diff --git a/.gitignore b/.gitignore index 4e13ec9..10760f6 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,4 @@ Builds/ -.import/ +/build +/.godot +/tiles/leafStorm/sort diff --git a/BoostParticle.tscn b/BoostParticle.tscn deleted file mode 100644 index b5a7236..0000000 --- a/BoostParticle.tscn +++ /dev/null @@ -1,32 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://boostParticle.gd" type="Script" id=1] -[ext_resource path="res://sprites/light.png" type="Texture" id=2] - -[sub_resource type="Curve" id=3] -_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] - -[sub_resource type="Gradient" id=2] -offsets = PoolRealArray( 0.0913979, 0.27957, 1 ) -colors = PoolColorArray( 0.453125, 0.769287, 1, 1, 0, 0.578125, 1, 1, 0, 0, 0, 0 ) - -[node name="BoostParticle" type="Node2D"] -script = ExtResource( 1 ) - -[node name="Line2D" type="Line2D" parent="."] -light_mask = 0 -position = Vector2( 1, 0 ) -points = PoolVector2Array( 54.595, -0.290733, 53.1473, -9.5338, 41.6769, -12.5406, 20.9636, -9.75653, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) -width = 5.0 -width_curve = SubResource( 3 ) -gradient = SubResource( 2 ) - -[node name="Light2D" type="Light2D" parent="."] -position = Vector2( 0.625366, -29.3632 ) -texture = ExtResource( 2 ) -texture_scale = 0.5 -color = Color( 0, 0.788235, 1, 1 ) -energy = 0.5 -shadow_enabled = true -shadow_color = Color( 0, 0, 0, 1 ) -shadow_gradient_length = 2.5 diff --git a/LevelItems/AirRing.tscn b/LevelItems/AirRing.tscn deleted file mode 100644 index 6bed71e..0000000 --- a/LevelItems/AirRing.tscn +++ /dev/null @@ -1,40 +0,0 @@ -[gd_scene load_steps=6 format=2] - -[ext_resource path="res://sprites/StageElements/BoostRing.png" type="Texture" id=1] -[ext_resource path="res://audio/SFX/airBoostRing.wav" type="AudioStream" id=2] -[ext_resource path="res://scripts/Spring.gd" type="Script" id=3] - -[sub_resource type="SpriteFrames" id=1] -animations = [ { -"frames": [ ExtResource( 1 ) ], -"loop": true, -"name": "default", -"speed": 5.0 -} ] - -[sub_resource type="RectangleShape2D" id=2] -extents = Vector2( 26.2442, 6.21687 ) - -[node name="AirRing" type="Area2D"] -light_mask = 0 -monitorable = false -collision_layer = 7 -collision_mask = 7 -script = ExtResource( 3 ) -DIRECTED = true -ringScale = true - -[node name="AnimatedSprite" type="AnimatedSprite" parent="."] -light_mask = 0 -frames = SubResource( 1 ) -playing = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( -7.62939e-06, 6.32981 ) -shape = SubResource( 2 ) - -[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] -stream = ExtResource( 2 ) -volume_db = -3.176 - -[connection signal="area_entered" from="." to="." method="_on_Area2D_area_entered"] diff --git a/LevelItems/BounceRing.tscn b/LevelItems/BounceRing.tscn deleted file mode 100644 index cdb82a8..0000000 --- a/LevelItems/BounceRing.tscn +++ /dev/null @@ -1,101 +0,0 @@ -[gd_scene load_steps=22 format=2] - -[ext_resource path="res://scripts/BounceRing.gd" type="Script" id=1] -[ext_resource path="res://sprites/StageElements/Rings_sparkle.png" type="Texture" id=2] -[ext_resource path="res://sprites/StageElements/Rings.png" type="Texture" id=3] -[ext_resource path="res://audio/SFX/ring.wav" type="AudioStream" id=4] - -[sub_resource type="AtlasTexture" id=1] -atlas = ExtResource( 3 ) -region = Rect2( 0, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=2] -atlas = ExtResource( 3 ) -region = Rect2( 30, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=3] -atlas = ExtResource( 3 ) -region = Rect2( 60, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=4] -atlas = ExtResource( 3 ) -region = Rect2( 90, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=5] -atlas = ExtResource( 3 ) -region = Rect2( 120, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=6] -atlas = ExtResource( 3 ) -region = Rect2( 150, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=7] -atlas = ExtResource( 3 ) -region = Rect2( 180, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=8] -atlas = ExtResource( 3 ) -region = Rect2( 210, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=9] -atlas = ExtResource( 2 ) -region = Rect2( 0, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=10] -atlas = ExtResource( 2 ) -region = Rect2( 32, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=11] -atlas = ExtResource( 2 ) -region = Rect2( 64, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=12] -atlas = ExtResource( 2 ) -region = Rect2( 96, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=13] -atlas = ExtResource( 2 ) -region = Rect2( 128, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=14] -atlas = ExtResource( 2 ) -region = Rect2( 160, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=15] -atlas = ExtResource( 2 ) -region = Rect2( 192, 0, 32, 32 ) - -[sub_resource type="SpriteFrames" id=16] -animations = [ { -"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ], -"loop": true, -"name": "default", -"speed": 10.0 -}, { -"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ], -"loop": true, -"name": "Sparkle", -"speed": 20.0 -} ] - -[sub_resource type="CircleShape2D" id=17] - -[node name="BounceRing" type="Area2D"] -collision_layer = 1048575 -collision_mask = 1048575 -script = ExtResource( 1 ) - -[node name="AnimatedSprite" type="AnimatedSprite" parent="."] -frames = SubResource( 16 ) -playing = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 17 ) - -[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] -stream = ExtResource( 4 ) - -[node name="DownCast" type="RayCast2D" parent="."] -enabled = true - -[connection signal="area_entered" from="." to="." method="_on_Ring_area_entered"] diff --git a/LevelItems/EggPawn.tscn b/LevelItems/EggPawn.tscn deleted file mode 100644 index 00fa9e1..0000000 --- a/LevelItems/EggPawn.tscn +++ /dev/null @@ -1,62 +0,0 @@ -[gd_scene load_steps=13 format=2] - -[ext_resource path="res://sprites/enemies/pawnWalk.png" type="Texture" id=1] -[ext_resource path="res://scripts/EggPawn.gd" type="Script" id=2] -[ext_resource path="res://audio/SFX/boom.wav" type="AudioStream" id=3] -[ext_resource path="res://BoostParticle.tscn" type="PackedScene" id=4] - -[sub_resource type="AtlasTexture" id=1] -atlas = ExtResource( 1 ) -region = Rect2( 0, 0, 64, 64 ) - -[sub_resource type="AtlasTexture" id=2] -atlas = ExtResource( 1 ) -region = Rect2( 64, 0, 64, 64 ) - -[sub_resource type="AtlasTexture" id=3] -atlas = ExtResource( 1 ) -region = Rect2( 128, 0, 64, 64 ) - -[sub_resource type="AtlasTexture" id=4] -atlas = ExtResource( 1 ) -region = Rect2( 192, 0, 64, 64 ) - -[sub_resource type="AtlasTexture" id=5] -atlas = ExtResource( 1 ) -region = Rect2( 256, 0, 64, 64 ) - -[sub_resource type="AtlasTexture" id=6] -atlas = ExtResource( 1 ) -region = Rect2( 320, 0, 64, 64 ) - -[sub_resource type="SpriteFrames" id=7] -animations = [ { -"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ], -"loop": true, -"name": "default", -"speed": 5.0 -} ] - -[sub_resource type="CapsuleShape2D" id=8] -height = 17.8989 - -[node name="EggPawn" type="Area2D"] -position = Vector2( 14.3136, -17.476 ) -collision_layer = 1048575 -collision_mask = 1048575 -script = ExtResource( 2 ) -boostParticle = ExtResource( 4 ) - -[node name="AnimatedSprite" type="AnimatedSprite" parent="."] -frames = SubResource( 7 ) -frame = 3 -playing = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 0.187286, -2.24746 ) -shape = SubResource( 8 ) - -[node name="BoomSound" type="AudioStreamPlayer2D" parent="."] -stream = ExtResource( 3 ) - -[connection signal="area_entered" from="." to="." method="_on_EggPawn_area_entered"] diff --git a/LevelItems/FallingParticles.tscn b/LevelItems/FallingParticles.tscn deleted file mode 100644 index 198a682..0000000 --- a/LevelItems/FallingParticles.tscn +++ /dev/null @@ -1,31 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[sub_resource type="Curve" id=1] -_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0790698, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] - -[sub_resource type="CurveTexture" id=2] -curve = SubResource( 1 ) - -[sub_resource type="ParticlesMaterial" id=3] -emission_shape = 2 -emission_box_extents = Vector3( 300, 300, 0 ) -flag_disable_z = true -direction = Vector3( 0, 1, 0 ) -spread = 0.0 -gravity = Vector3( 0, 98, 0 ) -initial_velocity_random = 1.0 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -linear_accel_random = 1.0 -angle = 720.0 -angle_random = 1.0 -scale = 10.0 -scale_random = 1.0 -scale_curve = SubResource( 2 ) -color = Color( 0.533333, 0.905882, 0.0862745, 1 ) - -[node name="Particles2D" type="Particles2D"] -amount = 50 -randomness = 1.0 -local_coords = false -process_material = SubResource( 3 ) diff --git a/LevelItems/LayerSwitch.tscn b/LevelItems/LayerSwitch.tscn deleted file mode 100644 index 0419ec4..0000000 --- a/LevelItems/LayerSwitch.tscn +++ /dev/null @@ -1,16 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://scripts/Flipper.gd" type="Script" id=1] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 32, 32 ) - -[node name="LayerSwitch" type="Area2D"] -collision_layer = 4 -collision_mask = 4 -script = ExtResource( 1 ) -function = "toggle" - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 1 ) -[connection signal="area_entered" from="." to="." method="_tripped"] diff --git a/LevelItems/Player.tscn b/LevelItems/Player.tscn deleted file mode 100644 index 8a43bb7..0000000 --- a/LevelItems/Player.tscn +++ /dev/null @@ -1,387 +0,0 @@ -[gd_scene load_steps=102 format=2] - -[ext_resource path="res://sprites/sonic/sonic_run4_7.png" type="Texture" id=1] -[ext_resource path="res://sprites/effects/sonic_boost_2.png" type="Texture" id=2] -[ext_resource path="res://sprites/sonic/sonic_run4_3.png" type="Texture" id=3] -[ext_resource path="res://sprites/sonic/spindash.png" type="Texture" id=4] -[ext_resource path="res://sprites/sonic/sonic_run4_6.png" type="Texture" id=5] -[ext_resource path="res://sprites/sonic/roll.png" type="Texture" id=6] -[ext_resource path="res://sprites/sonic/sonic_run4_2.png" type="Texture" id=7] -[ext_resource path="res://sprites/effects/sonic_boost_1.png" type="Texture" id=8] -[ext_resource path="res://sprites/sonic/sonic_run4_4.png" type="Texture" id=9] -[ext_resource path="res://sprites/sonic/sonic_run4_1.png" type="Texture" id=10] -[ext_resource path="res://sprites/sonic/Crouch.png" type="Texture" id=11] -[ext_resource path="res://sprites/sonic/grind.png" type="Texture" id=12] -[ext_resource path="res://sprites/effects/sonic_boost_0.png" type="Texture" id=13] -[ext_resource path="res://sprites/sonic/sonic_run4_5.png" type="Texture" id=14] -[ext_resource path="res://sprites/effects/sonic_boost_3.png" type="Texture" id=15] -[ext_resource path="res://audio/SFX/stomping.wav" type="AudioStream" id=16] -[ext_resource path="res://audio/SFX/Boost.wav" type="AudioStream" id=17] -[ext_resource path="res://audio/SFX/stomping_land.wav" type="AudioStream" id=18] -[ext_resource path="res://scripts/Player_v2.gd" type="Script" id=19] -[ext_resource path="res://sprites/sonic/sonic_run2_6.png" type="Texture" id=20] -[ext_resource path="res://sprites/sonic/Sonic_run31.png" type="Texture" id=21] -[ext_resource path="res://sprites/sonic/sonic_walk_3.png" type="Texture" id=22] -[ext_resource path="res://sprites/sonic/sonic_run2_1.png" type="Texture" id=23] -[ext_resource path="res://sprites/sonic/Sonic_run32.png" type="Texture" id=24] -[ext_resource path="res://sprites/sonic/sonic_idle6.png" type="Texture" id=25] -[ext_resource path="res://sprites/sonic/sonic_walk_0.png" type="Texture" id=26] -[ext_resource path="res://sprites/sonic/sonic_walk_2.png" type="Texture" id=27] -[ext_resource path="res://sprites/sonic/sonic_walk_4.png" type="Texture" id=28] -[ext_resource path="res://sprites/sonic/sonic_walk_5.png" type="Texture" id=29] -[ext_resource path="res://sprites/sonic/sonic_walk_6.png" type="Texture" id=30] -[ext_resource path="res://sprites/sonic/sonic_walk_7.png" type="Texture" id=31] -[ext_resource path="res://sprites/sonic/sonic_idle5.png" type="Texture" id=32] -[ext_resource path="res://sprites/sonic/sonic_idle7.png" type="Texture" id=33] -[ext_resource path="res://sprites/sonic/sonic_run2_0.png" type="Texture" id=34] -[ext_resource path="res://sprites/sonic/sonic_run2_2.png" type="Texture" id=35] -[ext_resource path="res://sprites/sonic/sonic_run2_4.png" type="Texture" id=36] -[ext_resource path="res://sprites/sonic/sonic_run2_5.png" type="Texture" id=37] -[ext_resource path="res://sprites/sonic/sonic_idle2.png" type="Texture" id=38] -[ext_resource path="res://sprites/sonic/sonic_idle4.png" type="Texture" id=39] -[ext_resource path="res://sprites/sonic/sonic_idle0.png" type="Texture" id=40] -[ext_resource path="res://sprites/sonic/sonic_run2_7.png" type="Texture" id=41] -[ext_resource path="res://sprites/sonic/sonic_idle3.png" type="Texture" id=42] -[ext_resource path="res://sprites/sonic/Sonic_run30.png" type="Texture" id=43] -[ext_resource path="res://sprites/sonic/sonic_walk_1.png" type="Texture" id=44] -[ext_resource path="res://sprites/sonic/sonic_run2_3.png" type="Texture" id=45] -[ext_resource path="res://sprites/sonic/sonic_idle1.png" type="Texture" id=46] -[ext_resource path="res://sprites/sonic/Sonic_run33.png" type="Texture" id=47] -[ext_resource path="res://sprites/sonic/Sonic_run34.png" type="Texture" id=48] -[ext_resource path="res://sprites/sonic/sonic_run4_0.png" type="Texture" id=49] -[ext_resource path="res://sprites/sonic/Sonic_run35.png" type="Texture" id=50] -[ext_resource path="res://sprites/sonic/Sonic_run36.png" type="Texture" id=51] -[ext_resource path="res://sprites/sonic/Sonic_run37.png" type="Texture" id=52] -[ext_resource path="res://audio/SFX/rail.wav" type="AudioStream" id=53] -[ext_resource path="res://sprites/sonic/hurt.png" type="Texture" id=54] -[ext_resource path="res://LevelItems/BounceRing.tscn" type="PackedScene" id=55] -[ext_resource path="res://sprites/sonic/railFlip.png" type="Texture" id=56] -[ext_resource path="res://BoostParticle.tscn" type="PackedScene" id=57] -[ext_resource path="res://LevelItems/voices.gd" type="Script" id=58] -[ext_resource path="res://audio/sonic/hurt/08_V_SNC_007_b.wav" type="AudioStream" id=59] -[ext_resource path="res://audio/sonic/effort/14_V_SNC_013_a.wav" type="AudioStream" id=60] -[ext_resource path="res://audio/sonic/hurt/07_V_SNC_006_a.wav" type="AudioStream" id=61] -[ext_resource path="res://audio/sonic/effort/18_V_SNC_033_c.wav" type="AudioStream" id=62] -[ext_resource path="res://audio/sonic/hurt/21_V_SNC_035_c.wav" type="AudioStream" id=63] -[ext_resource path="res://audio/sonic/effort/01_V_SNC_002_a.wav" type="AudioStream" id=64] -[ext_resource path="res://audio/sonic/effort/01_V_SNC_000_b.wav" type="AudioStream" id=65] -[ext_resource path="res://audio/sonic/hurt/16_V_SNC_030_b.wav" type="AudioStream" id=66] -[ext_resource path="res://audio/sonic/hurt/08_V_SNC_008_c.wav" type="AudioStream" id=67] - -[sub_resource type="CapsuleShape2D" id=1] - -[sub_resource type="AtlasTexture" id=2] -atlas = ExtResource( 54 ) -region = Rect2( 0, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=3] -atlas = ExtResource( 54 ) -region = Rect2( 40, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=4] -atlas = ExtResource( 54 ) -region = Rect2( 80, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=5] -atlas = ExtResource( 54 ) -region = Rect2( 120, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=6] -atlas = ExtResource( 54 ) -region = Rect2( 160, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=7] -atlas = ExtResource( 4 ) -region = Rect2( 120, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=8] -atlas = ExtResource( 4 ) -region = Rect2( 80, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=9] -atlas = ExtResource( 4 ) -region = Rect2( 40, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=10] -atlas = ExtResource( 4 ) -region = Rect2( 0, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=11] -atlas = ExtResource( 56 ) -region = Rect2( 0, 0, 40, 45 ) - -[sub_resource type="AtlasTexture" id=12] -atlas = ExtResource( 56 ) -region = Rect2( 40, 0, 40, 45 ) - -[sub_resource type="AtlasTexture" id=13] -atlas = ExtResource( 56 ) -region = Rect2( 80, 0, 40, 45 ) - -[sub_resource type="AtlasTexture" id=14] -atlas = ExtResource( 56 ) -region = Rect2( 120, 0, 40, 45 ) - -[sub_resource type="AtlasTexture" id=15] -atlas = ExtResource( 56 ) -region = Rect2( 160, 0, 40, 45 ) - -[sub_resource type="AtlasTexture" id=16] -atlas = ExtResource( 56 ) -region = Rect2( 200, 0, 40, 45 ) - -[sub_resource type="AtlasTexture" id=17] -atlas = ExtResource( 56 ) -region = Rect2( 240, 0, 40, 45 ) - -[sub_resource type="AtlasTexture" id=18] -atlas = ExtResource( 11 ) -region = Rect2( 0, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=19] -atlas = ExtResource( 11 ) -region = Rect2( 40, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=20] -atlas = ExtResource( 11 ) -region = Rect2( 120, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=21] -atlas = ExtResource( 11 ) -region = Rect2( 80, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=22] -atlas = ExtResource( 6 ) -region = Rect2( 0, 0, 40, 40 ) - -[sub_resource type="AtlasTexture" id=23] -atlas = ExtResource( 6 ) -region = Rect2( 40, 0, 40, 40 ) - 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ExtResource( 23 ), ExtResource( 35 ), ExtResource( 45 ), ExtResource( 36 ), ExtResource( 37 ), ExtResource( 20 ), ExtResource( 41 ) ], -"loop": true, -"name": "Run2", -"speed": 15.0 -}, { -"frames": [ ExtResource( 43 ), ExtResource( 21 ), ExtResource( 24 ), ExtResource( 47 ), ExtResource( 48 ), ExtResource( 50 ), ExtResource( 51 ), ExtResource( 52 ) ], -"loop": true, -"name": "Run3", -"speed": 18.0 -}, { -"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ], -"loop": true, -"name": "Spindash", -"speed": 15.0 -}, { -"frames": [ ExtResource( 26 ), ExtResource( 44 ), ExtResource( 27 ), ExtResource( 22 ), ExtResource( 28 ), ExtResource( 29 ), ExtResource( 30 ), ExtResource( 31 ) ], -"loop": true, -"name": "Walk", -"speed": 8.0 -}, { -"frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ], -"loop": true, -"name": "railTrick", -"speed": 20.0 -}, { -"frames": [ SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 20 ), SubResource( 19 ), SubResource( 18 ) ], -"loop": true, -"name": "Crouch", -"speed": 10.0 -}, { -"frames": [ SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ) ], -"loop": true, -"name": "Roll", -"speed": 16.0 -}, { -"frames": [ SubResource( 26 ) ], -"loop": true, -"name": "Grind", -"speed": 