Take a look at README.md for hints on developing with this module.
var DialDisplay = require("Dial_Display");
var dialDisplay = new DialDisplay(options);
dialDisplay.step(-1);
var value = dialDisplay.value;
// ... after some time:
dialDisplay.queueRedraw();
dialDisplay.set(0);For example in use with the Dial module:
var options = {
stepsPerWholeTurn : 6,
dialRect : {
x: 0,
y: 0,
w: g.getWidth()/2,
h: g.getHeight()/2,
}
}
var DialDisplay = require("Dial_Display");
var dialDisplay = new DialDisplay(options);
var cb = (step) => {
dialDisplay.step(step);
};
var dial = require("dial")(cb, options)
Bangle.on("drag", dial);options (first argument) (optional) is an object containing:
stepsPerWholeTurn - how many steps there are in one complete turn of the dial.
dialRect - decides the area of the screen the dial is set up on.
Defaults:
{ stepsPerWholeTurn : 7
dialRect : {
x: 0,
y: 0,
w: g.getWidth(),
h: g.getHeight(),
},
}The Dial Display has three functions:
step(amount) - +1 or -1 to step the dial.
set(value) - set the value for the next step() to act on.
queueRedraw() - draw all of the dial (instead of just the indicator) on the next step().
- It would be nice to choose what colors are used. Something for the future.