replace,gen_priority,editor=mining" pak="" />
<block name="dirt_china" file="gfx\level_tiles\tile\China_earth\dirt_ground" corner="gfx\level_tiles\tile\China_earth\corner" corner_group="4" corner_type="every" extract="4" build="0" through="false" resource="dirt,rice-1-5" crack="true" border="dirt_china" grass_border="grass" draw_layer="front_a3" properties="apply_tool1,wave_idx=1,wave_idx1=5,dirt,can_replace" pak="">
<childs import_from="dirt">
<block name="rice_seed" file="gfx\level_tiles\craft_res\s_wheat" size_ratio="0.4" through="false" resource="rice" crack="true" draw_layer="front_a1" properties="seed=rice" />
</childs>
</block>
<!--********************* TREES *********************-->
<!-- *********************** обычные деревья ******************************-->
<!--<block name="tree" file="gfx\level_tiles\tile\tree_top" extract="7" growth="true" through="true" resource="wood-4,apple" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree1,no_render">
<collumn>
<block name="top" file="gfx\level_tiles\tile\tree_top" through="true" resource="wood-4,apple" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\tree_1" through="true" resource="wood-4,apple" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\tree_2" through="true" resource="wood-4,apple" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\tree_3" through="true" resource="wood-4,apple" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\tree_2" through="true" resource="wood-4,apple" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_white" file="gfx\level_tiles\tile\tree_white_top" extract="7" growth="true" through="true" resource="wood-2" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree2,no_render">
<collumn>
<block name="top" file="gfx\level_tiles\tile\tree_white_top" through="true" resource="wood,leaves-1-50" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\tree_white_1" through="true" resource="wood,leaves-1-50" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\tree_white_2" through="true" resource="wood,leaves-1-50" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\tree_white_2" through="true" resource="wood,leaves-1-50" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_pine" file="gfx\level_tiles\tile\tree_pine_top" extract="7" growth="true" through="true" resource="wood-2,resin-2-50,cone" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree3,no_render">
<collumn>
<block name="top" file="gfx\level_tiles\tile\tree_pine_top" through="true" resource="wood-2,resin-2-50,cone" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\tree_pine_1" through="true" resource="wood-2,resin-2-50,cone" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\tree_pine_2" through="true" resource="wood-2,resin-2-50,cone" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\tree_pine_2" through="true" resource="wood-2,resin-2-50,cone" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_fir" file="" extract="7" growth="true" through="true" resource="wood-2" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree4,no_render">
<collumn>
<block name="top" file="" through="true" resource="wood-2" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood-2" crack="false" ontop="true" />
</collumn>
</block>-->
<block name="halloween_tree_01" file="" extract="7" growth="true" through="true" resource="wood-4" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=halloween_tree_01,halloween,param2=day,param3=night,tree_light=2,color=254|200|200,intensity=1.5" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood-4" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood-4" crack="false" ontop="true" />
<block name="bottom" file="" through="true" resource="wood-4" crack="false" ontop="true" />
</collumn>
</block>
<block name="halloween_tree_02" file="" extract="7" growth="true" through="true" resource="wood-4" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=halloween_tree_02,halloween,param2=day,param3=night,tree_light=2,color=254|200|200,intensity=1.5" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood-4" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood-4" crack="false" ontop="true" />
<block name="bottom" file="" through="true" resource="wood-4" crack="false" ontop="true" />
</collumn>
</block>
<block name="halloween_tree_03" file="" extract="7" growth="true" through="true" resource="wood-4" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=halloween_tree_03,halloween,param2=day,param3=night,tree_light=2,color=254|200|200,intensity=1.5" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood-4" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood-4" crack="false" ontop="true" />
<block name="bottom" file="" through="true" resource="wood-4" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree" file="gfx\Spine\environment\tree1_1" extract="7" growth="true" through="true" resource="wood-4,apple" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree1" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\tree1_1" through="true" resource="wood-4,apple" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\tree1_2" through="true" resource="wood-4,apple" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\tree1_2" through="true" resource="wood-4,apple" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_white" file="gfx\Spine\environment\tree2_1" extract="7" growth="true" through="true" resource="wood-2" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree2" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\tree2_1" through="true" resource="wood,leaves-1-50" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\tree2_2" through="true" resource="wood,leaves-1-50" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\tree2_2" through="true" resource="wood,leaves-1-50" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_pine" file="gfx\Spine\environment\tree3_1" extract="7" growth="true" through="true" resource="wood-2,resin-1-50,cone" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree3" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\tree3_1" through="true" resource="wood-2,resin-2-50,cone" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\tree3_2" through="true" resource="wood-2,resin-2-50,cone" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\tree3_2" through="true" resource="wood-2,resin-2-50,cone" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_fir" file="gfx\Spine\environment\tree4_1" extract="7" growth="true" through="true" resource="wood-2,resin-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree4" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\tree4_1" through="true" resource="wood-2,resin-2-50,needle-1-15" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\tree4_2" through="true" resource="wood-2,resin-2-50,needle-1-15" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\tree4_2" through="true" resource="wood-2,resin-2-50,needle-1-15" crack="false" ontop="true" />
</collumn>
</block>
<block name="bush" file="gfx\Spine\environment\bush" extract="3" growth="true" through="true" resource="berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt|snow,param1=tree5" pak="" />
<!-- *********************** пустынные деревья ******************************-->
<block name="tree_palm" file="gfx\Spine\environment\palm1" extract="7" growth="true" through="true" resource="wood-2,cocos" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt,param1=tree_palm" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\palm1" through="true" resource="wood-2,cocos" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\palm2" through="true" resource="wood-2,cocos" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\palm2" through="true" resource="wood-2,cocos" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_palm2" file="gfx\Spine\environment\palm1" extract="7" growth="true" through="true" resource="wood-2,cocos" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt,param1=tree_palm2" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\palm1" through="true" resource="wood-2,cocos" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\palm2" through="true" resource="wood-2" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\palm2" through="true" resource="wood-2,cocos" crack="false" ontop="true" />
</collumn>
</block>
<!--<block name="tree_cactus" file="" extract="7" growth="true" through="true" resource="needle,water-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=2,props=sand,plot=5">
<collumn>
<block name="top" file="gfx\level_tiles\tile\Level_Desert\cactus_up" through="true" resource="leaves-1-50,needle,water-1-50" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Desert\cactus" through="true" resource="leaves-1-50,needle,water-1-50" crack="false" ontop="true"/>
<block name="trunk" file="gfx\level_tiles\tile\Level_Desert\cactus2" through="true" resource="leaves-1-50,needle,water-1-50" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\Level_Desert\cactus2" through="true" resource="leaves-1-50,needle,water-1-50" crack="false" ontop="true" />