5.0 -} ] - -[sub_resource type="Gradient" id=28] -offsets = PoolRealArray( 0.0927152, 0.390728 ) -colors = PoolColorArray( 0.00990295, 0.0960615, 0.230469, 0, 0, 0.320313, 1, 1 ) - -[sub_resource type="SpriteFrames" id=29] -animations = [ { -"frames": [ ExtResource( 13 ), ExtResource( 8 ), ExtResource( 2 ), ExtResource( 15 ) ], -"loop": true, -"name": "default", -"speed": 25.0 -} ] - -[sub_resource type="Gradient" id=30] -offsets = PoolRealArray( 0, 0.0180723, 0.46988 ) -colors = PoolColorArray( 0.99295, 1, 0.871094, 1, 0.945313, 1, 0, 1, 1, 0, 0, 1 ) - -[sub_resource type="GradientTexture" id=31] -gradient = SubResource( 30 ) - -[sub_resource type="Curve" id=32] -_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0899471, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.374359, 0 ), 0.0, 0.0, 0, 0 ] - -[sub_resource type="CurveTexture" id=33] -curve = SubResource( 32 ) - -[sub_resource type="ParticlesMaterial" id=34] -lifetime_randomness = 1.0 -trail_divisor = 3 -flag_align_y = true -flag_disable_z = true -direction = Vector3( 0, -20, 0 ) -spread = 76.15 -gravity = Vector3( 0, 0, 0 ) -initial_velocity = 100.0 -initial_velocity_random = 1.0 -orbit_velocity = 0.0 -orbit_velocity_random = 1.0 -damping = 90.38 -damping_random = 1.0 -scale = 4.0 -scale_random = 1.0 -scale_curve = SubResource( 33 ) -color_ramp = SubResource( 31 ) - -[node name="Player" type="Area2D"] -collision_layer = 4 -collision_mask = 4 -script = ExtResource( 19 ) -boost_sfx = ExtResource( 17 ) -stomp_sfx = ExtResource( 16 ) -stomp_land_sfx = ExtResource( 18 ) -bounceRing = ExtResource( 55 ) -boostParticle = ExtResource( 57 ) -SKID_ACCEL = 0.1 -JUMP_VELOCITY = 4.0 - -[node name="playerCollider" type="CollisionShape2D" parent="."] -shape = SubResource( 1 ) - -[node name="Camera2D" type="Camera2D" parent="."] -position = Vector2( 0, -1.05945 ) -current = true -zoom = Vector2( 0.5, 0.5 ) -drag_margin_h_enabled = true -drag_margin_v_enabled = true -smoothing_enabled = true -smoothing_speed = 20.0 -drag_margin_left = 0.0 -drag_margin_top = 0.0 -drag_margin_right = 0.0 -drag_margin_bottom = 0.0 - -[node name="RichTextLabel" type="RichTextLabel" parent="Camera2D"] -visible = false -margin_left = -50.1209 -margin_top = -48.7575 -margin_right = -10.1209 -margin_bottom = -8.75748 -scroll_active = false -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="PlayerSprites" type="AnimatedSprite" parent="."] -frames = SubResource( 27 ) -animation = "idle" -frame = 4 -playing = true -flip_h = true - -[node name="LeftCast" type="RayCast2D" parent="."] -position = Vector2( -6, -10 ) -enabled = true - -[node name="LeftCastTop" type="RayCast2D" parent="."] -position = Vector2( -8, 10 ) -enabled = true -cast_to = Vector2( 0, -70 ) - -[node name="RightCast" type="RayCast2D" parent="."] -position = Vector2( 6, -10 ) -enabled = true - -[node name="RightCastTop" type="RayCast2D" parent="."] -position = Vector2( 8, 10 ) -enabled = true -cast_to = Vector2( 0, -70 ) - -[node name="LSideCast" type="RayCast2D" parent="."] -position = Vector2( 6, 0 ) -enabled = true -cast_to = Vector2( -50, 0 ) - -[node name="RSideCast" type="RayCast2D" parent="."] -position = Vector2( -6, 0 ) -enabled = true -cast_to = Vector2( 50, 0 ) - -[node name="BoostLine" type="Line2D" parent="."] -visible = false -light_mask = 0 -z_index = -2 -points = PoolVector2Array( 0, 0, -200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) -width = 20.0 -default_color = Color( 0.4, 0.501961, 1, 0 ) -gradient = SubResource( 28 ) -texture_mode = 4124 -joint_mode = 2 - -[node name="BoostSprite" type="AnimatedSprite" parent="."] -visible = false -modulate = Color( 1, 1, 1, 0.78451 ) -light_mask = 0 -frames = SubResource( 29 ) -frame = 1 -playing = true - -[node name="BoostSound" type="AudioStreamPlayer" parent="."] -stream = ExtResource( 17 ) -volume_db = -3.0 - -[node name="RailSound" type="AudioStreamPlayer" parent="."] -stream = ExtResource( 53 ) -volume_db = 3.438 - -[node name="GrindParticles" type="Particles2D" parent="."] -light_mask = 0 -position = Vector2( 1.38243, 13.8875 ) -amount = 500 -randomness = 1.0 -local_coords = false -process_material = SubResource( 34 ) - -[node name="Voice" type="AudioStreamPlayer2D" parent="."] -script = ExtResource( 58 ) -hurt = [ ExtResource( 61 ), ExtResource( 59 ), ExtResource( 67 ), ExtResource( 66 ), ExtResource( 63 ) ] -effort = [ ExtResource( 65 ), ExtResource( 64 ), ExtResource( 60 ), ExtResource( 62 ) ] diff --git a/LevelItems/Rail.tscn b/LevelItems/Rail.tscn deleted file mode 100644 index 10863b9..0000000 --- a/LevelItems/Rail.tscn +++ /dev/null @@ -1,31 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://sprites/StageElements/rail.png" type="Texture" id=1] -[ext_resource path="res://scripts/Rail.gd" type="Script" id=2] - -[sub_resource type="Curve2D" id=1] -_data = { -"points": PoolVector2Array( 0, 0, 0, 0, 56.7782, -41.2391, -63.6396, -0.707107, 63.6396, 0.707107, 162.844, -39.8249, -59.397, -7.15256e-07, 59.397, 7.15256e-07, 288.709, -132.456, -98.2878, -3.53553, 98.2878, 3.53553, 421.925, -40.2635, 0, 0, 0, 0, 648.199, -39.5564 ) -} - -[node name="Rail" type="Path2D"] -curve = SubResource( 1 ) -script = ExtResource( 2 ) - -[node name="Line2D" type="Line2D" parent="."] -points = PoolVector2Array( 0, 0, 20, 0 ) -width = 4.0 -default_color = Color( 1, 0.423529, 0, 1 ) -texture = ExtResource( 1 ) -texture_mode = 1 -joint_mode = 1 - -[node name="Area2D" type="Area2D" parent="."] -collision_layer = 1048575 -collision_mask = 1048575 - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"] -build_mode = 1 -polygon = PoolVector2Array( 0, 0, 0, 0, 0, 0 ) -one_way_collision_margin = 2.2 -[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"] diff --git a/LevelItems/Ring.tscn b/LevelItems/Ring.tscn deleted file mode 100644 index 59b12e7..0000000 --- a/LevelItems/Ring.tscn +++ /dev/null @@ -1,98 +0,0 @@ -[gd_scene load_steps=22 format=2] - -[ext_resource path="res://scripts/Ring.gd" type="Script" id=1] -[ext_resource path="res://sprites/StageElements/Rings_sparkle.png" type="Texture" id=2] -[ext_resource path="res://sprites/StageElements/Rings.png" type="Texture" id=3] -[ext_resource path="res://audio/SFX/ring.wav" type="AudioStream" id=4] - -[sub_resource type="AtlasTexture" id=1] -atlas = ExtResource( 3 ) -region = Rect2( 0, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=2] -atlas = ExtResource( 3 ) -region = Rect2( 30, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=3] -atlas = ExtResource( 3 ) -region = Rect2( 60, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=4] -atlas = ExtResource( 3 ) -region = Rect2( 90, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=5] -atlas = ExtResource( 3 ) -region = Rect2( 120, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=6] -atlas = ExtResource( 3 ) -region = Rect2( 150, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=7] -atlas = ExtResource( 3 ) -region = Rect2( 180, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=8] -atlas = ExtResource( 3 ) -region = Rect2( 210, 0, 30, 30 ) - -[sub_resource type="AtlasTexture" id=9] -atlas = ExtResource( 2 ) -region = Rect2( 0, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=10] -atlas = ExtResource( 2 ) -region = Rect2( 32, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=11] -atlas = ExtResource( 2 ) -region = Rect2( 64, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=12] -atlas = ExtResource( 2 ) -region = Rect2( 96, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=13] -atlas = ExtResource( 2 ) -region = Rect2( 128, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=14] -atlas = ExtResource( 2 ) -region = Rect2( 160, 0, 32, 32 ) - -[sub_resource type="AtlasTexture" id=15] -atlas = ExtResource( 2 ) -region = Rect2( 192, 0, 32, 32 ) - -[sub_resource type="SpriteFrames" id=16] -animations = [ { -"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ], -"loop": true, -"name": "default", -"speed": 10.0 -}, { -"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ], -"loop": true, -"name": "Sparkle", -"speed": 20.0 -} ] - -[sub_resource type="CircleShape2D" id=17] - -[node name="Ring" type="Area2D"] -collision_layer = 1048575 -collision_mask = 1048575 -script = ExtResource( 1 ) - -[node name="AnimatedSprite" type="AnimatedSprite" parent="."] -frames = SubResource( 16 ) -frame = 1 -playing = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 17 ) - -[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] -stream = ExtResource( 4 ) -[connection signal="area_entered" from="." to="." method="_on_Ring_area_entered"] diff --git a/LevelItems/RingSpawner.tscn b/LevelItems/RingSpawner.tscn deleted file mode 100644 index fe17747..0000000 --- a/LevelItems/RingSpawner.tscn +++ /dev/null @@ -1,10 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://LevelItems/Ring.tscn" type="PackedScene" id=1] -[ext_resource path="res://scripts/RingArray.gd" type="Script" id=2] - -[node name="RingSpawner" type="Node2D"] -position = Vector2( -1844.38, -21.6713 ) -script = ExtResource( 2 ) -count = 4 -ringSource = ExtResource( 1 ) diff --git a/LevelItems/Spring.tscn b/LevelItems/Spring.tscn deleted file mode 100644 index 173df2e..0000000 --- a/LevelItems/Spring.tscn +++ /dev/null @@ -1,51 +0,0 @@ -[gd_scene load_steps=10 format=2] - -[ext_resource path="res://scripts/Spring.gd" type="Script" id=1] -[ext_resource path="res://sprites/StageElements/Spring1.png" type="Texture" id=2] -[ext_resource path="res://audio/SFX/spring.wav" type="AudioStream" id=3] - -[sub_resource type="AtlasTexture" id=1] -atlas = ExtResource( 2 ) -region = Rect2( 0, 0, 32, 64 ) - -[sub_resource type="AtlasTexture" id=2] -atlas = ExtResource( 2 ) -region = Rect2( 32, 0, 32, 64 ) - -[sub_resource type="AtlasTexture" id=3] -atlas = ExtResource( 2 ) -region = Rect2( 64, 0, 32, 64 ) - -[sub_resource type="AtlasTexture" id=4] -atlas = ExtResource( 2 ) -region = Rect2( 96, 0, 32, 64 ) - -[sub_resource type="SpriteFrames" id=5] -animations = [ { -"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ], -"loop": false, -"name": "default", -"speed": 20.0 -} ] - -[sub_resource type="RectangleShape2D" id=6] -extents = Vector2( 12.068, 12 ) - -[node name="Spring" type="Area2D"] -monitorable = false -collision_layer = 7 -collision_mask = 7 -script = ExtResource( 1 ) - -[node name="AnimatedSprite" type="AnimatedSprite" parent="."] -frames = SubResource( 5 ) -frame = 3 -playing = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 0, 20 ) -shape = SubResource( 6 ) - -[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] -stream = ExtResource( 3 ) -[connection signal="area_entered" from="." to="." method="_on_Area2D_area_entered"] diff --git a/LevelItems/lamp.tscn b/LevelItems/lamp.tscn deleted file mode 100644 index d6651e0..0000000 --- a/LevelItems/lamp.tscn +++ /dev/null @@ -1,15 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://sprites/lamp2.png" type="Texture" id=1] -[ext_resource path="res://sprites/light.png" type="Texture" id=2] - -[node name="lamp" type="Sprite"] -texture = ExtResource( 1 ) - -[node name="Light2D" type="Light2D" parent="."] -position = Vector2( 0.625366, -29.3632 ) -texture = ExtResource( 2 ) -color = Color( 1, 0.964706, 0.803922, 1 ) -shadow_enabled = true -shadow_color = Color( 0, 0, 0, 1 ) -shadow_gradient_length = 2.5 diff --git a/LevelItems/voices.gd b/LevelItems/voices.gd deleted file mode 100644 index 8cebae5..0000000 --- a/LevelItems/voices.gd +++ /dev/null @@ -1,29 +0,0 @@ -extends AudioStreamPlayer2D - - -export(Array, AudioStream) var hurt - -export(Array, AudioStream) var effort - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - randomize() - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - - -func play_hurt(): - stream = hurt[floor(hurt.size()*randf())] - play(0) - -func play_effort(): - stream = effort[floor(effort.size()*randf())] - play(0) diff --git a/README.md b/README.md new file mode 100644 index 0000000..b0ab42c --- /dev/null +++ b/README.md @@ -0,0 +1,74 @@ +# Flow Engine + +A Rush/Advance-styled 2D sonic engine. + +## Features: + +- Boosting +- Stomping +- Tricking, both in midair and on rails +- A charge-up spindash +- Slope physics +- Rings +- Basic enemies +- Spline-based rails +- Springs +- Boost rings (or air-dash rings or whatever you call them) + +## Controls: + +If Sonic is in a position where he could be air tricking, stomp is mapped to trick + down. Otherwise, it is mapped to just trick. + +Keyboard: + +* arrow keys - movement + +* Z - Jump + +* X - Boost + +* D - Trick + +* R - Reset position + +Controller: + +* D-pad, Left stick - movement + +* Xbox A - Jump + +* Xbox X -Boost + +* Xbox B - Trick + +* Xbox Back - Reset position + +\*Note: controller buttons for other controllers will be mapped to their same physical location on the controller, as per standard Godot mapping behavior + +## How to use + +* `demo_levels` can be entirely deleted at the user's discretion, as it only contains the demo levels and their respective specific assets. Just bear in mind that the default scene is contained in that folder, and as such, would have to be re-set if deleted. + +* `flow_engine` contains all the "core" aspects of the engine: Sonic, rings, enemies, rails, etc. are all kept in there. + + + +## Credits + +* Sprites: + + * All assets originally made by Sonic Team, Dimps, and Sega. + + * Sprite rips: + + * Blazefirelp: Sonic Rush spring sprites + + * Ren "Foxx" Ramos: Sonic Advance 3 Sonic sprites + + * Chaofanatic: Boost effect, ring and ring sparkle effect from Sonic Rush Adventure + +* iteachvader: Sonic Rush Soundfont + +* Coderman64: original engine code + +* c08oprkiua: Godot 4 port and overhaul diff --git a/UI/BarUnit.tscn b/UI/BarUnit.tscn deleted file mode 100644 index 7bb6cc5..0000000 --- a/UI/BarUnit.tscn +++ /dev/null @@ -1,24 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://sprites/UI/boostbar.png" type="Texture" id=1] - -[node name="Unit" type="Control"] -anchor_top = 1.0 -anchor_bottom = 1.0 -margin_top = -56.0 -margin_right = 22.0 -margin_bottom = -48.0 -rect_scale = Vector2( 2, 2 ) -rect_clip_content = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect" type="TextureRect" parent="."] -margin_top = -24.0 -margin_right = 40.0 -margin_bottom = 16.0 -texture = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/UI/LevelUILayout.tscn b/UI/LevelUILayout.tscn deleted file mode 100644 index 3687a44..0000000 --- a/UI/LevelUILayout.tscn +++ /dev/null @@ -1,27 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://UI/BarUnit.tscn" type="PackedScene" id=3] -[ext_resource path="res://UI/RingCounter.tscn" type="PackedScene" id=4] -[ext_resource path="res://UI/boostBar.tscn" type="PackedScene" id=5] - -[node name="CanvasLayer" type="CanvasLayer"] - -[node name="Label" type="Label" parent="."] -visible = false -margin_left = 73.0 -margin_top = 31.0181 -margin_right = 149.0 -margin_bottom = 53.0181 -text = "000" -align = 2 -valign = 1 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="RingCounter" parent="." instance=ExtResource( 4 )] - -[node name="boostBar" parent="." instance=ExtResource( 5 )] - -[node name="Unit" parent="boostBar" instance=ExtResource( 3 )] -visible = false diff --git a/UI/RingCounter.tscn b/UI/RingCounter.tscn deleted file mode 100644 index 7a0f143..0000000 --- a/UI/RingCounter.tscn +++ /dev/null @@ -1,92 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://sprites/UI/numbers.png" type="Texture" id=1] -[ext_resource path="res://sprites/UI/RingCount.png" type="Texture" id=2] -[ext_resource path="res://scripts/RingCountDisplay.gd" type="Script" id=3] - -[node name="RingCounter" type="TextureRect"] -margin_left = 30.0 -margin_top = 22.0 -margin_right = 87.0 -margin_bottom = 43.0 -rect_scale = Vector2( 2, 2 ) -texture = ExtResource( 2 ) -expand = true -stretch_mode = 3 -script = ExtResource( 3 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Numbers" type="Control" parent="."] -margin_left = 16.5 -margin_top = 2.75 -margin_right = 56.5 -margin_bottom = 42.75 -rect_scale = Vector2( 0.5, 0.5 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Digit 1" type="Control" parent="Numbers"] -margin_left = 5.16151 -margin_top = 0.00311279 -margin_right = 29.1615 -margin_bottom = 24.0031 -rect_clip_content = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect2" type="TextureRect" parent="Numbers/Digit 1"] -margin_right = 132.0 -margin_bottom = 12.0 -rect_min_size = Vector2( 1, 1 ) -rect_scale = Vector2( 2, 2 ) -texture = ExtResource( 1 ) -stretch_mode = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Digit 2" type="Control" parent="Numbers"] -margin_left = 24.9796 -margin_top = 0.213333 -margin_right = 48.9796 -margin_bottom = 24.2133 -rect_clip_content = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect2" type="TextureRect" parent="Numbers/Digit 2"] -margin_right = 132.0 -margin_bottom = 12.0 -rect_min_size = Vector2( 1, 1 ) -rect_scale = Vector2( 2, 2 ) -texture = ExtResource( 1 ) -stretch_mode = 2 -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Digit 3" type="Control" parent="Numbers"] -margin_left = 45.0079 -margin_top = -0.207108 -margin_right = 69.0079 -margin_bottom = 23.7929 -rect_clip_content = true -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="TextureRect2" type="TextureRect" parent="Numbers/Digit 3"] -margin_right = 132.0 -margin_bottom = 12.0 -rect_min_size = Vector2( 1, 1 ) -rect_scale = Vector2( 2, 2 ) -texture = ExtResource( 1 ) -stretch_mode = 2 -__meta__ = { -"_edit_use_anchors_": false -} diff --git a/UI/boostBar.tscn b/UI/boostBar.tscn deleted file mode 100644 index bf3f3aa..0000000 --- a/UI/boostBar.tscn +++ /dev/null @@ -1,17 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://scripts/BoostBar.gd" type="Script" id=1] -[ext_resource path="res://UI/BarUnit.tscn" type="PackedScene" id=2] - -[node name="boostBar" type="Control"] -anchor_top = 1.0 -anchor_bottom = 1.0 -margin_left = 25.2035 -margin_top = -88.1752 -margin_right = 65.2035 -margin_bottom = -48.1752 -script = ExtResource( 1 ) -__meta__ = { -"_edit_use_anchors_": false -} -barUnit = ExtResource( 2 ) diff --git a/audio/GardianPalace3.ogg.import b/audio/GardianPalace3.ogg.import deleted file mode 100644 index cbf91e7..0000000 --- a/audio/GardianPalace3.ogg.