-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathKeyboard.py
More file actions
94 lines (82 loc) · 2.4 KB
/
Keyboard.py
File metadata and controls
94 lines (82 loc) · 2.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
#Keyboard input
import pygame
import Tile
import sys
running = True
keys = {
'w':False,
'a':False,
's':False,
'd':False,
'h':False,
'e':False,
'l':False,
'o':False,
'r':False,
'left':False,
'right':False
}
cheatOn = False
"""Called for main.tick(). Updates the keys dict to hold key values"""
def update(level):
global running
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
keys['left'] = False
if event.key == pygame.K_RIGHT:
keys['right'] = False
if event.key == pygame.K_w:
keys['w'] = True
if event.key == pygame.K_a:
keys['a'] = True
if event.key == pygame.K_s:
keys['s'] = True
if event.key == pygame.K_d:
keys['d'] = True
if event.key == pygame.K_o:
keys['o'] = True
if event.key == pygame.K_h:
keys['h'] = True
if event.key == pygame.K_l:
keys['l'] = True
if event.key == pygame.K_e:
keys['e'] = True
if event.key == pygame.K_r:
keys['r'] = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
keys['left'] = True
if event.key == pygame.K_RIGHT:
keys['right'] = True
if event.key == pygame.K_w:
keys['w'] = False
if event.key == pygame.K_a:
keys['a'] = False
if event.key == pygame.K_s:
keys['s'] = False
if event.key == pygame.K_d:
keys['d'] = False
if event.key == pygame.K_o:
keys['o'] = False
if event.key == pygame.K_h:
keys['h'] = False
if event.key == pygame.K_l:
keys['l'] = False
if event.key == pygame.K_e:
keys['e'] = False
if event.key == pygame.K_r:
keys['r'] = False
isCheatOn(level)
"""Nothing to see here"""
def isCheatOn(level):
global cheatOn,keys
if keys['h'] and keys['e'] and keys['l'] and keys['o']:
cheatOn = not cheatOn
Tile.tiles[3].setSolid(not cheatOn)
print 'CHEAT TOGGLED'
if keys['w'] and keys['o'] and keys['r'] and keys['l']:
level.generateLevel()
print 'CHEAT TOGGLED'