</collumn>
</block>-->
<block name="tree_cactus" file="gfx\Spine\environment\cac1" extract="7" growth="true" through="true" resource="needle,water-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=sand,param1=cactus1" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\cac1" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\cac2" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\cac2" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_cactus2" file="gfx\Spine\environment\cac1" extract="7" growth="true" through="true" resource="needle,water-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=sand,param1=cactus2" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\cac1" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\cac2" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\cac2" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_cactus3" file="gfx\Spine\environment\cac1" extract="7" growth="true" through="true" resource="needle,water-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=sand,param1=cactus3" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\cac1" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\cac2" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\cac2" through="true" resource="needle,water-1-50" crack="false" ontop="true" />
</collumn>
</block>
<block name="bush_desert" file="gfx\level_tiles\tile\Level_Desert\desert_bush" extract="3" growth="true" through="true" resource="wood,resin-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=sand,bush,param1=desert_bush" pak="" />
<block name="bush_desert1" file="gfx\level_tiles\tile\Level_Desert\desert_bush3" extract="3" growth="true" through="true" resource="berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=sand,bush,param1=desert_bush_berry" pak="" />
<block name="bush_desert2" file="gfx\level_tiles\tile\Level_Desert\desert_bush4" extract="3" growth="true" through="true" resource="berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=sand,bush,param1=desert_bush_berry2" pak="" />
<block name="bush_desert3" file="gfx\level_tiles\tile\Level_Desert\desert_bush4" extract="3" growth="true" through="true" resource="berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=sand,bush,param1=desert_bush_berry3" pak="" />
<block name="bush_desert4" file="gfx\level_tiles\tile\Level_Desert\desert_bush1" extract="3" growth="true" through="true" resource="wood,wood-1-40,resin-1-70" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=sand,bush,param1=desert_bush2" pak="" />
<block name="bush_desert_wood" file="gfx\level_tiles\tile\Level_Desert\desert_bush2" extract="3" growth="true" through="true" resource="wood,resin-1,resin-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=sand,bush,param1=desert_bush3" pak="" />
<!-- *********************** зимние деревья ******************************-->
<block name="tree_black" file="gfx\Spine\environment\wint_tree1_3" extract="7" growth="true" through="true" resource="wood" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=snow,param1=tree_wint" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\wint_tree1_3" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\wint_tree1_2" through="true" resource="wood" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\wint_tree1_1" through="true" resource="wood" crack="false" ontop="true" />
</collumn>
</block>
<block name="bush_snow" file="gfx\level_tiles\tile\Level_Snowland\bush_snow1" extract="3" growth="true" through="true" resource="wood,berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=snow,param1=snow_bush" pak="" />
<block name="bush_snow1" file="gfx\level_tiles\tile\Level_Snowland\bush_snow1" extract="3" growth="true" through="true" resource="wood,berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=snow,param1=snow_bush2" pak="" />
<!-- *********************** подземелье ******************************-->
<block name="tree_mushroom1" file="gfx\Spine\environment\mashroom1" extract="7" growth="true" through="true" resource="wood,mushroom-1-60" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=50,props=dirt,param1=mushroom_01,tree_light=2,color=254|252|211,intensity=1.5,draw_align=down,scale_xaxis" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood,mushroom-1-60" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood,mushroom-1-60" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mashroom1" through="true" resource="wood,mushroom-1-60" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="tree_mushroom2" file="gfx\Spine\environment\mashroom2" extract="7" growth="true" through="true" resource="wood-2" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,props=dirt,param1=mushroom_02,draw_align=down,scale_xaxis" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mashroom2" through="true" resource="wood" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="tree_mushroom3" file="gfx\Spine\environment\mashroom3" extract="7" growth="true" through="true" resource="wood,mushroom-1-30,resin-1-60" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,props=dirt,param1=mushroom_03,tree_light=2,color=254|252|211,intensity=1.5,draw_align=down,scale_xaxis" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood,mushroom-1-30,resin-1-60" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood,mushroom-1-30,resin-1-60" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mashroom3" through="true" resource="wood,mushroom-1-30,resin-1-60" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="tree_mushroom4" file="gfx\Spine\environment\mashroom3" extract="7" growth="true" through="true" resource="wood,mushroom-1-30,resin-1-70" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,props=dirt,param1=mushroom_04,tree_light=2,color=254|252|211,intensity=1.5,draw_align=down,scale_xaxis" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood,mushroom-1-30,resin-1-70" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood,mushroom-1-30,resin-1-70" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mashroom3" through="true" resource="wood,mushroom-1-30,resin-1-70" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="tree_mushroom5" file="gfx\Spine\environment\mashroom3" extract="7" growth="true" through="true" resource="wood,mushroom-1-30" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,props=dirt,param1=mushroom_05,tree_light=2,color=254|252|211,intensity=1.5,draw_align=down,scale_xaxis" pak="">
<collumn>
<block name="top" file="" through="true" resource="wood,mushroom-1-30" crack="false" ontop="true" />
<block name="trunk" file="" through="true" resource="wood,mushroom-1-30" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mashroom3" through="true" resource="wood,mushroom-1-30" crack="false" ontop="true" properties="draw_align=down,scale_xaxis" />
</collumn>
</block>
<block name="bush_und1" file="gfx\Spine\environment\fern1" extract="3" growth="true" through="true" resource="berries-2,leaves-1" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=50,props=dirt,param1=fern,param2=1" pak="" />
<block name="bush_und2" file="gfx\Spine\environment\fern1" extract="3" growth="true" through="true" resource="berries-3,leaves-1" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=50,props=dirt,param1=fern,param2=2" pak="" />
<block name="bush_und3" file="gfx\Spine\environment\fern1" extract="3" growth="true" through="true" resource="berries-1,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=50,props=dirt,param1=fern,param2=3" pak="" />
<block name="down_roots1" file="gfx\Spine\environment\down_roots\1_prev" extract="3" growth="false" through="true" resource="wood-4,root-1" nodigunder="false" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,props=dirt,param1=down_roots,param2=1,layer=1,tree_down" pak="" />
<block name="down_roots2" file="gfx\Spine\environment\down_roots\1_prev" extract="3" growth="false" through="true" resource="wood-4,root-1" nodigunder="false" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,props=dirt,param1=down_roots,param2=2,layer=1,tree_down" pak="" />
<block name="down_roots3" file="gfx\Spine\environment\down_roots\1_prev" extract="3" growth="false" through="true" resource="wood-4,root-1" nodigunder="false" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,props=dirt,param1=down_roots,param2=3,layer=1,tree_down" pak="" />
<!-- *********************** джунгли ******************************-->
<block name="tree_liana" file="gfx\level_tiles\tile\Level_Jungle\lianatree_up" extract="7" growth="true" through="true" resource="wood" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\Level_Jungle\lianatree_up" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Jungle\lianatree_1" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Jungle\lianatree_2" through="true" resource="wood" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\Level_Jungle\lianatree_down" through="true" resource="wood" crack="false" ontop="true" />
</collumn>
</block>
