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Copy pathinput.c
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195 lines (162 loc) · 4.92 KB
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#include "app.h"
void handle_keyboard(App *app, SDL_Event *ev)
{
if (app->ui.show_help) {
if (ev->key.keysym.sym == SDLK_ESCAPE ||
ev->key.keysym.sym == SDLK_SLASH ||
ev->key.keysym.sym == SDLK_QUESTION ||
ev->key.keysym.sym == SDLK_h)
app->ui.show_help = 0;
return;
}
switch (ev->key.keysym.sym) {
case SDLK_ESCAPE:
case SDLK_q:
ev->type = SDL_QUIT;
break;
case SDLK_SPACE:
SDL_AtomicSet(&app->pb.playing, !SDL_AtomicGet(&app->pb.playing));
break;
case SDLK_r:
playback_restart(app);
break;
case SDLK_m:
app->ui.muted = !app->ui.muted;
break;
case SDLK_h:
case SDLK_SLASH:
app->ui.show_help = !app->ui.show_help;
break;
case SDLK_UP:
app->pb.speed *= 2.0;
if (app->pb.speed > 32.0) app->pb.speed = 32.0;
break;
case SDLK_DOWN:
app->pb.speed *= 0.5;
if (app->pb.speed < 0.125) app->pb.speed = 0.125;
break;
default: break;
}
}
static void mouse_down_volume(App *app, int bx, int by)
{
if (in_rect(bx, by, *(SimpleRect *)&app->ui.vol_slider)) {
app->ui.vol_drag = 1;
float v = (float)(bx - app->ui.vol_slider.x) /
(float)app->ui.vol_slider.w;
if (v < 0) v = 0;
if (v > 1) v = 1;
app->ui.vol_norm = v;
}
}
static void mouse_down_scrollbar(App *app, int by, int wh)
{
int vy = BAR_H, vh = wh - BAR_H - BOT_H;
int sh = vh;
if (app->pb.size == 0 || sh == 0) return;
int thumb_h = sh / 8;
if (thumb_h < 24) thumb_h = 24;
int thumb_y = vy + (int)((app->pb.pos / (double)app->pb.size) * (sh - thumb_h));
if (by >= thumb_y && by < thumb_y + thumb_h) {
app->ui.scr_drag = 1;
app->ui.scr_drag_y = by;
app->ui.scr_drag_pos = app->pb.pos;
} else {
double nf = (double)(by - vy) / (double)sh;
if (nf < 0) nf = 0;
if (nf > 1) nf = 1;
playback_seek(app, nf * (double)app->pb.size);
app->ui.scr_drag = 1;
app->ui.scr_drag_y = by;
app->ui.scr_drag_pos = app->pb.pos;
}
}
static void mouse_down_buttons(App *app, int bx, int by)
{
(void)bx; (void)by;
if (app->ui.hov[BID_PLAY])
SDL_AtomicSet(&app->pb.playing, !SDL_AtomicGet(&app->pb.playing));
if (app->ui.hov[BID_RW]) {
size_t s = row_stride(app);
playback_seek(app, app->pb.pos - (double)s * 30);
}
if (app->ui.hov[BID_FF] && app->pb.size) {
size_t s = row_stride(app);
playback_seek(app, app->pb.pos + (double)s * 30);
}
if (app->ui.hov[BID_MUTE])
app->ui.muted = !app->ui.muted;
if (app->ui.hov[BID_HELP])
app->ui.show_help = !app->ui.show_help;
for (int m = 0; m < 4; m++)
if (app->ui.hov[BID_8G + m])
app->rnd.mode = (PixelMode)m;
}
static void mouse_up(App *app)
{
app->ui.scr_drag = 0;
app->ui.vol_drag = 0;
}
static void mouse_motion(App *app, int mx, int my, int wh)
{
if (app->ui.vol_drag) {
float v = (float)(mx - app->ui.vol_slider.x) /
(float)app->ui.vol_slider.w;
if (v < 0) v = 0;
if (v > 1) v = 1;
app->ui.vol_norm = v;
}
if (app->ui.scr_drag && app->pb.size > 0) {
int sh = wh - BAR_H - BOT_H;
int thumb_h = sh / 8;
if (thumb_h < 24) thumb_h = 24;
if (sh - thumb_h > 0) {
double delta = (double)(my - app->ui.scr_drag_y) /
(double)(sh - thumb_h);
playback_seek(app, app->ui.scr_drag_pos + delta * (double)app->pb.size);
}
}
}
static void mouse_wheel(App *app, SDL_Event *ev)
{
if (app->ui.show_help) return;
if (SDL_GetModState() & KMOD_CTRL) {
app->rnd.view_w_px -= ev->wheel.y * 16;
if (app->rnd.view_w_px < 32) app->rnd.view_w_px = 32;
if (app->rnd.view_w_px > 2048) app->rnd.view_w_px = 2048;
} else {
size_t s = row_stride(app);
playback_seek(app, app->pb.pos - (double)ev->wheel.y * s * 5);
}
}
void handle_mouse(App *app, SDL_Event *ev, int ww, int wh)
{
switch (ev->type) {
case SDL_MOUSEBUTTONDOWN:
if (ev->button.button != SDL_BUTTON_LEFT) break;
{
int bx = ev->button.x, by = ev->button.y;
if (app->ui.show_help) { app->ui.show_help = 0; return; }
mouse_down_volume(app, bx, by);
if (app->ui.vol_drag) return;
int sx = ww - SCR_W;
if (bx >= sx) {
mouse_down_scrollbar(app, by, wh);
return;
}
mouse_down_buttons(app, bx, by);
break;
}
case SDL_MOUSEBUTTONUP:
if (ev->button.button == SDL_BUTTON_LEFT)
mouse_up(app);
break;
case SDL_MOUSEMOTION:
mouse_motion(app, ev->motion.x, ev->motion.y, wh);
break;
case SDL_MOUSEWHEEL:
mouse_wheel(app, ev);
break;
default: break;
}
}