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Rendering error when updating values #8

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@Andres9713

Hi, I am using your RangeSliderH object to define the actual and maximum frame rates at which a video is being rendered (on a separate canvas). I am updating the 'actual frame rate' value every 0.1 seconds with:
rateSlider.forceValues([actualRate, maxRate]])

The issue is that in a random subset of these updates, the previous location of the 'actualRate' datapoint does not get erased causing the current and past values to be displayed simultaneously:
image

Is there any way of preventing this from happening, or somehow forcing a cleanup of the widget after value updates? Thank you.

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