The WASM file size of Detonator 2D is 5.2MB, which doesn’t offer an advantage compared to the web export sizes of Godot 3 and Defold. There is hope to reduce and optimize the final output size of the WASM in future iterations of the engine. One effective approach would be to modularize larger feature sets, such as physics, animation, etc. This way, games that don’t require these features can exclude the modules, effectively optimizing the final build size.
The WASM file size of Detonator 2D is 5.2MB, which doesn’t offer an advantage compared to the web export sizes of Godot 3 and Defold. There is hope to reduce and optimize the final output size of the WASM in future iterations of the engine. One effective approach would be to modularize larger feature sets, such as physics, animation, etc. This way, games that don’t require these features can exclude the modules, effectively optimizing the final build size.