<block name="bush_jungle" file="gfx\level_tiles\tile\Level_Jungle\jngl_bush" extract="3" growth="true" through="true" resource="berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=dirt" pak="" />
<!-- *********************** фэнтези ******************************-->
<block name="tree_mush" file="gfx\level_tiles\tile\Level_Fantasy\msrm_wood_up" extract="7" growth="true" through="true" resource="wood" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\Level_Fantasy\msrm_wood_up" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Fantasy\msrm_wood_1" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Fantasy\msrm_wood_2" through="true" resource="wood" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\Level_Fantasy\msrm_wood_dwn" through="true" resource="wood" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_fern" file="gfx\level_tiles\tile\Level_Fantasy\fern_up" extract="7" growth="true" through="true" resource="wood" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\Level_Fantasy\fern_up" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Fantasy\fern1" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Fantasy\fern2" through="true" resource="wood" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\Level_Fantasy\fern_dwn" through="true" resource="wood" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_fantasy" file="gfx\level_tiles\tile\Level_Fantasy\fnt_wood_up" extract="7" growth="true" through="true" resource="wood" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\Level_Fantasy\fnt_wood_up" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Fantasy\fnt_wood_1" through="true" resource="wood" crack="false" ontop="true" />
<block name="trunk" file="gfx\level_tiles\tile\Level_Fantasy\fnt_wood_2" through="true" resource="wood" crack="false" ontop="true" />
<block name="bottom" file="gfx\level_tiles\tile\Level_Fantasy\fnt_wood_down" through="true" resource="wood" crack="false" ontop="true" />
</collumn>
</block>
<block name="bush_fantasy" file="gfx\level_tiles\tile\Level_Fantasy\fantazy_bush" extract="3" growth="true" through="true" resource="berries-3,leaves-1-50" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=10,props=dirt" pak="" />
<!-- ************************** china dlc *******************************************-->
<block name="tree_baomboo" file="gfx\Spine\environment\mini_bamboo\bamboo_top" extract="7" growth="true" through="true" resource="wood-4,leaves-1-30,bamboo_shoots" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=8,props=dirt,param1=tree_bamboo" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\mini_bamboo\bamboo_top" through="true" resource="wood-4,leaves-1-30,bamboo_shoots" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\mini_bamboo\bamboo_trunk" through="true" resource="wood-4,leaves-1-30,bamboo_shoots" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mini_bamboo\bamboo_bottom" through="true" resource="wood-4,leaves-1-30" crack="false" ontop="true" />
</collumn>
</block>
<block name="tree_china" file="gfx\Spine\environment\mini_pine\pine_top" extract="7" growth="true" through="true" resource="wood-4,resin-1-60,needle-1-20" nodigunder="true" crack="false" ontop="true" properties="tree,apply_tool2,max_height=60,max_deep=-5,props=dirt|snow,param1=tree_pine" pak="">
<collumn>
<block name="top" file="gfx\Spine\environment\mini_pine\pine_top" through="true" resource="wood-4,resin-1-60,needle-1-20" crack="false" ontop="true" />
<block name="trunk" file="gfx\Spine\environment\mini_pine\pine_trunk" through="true" resource="wood-4,resin-1-60,needle-1-20" crack="false" ontop="true" />
<block name="bottom" file="gfx\Spine\environment\mini_pine\pine_bottom" through="true" resource="wood-4,resin-1-60,needle-1-20" crack="false" ontop="true" />
</collumn>
</block>
<block name="plants" file="gfx\level_tiles\tile\creeping_plants\plants_" extract="3" through="false" resource="leaves-1" ontop="true" properties="creep_plant,path_permeable,apply_tool2,water_permeable" category="map_obj" pak="" />
<block name="predator" file="gfx\level_tiles\tile\creeping_plants\predator_" extract="3" through="false" resource="leaves-1" ontop="true" properties="predator_plant,path_permeable,apply_tool2,water_permeable,param1=plant1|plant2,param2=main|main2,param3=cut|cut2" category="map_obj" pak="" />
<block name="web" file="gfx\level_tiles\tile\web_" extract="3" through="true" draw_layer="front" ontop="true" properties="apply_tool2,speed=50%,creature=worker,web" category="map_obj" resource="web" pak="" />
<!--********************* COLLUMNS *********************-->
<block name="collumn" file="gfx\level_tiles\tile\collumn_top_01" extract="10" build="1" backcraft="true" through="true" resource="collumn" nodigunder="true" crack="false" ontop="true" properties="stony,narrow" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\collumn_top_01" build="1" backcraft="true" through="true" resource="collumn" crack="false" ontop="true" stayon="true" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\collumn_middle_01" build="1" backcraft="true" through="true" resource="collumn" crack="false" ontop="true" properties="stony,narrow" />
<block name="bottom" file="gfx\level_tiles\tile\collumn_botton_01" build="1" backcraft="true" through="true" resource="collumn" crack="false" ontop="true" properties="stony,narrow" />
</collumn>
</block>
<block name="collumn_gothic" file="gfx\level_tiles\tile\clmn_top" extract="10" build="1" backcraft="true" through="true" resource="collumn_gothic" nodigunder="true" crack="false" ontop="true" properties="stony,narrow" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\clmn_top" build="1" backcraft="true" through="true" resource="collumn_gothic" crack="false" ontop="true" stayon="true" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\clmn_middle_01" build="1" backcraft="true" through="true" resource="collumn_gothic" crack="false" ontop="true" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\clmn_middle_02" build="1" backcraft="true" through="true" resource="collumn_gothic" crack="false" ontop="true" properties="stony,narrow" />
<block name="bottom" file="gfx\level_tiles\tile\clmn_botton" build="1" backcraft="true" through="true" resource="collumn_gothic" crack="false" ontop="true" properties="stony,narrow" />
</collumn>
</block>
<block name="collumn_stone" file="gfx\level_tiles\tile\back_stone_column4" extract="10" build="5" backcraft="true" through="true" resource="collumn_stone" nodigunder="false" crack="false" ontop="false" properties="stony,narrow" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\back_stone_column4" build="5" backcraft="true" through="true" resource="collumn_stone" crack="false" ontop="false" stayon="true" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\back_stone_column1" build="5" backcraft="true" through="true" resource="collumn_stone" crack="false" ontop="false" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\back_stone_column2" build="5" backcraft="true" through="true" resource="collumn_stone" crack="false" ontop="false" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\back_stone_column3" build="5" backcraft="true" through="true" resource="collumn_stone" crack="false" ontop="false" properties="stony,narrow" />
</collumn>
</block>
<block name="collumn_pyramid" file="gfx\level_tiles\tile\piram_column_top" extract="10" build="5" through="true" resource="" nodigunder="false" crack="false" ontop="false" properties="stony,narrow" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\tile\piram_column_top" build="5" through="true" crack="false" ontop="true" stayon="true" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\piram_column_middle" build="5" through="true" crack="false" ontop="true" properties="stony,narrow" />
<block name="trunk" file="gfx\level_tiles\tile\piram_column_middle2" build="5" through="true" crack="false" ontop="true" properties="stony,narrow" />
<block name="bottom" file="gfx\level_tiles\tile\piram_column_bottom" build="1" through="true" crack="false" ontop="true" properties="stony,narrow" />
</collumn>
</block>
<block name="collumn_tomb" file="gfx\level_tiles\craft_constructions\block\tomb_wall\tomb_collumn_middle_01" extract="10" build="5" backcraft="true" through="true" resource="stone-2" nodigunder="false" crack="false" ontop="false" properties="stony,narrow,draw_align=center" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\craft_constructions\block\tomb_wall\tomb_collumn_middle_01" build="5" backcraft="true" through="true" resource="stone-2" crack="false" ontop="false" stayon="true" properties="stony,narrow,draw_align=center" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\block\tomb_wall\tomb_collumn_middle_01" build="5" backcraft="true" through="true" resource="stone-2" crack="false" ontop="false" properties="stony,narrow,draw_align=center" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\block\tomb_wall\tomb_collumn_middle_02" build="5" backcraft="true" through="true" resource="stone-2" crack="false" ontop="false" properties="stony,narrow,draw_align=center" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\block\tomb_wall\tomb_collumn_bottom_01" build="5" backcraft="true" through="true" resource="stone-2" crack="false" ontop="false" properties="stony,narrow" />