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - -importer="ogg_vorbis" -type="AudioStreamOGGVorbis" -path="res://.import/GardianPalace3.ogg-dedf61ba8e00ad1e410ff29f0cdfeb18.oggstr" - -[deps] - -source_file="res://audio/GardianPalace3.ogg" -dest_files=[ "res://.import/GardianPalace3.ogg-dedf61ba8e00ad1e410ff29f0cdfeb18.oggstr" ] - -[params] - -loop=true -loop_offset=0 diff --git a/audio/JehJehRocket.ogg.import b/audio/JehJehRocket.ogg.import deleted file mode 100644 index 86ed06b..0000000 --- a/audio/JehJehRocket.ogg.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - -importer="ogg_vorbis" -type="AudioStreamOGGVorbis" -path="res://.import/JehJehRocket.ogg-3ecc027994cddb0ede8366251ead6a31.oggstr" - -[deps] - -source_file="res://audio/JehJehRocket.ogg" -dest_files=[ "res://.import/JehJehRocket.ogg-3ecc027994cddb0ede8366251ead6a31.oggstr" ] - -[params] - -loop=true -loop_offset=0 diff --git a/audio/MeepMeep.ogg.import b/audio/MeepMeep.ogg.import deleted file mode 100644 index 3f4b367..0000000 --- a/audio/MeepMeep.ogg.import +++ /dev/null @@ -1,15 +0,0 @@ -[remap] - 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-importer="wav" -type="AudioStreamSample" -path="res://.import/Boost.wav-3689ae58c907b080d14ba3cd73dc4e1a.sample" - -[deps] - -source_file="res://audio/SFX/Boost.wav" -dest_files=[ "res://.import/Boost.wav-3689ae58c907b080d14ba3cd73dc4e1a.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/SFX/airBoostRing.wav.import b/audio/SFX/airBoostRing.wav.import deleted file mode 100644 index 0b44ac9..0000000 --- a/audio/SFX/airBoostRing.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/airBoostRing.wav-f0bd38d6f1f097e870febd5f714ade32.sample" - -[deps] - -source_file="res://audio/SFX/airBoostRing.wav" -dest_files=[ "res://.import/airBoostRing.wav-f0bd38d6f1f097e870febd5f714ade32.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/SFX/boom.wav.import b/audio/SFX/boom.wav.import deleted file mode 100644 index 1f284ed..0000000 --- a/audio/SFX/boom.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/boom.wav-998eddb01211d99366adfbefdf96a138.sample" - -[deps] - -source_file="res://audio/SFX/boom.wav" -dest_files=[ "res://.import/boom.wav-998eddb01211d99366adfbefdf96a138.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=true -edit/loop=false -compress/mode=0 diff --git a/audio/SFX/rail.wav.import b/audio/SFX/rail.wav.import deleted file mode 100644 index 0bfb058..0000000 --- a/audio/SFX/rail.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/rail.wav-edd51157c82f50c97020e97efe6e7049.sample" - -[deps] - -source_file="res://audio/SFX/rail.wav" -dest_files=[ "res://.import/rail.wav-edd51157c82f50c97020e97efe6e7049.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=true -compress/mode=0 diff --git a/audio/SFX/ring.wav.import b/audio/SFX/ring.wav.import deleted file mode 100644 index 6521eeb..0000000 --- a/audio/SFX/ring.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/ring.wav-0e3764d8ee936e20c3b5034d43af0e82.sample" - -[deps] - -source_file="res://audio/SFX/ring.wav" -dest_files=[ "res://.import/ring.wav-0e3764d8ee936e20c3b5034d43af0e82.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/SFX/spring.wav.import b/audio/SFX/spring.wav.import deleted file mode 100644 index 2f29dc9..0000000 --- a/audio/SFX/spring.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/spring.wav-1458f335ec2f75601f2ce4708689ed1b.sample" - -[deps] - -source_file="res://audio/SFX/spring.wav" -dest_files=[ "res://.import/spring.wav-1458f335ec2f75601f2ce4708689ed1b.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/SFX/stomping.wav.import b/audio/SFX/stomping.wav.import deleted file mode 100644 index 0c7b031..0000000 --- a/audio/SFX/stomping.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/stomping.wav-6bd05cb83021e16bf7ed4805a515bc89.sample" - -[deps] - -source_file="res://audio/SFX/stomping.wav" -dest_files=[ "res://.import/stomping.wav-6bd05cb83021e16bf7ed4805a515bc89.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/SFX/stomping_land.wav.import b/audio/SFX/stomping_land.wav.import deleted file mode 100644 index adbe57f..0000000 --- a/audio/SFX/stomping_land.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/stomping_land.wav-657780080dca877bbcd637e7b038c9c7.sample" - -[deps] - -source_file="res://audio/SFX/stomping_land.wav" -dest_files=[ "res://.import/stomping_land.wav-657780080dca877bbcd637e7b038c9c7.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/sonic/effort/01_V_SNC_000_b.wav.import b/audio/sonic/effort/01_V_SNC_000_b.wav.import deleted file mode 100644 index 306cc04..0000000 --- a/audio/sonic/effort/01_V_SNC_000_b.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/01_V_SNC_000_b.wav-f2e517e67613c5eae3571eacf8fdf4e8.sample" - -[deps] - -source_file="res://audio/sonic/effort/01_V_SNC_000_b.wav" -dest_files=[ "res://.import/01_V_SNC_000_b.wav-f2e517e67613c5eae3571eacf8fdf4e8.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/sonic/effort/01_V_SNC_002_a.wav.import b/audio/sonic/effort/01_V_SNC_002_a.wav.import deleted file mode 100644 index 8c9cef2..0000000 --- a/audio/sonic/effort/01_V_SNC_002_a.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/01_V_SNC_002_a.wav-93e45831062631fef03a56acf89fe766.sample" - -[deps] - -source_file="res://audio/sonic/effort/01_V_SNC_002_a.wav" -dest_files=[ "res://.import/01_V_SNC_002_a.wav-93e45831062631fef03a56acf89fe766.sample" ] - -[params] - 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-importer="wav" -type="AudioStreamSample" -path="res://.import/07_V_SNC_006_a.wav-cce9c9466e2941216af4fd492991f254.sample" - -[deps] - -source_file="res://audio/sonic/hurt/07_V_SNC_006_a.wav" -dest_files=[ "res://.import/07_V_SNC_006_a.wav-cce9c9466e2941216af4fd492991f254.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/sonic/hurt/08_V_SNC_007_b.wav.import b/audio/sonic/hurt/08_V_SNC_007_b.wav.import deleted file mode 100644 index dfe3fbd..0000000 --- a/audio/sonic/hurt/08_V_SNC_007_b.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/08_V_SNC_007_b.wav-35cb279ce0419088329e08acb0a65dff.sample" - -[deps] - -source_file="res://audio/sonic/hurt/08_V_SNC_007_b.wav" -dest_files=[ "res://.import/08_V_SNC_007_b.wav-35cb279ce0419088329e08acb0a65dff.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/sonic/hurt/08_V_SNC_008_c.wav.import b/audio/sonic/hurt/08_V_SNC_008_c.wav.import deleted file mode 100644 index b109239..0000000 --- a/audio/sonic/hurt/08_V_SNC_008_c.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/08_V_SNC_008_c.wav-9735a809be0d3b6c9177428bda17103e.sample" - -[deps] - -source_file="res://audio/sonic/hurt/08_V_SNC_008_c.wav" -dest_files=[ "res://.import/08_V_SNC_008_c.wav-9735a809be0d3b6c9177428bda17103e.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/sonic/hurt/16_V_SNC_030_b.wav.import b/audio/sonic/hurt/16_V_SNC_030_b.wav.import deleted file mode 100644 index 1b81693..0000000 --- a/audio/sonic/hurt/16_V_SNC_030_b.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/16_V_SNC_030_b.wav-b0388efd45841b1ecf0bf122f71366fc.sample" - -[deps] - -source_file="res://audio/sonic/hurt/16_V_SNC_030_b.wav" -dest_files=[ "res://.import/16_V_SNC_030_b.wav-b0388efd45841b1ecf0bf122f71366fc.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/audio/sonic/hurt/21_V_SNC_035_c.wav.import b/audio/sonic/hurt/21_V_SNC_035_c.wav.import deleted file mode 100644 index 5773b5a..0000000 --- a/audio/sonic/hurt/21_V_SNC_035_c.wav.import +++ /dev/null @@ -1,21 +0,0 @@ -[remap] - -importer="wav" -type="AudioStreamSample" -path="res://.import/21_V_SNC_035_c.wav-848895194534ddebf6ead54cc3563477.sample" - -[deps] - -source_file="res://audio/sonic/hurt/21_V_SNC_035_c.wav" -dest_files=[ "res://.import/21_V_SNC_035_c.wav-848895194534ddebf6ead54cc3563477.sample" ] - -[params] - -force/8_bit=false -force/mono=false -force/max_rate=false -force/max_rate_hz=44100 -edit/trim=false -edit/normalize=false -edit/loop=false -compress/mode=0 diff --git a/boostParticle.gd b/boostParticle.gd deleted file mode 100644 index 1a25288..0000000 --- a/boostParticle.gd +++ /dev/null @@ -1,64 +0,0 @@ -extends Node2D - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - -var initialVel = Vector2() -var cVel = initialVel - -export(float) var boostValue = 2 - -var player -var boostBar - -var line -var lineLength = 30 - -var speed = 10 - -var oPos -var lPos - -var timer = 0 -# Called when the node enters the scene tree for the first time. -func _ready(): - randomize() - initialVel = Vector2(randf()-0.5,randf()-0.5) - initialVel = initialVel.normalized()*speed - - player = get_node("/root/Node2D/Player") - boostBar = get_node("/root/Node2D/CanvasLayer/boostBar") - - line = get_node("Line2D") - - oPos = position - lPos = oPos - - for i in range(lineLength): - line.points[i] = Vector2(0,0) - -func _process(delta): - if timer < 1: - timer += delta - else: - timer = 1 - speed += delta*10 - - cVel = initialVel.linear_interpolate((player.position-position).normalized()*speed,timer) - - position = oPos.linear_interpolate(player.position,timer) - - oPos += initialVel - - for i in range(lineLength-1,0,-1): - line.points[i] = line.points[i-1]-(position-lPos) - - line.points[0] = Vector2(0,0) - - if timer >= 1 and position.distance_to(player.position) <= speed: - boostBar.changeBy(boostValue) - queue_free() - - lPos = position diff --git a/crop_texture_shader.tres b/crop_texture_shader.tres new file mode 100644 index 0000000..9d961af --- /dev/null +++ b/crop_texture_shader.tres @@ -0,0 +1,90 @@ +[gd_resource type="VisualShader" load_steps=8 format=3 uid="uid://c4u0grwm21aug"] + +[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_1ifq3"] +parameter_name = "atlas" +texture_filter = 1 + +[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_4v41o"] +expanded_output_ports = [0] +source = 5 + +[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_xwahg"] +input_name = "uv" + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_v31wg"] +default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] +op_type = 0 + +[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_gfcdg"] +default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 0.25)] +op_type = 0 +operator = 2 + +[sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_r7wwd"] +parameter_name = "uv_offset" + +[sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_2rrgw"] +parameter_name = "uv_scale" + +[resource] +code = "shader_type canvas_item; +render_mode blend_mix; + +uniform vec2 uv_offset; +uniform vec2 uv_scale; +uniform sampler2D atlas : filter_nearest; + + + +void fragment() { +// Input:4 + vec2 n_out4p0 = UV; + + +// Vector2Parameter:7 + vec2 n_out7p0 = uv_offset; + + +// VectorOp:5 + vec2 n_out5p0 = n_out4p0 + n_out7p0; + + +// Vector2Parameter:8 + vec2 n_out8p0 = uv_scale; + + +// VectorOp:6 + vec2 n_out6p0 = n_out5p0 * n_out8p0; + + + vec4 n_out3p0; +// Texture2D:3 + n_out3p0 = texture(atlas, n_out6p0); + float n_out3p4 = n_out3p0.a; + + +// Output:0 + COLOR.rgb = vec3(n_out3p0.xyz); + COLOR.a = n_out3p4; + + +} +" +graph_offset = Vector2(-559.677, 67.2315) +mode = 1 +flags/light_only = false +nodes/fragment/2/node = SubResource("VisualShaderNodeTexture2DParameter_1ifq3") +nodes/fragment/2/position = Vector2(-380, 440) +nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_4v41o") +nodes/fragment/3/position = Vector2(60, 200) +nodes/fragment/4/node = SubResource("VisualShaderNodeInput_xwahg") +nodes/fragment/4/position = Vector2(-760, 120) +nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_v31wg") +nodes/fragment/5/position = Vector2(-340, 80) +nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_gfcdg") +nodes/fragment/6/position = Vector2(-160, 100) +nodes/fragment/7/node = SubResource("VisualShaderNodeVec2Parameter_r7wwd") +nodes/fragment/7/position = Vector2(-820, 200) +nodes/fragment/8/node = SubResource("VisualShaderNodeVec2Parameter_2rrgw") +nodes/fragment/8/position = Vector2(-780, 360) +nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2, 3, 0, 0, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 3, 0, 7, 0, 5, 1, 3, 4, 0, 1, 8, 0, 6, 1) diff --git a/default_env.tres b/default_env.tres deleted file mode 100644 index 0f8c712..0000000 --- a/default_env.tres +++ /dev/null @@ -1,18 +0,0 @@ -[gd_resource type="Environment" load_steps=2 format=2] - -[sub_resource type="ProceduralSky" id=1] -radiance_size = 4 -sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) -sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) -sky_curve = 0.25 -ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) -ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) -ground_curve = 0.01 -sun_energy = 16.0 - -[resource] -background_mode = 2 -background_sky = SubResource( 1 ) -fog_height_min = 0.0 -fog_height_max = 100.0 -ssao_quality = 0 diff --git a/audio/GardianPalace3.ogg b/demo_levels/audio/GardianPalace3.ogg similarity index 100% rename from audio/GardianPalace3.ogg rename to demo_levels/audio/GardianPalace3.ogg diff --git a/demo_levels/audio/GardianPalace3.ogg.import b/demo_levels/audio/GardianPalace3.ogg.import new file mode 100644 index 0000000..98cc676 --- /dev/null +++ b/demo_levels/audio/GardianPalace3.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://cel0ct1k0gpt4" +path="res://.godot/imported/GardianPalace3.ogg-a8aca9830299e3c2c7adcb0f22acbc27.oggvorbisstr" + +[deps] + +source_file="res://demo_levels/audio/GardianPalace3.ogg" +dest_files=["res://.godot/imported/GardianPalace3.ogg-a8aca9830299e3c2c7adcb0f22acbc27.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/audio/JehJehRocket.ogg b/demo_levels/audio/JehJehRocket.ogg similarity index 100% rename from audio/JehJehRocket.ogg rename to demo_levels/audio/JehJehRocket.ogg diff --git a/demo_levels/audio/JehJehRocket.ogg.import b/demo_levels/audio/JehJehRocket.ogg.import new file mode 100644 index 0000000..436b690 --- /dev/null +++ b/demo_levels/audio/JehJehRocket.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://cdk04ggo5n0d1" +path="res://.godot/imported/JehJehRocket.ogg-a3d806204cc68edabe96afe86cd4161f.oggvorbisstr" + +[deps] + +source_file="res://demo_levels/audio/JehJehRocket.ogg" +dest_files=["res://.godot/imported/JehJehRocket.ogg-a3d806204cc68edabe96afe86cd4161f.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/audio/MeepMeep.ogg b/demo_levels/audio/MeepMeep.ogg similarity index 100% rename from audio/MeepMeep.ogg rename to demo_levels/audio/MeepMeep.ogg diff --git a/demo_levels/audio/MeepMeep.ogg.import b/demo_levels/audio/MeepMeep.ogg.import new file mode 100644 index 0000000..c374946 --- /dev/null +++ b/demo_levels/audio/MeepMeep.ogg.import @@ -0,0 +1,19 @@ +[remap] + +importer="oggvorbisstr" +type="AudioStreamOggVorbis" +uid="uid://barag7qeo6hcj" +path="res://.godot/imported/MeepMeep.ogg-0d4b6f8dc9e70e25c49d2a2882ff0d93.oggvorbisstr" + +[deps] + +source_file="res://demo_levels/audio/MeepMeep.ogg" +dest_files=["res://.godot/imported/MeepMeep.ogg-0d4b6f8dc9e70e25c49d2a2882ff0d93.oggvorbisstr"] + +[params] + +loop=false +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/demo_levels/default_env.tres b/demo_levels/default_env.tres new file mode 100644 index 0000000..4494f6d --- /dev/null +++ b/demo_levels/default_env.tres @@ -0,0 +1,8 @@ +[gd_resource type="Environment" load_steps=2 format=3 uid="uid://b5trsld1jd1du"] + +[sub_resource type="Sky" id="1"] +radiance_size = 4 + +[resource] +background_mode = 2 +sky = SubResource("1") diff --git a/demo_levels/level_items/decorations/FallingParticles.tscn b/demo_levels/level_items/decorations/FallingParticles.tscn new file mode 100644 index 0000000..8060a75 --- /dev/null +++ b/demo_levels/level_items/decorations/FallingParticles.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=4 format=3 uid="uid://c624uygx6wvaw"] + +[sub_resource type="Curve" id="1"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0790698, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="2"] +curve = SubResource("1") + +[sub_resource type="ParticleProcessMaterial" id="3"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.533333, 0.905882, 0.0862745, 1) + +[node name="GPUParticles2D" type="GPUParticles2D"] +amount = 50 +process_material = SubResource("3") +randomness = 1.0 diff --git a/demo_levels/level_items/decorations/lamp.tscn b/demo_levels/level_items/decorations/lamp.tscn new file mode 100644 index 0000000..a786d52 --- /dev/null +++ b/demo_levels/level_items/decorations/lamp.