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Copy pathscript.js
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250 lines (241 loc) · 6.77 KB
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const data = [],
id = document.getElementById.bind(document),
param = name => parseInt(new URLSearchParams(location.search).get(name));
let tileLength = 0,
arg = param("length");
if (arg && !Number.isNaN(arg)) tileLength = arg;
while (tileLength < 5 || Number.isNaN(tileLength))
tileLength = parseInt(prompt("Enter grid length (Minimum is 5)"));
const tileSize = Math.ceil((816 * 1.1) / tileLength),
bombCount = tileLength ** 2 / 4;
var logs = ["Log will be printed here"];
const logElement = id("log");
const canvas = document.querySelector("canvas");
import { bot, guess } from "./bot.js";
canvas.height = tileSize * tileLength;
canvas.width = canvas.height;
window.addEventListener("error", e => log(e.error));
canvas.addEventListener("click", e => {
reveal(Math.floor(e.offsetX / tileSize), Math.floor(e.offsetY / tileSize));
});
canvas.addEventListener("contextmenu", e => {
e.preventDefault();
flag(Math.floor(e.offsetX / tileSize), Math.floor(e.offsetY / tileSize));
});
canvas.addEventListener("pointermove", e => {
const x = Math.floor(e.offsetX / tileSize),
y = Math.floor(e.offsetY / tileSize);
if (x < 0 || y < 0 || x >= tileLength || y >= tileLength) return;
id("coord").textContent = `${x}, ${y}, ${Object.keys(data[x][y])
.filter(e => data[x][y][e] === true)
.join(",")}`;
});
const ctx = canvas.getContext("2d");
const palette = {
"0-0": "#44EE44",
"1-0": "#55FF55",
"0-1": "#F8D257",
"1-1": "#FFE388",
t2: "#1500BF",
t3: "#DD0000",
t4: "#A0002E",
t5: "#FF0000",
t6: "#870057",
};
const flagpng = new Image();
flagpng.src = "flag.png";
generate();
firstOpen();
function enable(e) {
log("Starting AI");
id("enable-ai").hidden = true;
startTick();
id("interval").hidden = false;
id("interval-text").hidden = false;
}
id("enable-ai").addEventListener("click", enable);
if (param("ai")) enable();
//startTick();
// Add a rectangle at (10, 10) with size 100x100 pixels
//ctx.fillRect(10, 10, 100, 100);
function render() {
const start = Date.now();
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.font = "bolder " + tileSize + "px arial";
for (let x = 0; x < tileLength; x++) {
for (let y = 0; y < tileLength; y++) {
const d = data[x][y];
const datp = !!d.p + "," + !!d.r + "," + !!d.f;
if (d.p === datp) continue;
d.p = datp;
const colorId = (Math.floor((x + (y % 2)) % 2) === 0) * 1 + "-" + d.r * 1;
//log(colorId);
ctx.fillStyle = palette[colorId];
ctx.fillRect(x * tileSize, y * tileSize, tileSize, tileSize);
if (d.r && d.c !== 0) {
ctx.fillStyle = palette["t" + d.c] || "black";
ctx.fillText(`${d.c}`, (x + 0.5) * tileSize, (y + 0.5) * tileSize);
} else if (d.f) {
ctx.drawImage(flagpng, x * tileSize, y * tileSize, tileSize, tileSize);
}
}
}
log(`render ${Date.now() - start}ms`);
}
function flag(x, y) {
if (data[x][y].r) return false;
data[x][y].f = !data[x][y].f;
log(`flag ${x}, ${y}, ${data[x][y].f}`);
render();
return true;
}
var ticked = false;
function putFlag(x, y) {
if (data[x][y].r) return false;
if (data[x][y].f) return false;
data[x][y].f = true;
log(`flag ${x}, ${y}, ${data[x][y].f}`);
ticked = true;
return true;
}
function reveal(x, y, top = true) {
const d = data[x][y];
if (d.r || d.f) return false;
if (d.b) {
generate();
firstOpen();
log("BOOM!");
alert("BOOM!");
return;
}
data[x][y].r = true;
if (d.c === 0) iterateNeighbors(x, y, (x, y) => reveal(x, y, false));
if (top) {
log(`reveal ${x}, ${y}`);
render();
}
return true;
}
function open(x, y, top = true) {
const d = data[x][y];
if (d.r || d.f) return false;
if (d.b) {
generate();
firstOpen();
throw new Error("dead");
}
data[x][y].r = true;
if (d.c === 0) iterateNeighbors(x, y, (x, y) => reveal(x, y, false));
if (top) {
log(`reveal ${x}, ${y}`);
ticked = true;
}
return true;
}
//minimal-function to find the best tile to open
function firstOpen() {
const start = Date.now();
while (true) {
const x = Math.floor(Math.random() * tileLength);
const y = Math.floor(Math.random() * tileLength);
const d = data[x][y];
if (!d.r && !d.b && !d.c) {
reveal(x, y);
break;
}
}
log(`loaded ${Date.now() - start}ms`);
return true;
}
//Functions below are mis-implemented, but later it will be used in AI implementation.