</collumn>
</block>
<!--********************* FURNITURE *********************-->
<!--<block name="bed_leaves" file="gfx\level_tiles\craft_obj\beds\bed_leaves" extract="2" build="0" through="true" backneed="false" resource="bed_leaves" ontop="true" crack="false" stayon="false" properties="bed,can_fall,scale=1.2,draw_align=down,wide,user_mirror_switch"/>
<block name="bed" file="gfx\level_tiles\craft_obj\beds\bed_01" extract="2" build="0" through="true" backneed="false" resource="bed" ontop="true" crack="false" stayon="false" properties="bed,healt=x1.3,can_fall,scale=1.2,draw_align=down,wide,user_mirror_switch"/>
<block name="bed_02" file="gfx\level_tiles\craft_obj\beds\bed_02" extract="2" build="0" through="true" backneed="false" resource="bed_02" ontop="true" crack="false" stayon="false" properties="bed,healt=x1.6,can_fall,scale=1.2,draw_align=down,wide,user_mirror_switch"/>
<block name="bed_chic" file="gfx\level_tiles\craft_obj\beds\bed_chic" extract="2" build="0" through="true" backneed="false" resource="bed_chic" ontop="true" crack="false" stayon="false" properties="bed,healt=x2,can_fall,scale=1.2,draw_align=down,wide,user_mirror_switch"/>-->
<block name="bed_leaves" spine="bed_leaves" spine_ani="animation" spine_skin="normal" spine_skin_mp="multiplayer" extract="2" build="0" through="true" backneed="false" resource="bed_leaves" ontop="true" crack="false" stayon="false" properties="bed,can_fall,draw_align=down,wide,user_mirror_switch,fire=fire_down" pak="" />
<block name="bed" spine="bed_01" spine_ani="animation" spine_skin="normal" spine_skin_mp="multiplayer" extract="2" build="0" through="true" backneed="false" resource="bed" ontop="true" crack="false" stayon="false" properties="bed,healt=x1.3,can_fall,draw_align=down,wide,user_mirror_switch,fire=fire_down" pak="" />
<block name="bed_02" spine="bed_02" spine_ani="animation" spine_skin="normal" spine_skin_mp="multiplayer" extract="2" build="0" through="true" backneed="false" resource="bed_02" ontop="true" crack="false" stayon="false" properties="bed,healt=x1.6,can_fall,draw_align=down,wide,user_mirror_switch,fire=fire_down" pak="" />
<block name="bed_china" spine="bed_china" spine_ani="animation" spine_skin="normal" spine_skin_mp="multiplayer" extract="2" build="0" through="true" backneed="false" resource="bed_china" ontop="true" crack="false" stayon="false" properties="bed,healt=x1.6,can_fall,draw_align=down,wide,user_mirror_switch,fire=fire_down" pak="" />
<block name="bed_chic" spine="bed_03" spine_ani="animation" spine_skin="normal" spine_skin_mp="multiplayer" extract="2" build="0" through="true" backneed="false" resource="bed_chic" ontop="true" crack="false" stayon="false" properties="bed,healt=x2,can_fall,draw_align=down,wide,user_mirror_switch,fire=fire_down" pak="" />
<block name="bed_multistorey" spine="bed_multistorey" spine_ani="animation" spine_skin="normal" spine_skin_mp="multiplayer" extract="4" build="0" through="true" backneed="false" resource="bed_multistorey" ontop="true" crack="false" stayon="true" properties="bed,healt=x1.5,can_fall,crash_after_fall,draw_align=down,wide,max_height=4,fire=fire_block" pak="" />
<block name="table_wooden" file="gfx\level_tiles\craft_obj\table_simple_01" extract="2" build="3" through="true" resource="table_wooden" ontop="true" properties="table=2,can_fall,wooden,narrow,fire=fire_down,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<block name="table_china" file="gfx\level_tiles\craft_obj\table_china" extract="2" build="3" through="true" resource="table_china" ontop="true" properties="table=2,can_fall,wooden,narrow,fire=fire_down,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<block name="table_ice" file="gfx\level_tiles\craft_obj\table_ice" extract="2" build="0" through="true" resource="table_ice" ontop="true" properties="table=2,can_fall,narrow,align=left,rotate_to_block,fire=fire_down,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<block name="table_normal_01" file="gfx\level_tiles\craft_obj\table_normal_01" extract="2" build="3" through="true" resource="table_normal_01" ontop="true" properties="table=3,can_fall,wooden,narrow,fire=fire_down,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<block name="table_expensive" file="gfx\level_tiles\craft_obj\table_expensive_02" extract="2" build="3" through="true" resource="table_expensive" ontop="true" properties="table=3,can_fall,wooden,narrow,fire=fire_down,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<block name="bookshelf" file="gfx\level_tiles\craft_constructions\bookshelf" extract="2" build="0" through="true" backneed="false" resource="bookshelf" ontop="true" crack="false" properties="fire=fire_block" pak="" />
<!--<block name="fireplace" file="gfx\level_tiles\craft_constructions\fireplace1" extract="2" build="0" through="true" backneed="false" resource="fireplace" ontop="true" crack="false" />-->
<block name="statue3" file="gfx\level_tiles\craft_constructions\rory_stoneskin" effect="rory_statue" effect1="rory_statue_off" build_mask_size="3" build_mask="808808818" extract="3" build="3" through="true" resource="statue3" draw_layer="front" ontop="true" properties="can_fall,wide,light=3,user_mirror_switch,affect_block,skill=miner,skill_value=5,unique,editor=build,draw_align=down,scale=1.70,scale_xaxis" pak="" />
<block name="gunnar_ironfist" file="gfx\level_tiles\craft_constructions\Gunnar_Ironfist" extract="3" build="3" through="true" build_mask_size="3" build_mask="808808818" resource="gunnar_ironfist" ontop="true" draw_layer="front" properties="can_fall,wide,user_mirror_switch,affect_block,skill=swordsman,skill_value=5,unique,editor=build,draw_align=down,scale=1.90,scale_xaxis" pak="" />
<block name="tricky_toki" file="gfx\level_tiles\craft_constructions\Tricky_Toki" extract="50" build="3" through="true" build_mask_size="3" build_mask="808808818" resource="tricky_toki" ontop="true" draw_layer="front" properties="can_fall,wide,user_mirror_switch,affect_block,drop_money_chance=5%,editor=build,draw_align=down,scale=1.90,scale_xaxis" pak="" />
<block name="ice_statue" file="gfx\level_tiles\craft_obj\ice_sculp" extract="3" build="3" through="true" backneed="false" draw_layer="front" resource="ice_statue" ontop="true" crack="false" properties="can_fall,scale_xaxis,draw_align=down,narrow,user_mirror_switch,editor=build" pak="" />
<!--<block name="statue4" file="gfx\level_tiles\map_obj\Dwarf2" extract="3" build="3" through="true" backneed="false" resource="statue4" ontop="true" crack="false" properties="can_fall,scale_xaxis,draw_align=down"/>-->
<!--<block name="gargoyle" file="gfx\level_tiles\craft_constructions\imp" extract="3" build="3" through="true" backneed="false" resource="gargoyle" ontop="true" crack="false" properties="align=left,scale_yaxis,narrow"/>-->
<block name="gargoyle" extract="3" build="3" through="true" resource="gargoyle" ontop="true" properties="align=right,narrow,editor=build,user_mirror_switch,can_climb,draw_align=right,scale_yaxis" draw_layer="normal" file="gfx/level_tiles/craft_constructions/imp1.png" pak="">
<!-- <row>
<block name="top" file="gfx\level_tniles\craft_constructions\imp1" build="3" through="true" resource="gargoyle" ontop="true" crack="false" properties="align=right,scale_yaxis,narrow" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\imp2" build="3" through="true" resource="gargoyle" ontop="true" crack="false" properties="align=left,scale_yaxis,narrow" />
</row>
<file path="gfx/level_tiles/craft_constructions/imp1.png" />
<file path="gfx/level_tiles/craft_constructions/imp2.png" />-->
</block>
<block name="gargoyle2" file="gfx\level_tiles\craft_constructions\gargoyle3" extract="3" build="3" through="true" backneed="false" resource="gargoyle2" ontop="true" crack="false" properties="can_fall,scale_xaxis,draw_align=down,user_cycle_switch,narrow,editor=build" pak="" />
<block name="dragon_statue1" extract="3" build="3" through="true" resource="dragon_statue1" ontop="true" properties="align=left,narrow,editor=build,can_climb,user_mirror_switch,draw_align=left,scale_yaxis" draw_layer="normal" file="gfx\level_tiles\craft_constructions\dragon_statue_right" pak="">
<!-- <row>
<block name="top" file="gfx\level_tiles\craft_constructions\dragon_statue_left" build="3" through="true" resource="dragon_statue1" ontop="true" crack="false" properties="align=right,scale_yaxis,narrow" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\dragon_statue_right" build="3" through="true" resource="dragon_statue1" ontop="true" crack="false" properties="align=left,scale_yaxis,narrow" />
</row>
<file path="gfx\level_tiles\craft_constructions\dragon_statue_right" />
<file path="gfx/level_tiles/craft_constructions/dragon_statue_left.png" />-->
</block>