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=4 format=3 uid="uid://diqgqvrhh5f4n"] + +[ext_resource type="Texture2D" uid="uid://dqsqgvtb5llwf" path="res://demo_levels/sprites/lamp2.png" id="1"] +[ext_resource type="Texture2D" uid="uid://le1nwb3wm6fe" path="res://flow_engine/sprites/light.png" id="2"] +[ext_resource type="Script" path="res://demo_levels/scripts/graphics/lamp.gd" id="2_i6y17"] + +[node name="lamp" type="Sprite2D"] +texture = ExtResource("1") +script = ExtResource("2_i6y17") + +[node name="PointLight2D" type="PointLight2D" parent="."] +position = Vector2(0.625366, -29.3632) +color = Color(1, 0.964706, 0.803922, 1) +shadow_enabled = true +shadow_color = Color(0, 0, 0, 1) +texture = ExtResource("2") diff --git a/demo_levels/level_tiles/flow_engine_demo_tileset.tres b/demo_levels/level_tiles/flow_engine_demo_tileset.tres new file mode 100644 index 0000000..1f7487a --- /dev/null +++ b/demo_levels/level_tiles/flow_engine_demo_tileset.tres @@ -0,0 +1,702 @@ +[gd_resource type="TileSet" load_steps=20 format=3 uid="uid://eyk0i4txa7cv"] + +[ext_resource type="Texture2D" uid="uid://dq7d2wkei2csy" path="res://demo_levels/level_tiles/leaf_storm_atlas.png" id="1_hxyqd"] +[ext_resource type="Texture2D" uid="uid://c8y8c2a3ljsrj" path="res://demo_levels/level_tiles/sky_terrace_atlas.png" id="2_qakt4"] +[ext_resource type="PackedScene" uid="uid://3mb1clgjh6s7" path="res://flow_engine/level_items/interactables/AirRing.tscn" id="3_6kxlc"] +[ext_resource type="Texture2D" uid="uid://dircf8ar2jnd6" path="res://demo_levels/level_tiles/wall_atlas.png" id="3_tbvsh"] +[ext_resource type="PackedScene" uid="uid://btp3o5f52try8" path="res://flow_engine/level_items/interactables/LayerSwitch.tscn" id="5_5o0ck"] +[ext_resource type="PackedScene" uid="uid://c4jj7csmiaevf" path="res://flow_engine/level_items/interactables/Spring.tscn" id="5_yomn6"] +[ext_resource type="PackedScene" uid="uid://bu5ubp8reooki" path="res://flow_engine/level_items/enemies/EggPawn.tscn" id="7_8h3p8"] + +[sub_resource type="TileMapPattern" id="TileMapPattern_iw7gx"] +tile_data = PackedInt32Array(0, 196608, 2, 262144, 0, 1, 1, 0, 2, 65537, 131072, 2, 196609, 196608, 1, 262145, 65536, 1, 2, 65536, 2, 65538, 327680, 1, 131074, 262144, 1, 196610, 131072, 1, 262146, 262144, 2) + +[sub_resource type="TileMapPattern" id="TileMapPattern_jkmno"] +tile_data = PackedInt32Array(0, 0, 5, 131072, 262144, 5, 1, 65536, 5, 65537, 131072, 5, 131073, 196608, 5) + +[sub_resource type="TileMapPattern" id="TileMapPattern_4abeh"] +tile_data = PackedInt32Array(0, 65536, 268500994, 65536, 327680, 268500993, 131072, 262144, 268500993, 196608, 131072, 268500993, 262144, 262144, 268500994, 1, 0, 268500994, 65537, 131072, 268500994, 196609, 196608, 268500993, 262145, 65536, 268500993, 2, 196608, 268500994, 262146, 0, 268500993) + +[sub_resource type="TileMapPattern" id="TileMapPattern_kcs35"] +tile_data = PackedInt32Array(0, 196608, 2, 262144, 0, 1, 1, 0, 2, 65537, 131072, 2, 196609, 196608, 1, 262145, 65536, 1, 2, 65536, 2, 65538, 327680, 1, 131074, 262144, 1, 196610, 131072, 1, 262146, 262144, 2) + +[sub_resource type="TileMapPattern" id="TileMapPattern_lqv27"] +tile_data = PackedInt32Array(0, 65536, 268500994, 65536, 327680, 268500993, 131072, 262144, 268500993, 196608, 131072, 268500993, 262144, 262144, 268500994, 1, 0, 268500994, 65537, 131072, 268500994, 196609, 196608, 268500993, 262145, 65536, 268500993, 2, 196608, 268500994, 262146, 0, 268500993, 3, 196608, 2, 262147, 0, 1, 4, 0, 2, 65540, 131072, 2, 196612, 196608, 1, 262148, 65536, 1, 5, 65536, 2, 65541, 327680, 1, 131077, 262144, 1, 196613, 131072, 1, 262149, 262144, 2) + +[sub_resource type="TileMapPattern" id="TileMapPattern_rtfa6"] +tile_data = PackedInt32Array(0, 4, 0, 65536, 131076, 0, 131072, 131076, 1, 196608, 131076, 0, 1, 65540, 0, 65537, 196612, 0, 131073, 196612, 1, 196609, 196612, 0, 2, 4, 0, 65538, 131076, 0, 131074, 131076, 1, 196610, 131076, 0, 3, 65540, 0, 65539, 196612, 0, 131075, 196612, 1, 196611, 196612, 0) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tkx0q"] +resource_name = "Leaf_Storm" +texture = ExtResource("1_hxyqd") +texture_region_size = Vector2i(64, 64) +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 +2:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_2/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +3:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_2/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, -32, 29.5, -4.25, 20.5, 12.25, 7.5, 23.25, -12.5, 32, -32, 32, 22, 21.75, 32, -32, 32) +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 +4:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_2/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -22.5, 32, 8, -2.75, -1, -32, -8) +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 +5:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_2/angular_velocity = 0.0 +0:1/next_alternative_id = 2 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 +0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(32, 16, 32, 32, -32, 32) +0:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_2/angular_velocity = 0.0 +0:1/1 = 1 +0:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/1/physics_layer_0/angular_velocity = 0.0 +0:1/1/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/1/physics_layer_1/angular_velocity = 0.0 +0:1/1/physics_layer_2/linear_velocity = Vector2(0, 0) +0:1/1/physics_layer_2/angular_velocity = 0.0 +0:1/1/physics_layer_2/polygon_0/points = PackedVector2Array(5, 26, 32, 16, 32, 32, -32, 32) +2:1/next_alternative_id = 2 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 +2:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-11, -32, 32, -32, 32, 32, -32, 32, -32, 24, -23, 6, -15, -16) +2:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_2/angular_velocity = 0.0 +2:1/1 = 1 +2:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/1/physics_layer_0/angular_velocity = 0.0 +2:1/1/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/1/physics_layer_1/angular_velocity = 0.0 +2:1/1/physics_layer_2/linear_velocity = Vector2(0, 0) +2:1/1/physics_layer_2/angular_velocity = 0.0 +2:1/1/physics_layer_2/polygon_0/points = PackedVector2Array(-11, -32, 32, -32, 32, 32, -32, 32, -32, 22, -20, 2) +3:1/next_alternative_id = 2 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(26, 32, 32, 24, 32, 32) +3:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_2/angular_velocity = 0.0 +3:1/1 = 1 +3:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/1/physics_layer_0/angular_velocity = 0.0 +3:1/1/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/1/physics_layer_1/angular_velocity = 0.0 +3:1/1/physics_layer_2/linear_velocity = Vector2(0, 0) +3:1/1/physics_layer_2/angular_velocity = 0.0 +3:1/1/physics_layer_2/polygon_0/points = PackedVector2Array(32, 23, 32, 32, 27, 32) +4:1/next_alternative_id = 2 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 +4:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-15, -32, 23, -32, 28, -24, 32, -8, 32, 32, -12, 32, -9, 8, -11, -14) +4:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_2/angular_velocity = 0.0 +4:1/1 = 1 +4:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/1/physics_layer_0/angular_velocity = 0.0 +4:1/1/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/1/physics_layer_1/angular_velocity = 0.0 +4:1/1/physics_layer_2/linear_velocity = Vector2(0, 0) +4:1/1/physics_layer_2/angular_velocity = 0.0 +4:1/1/physics_layer_2/polygon_0/points = PackedVector2Array(-16, -32, 24, -32, 32, -10, 32, 32, -11, 32, -10, -9) +5:1/next_alternative_id = 2 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -16, 23, 32, -15, 32, -23, 10, -32, -8) +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 +5:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -18, 24, 32, -15, 32, -23, 9, -32, -8) +5:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_2/angular_velocity = 0.0 +5:1/1 = 1 +5:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/1/physics_layer_0/angular_velocity = 0.0 +5:1/1/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/1/physics_layer_1/angular_velocity = 0.0 +5:1/1/physics_layer_2/linear_velocity = Vector2(0, 0) +5:1/1/physics_layer_2/angular_velocity = 0.0 +5:1/1/physics_layer_2/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -17, 27, 0, 23, 32, -15, 32, -22, 11, -32, -7) +0:2/next_alternative_id = 2 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, 15, 32, -9, 12, -32, -1) +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 +0:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, 13, 32, -2, 17, -14, 8, -32, -1) +0:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_2/angular_velocity = 0.0 +0:2/1 = 1 +0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/1/physics_layer_0/angular_velocity = 0.0 +0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, 13, 32, -6, 13, -32, -1) +0:2/1/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/1/physics_layer_1/angular_velocity = 0.0 +0:2/1/physics_layer_2/linear_velocity = Vector2(0, 0) +0:2/1/physics_layer_2/angular_velocity = 0.0 +0:2/1/physics_layer_2/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, 15, 32, -8, 13, -32, 0) +1:2/next_alternative_id = 2 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 +1:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_2/angular_velocity = 0.0 +1:2/1 = 1 +1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/1/physics_layer_0/angular_velocity = 0.0 +1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:2/1/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/1/physics_layer_1/angular_velocity = 0.0 +1:2/1/physics_layer_2/linear_velocity = Vector2(0, 0) +1:2/1/physics_layer_2/angular_velocity = 0.0 +1:2/1/physics_layer_2/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +2:2/next_alternative_id = 2 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(14.75, -32, 32, -7.75, 32, -32, 14.25, -32) +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 +2:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(13, -32, 32, -32, 32, -9) +2:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_2/angular_velocity = 0.0 +2:2/1 = 1 +2:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/1/physics_layer_0/angular_velocity = 0.0 +2:2/1/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/1/physics_layer_1/angular_velocity = 0.0 +2:2/1/physics_layer_2/linear_velocity = Vector2(0, 0) +2:2/1/physics_layer_2/angular_velocity = 0.0 +2:2/1/physics_layer_2/polygon_0/points = PackedVector2Array(15, -32, 32, -32, 32, -8) +3:2/next_alternative_id = 2 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -1.75, 8.75, -9.75, -13.75, -14.25, -32, -14.75, -32, -32, 32, -32) +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 +3:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 0, 12, -9, -8, -13, -32, -15) +3:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_2/angular_velocity = 0.0 +3:2/1 = 1 +3:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/1/physics_layer_0/angular_velocity = 0.0 +3:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -2, -3, -13, -32, -14) +3:2/1/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/1/physics_layer_1/angular_velocity = 0.0 +3:2/1/physics_layer_2/linear_velocity = Vector2(0, 0) +3:2/1/physics_layer_2/angular_velocity = 0.0 +3:2/1/physics_layer_2/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -1, 10, -10, -13, -14, -32, -14) +4:2/next_alternative_id = 2 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 +4:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_2/angular_velocity = 0.0 +4:2/1 = 1 +4:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/1/physics_layer_0/angular_velocity = 0.0 +4:2/1/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/1/physics_layer_1/angular_velocity = 0.0 +4:2/1/physics_layer_2/linear_velocity = Vector2(0, 0) +4:2/1/physics_layer_2/angular_velocity = 0.0 +4:2/1/physics_layer_2/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -32, 32, -4, -32, 8) +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 +5:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_2/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -3.5, 32, -32, 32, -1.5, -32, 32) +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 +0:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_2/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -11, 32, -22, 32, 11, -32, 20) +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 +1:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_2/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 0, 32, -11, 32, 22, -32, 32) +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 +2:3/0/physics_layer_1/polygon_0/points = PackedVector2Array(13, -32, 32, -32, 32, -9) +2:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_2/angular_velocity = 0.0 +3:3/next_alternative_id = 2 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -27, -32, 0, 24, 9, 32, -32, 32) +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 +3:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_2/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-28, -32, 5, -32, 32, 22, 32, 32, 3, 32) +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 +4:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_2/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -32, 32, -32, 32, 25) +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_2/angular_velocity = 0.0 +0:4/next_alternative_id = 2 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -27, -32, 4, 32, -32, 32) +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 +0:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_2/angular_velocity = 0.0 +0:4/1 = 1 +0:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/1/physics_layer_0/angular_velocity = 0.0 +0:4/1/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/1/physics_layer_1/angular_velocity = 0.0 +0:4/1/physics_layer_2/linear_velocity = Vector2(0, 0) +0:4/1/physics_layer_2/angular_velocity = 0.0 +0:4/1/physics_layer_2/polygon_0/points = PackedVector2Array(-32, -32, -28, -32, 5, 32, -32, 32) +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -24, -25, 4, 32, -32, 32) +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 +1:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_2/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 24, -28, 32, -32, 32) +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 +2:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_2/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 0, 32, 32, -32, 32) +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 +3:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_2/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -32, -32, -3.25) +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 +4:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_2/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -32, 32, -32, 32, 0, 10, -11) +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_2/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 +0:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_2/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 +1:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_2/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 +2:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_2/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 +3:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_2/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 +4:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_2/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, -4, 14, 5, -15, 5, -32, -5) +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_2/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 +0:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_2/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 +1:6/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_2/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 +1:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_2/angular_velocity = 0.0 +1:1/next_alternative_id = 2 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 +1:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-11, 5, 13, -15, 26, -32, 32, -32, 32, 32, -32, 32, -32, 16) +1:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_2/angular_velocity = 0.0 +1:1/1 = 1 +1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/1/physics_layer_0/angular_velocity = 0.0 +1:1/1/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/1/physics_layer_1/angular_velocity = 0.0 +1:1/1/physics_layer_2/linear_velocity = Vector2(0, 0) +1:1/1/physics_layer_2/angular_velocity = 0.0 +1:1/1/physics_layer_2/polygon_0/points = PackedVector2Array(27, -32, 32, -32, 32, 32, -32, 32, -32, 17, -9, 4, 13, -14) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kgbug"] +resource_name = "Sky Terrace" +texture = ExtResource("2_qakt4") +texture_region_size = Vector2i(64, 64) +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 +0:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_2/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 +1:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_2/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 +2:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_2/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +3:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_2/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 +5:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_2/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 +0:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_2/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 +1:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_2/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 +2:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_2/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +3:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_2/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 +4:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_2/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 +5:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_2/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -5, -20, 32, -32, 32) +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 +0:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_2/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-21, -32, 32, -32, 32, -15, 11, -26) +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 +2:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_2/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, 12, 32, 1, 11, -13, -2, -32, -14) +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 +3:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_2/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 +4:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_2/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 +5:2/0/physics_layer_2/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_2/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -19.75, -32, -6.75, -14, 10.25, 4.5, 32, 19, 32, 32, -32, 32) +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 +0:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_2/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 19, 7, 32, -32, 32) +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 +1:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_2/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(14, -32, 23, -14, 32, 21, 32, -32, 14, -32) +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 +3:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_2/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 +4:3/0/physics_layer_2/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_2/angular_velocity = 0.0 + +[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_3dmfx"] +resource_name = "Springs" +scenes/1/scene = ExtResource("3_6kxlc") +scenes/3/scene = ExtResource("5_yomn6") + +[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_qxnin"] +resource_name = "LayerSwitches" +scenes/1/scene = ExtResource("5_5o0ck") + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4rtnb"] +resource_name = "Walls" +texture = ExtResource("3_tbvsh") +texture_region_size = Vector2i(64, 64) +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 +0:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_2/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 +0:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_2/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 +1:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_2/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 +2:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_2/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 +1:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_2/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 +2:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_2/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +3:1/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_2/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +3:0/0/physics_layer_2/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_2/angular_velocity = 0.0 + +[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_fetgi"] +resource_name = "Enemies" +scenes/1/scene = ExtResource("7_8h3p8") + +[resource] +tile_size = Vector2i(64, 64) +physics_layer_0/collision_layer = 1 +physics_layer_1/collision_layer = 2 +physics_layer_1/collision_mask = 2 +physics_layer_2/collision_layer = 4 +physics_layer_2/collision_mask = 4 +terrain_set_0/mode = 2 +terrain_set_0/terrain_0/name = "Walls" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +custom_data_layer_0/name = "Loop_left" +custom_data_layer_0/type = 1 +custom_data_layer_1/name = "Loop_right" +custom_data_layer_1/type = 1 +sources/0 = SubResource("TileSetAtlasSource_tkx0q") +sources/1 = SubResource("TileSetAtlasSource_kgbug") +sources/4 = SubResource("TileSetAtlasSource_4rtnb") +sources/3 = SubResource("TileSetScenesCollectionSource_qxnin") +sources/2 = SubResource("TileSetScenesCollectionSource_3dmfx") +sources/5 = SubResource("TileSetScenesCollectionSource_fetgi") +pattern_0 = SubResource("TileMapPattern_iw7gx") +pattern_1 = SubResource("TileMapPattern_jkmno") +pattern_2 = SubResource("TileMapPattern_4abeh") +pattern_3 = SubResource("TileMapPattern_kcs35") +pattern_4 = SubResource("TileMapPattern_lqv27") +pattern_5 = SubResource("TileMapPattern_rtfa6") diff --git a/demo_levels/level_tiles/leaf_storm_atlas.png b/demo_levels/level_tiles/leaf_storm_atlas.png new file mode 100644 index 0000000..960cf37 Binary files /dev/null and b/demo_levels/level_tiles/leaf_storm_atlas.png differ diff --git a/demo_levels/level_tiles/leaf_storm_atlas.png.import b/demo_levels/level_tiles/leaf_storm_atlas.png.import new file mode 100644 index 0000000..9936e49 --- /dev/null +++ b/demo_levels/level_tiles/leaf_storm_atlas.