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We opted to change the 1d10 system to 2d6 instead. Any bonuses, damage etc., but melee damage, will be flat. The latter will receive bonuses depending on the character (f.e. melee damage might reserve a bonus equal to the strength modifier).
We opted to change the 1d10 system to 2d6 instead. Any bonuses, damage etc., but melee damage, will be flat. The latter will receive bonuses depending on the character (f.e. melee damage might reserve a bonus equal to the strength modifier).