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Copy pathViewClass.cpp
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211 lines (181 loc) · 7.91 KB
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//
// Created by danil on 20.11.2020.
//
#include "ViewClass.h"
#include <iostream>
#include "RedMonster.h"
#include <unistd.h>
#include <time.h>
#include <cmath>
#include "SFML/Graphics.hpp"
int currentFrame = 0;
struct Wall {
sf::RectangleShape rectangle;
Wall(float x, float y) {
rectangle.setSize(sf::Vector2f(20, 20));
rectangle.setFillColor(sf::Color::Blue);
rectangle.setPosition(x, y);
}
};
struct Energizer {
sf::Sprite sprite;
Energizer(float x, float y, const sf::Texture &texture) {
sprite.setTexture(texture);
sprite.setTextureRect(sf::IntRect(60, 62, 20, 20));
sprite.setPosition(x, y);
}
};
struct Food {
sf::CircleShape circle;
float radius = 3;
Food(float x, float y) {
circle.setRadius(radius);
circle.setPointCount(30);
circle.setFillColor(sf::Color::Magenta);
circle.setPosition(x, y);
}
};
void ViewClass::showGame(ControllerClass controller, ModelClass model, Map &map, Player &player,
std::vector<std::shared_ptr<Monster::Monster>> &monstersList) {
sf::RenderWindow window(sf::VideoMode(900, 1080), "PACMAN");
time_t startGame = clock();
sf::Vector2i startPos = player.getPosInWindow();
player.sprite.setPosition(startPos.x, startPos.y);
for(auto monster: monstersList) {
sf::Vector2i startMonsterPos = monster->getPosOnWindow();
monster->setWindowSprite(startMonsterPos);
}
while (window.isOpen()) {
Status gameStatus = model.synchronize(controller, map, player, monstersList, startGame, window);
if (gameStatus == EndGame) {
showEndGame(window,player);
break;
}
else if(gameStatus == EndRound) {
showEndRound(window);
}
drawMap(window, map, player, monstersList);
drawPlayerAnimation(window, map, player, monstersList);
for(auto monster: monstersList) {
sf::Vector2i startMonsterPos = monster->getPosOnWindow();
monster->setWindowSprite(startMonsterPos);
}
sf::Vector2i playerPos = player.getPosInWindow();
player.setSprite(playerPos);
}
}
void
ViewClass::drawMap(sf::RenderWindow &window, Map &map, Player &player,
std::vector<std::shared_ptr<Monster::Monster>> &monstersList) {
sf::Texture mainTexture;
mainTexture.loadFromFile("C:/Users/danil/Downloads/sprites.png");
window.clear();
for (int i = 0; i < 29; i++) {
for (int j = 0; j < 31; j++) {
if (map.getMapElem(i, j) == '#') {
Wall wall(i * 20, j * 20);
window.draw(wall.rectangle);
} else if (map.getMapElem(i, j) == '.') {
Food food(i * 20 + 10 - food.radius + 1, j * 20 + 10 - food.radius);
window.draw(food.circle);
} else if (map.getMapElem(i, j) == 'o') {
Energizer energizer(i * 20, j * 20, mainTexture);
window.draw(energizer.sprite);
}
}
}
}
void ViewClass::drawPlayerAnimation(sf::RenderWindow &window, Map &map, Player &player,
std::vector<std::shared_ptr<Monster::Monster>> &monstersList) {
for (int i = 0; i < 20; i += 1) {
currentFrame += 1;
if (currentFrame >= 2) currentFrame -= 2;
drawMap(window, map, player, monstersList);
if (player.getPosInWindow().x - player.sprite.getPosition().x > 0) {
sf::Vector2i newPos = {(int) player.sprite.getPosition().x + 1, (int) player.sprite.getPosition().y};
player.sprite.setTextureRect(sf::IntRect(int(currentFrame) * 20, 0, 20, 20));
player.setSprite(newPos);
} else if (player.getPosInWindow().x - player.sprite.getPosition().x < 0) {
sf::Vector2i newPos = {(int) player.sprite.getPosition().x - 1, (int) player.sprite.getPosition().y};