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dq7d2wkei2csy" +path="res://.godot/imported/leaf_storm_atlas.png-9e8683d6294dc04b145ed9a17771dbbc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://demo_levels/level_tiles/leaf_storm_atlas.png" +dest_files=["res://.godot/imported/leaf_storm_atlas.png-9e8683d6294dc04b145ed9a17771dbbc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/demo_levels/level_tiles/sky_terrace_atlas.png b/demo_levels/level_tiles/sky_terrace_atlas.png new file mode 100644 index 0000000..20bb5b5 Binary files /dev/null and b/demo_levels/level_tiles/sky_terrace_atlas.png differ diff --git a/demo_levels/level_tiles/sky_terrace_atlas.png.import b/demo_levels/level_tiles/sky_terrace_atlas.png.import new file mode 100644 index 0000000..64ed56c --- /dev/null +++ b/demo_levels/level_tiles/sky_terrace_atlas.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8y8c2a3ljsrj" +path="res://.godot/imported/sky_terrace_atlas.png-7eee2e20b2edef3865e24749d68d2066.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://demo_levels/level_tiles/sky_terrace_atlas.png" +dest_files=["res://.godot/imported/sky_terrace_atlas.png-7eee2e20b2edef3865e24749d68d2066.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/demo_levels/level_tiles/wall_atlas.png b/demo_levels/level_tiles/wall_atlas.png new file mode 100644 index 0000000..d997fb9 Binary files /dev/null and b/demo_levels/level_tiles/wall_atlas.png differ diff --git a/demo_levels/level_tiles/wall_atlas.png.import b/demo_levels/level_tiles/wall_atlas.png.import new file mode 100644 index 0000000..ebcbd9b --- /dev/null +++ b/demo_levels/level_tiles/wall_atlas.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dircf8ar2jnd6" +path="res://.godot/imported/wall_atlas.png-d05d1b845df9a63b16096f9b84b41e0a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://demo_levels/level_tiles/wall_atlas.png" +dest_files=["res://.godot/imported/wall_atlas.png-d05d1b845df9a63b16096f9b84b41e0a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/demo_levels/scenes/1.tscn b/demo_levels/scenes/1.tscn new file mode 100644 index 0000000..5eb8d33 --- /dev/null +++ b/demo_levels/scenes/1.tscn @@ -0,0 +1,231 @@ +[gd_scene load_steps=18 format=3 uid="uid://b73xpbb2750rx"] + +[ext_resource type="PackedScene" uid="uid://b1g7if77ai0ej" path="res://flow_engine/level_items/player/Player.tscn" id="1"] +[ext_resource type="PackedScene" uid="uid://btp3o5f52try8" path="res://flow_engine/level_items/interactables/LayerSwitch.tscn" id="2"] +[ext_resource type="PackedScene" path="res://demo_levels/level_items/decorations/FallingParticles.tscn" id="3"] +[ext_resource type="TileSet" uid="uid://eyk0i4txa7cv" path="res://demo_levels/level_tiles/flow_engine_demo_tileset.tres" id="4_gr02y"] +[ext_resource type="PackedScene" uid="uid://cgvkxjgy6c1pc" path="res://flow_engine/level_items/interactables/Rail.tscn" id="6"] +[ext_resource type="PackedScene" uid="uid://bjrx5iv7xjob" path="res://flow_engine/UI/HUD.tscn" id="9_r8j3i"] +[ext_resource type="AudioStream" uid="uid://cdk04ggo5n0d1" path="res://demo_levels/audio/JehJehRocket.ogg" id="51"] +[ext_resource type="Texture2D" uid="uid://bpui336p4q8qr" path="res://demo_levels/sprites/backgrounds/back.png" id="52"] +[ext_resource type="PackedScene" uid="uid://c4jj7csmiaevf" path="res://flow_engine/level_items/interactables/Spring.tscn" id="56"] + +[sub_resource type="Curve" id="1"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0790698, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="2"] +curve = SubResource("1") + +[sub_resource type="ParticleProcessMaterial" id="3"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.937255, 0.690196, 0.0392157, 1) + +[sub_resource type="ParticleProcessMaterial" id="4"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0, 0.670588, 1, 1) + +[sub_resource type="ParticleProcessMaterial" id="5"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.937255, 0.0392157, 0.0392157, 1) + +[sub_resource type="RectangleShape2D" id="8"] +size = Vector2(20000, 128) + +[sub_resource type="Curve2D" id="9"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 8.15796, -68.1965, -170.859, -2.66968, 170.859, 2.66968, 288.474, 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Vector2(1338, -27) +layer = 1 + +[node name="LayerSwitch7" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(4079, 220) + +[node name="LayerSwitch13" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(6584, 686) + +[node name="LayerSwitch19" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(8740, 798) + +[node name="LayerSwitch16" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(5807, 1445) + +[node name="LayerSwitch10" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(3249, 873) + +[node name="LayerSwitch8" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(4508, 220) +layer = 1 + +[node name="LayerSwitch15" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(6754, 750) +layer = 1 + +[node name="LayerSwitch21" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(9175, 801) +layer = 1 + +[node name="LayerSwitch17" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(6234, 1445) +layer = 1 + +[node name="LayerSwitch12" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(3675, 864) +layer = 1 + +[node name="LayerSwitch9" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(4289, -23) +layer = 2 + +[node name="LayerSwitch14" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(6789, 418) +layer = 2 + +[node name="LayerSwitch20" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(8967, 558) +layer = 2 + +[node name="LayerSwitch18" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(6017, 1196) +layer = 2 + +[node name="LayerSwitch11" parent="LayerSwitches" instance=ExtResource("2")] +position = Vector2(3459, 621) +layer = 2 + +[node name="DeathPlane" type="Area2D" parent="."] +position = Vector2(4024.73, 1986.99) +collision_layer = 1048575 +collision_mask = 1048575 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DeathPlane"] +shape = SubResource("8") + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] +stream = ExtResource("51") +autoplay = true + +[node name="ParallaxBackground" type="ParallaxBackground" parent="."] +layer = -1 +follow_viewport_enabled = true +scroll_ignore_camera_zoom = true + +[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] +motion_scale = Vector2(0.01, 0.01) +motion_mirroring = Vector2(1555, 1553) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"] +position = Vector2(144.76, -91.7872) +scale = Vector2(3, 3) +texture = ExtResource("52") + +[node name="StageItems" type="Node" parent="."] + +[node name="Spring" parent="StageItems" instance=ExtResource("56")] +position = Vector2(1717.53, -30.3963) +rotation = 0.0221229 +STRENGTH = 3.0 +OVERRIDE_MOMENTUM = false + +[node name="Spring2" parent="StageItems" instance=ExtResource("56")] +position = Vector2(4274.89, 809.604) +STRENGTH = 13.0 +OVERRIDE_MOMENTUM = false + +[node name="Spring3" parent="StageItems" instance=ExtResource("56")] +position = Vector2(4328.07, 1247.02) +STRENGTH = 15.0 + +[node name="Spring4" parent="StageItems" instance=ExtResource("56")] +position = Vector2(10507, 609) +STRENGTH = 15.0 + +[node name="Rail" parent="." instance=ExtResource("6")] +position = Vector2(3008.69, 286.934) +curve = SubResource("9") + +[node name="Rail2" parent="Rail" instance=ExtResource("6")] +position = Vector2(3845.88, -7.41382) +curve = SubResource("10") + +[node name="CanvasLayer" parent="." instance=ExtResource("9_r8j3i")] + +[connection signal="area_entered" from="DeathPlane" to="Player" method="_on_DeathPlane_area_entered"] diff --git a/demo_levels/scenes/ChaosFestival.tscn b/demo_levels/scenes/ChaosFestival.tscn new file mode 100644 index 0000000..f7fe9e8 --- /dev/null +++ b/demo_levels/scenes/ChaosFestival.tscn @@ -0,0 +1,740 @@ +[gd_scene load_steps=40 format=3 uid="uid://dmuk31tu4u2c7"] + +[ext_resource type="PackedScene" uid="uid://b1g7if77ai0ej" path="res://flow_engine/level_items/player/Player.tscn" id="1_v6b6h"] +[ext_resource type="PackedScene" uid="uid://c624uygx6wvaw" path="res://demo_levels/level_items/decorations/FallingParticles.tscn" id="2_rfu28"] +[ext_resource type="PackedScene" uid="uid://cgvkxjgy6c1pc" path="res://flow_engine/level_items/interactables/Rail.tscn" id="3_47dwp"] +[ext_resource type="TileSet" uid="uid://eyk0i4txa7cv" path="res://demo_levels/level_tiles/flow_engine_demo_tileset.tres" id="4_o1w0t"] +[ext_resource type="AudioStream" uid="uid://barag7qeo6hcj" path="res://demo_levels/audio/MeepMeep.ogg" id="5_3blc6"] +[ext_resource type="Script" path="res://flow_engine/scripts/AudioPlayer.gd" id="6_7xpuw"] +[ext_resource type="Texture2D" uid="uid://do7x0buwd8f1g" path="res://demo_levels/sprites/backgrounds/Festival/Villa.png" id="7_bs6er"] +[ext_resource type="Texture2D" uid="uid://dsigcv2todbw1" path="res://demo_levels/sprites/backgrounds/Festival/Castle.png" id="8_1huo8"] +[ext_resource type="PackedScene" uid="uid://diqgqvrhh5f4n" path="res://demo_levels/level_items/decorations/lamp.tscn" id="9_selij"] +[ext_resource type="PackedScene" uid="uid://3mb1clgjh6s7" path="res://flow_engine/level_items/interactables/AirRing.tscn" id="10_n3qjn"] +[ext_resource type="PackedScene" uid="uid://c4jj7csmiaevf" path="res://flow_engine/level_items/interactables/Spring.tscn" id="11_t4d0v"] +[ext_resource type="PackedScene" uid="uid://btp3o5f52try8" path="res://flow_engine/level_items/interactables/LayerSwitch.tscn" id="12_wt6yd"] +[ext_resource type="PackedScene" uid="uid://bu5ubp8reooki" path="res://flow_engine/level_items/enemies/EggPawn.tscn" id="13_gwxjh"] +[ext_resource type="Script" path="res://flow_engine/scripts/interactables/RingArray.gd" id="14_fwiv0"] +[ext_resource type="PackedScene" uid="uid://cf6bcc7vtumen" path="res://flow_engine/level_items/collectibles/Ring.tscn" 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instance=ExtResource("2_rfu28")] +amount = 25 +process_material = SubResource("4") + +[node name="Particles2D3" parent="Player" instance=ExtResource("2_rfu28")] +amount = 25 +process_material = SubResource("5") + +[node name="Particles2D4" parent="Player" instance=ExtResource("2_rfu28")] +amount = 25 +process_material = SubResource("6") + +[node name="Particles2D5" parent="Player" instance=ExtResource("2_rfu28")] +amount = 25 +process_material = SubResource("7") + +[node name="Rail" parent="." instance=ExtResource("3_47dwp")] +position = Vector2(6658.96, -652.828) +curve = SubResource("8") + +[node name="Rail2" parent="." instance=ExtResource("3_47dwp")] +position = Vector2(7759.59, -57.2917) +curve = SubResource("9") + +[node name="NewTileMap" type="TileMap" parent="."] +position = Vector2(1, 0) +tile_set = ExtResource("4_o1w0t") +format = 2 +layer_0/name = "Foreground" +layer_0/tile_data = PackedInt32Array(65488, 4, 0, 65489, 65540, 0, 65490, 4, 0, 65491, 65540, 0, 65492, 4, 0, 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= ExtResource("15_8pwn4") + +[node name="RingSpawner12" type="Node2D" parent="Rings"] +position = Vector2(2095.34, -27.6696) +script = ExtResource("14_fwiv0") +count = 9 +offset = Vector2(90, 0) +rotationalOffset = -0.698 +ringSource = ExtResource("15_8pwn4") + +[node name="RingSpawner4" type="Node2D" parent="Rings"] +position = Vector2(-49.4713, -70.7298) +script = ExtResource("14_fwiv0") +count = 4 +ringSource = ExtResource("15_8pwn4") + +[node name="RingSpawner5" type="Node2D" parent="Rings"] +position = Vector2(117.431, -73.3496) +script = ExtResource("14_fwiv0") +count = 4 +rotationalOffset = -0.197 +ringSource = ExtResource("15_8pwn4") + +[node name="RingSpawner6" type="Node2D" parent="Rings"] +position = Vector2(329.018, -207.245) +script = ExtResource("14_fwiv0") +count = 4 +offset = Vector2(19.779, -18.043) +ringSource = ExtResource("15_8pwn4") + +[node name="RingSpawner7" type="Node2D" parent="Rings"] +position = Vector2(1069.02, -79.2246) +script = ExtResource("14_fwiv0") +count = 3 +offset = Vector2(0, -30) +ringSource = ExtResource("15_8pwn4") + +[node name="RingSpawner" type="Node2D" parent="Rings"] +position = Vector2(-1844.38, -21.6713) +script = ExtResource("14_fwiv0") +count = 4 +ringSource = ExtResource("15_8pwn4") + +[node name="RingSpawner13" type="Node2D" parent="Rings"] +position = Vector2(1080.07, -407.781) +script = ExtResource("14_fwiv0") +count = 8 +ringSource = ExtResource("15_8pwn4") + +[node name="CanvasLayer" type="CanvasLayer" parent="."] + +[node name="RingCounter" type="TextureRect" parent="CanvasLayer"] +offset_left = 30.0 +offset_top = 22.0 +offset_right = 87.0 +offset_bottom = 43.0 +scale = Vector2(2, 2) +texture = ExtResource("16_3psnb") +expand_mode = 1 +stretch_mode = 3 +script = ExtResource("17_3rhtn") + +[node name="Numbers" type="Control" parent="CanvasLayer/RingCounter"] +anchors_preset = 0 +offset_left = 16.5 +offset_top = 2.75 +offset_right = 56.5 +offset_bottom = 42.75 +scale = Vector2(0.5, 0.5) + +[node name="Digit 1" type="Control" parent="CanvasLayer/RingCounter/Numbers"] +clip_contents = true +anchors_preset = 0 +offset_left = 5.16151 +offset_top = 0.00311279 +offset_right = 29.1615 +offset_bottom = 24.0031 + +[node name="TextureRect2" type="TextureRect" parent="CanvasLayer/RingCounter/Numbers/Digit 1"] +custom_minimum_size = Vector2(1, 1) +layout_mode = 0 +offset_right = 132.0 +offset_bottom = 12.0 +scale = Vector2(2, 2) +texture = ExtResource("18_d0uxg") +stretch_mode = 2 + +[node name="Digit 2" type="Control" parent="CanvasLayer/RingCounter/Numbers"] +clip_contents = true +anchors_preset = 0 +offset_left = 24.9796 +offset_top = 0.213333 +offset_right = 48.9796 +offset_bottom = 24.2133 + +[node name="TextureRect2" type="TextureRect" parent="CanvasLayer/RingCounter/Numbers/Digit 2"] +custom_minimum_size = Vector2(1, 1) +layout_mode = 0 +offset_right = 132.0 +offset_bottom = 12.0 +scale = Vector2(2, 2) +texture = ExtResource("18_d0uxg") +stretch_mode = 2 + +[node name="Digit 3" type="Control" parent="CanvasLayer/RingCounter/Numbers"] +clip_contents = true +anchors_preset = 0 +offset_left = 45.0079 +offset_top = -0.207108 +offset_right = 69.0079 +offset_bottom = 23.7929 + +[node name="TextureRect2" type="TextureRect" parent="CanvasLayer/RingCounter/Numbers/Digit 3"] +custom_minimum_size = Vector2(1, 1) +layout_mode = 0 +offset_right = 132.0 +offset_bottom = 12.0 +scale = Vector2(2, 2) +texture = ExtResource("18_d0uxg") +stretch_mode = 2 + +[node name="Watermark" type="Label" parent="CanvasLayer"] +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -161.0 +offset_bottom = 23.0 +grow_horizontal = 0 +text = "FLOW ENGINE DEMO" + +[node name="SimpleBoostBar" parent="CanvasLayer" instance=ExtResource("19_1cshd")] +visible = false + +[node name="boostBar" type="Control" parent="CanvasLayer"] +layout_mode = 3 +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -40.0 +offset_right = 40.0 +grow_vertical = 0 +script = ExtResource("19_hvqk4") + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("19") + +[connection signal="area_entered" from="DeathPlane" to="Player" method="_on_DeathPlane_area_entered"] diff --git a/demo_levels/scenes/SkyTerrace.tscn b/demo_levels/scenes/SkyTerrace.tscn new file mode 100644 index 0000000..097fa87 --- /dev/null +++ b/demo_levels/scenes/SkyTerrace.tscn @@ -0,0 +1,200 @@ +[gd_scene load_steps=21 format=3 uid="uid://b61cjen7h1as6"] + +[ext_resource type="PackedScene" uid="uid://b1g7if77ai0ej" path="res://flow_engine/level_items/player/Player.tscn" id="1"] +[ext_resource type="AudioStream" uid="uid://cel0ct1k0gpt4" path="res://demo_levels/audio/GardianPalace3.ogg" id="3"] +[ext_resource type="TileSet" uid="uid://eyk0i4txa7cv" path="res://demo_levels/level_tiles/flow_engine_demo_tileset.tres" id="3_jv5i8"] +[ext_resource type="Texture2D" uid="uid://dsigcv2todbw1" path="res://demo_levels/sprites/backgrounds/Festival/Castle.png" id="4"] +[ext_resource type="Texture2D" uid="uid://do7x0buwd8f1g" path="res://demo_levels/sprites/backgrounds/Festival/Villa.png" id="5"] +[ext_resource type="PackedScene" path="res://demo_levels/level_items/decorations/FallingParticles.tscn" id="6"] +[ext_resource type="Script" path="res://flow_engine/scripts/AudioPlayer.gd" id="9"] +[ext_resource type="PackedScene" uid="uid://bjrx5iv7xjob" path="res://flow_engine/UI/HUD.tscn" id="15"] + +[sub_resource type="Curve" id="1"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0790698, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="2"] +curve = SubResource("1") + +[sub_resource type="ParticleProcessMaterial" id="3"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.396078, 0, 0.878431, 1) + +[sub_resource type="ParticleProcessMaterial" id="4"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.0470588, 0.929412, 0.247059, 1) + +[sub_resource type="ParticleProcessMaterial" id="5"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.941176, 0.560784, 0, 1) + +[sub_resource type="ParticleProcessMaterial" id="6"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.968627, 0.0588235, 0.0470588, 1) + +[sub_resource type="ParticleProcessMaterial" id="7"] +emission_shape = 2 +emission_sphere_radius = 1.0 +direction = Vector3(0, 1, 0) +spread = 0.0 +gravity = Vector3(0, 98, 0) +scale_curve = SubResource("2") +color = Color(0.0470588, 0.639216, 0.968627, 1) + +[sub_resource type="Gradient" id="8"] +offsets = PackedFloat32Array(0, 0.768868, 1) +colors = PackedColorArray(0.00784314, 0.121569, 0.180392, 1, 0.207, 0, 0.46, 1, 0.921569, 0.556863, 0, 1) + +[sub_resource type="GradientTexture2D" id="9"] +gradient = SubResource("8") +width = 128 + +[sub_resource type="Gradient" id="10"] +offsets = PackedFloat32Array(0, 0.768868, 1) +colors = PackedColorArray(0.00784314, 0.121569, 0.180392, 1, 0.207, 0, 0.46, 1, 0.03125, 0, 1, 1) + +[sub_resource type="GradientTexture2D" id="11"] +gradient = SubResource("10") +width = 128 + +[sub_resource type="RectangleShape2D" id="12"] +size = Vector2(18000, 200) + +[node name="Node2D" type="Node2D"] + +[node name="Player" parent="." instance=ExtResource("1")] +position = Vector2(-2289.76, -76.452) +boostbar_hud = NodePath("../CanvasLayer/boostBar") +ring_counter_hud = NodePath("../CanvasLayer/RingCounter") + +[node name="GPUParticles2D" parent="Player" instance=ExtResource("6")] +visible = false +amount = 25 +process_material = SubResource("3") + +[node name="Particles2D2" parent="Player" instance=ExtResource("6")] +visible = false +amount = 25 +process_material = SubResource("4") + +[node name="Particles2D3" parent="Player" instance=ExtResource("6")] +visible = false +amount = 25 +process_material = SubResource("5") + +[node name="Particles2D4" parent="Player" instance=ExtResource("6")] +visible = false +amount = 25 +process_material = SubResource("6") + +[node name="Particles2D5" parent="Player" instance=ExtResource("6")] +visible = false +amount = 25 +process_material = SubResource("7") + +[node name="TileMap2" type="TileMap" parent="."] +z_index = -5 +format = 2 + +[node name="TileMap" type="TileMap" parent="."] +tile_set = ExtResource("3_jv5i8") +format = 2 +layer_0/tile_data = PackedInt32Array(65489, 0, 0, 65490, 0, 0, 65491, 0, 0, 65492, 0, 0, 65493, 0, 0, 65494, 0, 0, 65495, 0, 0, 65496, 0, 0, 65497, 0, 0, 65498, 0, 0, 65499, 0, 0, 65500, 0, 0, 65501, 0, 0, 65502, 0, 0, 65503, 0, 0, 65504, 0, 0, 65505, 0, 0, 65506, 0, 0, 65507, 0, 0, 65508, 0, 0, 65509, 0, 0, 65510, 0, 0, 65511, 0, 0, 65512, 0, 0, 65513, 0, 0, 65514, 0, 0, 65515, 0, 0, 65516, 0, 0, 65517, 0, 0, 65518, 0, 0, 65519, 0, 0, 131025, 1, 0, 131026, 65537, 0, 131027, 1, 0, 131028, 65537, 0, 131029, 1, 0, 131030, 65537, 0, 131031, 1, 0, 131032, 65537, 0, 131033, 1, 0, 131034, 65537, 0, 131035, 1, 0, 131036, 65537, 0, 131037, 1, 0, 131038, 65537, 0, 131039, 1, 0, 131040, 65537, 0, 131041, 1, 0, 131042, 65537, 0, 131043, 1, 0, 131044, 65537, 0, 131045, 1, 0, 131046, 65537, 0, 131047, 1, 0, 131048, 65537, 0, 131049, 1, 0, 131050, 65537, 0, 131051, 1, 0, 131052, 65537, 0, 131053, 1, 0, 131054, 65537, 0, 131055, 1, 0, 196561, 1, 1, 196562, 65537, 1, 196563, 1, 1, 196564, 65537, 1, 196565, 1, 1, 196566, 65537, 1, 196567, 1, 1, 196568, 65537, 1, 196569, 1, 1, 196570, 65537, 1, 196571, 1, 1, 196572, 65537, 1, 196573, 1, 1, 196574, 65537, 1, 196575, 1, 1, 196576, 65537, 1, 196577, 1, 1, 196578, 65537, 1, 196579, 1, 1, 196580, 65537, 1, 196581, 1, 1, 196582, 65537, 1, 196583, 1, 1, 196584, 65537, 1, 196585, 1, 1, 196586, 65537, 1, 196587, 1, 1, 196588, 65537, 1, 196589, 1, 1, 196590, 65537, 1, 196591, 1, 1, 262097, 1, 1, 262098, 65537, 1, 262099, 1, 1, 262100, 65537, 1, 262101, 1, 1, 262102, 65537, 1, 262103, 1, 1, 262104, 65537, 1, 262105, 1, 1, 262106, 65537, 1, 262107, 1, 1, 262108, 65537, 1, 262109, 1, 1, 262110, 65537, 1, 262111, 1, 1, 262112, 65537, 1, 262113, 1, 1, 262114, 65537, 1, 262115, 1, 1, 262116, 65537, 1, 262117, 1, 1, 262118, 65537, 1, 262119, 1, 1, 262120, 65537, 1, 262121, 1, 1, 262122, 65537, 1, 262123, 1, 1, 262124, 65537, 1, 262125, 1, 1, 262126, 65537, 1, 262127, 1, 1, 327633, 1, 1, 327634, 65537, 1, 327635, 1, 1, 327636, 65537, 1, 327637, 1, 1, 327638, 65537, 1, 327639, 1, 1, 327640, 65537, 1, 327641, 1, 1, 327642, 65537, 1, 327643, 1, 1, 327644, 65537, 1, 327645, 1, 1, 327646, 65537, 1, 327647, 1, 1, 327648, 65537, 1, 327649, 1, 1, 327650, 65537, 1, 327651, 1, 1, 327652, 65537, 1, 327653, 1, 1, 327654, 65537, 1, 327655, 1, 1, 327656, 65537, 1, 327657, 1, 1, 327658, 65537, 1, 327659, 1, 1, 327660, 65537, 1, 327661, 1, 1, 327662, 65537, 1, 327663, 1, 1, 131056, 65537, 0, 196592, 65537, 1, 327664, 65537, 1, 262128, 65537, 1) + +[node name="BackgroundMusic" type="AudioStreamPlayer" parent="."] +stream = ExtResource("3") +autoplay = true +script = ExtResource("9") + +[node name="ParallaxBackground" type="ParallaxBackground" parent="."] + +[node name="ParallaxLayer4" type="ParallaxLayer" parent="ParallaxBackground"] +visible = false +motion_scale = Vector2(0, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer4"] +position = Vector2(-15.4216, -149.34) +rotation = 1.5708 +scale = Vector2(2.5, 1000) +texture = SubResource("9") + +[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] +visible = false +motion_scale = Vector2(0.1, 0) + +[node name="Villa" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"] +position = Vector2(138.109, -32.3916) +texture = ExtResource("5") + +[node name="Villa3" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"] +position = Vector2(59.0268, -35.3646) +texture = ExtResource("5") + +[node name="Villa5" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"] +position = Vector2(-81.2996, -32.9862) +texture = ExtResource("5") + +[node name="ParallaxLayer3" type="ParallaxLayer" parent="ParallaxBackground"] +visible = false +motion_scale = Vector2(0.105, 0.005) + +[node name="Castle" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer3"] +position = Vector2(4.88063, -64.7696) +scale = Vector2(2, 2) +texture = ExtResource("4") + +[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"] +visible = false +motion_scale = Vector2(0.11, 0.01) + +[node name="Villa4" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer2"] +position = Vector2(-40.272, -26.4455) +texture = ExtResource("5") + +[node name="Villa2" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer2"] +position = Vector2(91.1354, -27.6348) +texture = ExtResource("5") + +[node name="ParallaxLayer5" type="ParallaxLayer" parent="ParallaxBackground"] +visible = false +motion_scale = Vector2(0, 0.015) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer5"] +position = Vector2(-4.10785, 155.732) +rotation = -1.5708 +scale = Vector2(2.5, 1000) +texture = SubResource("11") + +[node name="DeathPlane" type="Area2D" parent="."] +position = Vector2(4321.7, 489.486) +collision_layer = 1048575 +collision_mask = 1048575 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="DeathPlane"] +shape = SubResource("12") + +[node name="CanvasLayer" parent="." instance=ExtResource("15")] + +[connection signal="area_entered" from="DeathPlane" to="Player" method="_on_DeathPlane_area_entered"] + +[editable path="CanvasLayer"] diff --git a/demo_levels/scenes/new_Rush.tscn b/demo_levels/scenes/new_Rush.tscn new file mode 100644 index 0000000..744c9d2 --- /dev/null +++ b/demo_levels/scenes/new_Rush.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=3 format=3 uid="uid://cyuuigjv7kget"] + +[ext_resource type="PackedScene" uid="uid://bjrx5iv7xjob" path="res://flow_engine/UI/HUD.tscn" id="1_sbguy"] +[ext_resource type="TileSet" uid="uid://eyk0i4txa7cv" path="res://demo_levels/level_tiles/flow_engine_demo_tileset.tres" id="3_umwfl"] + +[node name="Node2D" type="Node2D"] + +[node name="CanvasLayer" parent="." instance=ExtResource("1_sbguy")] + +[node name="TileMap" type="TileMap" parent="."] +position = Vector2(-200, 0) +tile_set = ExtResource("3_umwfl") +format = 2 +layer_0/name = "Layer 1" +layer_0/tile_data = PackedInt32Array(131070, 1, 1, 65537, 65537, 0, 65538, 1, 0, 65539, 65537, 0, 131069, 65537, 1, 131068, 65537, 1, -131076, 65537, 1, -65540, 65537, 1, -3, 1, 2, -4, 65537, 1, 65534, 65537, 3, 65533, 1, 3, 65532, 65537, 1, 65540, 1, 0, 65541, 65537, 0, -196607, 65537, 1, -262143, 65537, 0, 65542, 1, 0, 65543, 1, 0, 65544, 1, 0, 65545, 1, 0, 65546, 1, 0, 65547, 1, 0, 65548, 1, 0, 65549, 1, 1, 65550, 1, 1, 65551, 1, 1, 65552, 65537, 1, 16, 1, 1, -65520, 1, 1, -131056, 1, 1, -196592, 1, 1, -262128, 1, 1, -327664, 1, 1, -393200, 1, 1, -393201, 196609, 2, -393202, 131073, 2, -327665, 196609, 3, -196597, 1, 0, -196596, 65537, 0, -196598, 1, 1, -262134, 1, 1, -327670, 1, 1, -393206, 1, 1, -458742, 1, 1, -458743, 1, 1, -524279, 1, 1, -524280, 1, 1, -524281, 1, 1, -524282, 1, 1, -458746, 1, 1, -458745, 1, 1, -458744, 1, 1, -524278, 1, 1, -196606, 1, 1, -196605, 1, 1, -196604, 1, 1, -196603, 1, 1, -196602, 1, 1, -196601, 1, 1, -196600, 1, 1, -262136, 1, 1, -196599, 1, 1, -262135, 1, 1, -327671, 1, 1, -393207, 1, 1, -393208, 1, 1, -327672, 1, 1, -262137, 1, 1, -327673, 1, 1, -393209, 1, 1, -327674, 1, 1, -262138, 1, 1, -262139, 1, 1, -327675, 1, 1, -393211, 1, 1, -458747, 1, 1, -393210, 1, 1, -262140, 1, 1, -262142, 1, 1, -262141, 1, 1, -327676, 1, 1, -393212, 1, 1, -458748, 1, 1, -524284, 1, 1, -524283, 1, 1, -393213, 1, 268435458, -327677, 1, 268435459, -327678, 65537, 268435459, -589820, 1, 0, -589819, 65537, 0, -589818, 1, 0, -589817, 65537, 0, -589816, 1, 0, -589815, 1, 0, -589814, 65537, 0, -458739, 1, 0, -458738, 65537, 0, -458737, 1, 0, -458736, 65537, 0, -196612, 1, 1, -262148, 1, 1, -327684, 1, 1, -393220, 1, 1, -458756, 1, 1, -524292, 1, 0, -524291, 1, 0, -524290, 1, 0, -524289, 1, 0, -589824, 1, 0, -589823, 1, 0, -262144, 1, 0, -196609, 1, 0, -196608, 1, 1, -131073, 1, 1, -458753, 131073, 2, -524288, 196609, 2, -458752, 196609, 3, -458754, 131073, 268435458, -458755, 196609, 268435458, -393219, 196609, 268435459, -458751, 1, 1, -524287, 1, 1, 131071, 1, 0, 65536, 1, 0, -65522, 1, 0, 14, 1, 1, -65521, 1, 1, 15, 65537, 1, -131057, 1, 0, 13, 1, 0) diff --git a/demo_levels/scripts/graphics/lamp.gd b/demo_levels/scripts/graphics/lamp.gd new file mode 100644 index 0000000..e52d969 --- /dev/null +++ b/demo_levels/scripts/graphics/lamp.gd @@ -0,0 +1,8 @@ +extends Sprite2D + +func _ready() -> void: + GraphicsSingleton.connect("lighting_changed", toggle_lighting) + +func toggle_lighting() -> void: + $PointLight2D.enabled = GraphicsSingleton.real_time_lighting + diff --git a/demo_levels/scripts/graphics/particles.gd b/demo_levels/scripts/graphics/particles.gd new file mode 100644 index 0000000..9ffd5d0 --- /dev/null +++ b/demo_levels/scripts/graphics/particles.gd @@ -0,0 +1,12 @@ +extends GPUParticles2D + + +func _ready() -> void: + change_state() + GraphicsSingleton.connect("particle_effects_changed", change_state) + +func change_state() -> void: + if GraphicsSingleton.particle_effects: + emitting = true + else: + emitting = false diff --git a/sprites/Backgrounds/Festival/Castle.png b/demo_levels/sprites/backgrounds/Festival/Castle.png similarity index 100% rename from sprites/Backgrounds/Festival/Castle.png rename to demo_levels/sprites/backgrounds/Festival/Castle.png diff --git a/demo_levels/sprites/backgrounds/Festival/Castle.png.import b/demo_levels/sprites/backgrounds/Festival/Castle.png.import new file mode 100644 index 0000000..df5c253 --- /dev/null +++ b/demo_levels/sprites/backgrounds/Festival/Castle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsigcv2todbw1" +path="res://.godot/imported/Castle.png-cfae935339e6ae2bd5d54c27ffadbb69.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://demo_levels/sprites/backgrounds/Festival/Castle.png" +dest_files=["res://.godot/imported/Castle.png-cfae935339e6ae2bd5d54c27ffadbb69.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/Backgrounds/Festival/Villa.png b/demo_levels/sprites/backgrounds/Festival/Villa.png similarity index 100% rename from sprites/Backgrounds/Festival/Villa.png rename to demo_levels/sprites/backgrounds/Festival/Villa.png diff --git a/demo_levels/sprites/backgrounds/Festival/Villa.png.import b/demo_levels/sprites/backgrounds/Festival/Villa.png.import new file mode 100644 index 0000000..88049e4 --- /dev/null +++ b/demo_levels/sprites/backgrounds/Festival/Villa.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://do7x0buwd8f1g" +path="res://.godot/imported/Villa.png-ec82fb035487d64c868605bf984f937c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://demo_levels/sprites/backgrounds/Festival/Villa.png" +dest_files=["res://.godot/imported/Villa.png-ec82fb035487d64c868605bf984f937c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/Backgrounds/back.png b/demo_levels/sprites/backgrounds/back.png similarity index 100% rename from sprites/Backgrounds/back.png rename to demo_levels/sprites/backgrounds/back.png diff --git a/demo_levels/sprites/backgrounds/back.png.import b/demo_levels/sprites/backgrounds/back.png.import new file mode 100644 index 0000000..fb9d568 --- /dev/null +++ b/demo_levels/sprites/backgrounds/back.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bpui336p4q8qr" +path="res://.godot/imported/back.png-2e6ad81f4464f5513ff74e60efde073a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://demo_levels/sprites/backgrounds/back.png" +dest_files=["res://.godot/imported/back.png-2e6ad81f4464f5513ff74e60efde073a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/lamp2.png b/demo_levels/sprites/lamp2.png similarity index 100% rename from sprites/lamp2.png rename to demo_levels/sprites/lamp2.png diff --git a/demo_levels/sprites/lamp2.png.import b/demo_levels/sprites/lamp2.png.import new file mode 100644 index 0000000..b30b522 --- /dev/null +++ b/demo_levels/sprites/lamp2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqsqgvtb5llwf" +path="res://.godot/imported/lamp2.png-09256f273a952d6a4d05cee828ae7260.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://demo_levels/sprites/lamp2.png" +dest_files=["res://.godot/imported/lamp2.png-09256f273a952d6a4d05cee828ae7260.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/export_presets.cfg b/export_presets.cfg index e04121a..8b4c66b 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -3,35 +3,38 @@ name="Windows Desktop" platform="Windows Desktop" runnable=true +dedicated_server=false custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" export_path="Builds/FlowEngine_042221/FlowEngine.exe" -script_export_mode=1 -script_encryption_key="" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false [preset.0.options] custom_template/debug="" custom_template/release="" -binary_format/64_bits=true +debug/export_console_wrapper=1 binary_format/embed_pck=false texture_format/bptc=false texture_format/s3tc=true texture_format/etc=false texture_format/etc2=false -texture_format/no_bptc_fallbacks=true +binary_format/architecture="x86_64" codesign/enable=false -codesign/identity_type=0 -codesign/identity="" -codesign/password="" codesign/timestamp=true codesign/timestamp_server_url="" codesign/digest_algorithm=1 codesign/description="" -codesign/custom_options=PoolStringArray( ) +codesign/custom_options=PackedStringArray() +application/modify_resources=true application/icon="" +application/console_wrapper_icon="" +application/icon_interpolation=4 application/file_version="" application/product_version="" application/company_name="" @@ -39,85 +42,447 @@ application/product_name="" application/file_description="" application/copyright="" application/trademarks="" +application/export_angle=0 +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' +$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' +$trigger = New-ScheduledTaskTrigger -Once -At 00:00 +$settings = New-ScheduledTaskSettingsSet +$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings +Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true +Start-ScheduledTask -TaskName godot_remote_debug +while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" +ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue +Remove-Item -Recurse -Force '{temp_dir}'" +binary_format/64_bits=true +texture_format/no_bptc_fallbacks=true [preset.1] name="Linux/X11" platform="Linux/X11" runnable=true +dedicated_server=false custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" export_path="Builds/FlowEngine_Linux_042221/FlowEngine_Linux.x86_64" -script_export_mode=1 -script_encryption_key="" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false [preset.1.options] custom_template/debug="" custom_template/release="" -binary_format/64_bits=true +debug/export_console_wrapper=1 binary_format/embed_pck=false texture_format/bptc=false texture_format/s3tc=true texture_format/etc=false texture_format/etc2=false +binary_format/architecture="x86_64" +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="#!