<block name="dragon_statue2" file="gfx\level_tiles\craft_constructions\dragon_statue_front" extract="3" build="3" through="true" resource="dragon_statue2" ontop="true" properties="can_fall,user_cycle_switch,narrow,editor=build,draw_align=down,scale_yaxis" draw_layer="normal" pak="" />
<!--окна-->
<block name="window" file="gfx\level_tiles\craft_constructions\windows\window5" extract="2" build="0" through="false" backneed="false" resource="window" ontop="false" crack="true" properties="crash_back,window=3,narrow,editor=build" pak="" />
<block name="round_window" file="gfx\level_tiles\craft_constructions\windows\window4" extract="2" build="0" through="false" backneed="false" resource="round_window" ontop="false" crack="true" properties="crash_back,window=2,narrow,editor=build" pak="" />
<!--<block name="window_stained_2" file="gfx\level_tiles\craft_constructions\windows\window_stained_2" extract="3" build="1" through="false" backneed="false" resource="window_stained_2" ontop="false" crack="true" properties="crash_back,window=3"/>
<block name="window_stained_4" file="gfx\level_tiles\craft_constructions\windows\window_stained_4" extract="3" build="1" through="false" backneed="false" resource="window_stained_4" ontop="false" crack="true" properties="crash_back,window=3"/>-->
<block name="stained_window_1" extract="3" build="1" resource="stained_window_1" crack="true" properties="crash_back,window=3,user_cycle_switch,narrow,editor=build" draw_layer="normal" pak="">
<file path="gfx\level_tiles\craft_constructions\windows\stained_window_1" />
<file path="gfx\level_tiles\craft_constructions\windows\stained_window_2" />
<file path="gfx\level_tiles\craft_constructions\windows\stained_window_3" />
<file path="gfx\level_tiles\craft_constructions\windows\stained_window_4" />
</block>
<block name="window_stained_7" file="gfx\level_tiles\craft_constructions\windows\window_stained_7" extract="3" build="1" through="false" backneed="false" resource="window_stained_7" ontop="false" crack="true" properties="crash_back,window=3,narrow,editor=build" pak="" />
<block name="window3" file="gfx\level_tiles\craft_constructions\windows\window3" extract="3" build="1" through="false" backneed="false" resource="window3" ontop="false" crack="true" properties="crash_back,window=3,narrow,editor=build" pak="" />
<block name="chair_tissue" file="gfx\level_tiles\craft_obj\chair_tissue" extract="2" build="0" through="true" resource="chair_tissue" ontop="true" properties="align=left,prop=table,rotate_to_block,can_fall,narrow,no_break_fall,fire=fire_block,editor=build,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<block name="chair" file="gfx\level_tiles\craft_obj\chair01" extract="2" build="0" through="true" resource="chair" ontop="true" properties="align=left,prop=table,rotate_to_block,can_fall,narrow,no_break_fall,fire=fire_block,editor=build,draw_align=down,scale=0.70,scale_xaxis" draw_layer="normal" pak="" />
<block name="chair_china" file="gfx\level_tiles\craft_obj\chair1_china" extract="2" build="0" through="true" resource="chair_china" ontop="true" properties="align=left,prop=table,rotate_to_block,can_fall,narrow,no_break_fall,fire=fire_block,editor=build,draw_align=down,scale=0.70,scale_xaxis" draw_layer="normal" pak="" />
<block name="big_chair" file="gfx\level_tiles\craft_obj\chair_l" extract="2" build="0" through="true" resource="big_chair" ontop="true" properties="align=left,prop=table,rotate_to_block,can_fall,narrow,no_break_fall,fire=fire_block,editor=build,draw_align=down,scale=0.70,scale_xaxis" draw_layer="normal" pak="" />
<block name="chair_stone" file="gfx\level_tiles\craft_obj\chair_stone" extract="2" build="0" through="true" resource="chair_stone" ontop="true" properties="align=left,can_fall,narrow,stony,no_break_fall,rotate_to_block,editor=build,draw_align=down,scale=0.80,scale_xaxis" draw_layer="normal" pak="" />
<block name="kitchen_wood" file="gfx\level_tiles\craft_obj\workshops\kitchen_wood" item="kitchen" through="true" build="3" resource="kitchen_wood" backneed="false" extract="4" ontop="true" crack="true" backcraft="true" properties="editor=build" pak="" />
<block name="stone_furnace" file="gfx\level_tiles\craft_obj\workshops\kitchen_stone" item="stone_stove" through="true" build="1" resource="stone_furnace" backneed="false" extract="4" ontop="true" crack="true" backcraft="true" properties="editor=build" pak="" />
<block name="big_furnace" file="gfx\level_tiles\craft_obj\workshops\kitchen_stone_big" item="big_stove" build="2" resource="big_furnace" through="true" ontop="true" extract="2" properties="editor=build" pak="" />
<block name="carpet" file="gfx\level_tiles\craft_obj\carpet" through="true" build="1" resource="carpet" extract="4" ontop="true" crack="true" backcraft="false" properties="fire=fire_block,editor=build,draw_align=center,scale=0.87,scale_xaxis" draw_layer="normal" pak="" />
<block name="locker" file="gfx\level_tiles\craft_obj\locker" extract="2" build="0" through="true" backneed="false" resource="locker" ontop="true" crack="false" properties="can_fall,no_break_fall,draw_align=down,scale_yaxis,wide,fire=fire_block,editor=build" pak="" />
<block name="locker3" file="gfx\level_tiles\craft_obj\locker3" extract="2" build="0" through="true" backneed="false" resource="locker3" ontop="true" crack="false" properties="can_fall,no_break_fall,draw_align=down,scale_xaxis,fire=fire_block,editor=build" pak="" />
<block name="locker_china" file="gfx\level_tiles\craft_obj\locker_china" extract="2" build="0" through="true" resource="locker_china" ontop="true" properties="can_fall,no_break_fall,fire=fire_block,editor=build,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<block name="case_glass" file="gfx\level_tiles\craft_obj\locker2" extract="2" build="0" through="true" resource="case_glass" ontop="true" crack="false" properties="can_fall,no_break_fall,draw_align=down,scale_yaxis,wide,editor=build" pak="" />
<block name="mirror" file="gfx\level_tiles\craft_obj\mirror" extract="2" build="0" through="true" backneed="true" resource="mirror" ontop="true" properties="narrow,editor=build,scale=0.95,scale_yaxis" draw_layer="normal" pak="" />
<block name="mirror_ring" file="gfx\level_tiles\craft_obj\mirror_ring" extract="2" build="0" through="true" backneed="true" resource="mirror_ring" ontop="true" crack="false" properties="narrow,scale=0.7,editor=build" pak="" />
<block name="chair_leather" file="gfx\level_tiles\craft_obj\chair_leather" extract="2" build="0" through="true" resource="chair_leather" ontop="true" properties="align=left,can_fall,narrow,no_break_fall,rotate_to_block,fire=fire_block,editor=build,draw_align=down,scale=0.80,scale_xaxis" draw_layer="normal" pak="" />
<block name="chair_leather_china" file="gfx\level_tiles\craft_obj\chair_china" extract="2" build="0" through="true" resource="chair_leather_china" ontop="true" properties="align=left,can_fall,narrow,no_break_fall,rotate_to_block,fire=fire_block,editor=build,draw_align=down,scale=0.80,scale_xaxis" draw_layer="normal" pak="" />
<block name="decorative_skin" file="gfx\level_tiles\craft_obj\partofbear" extract="2" build="1" through="true" resource="decorative_skin" ontop="true" crack="false" properties="narrow,scale=0.85,fire=fire_block,editor=build" pak="" />
<block name="decorative_shield" file="gfx\level_tiles\craft_obj\shield" extract="2" build="1" through="true" resource="decorative_shield" ontop="true" crack="false" properties="narrow,user_cycle_switch,fire=fire_block,editor=build" pak="" />
<block name="bones_shield" file="gfx\level_tiles\shop_obj\bones_shield" extract="2" build="1" through="true" resource="bones_shield" ontop="true" properties="narrow,fire=fire_block,editor=build" draw_layer="normal" pak="" />
<block name="plant_pot" file="gfx\level_tiles\craft_obj\plant_palm" build="2" resource="plant_pot" extract="2" through="true" backcraft="false" ontop="true" properties="narrow,editor=build,draw_align=down,scale=0.97,scale_yaxis" draw_layer="normal" pak="" />
<block name="plant" file="gfx\level_tiles\craft_obj\plant" build="2" resource="plant" extract="2" through="true" backcraft="false" ontop="true" properties="can_fall,narrow,no_break_fall,editor=build,draw_align=down,scale=0.70,scale_yaxis" draw_layer="normal" pak="" />
<!--<block name="kitchen_stone" file="gfx\level_tiles\craft_obj\kitchen_stone" effect="kitchen_stone" through="true" build="1" resource="kitchen_stone" backneed="false" extract="4" ontop="true" crack="true" backcraft="true" properties="kitchen" />-->
<block name="sofa" file="gfx\level_tiles\craft_obj\sofa" extract="2" build="0" through="true" resource="sofa" ontop="true" properties="align=left,can_fall,wide,no_break_fall,rotate_to_block,fire=fire_block,editor=build,draw_align=down,scale=1.20,scale_xaxis" draw_layer="normal" pak="" />
<block name="sofa_china" file="gfx\level_tiles\craft_obj\sofa_china" extract="2" build="0" through="true" resource="sofa_china" ontop="true" properties="align=left,can_fall,wide,no_break_fall,rotate_to_block,fire=fire_block,editor=build,draw_align=down,scale=1.20,scale_xaxis" draw_layer="normal" pak="" />