player.sprite.setTextureRect(sf::IntRect(int(currentFrame * 20), 20, 20, 20));
player.setSprite(newPos);
} else if (player.getPosInWindow().y - player.sprite.getPosition().y < 0) {
sf::Vector2i newPos = {(int) player.sprite.getPosition().x, (int) player.sprite.getPosition().y - 1};
player.sprite.setTextureRect(sf::IntRect((int) currentFrame * 20, 40, 20, 20));
player.setSprite(newPos);
} else if (player.getPosInWindow().y - player.sprite.getPosition().y > 0) {
sf::Vector2i newPos = {(int) player.sprite.getPosition().x, (int) player.sprite.getPosition().y + 1};
player.sprite.setTextureRect(sf::IntRect((int) currentFrame * 20, 60, 20, 20));
player.setSprite(newPos);
}
for(const auto& monster: monstersList) {
drawMonsterAnimation(window,map,player,*monster);
window.draw(monster->getSpriteOnWindow());
}
window.draw(player.sprite);
window.display();
}
}
void ViewClass::drawMonsterAnimation(sf::RenderWindow &window, Map &map, Player &player, Monster::Monster &moster) {
moster.currentFrame += 1;
if(moster.currentFrame >= 2) moster.currentFrame -= 2;
if (moster.getPosOnWindow().x - moster.windowSprite.getPosition().x > 0) {
sf::Vector2i newPos = {(int)moster.windowSprite.getPosition().x,(int)moster.windowSprite.getPosition().y};
moster.windowSprite.setTextureRect(sf::IntRect(20*moster.currentFrame,moster.topOnTexture,20,20));
newPos.x += 1;
moster.setWindowSprite(newPos);
} else if (moster.getPosOnWindow().x - moster.windowSprite.getPosition().x < 0) {
sf::Vector2i newPos = {(int)moster.windowSprite.getPosition().x,(int)moster.windowSprite.getPosition().y};
moster.windowSprite.setTextureRect(sf::IntRect(20*moster.currentFrame + 40,moster.topOnTexture,20,20));
newPos.x -= 1;
moster.setWindowSprite(newPos);
} else if (moster.getPosOnWindow().y - moster.windowSprite.getPosition().y > 0) {
sf::Vector2i newPos = {(int)moster.windowSprite.getPosition().x,(int)moster.windowSprite.getPosition().y};
moster.windowSprite.setTextureRect(sf::IntRect(20*moster.currentFrame + 120,moster.topOnTexture,20,20));
newPos.y += 1;
moster.setWindowSprite(newPos);
} else if (moster.getPosOnWindow().y - moster.windowSprite.getPosition().y < 0) {
sf::Vector2i newPos = {(int)moster.windowSprite.getPosition().x,(int)moster.windowSprite.getPosition().y};
moster.windowSprite.setTextureRect(sf::IntRect(20*moster.currentFrame + 80,moster.topOnTexture,20,20));
newPos.y -= 1;
moster.setWindowSprite(newPos);
}
}
void ViewClass::showEndRound(sf::RenderWindow &window) {
sf::Text text;
sf::Font font;
font.loadFromFile("C:/Users/danil/Downloads/arial/arial.ttf");
text.setFont(font);
text.setString("READY?");
text.setCharacterSize(24);
text.setFillColor(sf::Color::Cyan);
text.setPosition(240,220);
window.draw(text);
window.display();
sleep(1);
text.setString("GO!!!");
text.setFillColor(sf::Color::Green);
text.setPosition(260,220);
window.draw(text);
window.display();
sleep(1);
}
void ViewClass::showEndGame(sf::RenderWindow &window, Player &player) {
sf::Text text;
sf::Font font;
font.loadFromFile("C:/Users/danil/Downloads/arial/arial.ttf");
text.setFont(font);
text.setString("YOU LOSE :)");
text.setCharacterSize(24);
text.setFillColor(sf::Color(127,255,0));
text.setPosition(200,220);
window.draw(text);
window.display();
sleep(1);
std::string scoreString = "YOUR SCORE: " + std::to_string(player.getScore());
text.setString(scoreString);
text.setFillColor(sf::Color(255,165,0));
window.draw(text);
window.display();
sleep(1);
}