/usr/bin/env bash +export DISPLAY=:0 +unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" +\"{temp_dir}/{exe_name}\" {cmd_args}" +ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash +kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") +rm -rf \"{temp_dir}\"" +binary_format/64_bits=true texture_format/no_bptc_fallbacks=true [preset.2] -name="HTML5" -platform="HTML5" +name="Android" +platform="Android" runnable=true +dedicated_server=false custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" -export_path="Builds/HTML5/sonic.html" -script_export_mode=1 -script_encryption_key="" +export_path="" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false [preset.2.options] custom_template/debug="" custom_template/release="" -variant/export_type=0 -vram_texture_compression/for_desktop=true -vram_texture_compression/for_mobile=false -html/custom_html_shell="" -html/head_include="" -html/canvas_resize_policy=2 -html/experimental_virtual_keyboard=false +gradle_build/use_gradle_build=false +gradle_build/export_format=0 +gradle_build/min_sdk="" +gradle_build/target_sdk="" +architectures/armeabi-v7a=false +architectures/arm64-v8a=true +architectures/x86=false +architectures/x86_64=false +version/code=1 +version/name="Demo" +package/unique_name="com.flowengine.demo" +package/name="Flow Engine (Demo)" +package/signed=false +package/app_category=2 +package/retain_data_on_uninstall=false +package/exclude_from_recents=false +package/show_in_android_tv=false +package/show_in_app_library=true +package/show_as_launcher_app=false +launcher_icons/main_192x192="" +launcher_icons/adaptive_foreground_432x432="" +launcher_icons/adaptive_background_432x432="" +graphics/opengl_debug=false +xr_features/xr_mode=0 +screen/immersive_mode=true +screen/support_small=true +screen/support_normal=true +screen/support_large=true +screen/support_xlarge=true +user_data_backup/allow=false +command_line/extra_args="" +apk_expansion/enable=false +apk_expansion/SALT="" +apk_expansion/public_key="" +permissions/custom_permissions=PackedStringArray() +permissions/access_checkin_properties=false +permissions/access_coarse_location=false +permissions/access_fine_location=false +permissions/access_location_extra_commands=false +permissions/access_mock_location=false +permissions/access_network_state=false +permissions/access_surface_flinger=false +permissions/access_wifi_state=false +permissions/account_manager=false +permissions/add_voicemail=false +permissions/authenticate_accounts=false +permissions/battery_stats=false +permissions/bind_accessibility_service=false +permissions/bind_appwidget=false +permissions/bind_device_admin=false +permissions/bind_input_method=false +permissions/bind_nfc_service=false +permissions/bind_notification_listener_service=false +permissions/bind_print_service=false +permissions/bind_remoteviews=false +permissions/bind_text_service=false +permissions/bind_vpn_service=false +permissions/bind_wallpaper=false +permissions/bluetooth=false +permissions/bluetooth_admin=false +permissions/bluetooth_privileged=false +permissions/brick=false +permissions/broadcast_package_removed=false +permissions/broadcast_sms=false +permissions/broadcast_sticky=false +permissions/broadcast_wap_push=false +permissions/call_phone=false +permissions/call_privileged=false +permissions/camera=false +permissions/capture_audio_output=false +permissions/capture_secure_video_output=false +permissions/capture_video_output=false +permissions/change_component_enabled_state=false +permissions/change_configuration=false +permissions/change_network_state=false +permissions/change_wifi_multicast_state=false +permissions/change_wifi_state=false +permissions/clear_app_cache=false +permissions/clear_app_user_data=false +permissions/control_location_updates=false +permissions/delete_cache_files=false +permissions/delete_packages=false +permissions/device_power=false +permissions/diagnostic=false +permissions/disable_keyguard=false +permissions/dump=false +permissions/expand_status_bar=false +permissions/factory_test=false +permissions/flashlight=false +permissions/force_back=false +permissions/get_accounts=false +permissions/get_package_size=false +permissions/get_tasks=false +permissions/get_top_activity_info=false +permissions/global_search=false +permissions/hardware_test=false +permissions/inject_events=false +permissions/install_location_provider=false +permissions/install_packages=false +permissions/install_shortcut=false +permissions/internal_system_window=false +permissions/internet=false +permissions/kill_background_processes=false +permissions/location_hardware=false +permissions/manage_accounts=false +permissions/manage_app_tokens=false +permissions/manage_documents=false +permissions/manage_external_storage=false +permissions/master_clear=false +permissions/media_content_control=false +permissions/modify_audio_settings=false +permissions/modify_phone_state=false +permissions/mount_format_filesystems=false +permissions/mount_unmount_filesystems=false +permissions/nfc=false +permissions/persistent_activity=false +permissions/post_notifications=false +permissions/process_outgoing_calls=false +permissions/read_calendar=false +permissions/read_call_log=false +permissions/read_contacts=false +permissions/read_external_storage=false +permissions/read_frame_buffer=false +permissions/read_history_bookmarks=false +permissions/read_input_state=false +permissions/read_logs=false +permissions/read_phone_state=false +permissions/read_profile=false +permissions/read_sms=false +permissions/read_social_stream=false +permissions/read_sync_settings=false +permissions/read_sync_stats=false +permissions/read_user_dictionary=false +permissions/reboot=false +permissions/receive_boot_completed=false +permissions/receive_mms=false +permissions/receive_sms=false +permissions/receive_wap_push=false +permissions/record_audio=false +permissions/reorder_tasks=false +permissions/restart_packages=false +permissions/send_respond_via_message=false +permissions/send_sms=false +permissions/set_activity_watcher=false +permissions/set_alarm=false +permissions/set_always_finish=false +permissions/set_animation_scale=false +permissions/set_debug_app=false +permissions/set_orientation=false +permissions/set_pointer_speed=false +permissions/set_preferred_applications=false +permissions/set_process_limit=false +permissions/set_time=false +permissions/set_time_zone=false +permissions/set_wallpaper=false +permissions/set_wallpaper_hints=false +permissions/signal_persistent_processes=false +permissions/status_bar=false +permissions/subscribed_feeds_read=false +permissions/subscribed_feeds_write=false +permissions/system_alert_window=false +permissions/transmit_ir=false +permissions/uninstall_shortcut=false +permissions/update_device_stats=false +permissions/use_credentials=false +permissions/use_sip=false +permissions/vibrate=false +permissions/wake_lock=false +permissions/write_apn_settings=false +permissions/write_calendar=false +permissions/write_call_log=false +permissions/write_contacts=false +permissions/write_external_storage=false +permissions/write_gservices=false +permissions/write_history_bookmarks=false +permissions/write_profile=false +permissions/write_secure_settings=false +permissions/write_settings=false +permissions/write_sms=false +permissions/write_social_stream=false +permissions/write_sync_settings=false +permissions/write_user_dictionary=false [preset.3] -name="Mac OSX" -platform="Mac OSX" +name="iOS" +platform="iOS" runnable=true +dedicated_server=false custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" -export_path="Builds/FlowEngine_Mac_042221/FlowEngine_Mac_042221.zip" -script_export_mode=1 -script_encryption_key="" +export_path="" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false [preset.3.options] custom_template/debug="" custom_template/release="" -application/name="" -application/info="Made with Godot Engine" -application/icon="" -application/identifier="" +architectures/arm64=true +application/app_store_team_id="" +application/code_sign_identity_debug="" +application/export_method_debug=1 +application/code_sign_identity_release="" +application/export_method_release=0 +application/targeted_device_family=2 +application/bundle_identifier="com.flowengine.demo" application/signature="" -application/short_version="1.0" -application/version="1.0" -application/copyright="" -display/high_res=false +application/short_version="" +application/version="" +application/icon_interpolation=4 +application/launch_screens_interpolation=4 +application/export_project_only=false +capabilities/access_wifi=false +capabilities/push_notifications=false +user_data/accessible_from_files_app=false +user_data/accessible_from_itunes_sharing=false privacy/camera_usage_description="" +privacy/camera_usage_description_localized={} privacy/microphone_usage_description="" -texture_format/s3tc=true -texture_format/etc=false -texture_format/etc2=false +privacy/microphone_usage_description_localized={} +privacy/photolibrary_usage_description="" +privacy/photolibrary_usage_description_localized={} +icons/iphone_120x120="" +icons/iphone_180x180="" +icons/ipad_76x76="" +icons/ipad_152x152="" +icons/ipad_167x167="" +icons/app_store_1024x1024="" +icons/spotlight_40x40="" +icons/spotlight_80x80="" +icons/settings_58x58="" +icons/settings_87x87="" +icons/notification_40x40="" +icons/notification_60x60="" +storyboard/use_launch_screen_storyboard=true +storyboard/image_scale_mode=0 +storyboard/custom_image@2x="" +storyboard/custom_image@3x="" +storyboard/use_custom_bg_color=false +storyboard/custom_bg_color=Color(0, 0, 0, 1) +landscape_launch_screens/iphone_2436x1125="" +landscape_launch_screens/iphone_2208x1242="" +landscape_launch_screens/ipad_1024x768="" +landscape_launch_screens/ipad_2048x1536="" +portrait_launch_screens/iphone_640x960="" +portrait_launch_screens/iphone_640x1136="" +portrait_launch_screens/iphone_750x1334="" +portrait_launch_screens/iphone_1125x2436="" +portrait_launch_screens/ipad_768x1024="" +portrait_launch_screens/ipad_1536x2048="" +portrait_launch_screens/iphone_1242x2208="" + +[preset.4] + +name="macOS" +platform="macOS" +runnable=true +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="build/flow_engine_mac.app" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false + +[preset.4.options] + +export/distribution_type=0 +binary_format/architecture="universal" +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=0 +application/icon="res://icon2.png" +application/icon_interpolation=4 +application/bundle_identifier="com.c08o.flowengine" +application/signature="" +application/app_category="Action-games" +application/short_version="" +application/version="" +application/copyright="" +application/copyright_localized={} +application/min_macos_version="10.12" +application/export_angle=0 +display/high_res=true +xcode/platform_build="14C18" +xcode/sdk_version="13.1" +xcode/sdk_build="22C55" +xcode/sdk_name="macosx13.1" +xcode/xcode_version="1420" +xcode/xcode_build="14C18" +codesign/codesign=1 +codesign/installer_identity="" +codesign/apple_team_id="" +codesign/identity="" +codesign/entitlements/custom_file="" +codesign/entitlements/allow_jit_code_execution=false +codesign/entitlements/allow_unsigned_executable_memory=false +codesign/entitlements/allow_dyld_environment_variables=false +codesign/entitlements/disable_library_validation=false +codesign/entitlements/audio_input=false +codesign/entitlements/camera=false +codesign/entitlements/location=false +codesign/entitlements/address_book=false +codesign/entitlements/calendars=false +codesign/entitlements/photos_library=false +codesign/entitlements/apple_events=false +codesign/entitlements/debugging=false +codesign/entitlements/app_sandbox/enabled=false +codesign/entitlements/app_sandbox/network_server=false +codesign/entitlements/app_sandbox/network_client=false +codesign/entitlements/app_sandbox/device_usb=false +codesign/entitlements/app_sandbox/device_bluetooth=false +codesign/entitlements/app_sandbox/files_downloads=0 +codesign/entitlements/app_sandbox/files_pictures=0 +codesign/entitlements/app_sandbox/files_music=0 +codesign/entitlements/app_sandbox/files_movies=0 +codesign/entitlements/app_sandbox/files_user_selected=0 +codesign/entitlements/app_sandbox/helper_executables=[] +codesign/custom_options=PackedStringArray() +notarization/notarization=0 +privacy/microphone_usage_description="" +privacy/microphone_usage_description_localized={} +privacy/camera_usage_description="" +privacy/camera_usage_description_localized={} +privacy/location_usage_description="" +privacy/location_usage_description_localized={} +privacy/address_book_usage_description="" +privacy/address_book_usage_description_localized={} +privacy/calendar_usage_description="" +privacy/calendar_usage_description_localized={} +privacy/photos_library_usage_description="" +privacy/photos_library_usage_description_localized={} +privacy/desktop_folder_usage_description="" +privacy/desktop_folder_usage_description_localized={} +privacy/documents_folder_usage_description="" +privacy/documents_folder_usage_description_localized={} +privacy/downloads_folder_usage_description="" +privacy/downloads_folder_usage_description_localized={} +privacy/network_volumes_usage_description="" +privacy/network_volumes_usage_description_localized={} +privacy/removable_volumes_usage_description="" +privacy/removable_volumes_usage_description_localized={} +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="#!/usr/bin/env bash +unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" +open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}" +ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash +kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\") +rm -rf \"{temp_dir}\"" diff --git a/flow_engine/UI/HUD.tscn b/flow_engine/UI/HUD.tscn new file mode 100644 index 0000000..76faf88 --- /dev/null +++ b/flow_engine/UI/HUD.tscn @@ -0,0 +1,94 @@ +[gd_scene load_steps=5 format=3 uid="uid://bjrx5iv7xjob"] + +[ext_resource type="Texture2D" uid="uid://buux3hk4t7qjx" path="res://flow_engine/sprites/UI/RingCount.png" id="1_qr8yw"] +[ext_resource type="Script" path="res://flow_engine/scripts/UI/RingCountDisplay.gd" id="2_p3vmr"] +[ext_resource type="Script" path="res://flow_engine/scripts/UI/BoostBar.gd" id="2_pvpys"] +[ext_resource type="Texture2D" uid="uid://3xofpl2h0ntj" path="res://flow_engine/sprites/UI/numbers.png" id="3_mt4g3"] + +[node name="CanvasLayer" type="CanvasLayer"] + +[node name="RingCounter" type="TextureRect" parent="."] +offset_left = 30.0 +offset_top = 22.0 +offset_right = 87.0 +offset_bottom = 43.0 +scale = Vector2(2, 2) +texture = ExtResource("1_qr8yw") +expand_mode = 1 +stretch_mode = 3 +script = ExtResource("2_p3vmr") + +[node name="Numbers" type="Control" parent="RingCounter"] +anchors_preset = 0 +offset_left = 16.5 +offset_top = 2.75 +offset_right = 56.5 +offset_bottom = 42.75 +scale = Vector2(0.5, 0.5) + +[node name="Digit 1" type="Control" parent="RingCounter/Numbers"] +clip_contents = true +anchors_preset = 0 +offset_left = 5.16151 +offset_top = 0.00311279 +offset_right = 29.1615 +offset_bottom = 24.0031 + +[node name="TextureRect2" type="TextureRect" parent="RingCounter/Numbers/Digit 1"] +custom_minimum_size = Vector2(1, 1) +layout_mode = 0 +offset_right = 132.0 +offset_bottom = 12.0 +scale = Vector2(2, 2) +texture = ExtResource("3_mt4g3") +stretch_mode = 2 + +[node name="Digit 2" type="Control" parent="RingCounter/Numbers"] +clip_contents = true +anchors_preset = 0 +offset_left = 24.9796 +offset_top = 0.213333 +offset_right = 48.9796 +offset_bottom = 24.2133 + +[node name="TextureRect2" type="TextureRect" parent="RingCounter/Numbers/Digit 2"] +custom_minimum_size = Vector2(1, 1) +layout_mode = 0 +offset_right = 132.0 +offset_bottom = 12.0 +scale = Vector2(2, 2) +texture = ExtResource("3_mt4g3") +stretch_mode = 2 + +[node name="Digit 3" type="Control" parent="RingCounter/Numbers"] +clip_contents = true +anchors_preset = 0 +offset_left = 45.0079 +offset_top = -0.207108 +offset_right = 69.0079 +offset_bottom = 23.7929 + +[node name="TextureRect2" type="TextureRect" parent="RingCounter/Numbers/Digit 3"] +custom_minimum_size = Vector2(1, 1) +layout_mode = 0 +offset_right = 132.0 +offset_bottom = 12.0 +scale = Vector2(2, 2) +texture = ExtResource("3_mt4g3") +stretch_mode = 2 + +[node name="Watermark" type="Label" parent="."] +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -161.0 +offset_bottom = 23.0 +grow_horizontal = 0 +text = "FLOW ENGINE DEMO" + +[node name="boostBar" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 +script = ExtResource("2_pvpys") diff --git a/flow_engine/UI/boost_bar_segment.tscn b/flow_engine/UI/boost_bar_segment.tscn new file mode 100644 index 0000000..4b4545f --- /dev/null +++ b/flow_engine/UI/boost_bar_segment.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=4 format=3 uid="uid://1vdciq8nlt3a"] + +[ext_resource type="Shader" uid="uid://c4u0grwm21aug" path="res://crop_texture_shader.tres" id="1_q2vu4"] + +[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_8cs58"] +load_path = "res://.godot/imported/boostbar.png-52abab99867e07ad4abaff534a40c85f.ctex" + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_25g83"] +resource_local_to_scene = true +shader = ExtResource("1_q2vu4") +shader_parameter/uv_offset = null +shader_parameter/uv_scale = Vector2(1, 0.25) +shader_parameter/atlas = SubResource("CompressedTexture2D_8cs58") + +[node name="Boost_bar_segment" type="ColorRect"] +material = SubResource("ShaderMaterial_25g83") +offset_right = 22.0 +offset_bottom = 16.0 diff --git a/flow_engine/UI/new_boost_bar.tscn b/flow_engine/UI/new_boost_bar.tscn new file mode 100644 index 0000000..1c5f06d --- /dev/null +++ b/flow_engine/UI/new_boost_bar.tscn @@ -0,0 +1,33 @@ +[gd_scene load_steps=6 format=3 uid="uid://cl76bbyvrtwsf"] + +[ext_resource type="Script" path="res://flow_engine/scripts/UI/new_boost_bar.gd" id="1_h6ipl"] + +[sub_resource type="Gradient" id="Gradient_ivjop"] +colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_gj4t0"] +gradient = SubResource("Gradient_ivjop") +height = 338 +fill_to = Vector2(0, 1) + +[sub_resource type="Gradient" id="Gradient_o8k0y"] +offsets = PackedFloat32Array(0, 0.519231, 1) +colors = PackedColorArray(0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_btyqs"] +gradient = SubResource("Gradient_o8k0y") +height = 338 +fill_from = Vector2(0, 1) +fill_to = Vector2(0, 0) + +[node name="SimpleBoostBar" type="TextureProgressBar"] +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -315.0 +offset_right = 64.0 +grow_vertical = 0 +fill_mode = 3 +texture_under = SubResource("GradientTexture2D_gj4t0") +texture_progress = SubResource("GradientTexture2D_btyqs") +script = ExtResource("1_h6ipl") diff --git a/audio/SFX/Boost.wav b/flow_engine/audio/SFX/Boost.wav similarity index 100% rename from audio/SFX/Boost.wav rename to flow_engine/audio/SFX/Boost.wav diff --git a/flow_engine/audio/SFX/Boost.wav.import b/flow_engine/audio/SFX/Boost.wav.import new file mode 100644 index 0000000..38db334 --- /dev/null +++ b/flow_engine/audio/SFX/Boost.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://dmbeb2uqfbmsv" +path="res://.godot/imported/Boost.wav-08d2baf134438a293160353ac58086f1.sample" + +[deps] + +source_file="res://flow_engine/audio/SFX/Boost.wav" +dest_files=["res://.godot/imported/Boost.wav-08d2baf134438a293160353ac58086f1.