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Describe the bug
I configured EtG launch parameters with what r2modman gave me "/home/damglador/.config/r2modmanPlus-local/ETG/linux_wrapper.sh" %command%, installed BepInEx_EtG and mod the gungeon API, but when I try to launch the game from the launcher as modded or just through Steam it just instantly closes
To Reproduce
Steps to reproduce the behavior:
Install native EtG
Launch r2modman
Select EtG
Copy the command it gives and paste it in Steam launch arguments for EtG
Try to launch EtG from Steam or r2modman
Expected behavior
You know, working
Additional context
I wasted some time playing with the bepinex script and was able to fix it.
The script didn't work at all for Enter The Gungeon, but after some rewriting, though also removing MacOS code, it launches the game and can successfully switch profiles. I just need to move the script in game directory and add ./doorstop %command% in launch parameters (doorstop being the script), after that Gale and r2modman can mod the game without an issue, and it doesn't have to use linux_wrapper.sh.
The script expects game executable to be in the same directory as itself, but placed in the profile directory
Script checks for SteamLaunch as the second argument, but right now it's the fourth argument
Script tries to re-execute itself with exec $cmd $@, but fails
It shifts 4 arguments on shift 4, but the Steam right now gives ~12, it also doesn't account for the case of another wrapper or an argument placed after the script and before %command%, which will likely break the script. My script just discards all arguments between itself and the game executable, which is also not ideal, but at least reliable
Changing game installation directory is not possible, because r2modman looks for exe files, and it gives wrong filter for file picker
Workaround: install mono, on Arch sudo pacman -S mono, on Ubuntu and alike sudo apt install libmono-2.0-dev
As a small note, you also need SDL2 on the system for the game to work, on Arch it's sdl2-compat, on Ubuntu it's libsdl2-2.0-0 or libsdl2-compat (I think).
Inscryption
Can't run at all from r2modman, gives:
Error
An unhandled error occurred
ENOENT: no such file or directory, open '/home/Games/SteamLibrary/steamapps/compatdata/1092790/pfx/user.reg'
Workaround: move BepInEx, doorstop_libs and my doorstop.sh to the game directory and launching it from Steam with ./doorstop.sh %command%. You can symlink BepInEx directory if you don't want to copy over newly installed mods
Ultimate Chicken Horse
r2modman doesn't even download bepinex run script and doorstop_libs
Workaround: steal doorstop_libs a profile of another Linux-native game
Straftat
r2modman doesn't download bepinex run script and doorstop_libs
Describe the bug
I configured EtG launch parameters with what r2modman gave me
"/home/damglador/.config/r2modmanPlus-local/ETG/linux_wrapper.sh" %command%, installed BepInEx_EtG and mod the gungeon API, but when I try to launch the game from the launcher as modded or just through Steam it just instantly closesTo Reproduce
Steps to reproduce the behavior:
Expected behavior
You know, working
Additional context
I wasted some time playing with the bepinex script and was able to fix it.
The script didn't work at all for Enter The Gungeon, but after some rewriting, though also removing MacOS code, it launches the game and can successfully switch profiles. I just need to move the script in game directory and add
./doorstop %command%in launch parameters (doorstop being the script), after that Gale and r2modman can mod the game without an issue, and it doesn't have to uselinux_wrapper.sh.My script https://gist.github.com/Damglador/8063983f424a800531699cdc7e894462
Issues
List of general and per-game issues and how users can workaround them
General
Linux wrapper is broken Fix posix scripts to preserve arguments with spaces #1843exec $cmd $@, but failsshift 4, but the Steam right now gives ~12, it also doesn't account for the case of another wrapper or an argument placed after the script and before %command%, which will likely break the script. My script just discards all arguments between itself and the game executable, which is also not ideal, but at least reliableSolution: use https://gist.github.com/Damglador/8063983f424a800531699cdc7e894462
Enter the Gungeon
Workaround: install mono, on Arch
sudo pacman -S mono, on Ubuntu and alikesudo apt install libmono-2.0-devAs a small note, you also need SDL2 on the system for the game to work, on Arch it's
sdl2-compat, on Ubuntu it'slibsdl2-2.0-0orlibsdl2-compat(I think).Inscryption
Workaround: move BepInEx, doorstop_libs and my doorstop.sh to the game directory and launching it from Steam with
./doorstop.sh %command%. You can symlink BepInEx directory if you don't want to copy over newly installed modsUltimate Chicken Horse
doorstop_libsWorkaround: steal
doorstop_libsa profile of another Linux-native gameStraftat
doorstop_libs