Hi :) I'm not sure if these bindings are still being worked on/in use , but I thought I'd let you know that I know about this alternative set of bindings to NRD ive been working on: https://github.com/expenses/nrd-rs. The main differences are as follows:
- autocxx is used to generate the bindings, with some custom C++ code for things that it can't handle
- NRD is built from source
- I'm using the NRDIntegration layer that uses nvidias NRI interface. This makes integration into a vulkan program significantly easier
I've regrettably used llms to generate a lot of this, as I simply don't have the patience to deal with autocxx and build script issues. Regardless, I think the code is fairly straight forward (and I'm working on making it more so).
Let me know if this is something it makes sense to collaborate on! I'm always down for that.
Hi :) I'm not sure if these bindings are still being worked on/in use , but I thought I'd let you know that I know about this alternative set of bindings to NRD ive been working on: https://github.com/expenses/nrd-rs. The main differences are as follows:
I've regrettably used llms to generate a lot of this, as I simply don't have the patience to deal with autocxx and build script issues. Regardless, I think the code is fairly straight forward (and I'm working on making it more so).
Let me know if this is something it makes sense to collaborate on! I'm always down for that.