/*function reveal(x, y, top = true) {
if (!checkIfCanReveal(x, y)) return false;
data[x][y].r = true;
iterateNeighbors(x, y, (x, y) => {
checkIfCanReveal(x, y) && reveal(x, y, false);
});
log(`reveal ${x}, ${y}`);
if (top) render();
return true;
}
function checkIfCanReveal(x, y) {
if (data[x][y].b || data[x][y].r || data[x][y].f) return false;
let flagged = 0;
iterateNeighbors(x, y, (x, y) => data[x][y].f && flagged++);
return flagged === data[x][y].c;
}*/
function generate() {
if (tileLength ** 2 < bombCount) return log("Not enough tiles");
const start = Date.now();
for (let x = 0; x < tileLength; x++) {
data[x] = [];
for (let y = 0; y < tileLength; y++) {
//b = bomb, r = revealed, c = count, f = flagged, p = previous(concat of all keys, to prevent repeated rendering)
data[x][y] = { b: false, r: false, c: 0, f: false, p: "" };
}
}
for (let i = 0; i < bombCount; i++) {
const x = Math.floor(Math.random() * tileLength);
const y = Math.floor(Math.random() * tileLength);
if (data[x][y].b) {
i--;
continue;
}
data[x][y].b = true;
iterateNeighbors(x, y, (x, y) => {
data[x][y].c++;
//log(`${x}, ${y}, ${data[x][y].c}`);
});
//log(`bomb ${x}, ${y}`);
}
log(`generate ${Date.now() - start}ms`);
}
function iterateNeighbors(x, y, fn) {
//dont include itself, 8 surrounding tiles
for (let i = -1; i <= 1; i++) {
for (let j = -1; j <= 1; j++) {
if (i === 0 && j === 0) {
continue;
}
const nx = x + i;
const ny = y + j;
if (!data[nx]) continue;
if (!data[nx][ny]) continue;
fn(nx, ny);
}
}
}
function log(msg) {
if (logs.length > 50) logs.pop();
logs.unshift(msg);
logElement.innerHTML = logs.join("<br>");
}
//Library for bot
export { iterateNeighbors, log, open, putFlag };
window.iterateNeighbors = iterateNeighbors;
var interval = param("interval") || 500;
id("interval").value = interval;
id("interval").addEventListener("change", e => (interval = e.target.value));
//bot-related functions
function startTick() {
window.data = data.map(e =>
e.map(e => (e.r ? { ...e, h: false } : { f: e.f, h: true }))
);
bot(window.data, log, open);
if (ticked) {
ticked = false;
render();
} else {
guess(window.data);
}
if (ticked) render();
/*if (ticks < 100) {
ticks = 0;
generate();
render();
firstOpen();
}*/
ticked = false;
setTimeout(startTick, interval);
}