A chapter about `#[derive(GodotClass)]` and everything around it, that goes through options step by step. - [ ] Registerable symbols - [x] Classes - [x] Methods - [x] Overriding virtual methods - [x] Properties (var + export) - [x] Signals, constants - [ ] Customization - [ ] Conversions (`ToGodot`, `FromGodot`) - [x] Enums - [ ] Variant type, meta, advanced export flags, ...
A chapter about
#[derive(GodotClass)]and everything around it, that goes through options step by step.ToGodot,FromGodot)