<block name="barrel" file="gfx\level_tiles\craft_constructions\butt" extract="1" build="0" through="true" backneed="false" resource="barrel" stayon="true" ontop="true" crack="false" properties="can_fall,narrow,no_break_fall,fire=fire_block,editor=build" pak="" />
<block name="wine_barrel_dlc" file="gfx\level_tiles\craft_obj\wine_barrel_stage1" item="wine_barrel_dlc" extract="1" build="1" through="true" backneed="false" resource="barrel" stayon="true" ontop="true" crack="false" properties="" pak="" />
<block name="picture3" through="true" build="1" resource="picture3" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="user_cycle_switch,narrow,fire=fire_block,editor=build" draw_layer="normal" pak="">
<file path="gfx\level_tiles\craft_obj\picture_01" />
<file path="gfx\level_tiles\craft_obj\picture_02" />
<file path="gfx\level_tiles\craft_obj\picture_03" />
<file path="gfx\level_tiles\craft_obj\picture_04" />
<file path="gfx\level_tiles\craft_obj\picture_05" />
<file path="gfx\level_tiles\craft_obj\picture_06" />
<file path="gfx\level_tiles\craft_obj\picture_07" />
<file path="gfx\level_tiles\craft_obj\picture_08" />
<file path="gfx\level_tiles\craft_obj\picture_09" />
</block>
<block name="halloween_picture" file="gfx\level_tiles\craft_obj\halloween_pic" through="true" build="1" resource="halloween_picture" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="user_cycle_switch,narrow,fire=fire_block,editor=build" pak="" />
<block name="picture_02" through="true" build="1" resource="picture_02" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="user_cycle_switch,narrow,fire=fire_block,editor=build" draw_layer="normal" pak="">
<file path="gfx\level_tiles\craft_obj\dwarf_pic1" />
<file path="gfx\level_tiles\craft_obj\dwarf_pic2" />
<file path="gfx\level_tiles\craft_obj\dwarf_pic3" />
<file path="gfx\level_tiles\craft_obj\dwarf_pic4" />
<file path="gfx\level_tiles\craft_obj\dwarf_pic5" />
<file path="gfx\level_tiles\craft_obj\dwarf_pic6" />
</block>
<block name="picture_china" file="gfx\level_tiles\craft_obj\picture_china" through="true" build="1" resource="picture_china" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="user_cycle_switch,narrow,fire=fire_block" pak="" />
<block name="flag1" through="true" build="1" resource="flag1" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="user_cycle_switch,narrow,fire=fire_block,editor=build,scale=0.80,scale_yaxis" draw_layer="normal" pak="">
<file path="gfx\level_tiles\craft_obj\flag_1" />
<file path="gfx\level_tiles\craft_obj\flag_2" />
<file path="gfx\level_tiles\craft_obj\flag_3" />
<file path="gfx\level_tiles\craft_obj\flag_4" />
<file path="gfx\level_tiles\craft_obj\flag_5" />
</block>
<!--<block name="flag2" file="gfx\level_tiles\craft_obj\flag_2" through="true" build="1" resource="flag2" backneed="true" extract="4" ontop="true" crack="true" backcraft="false"/>-->
<block name="elven_flag" file="gfx\level_tiles\craft_obj\elven_flag" through="true" build="1" resource="elven_flag" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="draw_align=center,scale_yaxis" pak="" />
<block name="elven_shield" file="gfx\level_tiles\shop_obj\elven_shield" through="true" build="1" resource="elven_shield" backneed="true" extract="4" ontop="true" crack="true" backcraft="false" properties="draw_align=center,scale_yaxis" pak="" />
<block name="aquarium" file="gfx\Spine\buildings\aqua\red_fish\aqua" spine="aqua_red_fish" through="true" build="1" resource="aquarium" extract="4" ontop="true" backcraft="false" properties="narrow,editor=build,draw_align=down,scale_yaxis" spine_ani="main" draw_layer="normal" pak="" />
<block name="clock1" spine="clock_wall" through="true" build="1" resource="clock1" backneed="true" extract="4" ontop="true" backcraft="false" properties="sound=clock,narrow,editor=build" spine_ani="animation" pak="" />
<block name="clock2" spine="clock_ground" through="true" build="1" resource="clock2" backneed="false" extract="4" ontop="true" backcraft="false" properties="sound=clock,can_fall,narrow,editor=build" spine_ani="animation" pak="" />
<block name="bird" file="gfx\Spine\characters\bird\bird_cage_prev" spine="bird_cell" through="true" build="1" resource="bird" extract="4" ontop="true" backcraft="false" properties="narrow,can_fall,editor=build,draw_align=down,scale=1.40,scale_yaxis" spine_ani="main_01-8,main_jump-3,main_sleee-7,main_tolk-5" draw_layer="normal" pak="" />
<block name="brothel_1" file="gfx\level_tiles\craft_obj\brothel_1" extract="2" through="true" backneed="false" resource="wood-2" ontop="true" crack="false" properties="can_fall,wooden,editor=build" pak="" />
<block name="brothel_2" file="gfx\level_tiles\craft_obj\brothel_2" extract="2" through="true" backneed="false" resource="wood-2,plank-1,glass-1" ontop="true" crack="false" properties="can_fall,wooden,editor=build" pak="" />
<!--********************* CONSTRUCT *********************-->
<block name="goblin_ladder" file="gfx\level_tiles\craft_constructions\goblin_ladder" through="true" build="1" backcraft="true" stayon="true" resource="wood" extract="4" ontop="true" crack="false" properties="ladder=1,weather_through,wooden,crash_time=40-80" pak="" />
<!--<block name="worker_ladder" file="gfx\level_tiles\craft_constructions\goblin_ladder" through="true" build="1" backcraft="true" stayon="true" resource="" extract="4" ontop="true" crack="false" properties="ladder=1,weather_through,wooden,crash_time=5-8"/>-->
<!--<block name="ladder" file="gfx\level_tiles\craft_constructions\ladder" through="true" build="1" backcraft="true" stayon="true" resource="ladder" extract="4" ontop="true" crack="false" properties="ladder=1,weather_through,wooden,narrow"/>-->
<block name="ladder" file="gfx\level_tiles\craft_constructions\ladder" extract="4" build="1" through="true" stayon="true" resource="ladder" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,no_chain_crash,fire=fire_vertical,editor=build" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\craft_constructions\ladder_top" build="1" backcraft="true" stayon="true" through="true" resource="ladder" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,fire=fire_vertical" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\ladder_trunk" build="1" backcraft="true" stayon="true" through="true" resource="ladder" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,fire=fire_vertical" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\ladder_buttom" build="1" backcraft="true" stayon="true" through="true" resource="ladder" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,fire=fire_vertical" />
</collumn>
</block>
<block name="cave_ladder" file="gfx\level_tiles\map_obj\cave_gobl_ladders\cave_gobl_ladder_single" extract="4" build="1" through="true" stayon="true" resource="wood" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,no_chain_crash,scale_yaxis,draw_align=center" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\map_obj\cave_gobl_ladders\cave_gobl_ladder_top" build="1" backcraft="true" stayon="true" through="true" resource="wood" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,scale_yaxis,draw_align=center" />
<block name="trunk" file="gfx\level_tiles\map_obj\cave_gobl_ladders\cave_gobl_ladder_middle" build="1" backcraft="true" stayon="true" through="true" resource="wood" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,scale_yaxis,draw_align=center" />
<block name="bottom" file="gfx\level_tiles\map_obj\cave_gobl_ladders\cave_gobl_ladder_bottom" build="1" backcraft="true" stayon="true" through="true" resource="wood" crack="false" ontop="true" properties="ladder=1,weather_through,wooden,narrow,scale_yaxis,draw_align=center" />
</collumn>
</block>
<block name="steel_ladder" file="gfx\level_tiles\craft_constructions\steel_ladder" extract="4" build="1" through="true" stayon="true" resource="steel_ladder" crack="false" ontop="true" properties="ladder=2,weather_through,metallic,narrow,no_chain_crash,scale_yaxis,draw_align=center,editor=build" pak="">
<collumn>
<block name="top" file="gfx\level_tiles\craft_constructions\steel_ladder_top" build="1" backcraft="true" stayon="true" through="true" resource="steel_ladder" crack="false" ontop="true" properties="ladder=2,weather_through,iron,narrow,scale_yaxis,draw_align=center" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\steel_ladder_trunk" build="1" backcraft="true" stayon="true" through="true" resource="steel_ladder" crack="false" ontop="true" properties="ladder=2,weather_through,iron,narrow,scale_yaxis,draw_align=center" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\steel_ladder_buttom" build="1" backcraft="true" stayon="true" through="true" resource="steel_ladder" crack="false" ontop="true" properties="ladder=2,weather_through,iron,narrow,scale_yaxis,draw_align=center" />
</collumn>
</block>
