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README.md

Knowledge Trees

This directory contains the knowledge trees for the Trade simulation. Each tree describes a domain of discovery — skills, materials, tools, structures — together with the prerequisite conditions that make each discovery possible.

See also Occupation and Economy Framework for timing targets, gameplay feel guidance, and cross-triad interaction patterns. The trees provide WHAT unlocks, the framework provides WHEN (progression pacing) and WHY (design principles).

How to Read the Trees

  • Prerequisites are listed under each entry. When multiple prerequisite lines appear, they represent alternative paths — satisfying any one of them is sufficient unless explicitly marked AND.
  • Enables lists what a discovery unlocks: skills, recipes, goals, or entries in other trees.
  • Cross-tree links use the format [Tree › Entry](target-file.md#section-heading).
  • Entries marked 🔮 are planned but not yet implemented; entries marked ✅ are implemented.
  • Discoveries are generally emergent: pawns stumble into them through play, not through a fixed checklist.

Trees

File Domain
skills.md Skill development — how new capabilities are unlocked
materials.md Raw materials and how they are found or refined
tools.md Hand tools and carried equipment
structures.md Placeable buildings and infrastructure
knowledge.md Invention, pondering, and cross-domain insight

Emergent Paths

Three broad civilizational trajectories emerge from the simulation. They are roughly equally likely in an unguided run, and they cross-pollinate freely.

File Path
tribal-military.md Hunting, combat, territory, and clan organisation
civic-industrial.md Settlement, production, infrastructure, and governance
mercantile-entrepreneurial.md Trade networks, value creation, and merchant enterprise

Conventions

  • Skill levels are numeric (e.g. weaving ≥ 2).
  • Item exposure counts how many times a pawn has encountered a material type.
  • Structure exposure counts how many times a pawn has been near a structure tag.
  • OR between prerequisite lines means any single line suffices.
  • Back-pressure: once a pawn masters a later discovery they may find earlier prerequisites easier to recognise — this is noted where relevant.