From bf6db9f8890812519841ca86bdfa1ba96cdbf703 Mon Sep 17 00:00:00 2001 From: big-jungus Date: Fri, 9 Jun 2023 13:37:57 -0700 Subject: [PATCH] increased chess time n reduced blocking time --- ChessBoxingGame/Assets/Scripts/Boxing/Constants.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/ChessBoxingGame/Assets/Scripts/Boxing/Constants.cs b/ChessBoxingGame/Assets/Scripts/Boxing/Constants.cs index 58dbeac..88d5522 100644 --- a/ChessBoxingGame/Assets/Scripts/Boxing/Constants.cs +++ b/ChessBoxingGame/Assets/Scripts/Boxing/Constants.cs @@ -4,8 +4,8 @@ public static class Constants { public static class Enemy { - public const float BLOCKING_TIME_MIN = 1.5f; - public const float BLOCKING_TIME_MAX = 2.5f; + public const float BLOCKING_TIME_MIN = 1f; + public const float BLOCKING_TIME_MAX = 2f; public const float LIGHT_PUNCH_TELE_TIME = 0.4f; public const float LIGHT_PUNCH_DAMAGE = 3f; //for single round, use 10.0f public const float HEAVY_PUNCH_FST_TELE_TIME = 0.55f; @@ -39,7 +39,7 @@ public static class Player public const int COMBO_MAX = 3; } - public const float chessTime = 60 * 2; + public const float chessTime = 60 * 2 + 30; public const int MAX_ROUNDS = 4; } \ No newline at end of file