<!--<block name="hatch_wooden" file="gfx\level_tiles\craft_constructions\doors\trapdoor_wood" file1="gfx\level_tiles\craft_constructions\doors\trapdoor_wood_o" backneed="false" resource="hatch_wooden" extract="4" build="2" through="false" ontop="true" crack="false" border="trapdoor" properties="door=hatch,switch,two_layers,draw_align=down,draw_offset_y=-33%,wooden">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\trapdoor_wood_forward_layer" properties="draw_align=down"/>
</layers>
</block>-->
<block name="door_wooden" file="gfx\level_tiles\craft_constructions\doors\door_wooden_closed" file1="gfx\level_tiles\craft_constructions\doors\door_wooden_opened" backneed="true" through="true" resource="door_wooden" extract="5" build="3" ontop="true" crack="true" properties="door=door,switch,offset=33%,wooden,user_mirror_switch,narrow,fire=fire_block,draw_align=left,scale_yaxis,two_layers" draw_layer="normal" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\door_wooden_forw" properties="draw_align=left,scale_yaxis" />
</layers>
</block>
<block name="door_iron" file="gfx\level_tiles\craft_constructions\doors\door_iron_closed" file1="gfx\level_tiles\craft_constructions\doors\door_iron_opened" backneed="true" through="true" resource="door_iron" extract="20" build="5" ontop="true" crack="true" properties="door=door,switch,offset=33%,metallic,user_mirror_switch,narrow,draw_align=left,scale_yaxis,two_layers" draw_layer="normal" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\door_iron_forw" properties="draw_align=left,scale_yaxis" />
</layers>
</block>
<block name="door_steel" file="gfx\level_tiles\craft_constructions\doors\door_steel_closed" file1="gfx\level_tiles\craft_constructions\doors\door_steel_opened" backneed="true" through="true" resource="door_steel" extract="40" build="5" ontop="true" crack="true" properties="door=door,switch,offset=33%,metallic,user_mirror_switch,narrow,draw_align=left,scale_yaxis,two_layers" draw_layer="normal" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\door_steel_forw" properties="draw_align=left,scale_yaxis" />
</layers>
</block>
<block name="door_room" file1="gfx\level_tiles\craft_constructions\doors\door_room_opened" backneed="true" resource="door_room" extract="5" build="3" ontop="true" crack="true" through="true" properties="door_room,door=door,switch,offset=33%,wooden,user_mirror_switch,narrow,fire=fire_block,draw_align=left,scale_yaxis,two_layers" draw_layer="normal" file="gfx/level_tiles/craft_constructions/doors/door_room_closed.png" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\door_room_forw" properties="draw_align=left,scale_yaxis" />
</layers>
</block>
<block name="fence_iron" file="gfx\level_tiles\craft_constructions\iron_fence_back" through="true" build="5" backcraft="true" resource="fence_iron" extract="2" ontop="true" properties="can_fall,speed=40.00%,creature=monster,metallic,draw_align=down,scale_xaxis,two_layers" draw_layer="normal" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\iron_fence_forw" properties="draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="fence_wooden" file="gfx\level_tiles\craft_constructions\fence_wooden_back_1" through="true" build="3" backcraft="true" resource="fence_wooden" extract="2" ontop="true" properties="can_fall,speed=50.00%,creature=monster,wooden,fire=fire_block,draw_align=down,scale_xaxis,two_layers" draw_layer="normal" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\fence_wooden_" properties="draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="fence_brick" file="gfx\level_tiles\craft_constructions\brick_fence_m_back" through="true" build="2" backcraft="true" resource="fence_brick" extract="2" ontop="true" properties="can_fall,speed=30.00%,creature=monster,bricken,draw_align=down,scale_xaxis,two_layers" draw_layer="normal" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\brick_fence_m" properties="draw_align=down,scale_xaxis" />
</layers>
<row>
<block name="top" file="gfx\level_tiles\craft_constructions\brick_fence_l_back" build="2" through="true" resource="fence_brick" stayon="false" ontop="true" crack="false" properties="speed=50%,creature=monster,bricken,narrow,two_layers,draw_align=down,sole">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\brick_fence_l" properties="draw_align=down" />
</layers>
</block>
<block name="trunk" file="gfx\level_tiles\craft_constructions\brick_fence_m_back" build="2" through="true" resource="fence_brick" stayon="false" ontop="true" crack="false" properties="speed=50%,creature=monster,bricken,narrow,two_layers,draw_align=down,sole">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\brick_fence_m" properties="draw_align=down" />
</layers>
</block>
<block name="bottom" file="gfx\level_tiles\craft_constructions\brick_fence_r_back" build="2" through="true" resource="fence_brick" stayon="false" ontop="true" crack="false" properties="speed=50%,creature=monster,bricken,narrow,two_layers,draw_align=down,sole">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\brick_fence_r" properties="draw_align=down" />
</layers>
</block>
</row>
</block>
<!--<block name="wooden_bridge" file="gfx\level_tiles\craft_constructions\bridge_wood_big" extract="2" build="3" through="true" resource="wooden_bridge" stayon="true" ontop="true" crack="false" properties="sole,inverse_ends,can_climb,wooden,narrow">
<row>
<block name="trunk" file="gfx\level_tiles\craft_constructions\bridge_wood_small" through="true" resource="wooden_bridge" stayon="true" ontop="true" crack="false" properties="draw_align=up,wooden,narrow" />
<block name="pillar" file="gfx\level_tiles\craft_constructions\bridge_wood_big_pil" through="true" resource="wooden_bridge" ontop="true" crack="false" properties="draw_align=center,scale_yaxis,wooden,narrow" />
</row>
</block>-->
<block name="bush_flower" file="gfx\level_tiles\craft_constructions\bush_flower" extract="2" build="0" through="true" ontop="true" resource="bush_flower" properties="fire=fire_block,draw_align=down,scale_xaxis" draw_layer="normal" pak="" />
<!--<block name="trap_wood" file="gfx\level_tiles\craft_constructions\trap_wood" file1="gfx\level_tiles\craft_constructions\trap_wood_close" extract="2" build="3" through="true" ontop="true" resource="trap_wood" crack="false" properties="healt=-2,trap,creature=monster|animal,can_fall,wooden,sound_action=wood_trap,narrow,param1=traps,param2=wooden_trap,param3=wooden_trap_closing" />
<block name="trap_iron" file="gfx\level_tiles\craft_constructions\trap_iron" file1="gfx\level_tiles\craft_constructions\trap_iron_close" extract="2" build="5" through="true" ontop="true" resource="trap_iron" crack="false" properties="healt=-5,trap,creature=monster|animal,can_fall,metallic,sound_action=iron_trap,narrow" />-->
<block name="trap_wood" file="gfx\level_tiles\craft_constructions\trap_wood" item="wooden_trap" extract="2" build="3" through="true" ontop="true" resource="trap_wood" crack="false" properties="wooden,narrow,can_fall" pak="" />
<block name="trap_iron" file="gfx\level_tiles\craft_constructions\trap_iron" item="iron_trap" extract="2" build="5" through="true" ontop="true" resource="trap_iron" crack="false" properties="metallic,narrow,can_fall" pak="" />
<!--<block name="hatch_iron" file="gfx\level_tiles\craft_constructions\doors\trapdoor_steel" file1="gfx\level_tiles\craft_constructions\doors\trapdoor_steel_o" build="3" resource="hatch_iron" backneed="false" extract="10" backcraft="false" ontop="true" border="trapdoor_steel" properties="door=hatch,switch,metallic,two_layers,draw_align=down,draw_offset_y=-33%" >
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\trapdoor_steel_forward_layer" properties="draw_align=down"/>
</layers>
</block>-->
<block name="cell_wood" file="gfx\level_tiles\craft_constructions\cell_tree_back" extract="2" build="3" through="true" backcraft="true" resource="cell_wood" ontop="true" crack="false" properties="speed=0%,time=20,creature=zombie,can_fall,wooden,two_layers,narrow,fire=fire_block" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\cell_tree" />
</layers>
</block>
<block name="cell_iron" file="gfx\level_tiles\craft_constructions\cell_iron_back" extract="2" build="5" through="true" backcraft="true" resource="cell_iron" ontop="true" crack="false" properties="speed=0%,time=30-99999,creature=zombie,can_fall,metallic,two_layers,narrow" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\cell_iron" />
</layers>
</block>
<block name="wooden_spikes" file="gfx\level_tiles\craft_constructions\hedgehog_wood" through="true" build="3" resource="wooden_spikes" extract="6" ontop="true" crack="false" properties="hedgehog,attack=0.04,path_permeable,apply_tool2,wooden,narrow,can_fall,fire=fire_block" pak="" />
<block name="ice_spikes" file="gfx\level_tiles\craft_constructions\hedgehog_ice" through="true" build="3" resource="ice_spikes" extract="6" ontop="true" crack="false" properties="hedgehog,attack=0.04,path_permeable,apply_tool2,wooden,narrow,can_fall" pak="" />
