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roadmap: DarkEquip #259

Description

@dd84ai

https://flsr.engi.io/loadouts Source of inspiration

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  • Ability to select ship and ID
  • make through Htmx and request/response interaction.
  • Web go routine server on top of the rest of darkstat data that reuses its all other data.
    • do not make separate web port
    • make separate cli group for faster debug
    • permit being initialized on web with extra flag
  • 1st section with hardpoints same
  • 2nd section with stats, make top section with gun parameters for:
    • potentially make two columns out of it (left with values Avg/Sums, the right one with row names)
    • DPS
    • range
    • speed of projectile
    • burst DPS
    • damage
    • and etc
  • after you finish with gun params, you can do the rest of ship stats below. (make fonts smaller to fit all)
    • Potentially bottoms of both second and third section can be given to other ship stats. ( <==== i am not sure i like this choice)
  • Or if not, then make 4th section of gun selection actually wide and going into third section. ( <==== i like this choice more)
  • third section that is currently empty for Gun columns and showing per each gun stats.
    • its row names will be coming from right column of 2nd section
  • second section will be keeping summarized data and column raw names
  • 4th section top about infocard keep the same
  • 4th section bottom keep the same or expand into fully fledged darkstat tables of data
  • column names in 3rd section will have names gun Analystics: Revisioning server side cfgs #1, gun Feature: Ship comparison #2 and etc.
    • on hover they will highlight weapon slot
    • weapon slot on hover will highlight gun column with its stats

beyond mvp

  • control groups to summarize stats?
  • somehow highlighting proj speed mismatches?
  • Ship visible where hardpoints are?
    • We could use Coloring scheme/visible hover info to distinguish if gun on top or at the bottom of a two dimensional pic of ship

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