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Difficulty Scaling for Multiplayer #172

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@Regulator13

Context
As I'm making the first levels I am making them moderately difficult for a single player. However we want our game to be multiplayer.

Problem or idea
We need a way to scale difficulty depending on the number of players.

Solution or next step
Open to ideas on this. We could have enemy "spawn spots" that would activate depending on the number of players. For example: rm_1_1 has 1 patrol enemy in it, but I could make spots for up to 4 if there were more players. The problem is just straight scaling doesn't really work when there's 4 enemies on the room, so we need better ideas.

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