<block name="timbered_bridge" extract="2" build="3" through="true" resource="timbered_bridge" stayon="true" ontop="true" properties="fall=3%,wooden,fire=fire_up,draw_align=up,scale_xaxis" draw_layer="normal" pak="">
<file path="gfx\level_tiles\craft_constructions\bridge_log" />
<file path="gfx\level_tiles\craft_constructions\bridge_log1" />
<file path="gfx\level_tiles\craft_constructions\bridge_log2" />
</block>
<block name="wooden_bridge" file="gfx\level_tiles\craft_constructions\bridge_wood_big" extract="2" build="3" through="true" resource="wooden_bridge" stayon="true" ontop="true" crack="false" properties="sole,inverse_ends,can_climb,wooden,narrow,fire=fire_T" pak="">
<row>
<block name="trunk" file="gfx\level_tiles\craft_constructions\bridge_wood_small" through="true" resource="wooden_bridge" stayon="true" ontop="true" crack="false" properties="draw_align=up,wooden,narrow,fire=fire_up,scale_xaxis" />
<block name="pillar" file="gfx\level_tiles\craft_constructions\bridge_wood_big_pil" through="true" resource="wooden_bridge" ontop="true" crack="false" properties="draw_align=center,scale_yaxis,wooden,narrow,fire=fire_vertical" />
</row>
</block>
<block name="stone_bridge" file="gfx\level_tiles\craft_constructions\bridge_stone" extract="3" build="2" through="true" resource="stone_bridge" stayon="true" ontop="true" crack="false" properties="sole,inverse_ends,can_climb,stony,narrow" pak="">
<row>
<block name="top" file="gfx\level_tiles\craft_constructions\bridge_stone_l" build="2" through="true" resource="stone_bridge" stayon="true" ontop="true" crack="false" properties="mirrorx,stony,narrow" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\bridge_stone_trunk" build="2" through="true" resource="stone_bridge" stayon="true" ontop="true" crack="false" properties="draw_align=up,stony,narrow,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\bridge_stone_l" build="2" through="true" resource="stone_bridge" stayon="true" ontop="true" crack="false" properties="stony,narrow" />
<block name="pillar" file="gfx\level_tiles\craft_constructions\bridge_stone_pil" build="2" through="true" resource="stone_bridge" ontop="true" crack="false" properties="draw_align=center,scale_yaxis,stony,narrow" />
</row>
</block>
<block name="bone_bridge" file="gfx\level_tiles\craft_constructions\bridge_bone" category="map_obj" extract="3" build="2" through="true" resource="bone-2" stayon="true" ontop="true" crack="false" properties="sole,inverse_ends,can_climb,draw_align=up,,scale_xaxis" pak="">
<row>
<block name="top" file="gfx\level_tiles\craft_constructions\bridge_bone_l" category="map_obj" build="2" through="true" resource="bone-2" stayon="true" ontop="true" crack="false" properties="" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\bridge_bone" category="map_obj" build="2" through="true" resource="bone-2" stayon="true" ontop="true" crack="false" properties="draw_align=up,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\bridge_bone_r" category="map_obj" build="2" through="true" resource="bone-2" stayon="true" ontop="true" crack="false" properties="" />
</row>
</block>
<block name="fountain" file="gfx\level_tiles\craft_constructions\fountain" effect="fountain" effect_scale="0.6" through="true" build="1" backcraft="true" resource="fountain" extract="2" ontop="true" properties="speed=0%,time=3-5,period=30,creature=animal,narrow,scale_xaxis" draw_layer="normal" pak="" />
<block name="hatch_wooden" file="gfx\level_tiles\craft_constructions\doors\trapdoor_wood" file1="gfx\level_tiles\craft_constructions\doors\trapdoor_wood_o" backneed="false" resource="hatch_wooden" extract="5" build="3" through="true" ontop="true" crack="false" border="trapdoor" properties="door=hatch,switch,two_layers,draw_align=down,draw_offset_y=-33%,wooden,narrow,fire=fire_down,scale_xaxis" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\trapdoor_wood_forward_layer" properties="draw_align=down,scale_xaxis" />
</layers>
</block>
<block name="hatch_iron" file="gfx\level_tiles\craft_constructions\doors\trapdoor_steel" file1="gfx\level_tiles\craft_constructions\doors\trapdoor_steel_o" build="5" resource="hatch_iron" backneed="false" through="true" extract="20" backcraft="false" ontop="true" border="trapdoor_steel" properties="door=hatch,switch,metallic,two_layers,draw_align=down,draw_offset_y=-33%,narrow,scale_xaxis" pak="">
<layers count="1">
<layer file="gfx\level_tiles\craft_constructions\doors\trapdoor_steel_forward_layer" properties="draw_align=down,scale_xaxis" />
</layers>
</block>
<!--<block name="brick_wall" file="gfx\level_tiles\craft_constructions\block\bricks" build="4" resource="brick_wall" extract="6" crack="true" backcraft="false" draw_layer="front" />-->
<!--<block name="wooden" file="gfx\level_tiles\craft_constructions\block\block_wooden" extract="2" build="1" backcraft="true" through="false" resource="wooden_block" crack="true" />-->
<block name="wooden" file="gfx\level_tiles\craft_constructions\block\wood_wall\wood_block" corner="gfx\level_tiles\craft_constructions\block\wood_wall\corner" extract="5" build="3" through="false" resource="wooden_block" crack="true" draw_layer="front_a8" properties="can_replace,wooden" border="wooden_block" corner_group="9" corner_type="every" pak="">
<wall>
<block name="top" file="gfx\level_tiles\craft_constructions\block\wood_wall\wood_stone_cr" through="true" resource="wooden_block" crack="true" properties="collide=up|left,offset=25%,narrow" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\block\wood_wall\wood_stone_fl" through="true" resource="wooden_block" crack="true" properties="collide=up,offset=25%,draw_align=up,narrow,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\block\wood_wall\wood_stone_cr_r" through="true" resource="wooden_block" crack="true" properties="collide=right|up,offset=25%,narrow" />
<block name="middle_left" file="gfx\level_tiles\craft_constructions\block\wood_wall\wood_stone_r" through="true" resource="wooden_block" crack="true" properties="collide=left,offset=25%,draw_align=left,narrow,,scale_yaxis" />
<block name="middle_right" file="gfx\level_tiles\craft_constructions\block\wood_wall\wall_stone_r_r" through="true" resource="wooden_block" crack="true" properties="collide=right,offset=25%,draw_align=right,narrow,scale_yaxis" />
</wall>
</block>
<block name="asian_wood_wall" file="gfx\level_tiles\craft_constructions\block\asian_wood_wall\wood_block" corner="gfx\level_tiles\craft_constructions\block\asian_wood_wall\corner" extract="5" build="3" through="false" resource="asian_wood_wall" crack="true" draw_layer="front_a8" properties="can_replace,wooden" border="asian_wood_wall" corner_group="9" corner_type="every" pak="">
<wall>
<block name="top" file="gfx\level_tiles\craft_constructions\block\asian_wood_wall\wood_stone_cr" through="true" crack="true" resource="asian_wood_wall" properties="collide=up|left,offset=25%,narrow" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\block\asian_wood_wall\wood_stone_fl" through="true" crack="true" resource="asian_wood_wall" properties="collide=up,offset=25%,draw_align=up,narrow,,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\block\asian_wood_wall\wood_stone_cr_r" through="true" crack="true" resource="asian_wood_wall" properties="collide=right|up,offset=25%,narrow" />
<block name="middle_left" file="gfx\level_tiles\craft_constructions\block\asian_wood_wall\wood_stone_r" through="true" crack="true" resource="asian_wood_wall" properties="collide=left,offset=25%,draw_align=left,narrow,scale_yaxis" />
<block name="middle_right" file="gfx\level_tiles\craft_constructions\block\asian_wood_wall\wall_stone_r_r" through="true" crack="true" resource="asian_wood_wall" properties="collide=right,offset=25%,draw_align=right,narrow,scale_yaxis" />
</wall>
</block>
<block name="wall_stucco" file="gfx\level_tiles\craft_constructions\block\wall_stucco" extract="5" build="4" through="false" resource="wall_stucco" draw_layer="front" crack="false" properties="can_replace,user_cycle_switch,crash_back,same_as_neighbors" pak="">
<wall>
<block name="top" file="gfx\level_tiles\craft_constructions\block\wall_stucco_cr" build="4" through="true" resource="wall_stucco" crack="true" properties="collide=up|left,offset=25%,narrow" />
<block name="trunk" file="gfx\level_tiles\craft_constructions\block\wall_stucco_fl" build="4" through="true" resource="wall_stucco" crack="true" properties="collide=up,offset=25%,narrow,scale_xaxis" />
<block name="bottom" file="gfx\level_tiles\craft_constructions\block\wall_stucco_cr" build="4" through="true" resource="wall_stucco" crack="true" properties="mirrorx,collide=right|up,offset=25%,narrow" />
<block name="middle_left" file="gfx\level_tiles\craft_constructions\block\wall_stucco_r" build="4" through="true" resource="wall_stucco" crack="true" properties="collide=left,offset=25%,narrow,scale_yaxis" />
<block name="middle_right" file="gfx\level_tiles\craft_constructions\block\wall_stucco_r" build="4" through="true" resource="wall_stucco" crack="true" properties="mirrorx,collide=right,offset=25%,narrow,scale_yaxis" />
</wall>