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 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type="AtlasTexture" id="13"] +atlas = ExtResource("56") +region = Rect2(80, 0, 40, 45) + +[sub_resource type="AtlasTexture" id="14"] +atlas = ExtResource("56") +region = Rect2(120, 0, 40, 45) + +[sub_resource type="AtlasTexture" id="15"] +atlas = ExtResource("56") +region = Rect2(160, 0, 40, 45) + +[sub_resource type="AtlasTexture" id="16"] +atlas = ExtResource("56") +region = Rect2(200, 0, 40, 45) + +[sub_resource type="AtlasTexture" id="17"] +atlas = ExtResource("56") +region = Rect2(240, 0, 40, 45) + +[sub_resource type="SpriteFrames" id="27"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("7_56dh1") +}, { +"duration": 1.0, +"texture": ExtResource("8_amo4g") +}, { +"duration": 1.0, +"texture": ExtResource("9_k85hq") +}, { +"duration": 1.0, +"texture": ExtResource("10_uyq54") +}], +"loop": false, +"name": &"Crouch", +"speed": 10.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("11_y867s") +}, { +"duration": 1.0, +"texture": ExtResource("12_3es0f") +}], +"loop": false, +"name": &"Free_falling", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("12_6r15l") +}, { +"duration": 1.0, +"texture": ExtResource("10_oc4vy") +}], +"loop": true, +"name": &"Grind", +"speed": 15.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("15_jmy7v") +}, { +"duration": 1.0, +"texture": ExtResource("16_7o3wn") +}, { +"duration": 1.0, +"texture": ExtResource("17_pltyi") +}, { +"duration": 1.0, +"texture": ExtResource("18_sdckx") +}, { +"duration": 1.0, +"texture": ExtResource("19_km01q") +}, { +"duration": 1.0, +"texture": ExtResource("20_05ch2") +}, { +"duration": 1.0, +"texture": ExtResource("21_1oprx") +}, { +"duration": 1.0, +"texture": ExtResource("22_wge87") +}], +"loop": true, +"name": &"New_Run2", +"speed": 15.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("9_g612u") +}, { +"duration": 1.0, +"texture": ExtResource("10_bc2e2") +}, { +"duration": 1.0, +"texture": ExtResource("11_pj1c0") +}, { +"duration": 1.0, +"texture": ExtResource("12_h4jg0") +}, { +"duration": 1.0, +"texture": ExtResource("13_jq5ej") +}, { +"duration": 1.0, +"texture": ExtResource("14_6gw3f") +}, { +"duration": 1.0, +"texture": ExtResource("15_piv3r") +}], +"loop": true, +"name": &"New_idle", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("16_vaqoe") +}, { +"duration": 1.0, +"texture": ExtResource("17_hk6tk") +}, { +"duration": 1.0, +"texture": ExtResource("18_k3wjg") +}, { +"duration": 1.0, +"texture": ExtResource("19_gai6x") +}], +"loop": true, +"name": &"Roll", +"speed": 16.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("26_546fk") +}, { +"duration": 1.0, +"texture": ExtResource("27_ojfsv") +}, { +"duration": 1.0, +"texture": ExtResource("28_gsfrb") +}, { +"duration": 1.0, +"texture": ExtResource("26_546fk") +}, { +"duration": 1.0, +"texture": ExtResource("29_8s40f") +}, { +"duration": 1.0, +"texture": ExtResource("30_b03gg") 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ExtResource("50") +}, { +"duration": 1.0, +"texture": ExtResource("51") +}, { +"duration": 1.0, +"texture": ExtResource("52") +}], +"loop": true, +"name": &"Run3", +"speed": 18.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("49") +}, { +"duration": 1.0, +"texture": ExtResource("10") +}, { +"duration": 1.0, +"texture": ExtResource("7") +}, { +"duration": 1.0, +"texture": ExtResource("3") +}, { +"duration": 1.0, +"texture": ExtResource("9") +}, { +"duration": 1.0, +"texture": ExtResource("14") +}, { +"duration": 1.0, +"texture": ExtResource("5") +}, { +"duration": 1.0, +"texture": ExtResource("1") +}], +"loop": true, +"name": &"Run4", +"speed": 26.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("9_arybx") +}, { +"duration": 1.0, +"texture": ExtResource("10_dqon5") +}, { +"duration": 1.0, +"texture": ExtResource("11_otdvk") +}, { +"duration": 1.0, +"texture": ExtResource("12_61m6b") +}], +"loop": true, +"name": &"Spindash", +"speed": 15.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("45_nkgcl") +}, { +"duration": 1.0, +"texture": ExtResource("46_qidv5") +}, { +"duration": 1.0, +"texture": ExtResource("47_37uh4") +}, { +"duration": 1.0, +"texture": ExtResource("48_r20jo") +}, { +"duration": 1.0, +"texture": ExtResource("49_o70jq") +}, { +"duration": 1.0, +"texture": ExtResource("50_35lhs") +}, { +"duration": 1.0, +"texture": ExtResource("51_sbli0") +}, { +"duration": 1.0, +"texture": ExtResource("10_fe05d") +}], +"loop": true, +"name": &"Walk", +"speed": 8.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("2") +}, { +"duration": 1.0, +"texture": SubResource("3") +}, { +"duration": 1.0, +"texture": SubResource("4") +}, { +"duration": 1.0, +"texture": SubResource("5") +}, { +"duration": 1.0, +"texture": SubResource("6") +}], +"loop": false, +"name": &"hurt", +"speed": 10.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("40") +}, { +"duration": 1.0, +"texture": ExtResource("46") +}, { +"duration": 1.0, +"texture": ExtResource("38") +}, { +"duration": 1.0, +"texture": ExtResource("42") +}, { +"duration": 1.0, +"texture": ExtResource("39") +}, { +"duration": 1.0, +"texture": ExtResource("32") +}, { +"duration": 1.0, +"texture": ExtResource("25") +}, { +"duration": 1.0, +"texture": ExtResource("33") +}], +"loop": true, +"name": &"idle", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("11") +}, { +"duration": 1.0, +"texture": SubResource("12") +}, { +"duration": 1.0, +"texture": SubResource("13") +}, { +"duration": 1.0, +"texture": SubResource("14") +}, { +"duration": 1.0, +"texture": SubResource("15") +}, { +"duration": 1.0, +"texture": SubResource("16") +}, { +"duration": 1.0, +"texture": SubResource("17") +}], +"loop": false, +"name": &"railTrick", +"speed": 20.0 +}] + +[sub_resource type="Gradient" id="28"] +offsets = PackedFloat32Array(0.0927152, 0.390728) +colors = PackedColorArray(0.00990295, 0.0960615, 0.230469, 0, 0, 0.320313, 1, 1) + +[sub_resource type="SpriteFrames" id="29"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("13") +}, { +"duration": 1.0, +"texture": ExtResource("8") +}, { +"duration": 1.0, +"texture": ExtResource("2") +}, { +"duration": 1.0, +"texture": ExtResource("15") +}], +"loop": true, +"name": &"default", +"speed": 35.0 +}] + +[sub_resource type="Gradient" id="30"] +offsets = PackedFloat32Array(0, 0.0180723, 0.46988) +colors = PackedColorArray(0.99295, 1, 0.871094, 1, 0.945313, 1, 0, 1, 1, 0, 0, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_k6qco"] +gradient = SubResource("30") + +[sub_resource type="Curve" id="32"] +_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.0899471, 1), 0.0, 0.0, 0, 0, Vector2(0.374359, 0), 0.0, 0.0, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_nbb86"] +curve = SubResource("32") + +[sub_resource type="ParticleProcessMaterial" id="34"] +lifetime_randomness = 1.0 +particle_flag_disable_z = true +angle_min = -275.1 +angle_max = 161.8 +direction = Vector3(0, -20, 0) +spread = 76.15 +initial_velocity_max = 100.0 +gravity = Vector3(0, 0, 0) +scale_min = 3.0 +scale_max = 5.0 +scale_curve = SubResource("CurveTexture_nbb86") +color_ramp = SubResource("GradientTexture2D_k6qco") + +[node name="Player" type="CharacterBody2D"] +collision_layer = 32 +collision_mask = 81 +floor_stop_on_slope = false +floor_constant_speed = true +script = ExtResource("19") +BUTTON_UP = &"ui_up" +BUTTON_DOWN = &"ui_down" +BUTTON_LEFT = &"move left" +BUTTON_RIGHT = &"move right" +BUTTON_JUMP = &"jump" +BUTTON_BOOST = &"boost" +BUTTON_TRICK = &"trick" +bounceRing = ExtResource("55") +boostParticle = ExtResource("6_swxbo") +ANIM_IDLE = &"idle" +ANIM_CROUCH = &"Crouch" +ANIM_SPINDASH = &"Spindash" +ANIM_WALK = &"Walk" +ANIM_RUN_1 = &"Run1" +ANIM_RUN_2 = &"Run2" +ANIM_RUN_3 = &"Run3" +ANIM_RUN_MAXSPEED = &"Run4" +ANIM_CURL_UP = &"Roll" +ANIM_JUMP = &"Roll" +ANIM_FREE_FALL = &"Free_falling" +ANIM_HURT = &"hurt" +ANIM_STOMP = &"Roll" +ANIM_RAIL_GRIND = &"Grind" +ANIM_RAIL_TRICK = &"railTrick" +ANIM_AIR_TRICK = &"railTrick" +SFX_BOOST = ExtResource("17") +SFX_STOMP = ExtResource("4_0lvdo") +SFX_STOMP_LAND = ExtResource("5_tvhxo") +ACCELERATION = 0.05 +MAX_SPEED = 8.0 +SPEED_DECAY = 0.4 +SPINDASH_ACCUMULATE = 1.0 +SPINDASH_CHARGE_CAP = 16.0 +INITIAL_SPINDASH_CHARGE = 8.0 +BOOST_SPEED = 14.0 +BOOST_COOLDOWN = 0.5 +BOOST_MAX = 40.0 +GRAVITY = 0.2 +AIR_ACCEL = 0.05 +JUMP_VELOCITY = 5.5 +JUMP_SHORT_LIMIT = 0.25 +AIR_BOOST = false +HURT_VEL_ADD = false +STOMP_SPEED = 15.0 +MAX_STOMP_XVEL = 0.0 + +[node name="playerCollider" type="CollisionShape2D" parent="."] +shape = SubResource("1") + +[node name="Camera2D" type="Camera2D" parent="."] +position = Vector2(0, -1.05945) +zoom = Vector2(2, 2) +process_callback = 0 +position_smoothing_enabled = true +position_smoothing_speed = 20.0 +drag_horizontal_enabled = true +drag_vertical_enabled = true +drag_left_margin = 0.0 +drag_top_margin = 0.0 +drag_right_margin = 0.0 +drag_bottom_margin = 0.0 + +[node name="RichTextLabel" type="RichTextLabel" parent="Camera2D"] +visible = false +offset_left = -50.1209 +offset_top = -48.7575 +offset_right = -10.1209 +offset_bottom = -8.75748 +scroll_active = false + +[node name="PlayerSprites" type="AnimatedSprite2D" parent="."] +sprite_frames = SubResource("27") +animation = &"Run1" +autoplay = "idle" +flip_h = true + +[node name="BoostTimer" type="Timer" parent="."] +process_callback = 0 +one_shot = true + +[node name="LeftCast" type="RayCast2D" parent="."] +position = Vector2(-6, -10) + +[node name="LeftCastTop" type="RayCast2D" parent="."] +position = Vector2(-8, 10) +target_position = Vector2(0, -70) + +[node name="RightCast" type="RayCast2D" parent="."] +position = Vector2(6, -10) + +[node name="RightCastTop" type="RayCast2D" parent="."] +position = Vector2(8, 10) +target_position = Vector2(0, -70) + +[node name="LSideCast" type="RayCast2D" parent="."] +position = Vector2(6, 0) +target_position = Vector2(-50, 0) + +[node name="RSideCast" type="RayCast2D" parent="."] +position = Vector2(-6, 0) +target_position = Vector2(50, 0) + +[node name="BoostLine" type="Line2D" parent="."] +light_mask = 0 +z_index = -2 +points = PackedVector2Array(0, 0, -200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +width = 20.0 +default_color = Color(0.4, 0.501961, 1, 0) +gradient = SubResource("28") +texture_mode = 4124 +joint_mode = 2 + +[node name="BoostSprite" type="AnimatedSprite2D" parent="."] +visible = false +modulate = Color(1, 1, 1, 0.78451) +light_mask = 0 +sprite_frames = SubResource("29") +autoplay = "default" + +[node name="BoostSound" type="AudioStreamPlayer" parent="."] +stream = ExtResource("17") +volume_db = -4.0 + +[node name="RailSound" type="AudioStreamPlayer" parent="."] +stream = ExtResource("53") +volume_db = 3.438 + +[node name="GrindParticles" type="GPUParticles2D" parent="."] +light_mask = 0 +position = Vector2(0, 19) +amount = 500 +process_material = SubResource("34") +randomness = 1.0 + +[node name="Voice" type="AudioStreamPlayer2D" parent="."] +area_mask = 7 +script = ExtResource("58") +hurt = Array[AudioStream]([ExtResource("61"), ExtResource("59"), ExtResource("67"), ExtResource("66"), ExtResource("63")]) +effort = Array[AudioStream]([ExtResource("65"), ExtResource("64"), ExtResource("60"), ExtResource("62")]) diff --git a/flow_engine/scripts/AudioPlayer.gd b/flow_engine/scripts/AudioPlayer.gd new file mode 100644 index 0000000..a234486 --- /dev/null +++ b/flow_engine/scripts/AudioPlayer.gd @@ -0,0 +1,24 @@ +# plays audio with intro and loop sections + +extends AudioStreamPlayer + +# the time, in seconds, to loop back to once the end is reached. +@export var loopbackTime:float = 13.25 + +# records whether or not the track is in the loopable +# section yet +var loopbackFlag:bool = false + + +func _process(_delta:float) -> void: + #Only process the music if it's actually playing + if playing: + # set the loopback flag if we are in the loopable section + if get_playback_position() > loopbackTime: + loopbackFlag = true + + # if the track loops back to the beginning, automatically + # skip to the loopable section instead + if get_playback_position() < loopbackTime and loopbackFlag: + seek(loopbackTime) + diff --git a/flow_engine/scripts/Player/Player_v2.gd b/flow_engine/scripts/Player/Player_v2.gd new file mode 100644 index 0000000..9f0f5e4 --- /dev/null +++ b/flow_engine/scripts/Player/Player_v2.gd @@ -0,0 +1,1068 @@ +extends CharacterBody2D + +##The ABSOLUTELY MASSIVE player controller script for the Flow Engine. +##most of the game's physics and logic is within this one +##script. +## +##I'm still working through commenting and refactoring most of this code. +##Please be patient. :D +class_name RushPlayer2D + +@export_group("Linked HUD") +##The boost bar for Sonic +@export var boostbar_hud:NodePath +##The ring counter for Sonic +@export var ring_counter_hud:NodePath + +@export_group("Input Mappings") +##Up on d-pad +@export var BUTTON_UP:StringName +##Down on d-pad +@export var BUTTON_DOWN:StringName +##Left on d-pad +@export var BUTTON_LEFT:StringName +##Right on d-pad +@export var BUTTON_RIGHT:StringName +##The jump button +@export var BUTTON_JUMP:StringName +##The boost button +@export var BUTTON_BOOST:StringName +##The tricking button. This will also act as the stomp button under specific situations. +@export var BUTTON_TRICK:StringName + +@export_group("Special Objects") +## a reference to a bouncing ring prefab, so we can spawn a bunch of them when +## sonic is hurt +@export var bounceRing: PackedScene +##The floaty wisp things that give Sonic boost +@export var boostParticle: PackedScene + +@export_group("Animations") +@export_subgroup("Standstill") +##Sonic's idle animation +@export var ANIM_IDLE:StringName +##Sonic's crouching animation +@export var ANIM_CROUCH:StringName +##The animation when Sonic is in the spindash charge state +@export var ANIM_SPINDASH:StringName +##The animation when Sonic actively charges the spindash +@export var ANIM_SPINDASH_CHARGE:StringName +@export_subgroup("Running") +##Sonic's walking animation. +@export var ANIM_WALK:StringName +##Sonic's first running animation. +@export var ANIM_RUN_1:StringName +##Sonic's second running animation. +@export var ANIM_RUN_2:StringName +##Sonic's third running animation. +@export var ANIM_RUN_3:StringName +##Sonic's fourth, and max speed, running animation. +@export var ANIM_RUN_MAXSPEED:StringName +##The animation that plays when Sonic curls into a ball +@export var ANIM_CURL_UP:StringName +@export_subgroup("Air and Jumping") +##Sonic's jumping animation +@export var ANIM_JUMP:StringName +##Sonic's free falling animation (he is in the air but not jumping) +@export var ANIM_FREE_FALL:StringName +##Sonic's hurt animation +@export var ANIM_HURT:StringName +##Sonic's stomping animation +@export var ANIM_STOMP:StringName +##Sonic's stomp [i]landing[/i] animation +@export var ANIM_STOMP_LAND:StringName +@export_subgroup("Tricking and Rail Grinding") +##The animation that plays when Sonic is on a rail +@export var ANIM_RAIL_GRIND:StringName +##The animation that plays when Sonic tricks on a rail +@export var ANIM_RAIL_TRICK:StringName +##The animation that plays when Sonic tricks in midair +@export var ANIM_AIR_TRICK:StringName + +@export_group("Sound Effects") +##The sound that plays when Sonic curls into a ball +@export var SFX_CURL_UP:AudioStream +##The sound that plays when Sonic charges a spindash +@export var SFX_SPINDASH:AudioStream +## audio stream for Sonic's boost sound +@export var SFX_BOOST: AudioStream +##Sonic's jump sound effect +@export var SFX_JUMP:AudioStream +##Sonic's hurt sound effect +@export var SFX_HURT:AudioStream +##The sound that plays when Sonic tricks on a rail +@export var SFX_RAIL_TRICK:AudioStream +## the minimum speed/pitch changes on the grinding sound +@export var RAIL_SOUND_MINPITCH:float = 0.5 +## the maximum speed/pitch changes on the grinding sound +@export var RAIL_SOUND_MAXPITCH:float = 2.0 +##The sound that plays when Sonic tricks in midair +@export var SFX_AIR_TRICK:AudioStream +## audio streams for Sonic's stomp sound +@export var SFX_STOMP: AudioStream +## audio streams for Sonic's stomp landing sound +@export var SFX_STOMP_LAND: AudioStream + +@export_group("Running") +## sonic's acceleration on his own. +@export var ACCELERATION:float = 0.15 / 4 +## how much sonic decelerates when skidding. +@export var SKID_ACCEL:float = 1 +## minimum speed. If Sonic's speed is below this, he will be considered not moving. +@export var MIN_SPEED:float = 0.02 +## Maximum speed Sonic can reach under his own power. +@export var MAX_SPEED:float = 10.0 #20.0 / 2.0 +## used to dampen Sonic's movement a little bit. Basically poor man's friction. +@export var SPEED_DECAY:float = 0.1 #0.2 / 2.0 + +@export_group("Rolling and Spindashing") +##The amount of velocity added from a single spindash charge (jump + down) +@export var SPINDASH_ACCUMULATE:float = 15.0 +##The maximum velocity Sonic can build up from charging a Spindash. +@export var SPINDASH_CHARGE_CAP:float = 0.0 +##The initial charge of the spindash when initiated. +@export var INITIAL_SPINDASH_CHARGE:float +##If true, Sonic can unroll and go back to running while moving +@export var ENABLED_MOVING_UNCURL:bool = false + +@export_group("Boosting") +## the speed of sonic's boost. Generally just a tad higher than MAX_SPEED +@export var BOOST_SPEED:float = 25.0 / 2.0 +## The cooldown on activating the boost between activations, in seconds. +##Smaller values make it more spammable. +@export var BOOST_COOLDOWN:float = 0.0 +##The max amount of boost Sonic can have +@export var BOOST_MAX:float = 20.0 +##The amount of boost that boosting will cost per physics frame. +@export var BOOST_COST:float = 0.06 +##The length of Sonic's boost (or stomp) trail +@export var TRAIL_LENGTH:int = 40 + +@export_group("Air and Jumping") +## sonic's gravity +@export var GRAVITY:float = 0.075 #0.3 / 4 +## sonic's acceleration in the air. +@export var AIR_ACCEL:float = 0.025 #0.1 / 4 +## what velocity should sonic jump at? +@export var JUMP_VELOCITY:float = 3.5 +## what is the Velocity that sonic should slow to when releasing the jump button? +@export var JUMP_SHORT_LIMIT:float = 1.5 +##If enabled, Sonic can initiate boosting in midair. +@export var AIR_BOOST:bool = true +##When enabled, the velocity that Sonic was moving at is the velocity he will be launched back when hurt +@export var HURT_VEL_ADD:bool = true +##This is the velocity Sonic will be sent backwards when HURT_VEL_ADD is false. +##This vector is treated absolutely, so negative values will act like their positive equivalent. +@export var STATIC_HURT_VEL:Vector2 = Vector2.ONE + +@export_group("Tricking and Grinding") +##If enabled, Sonic can trick in midair, like in the Rush series +@export var ENABLED_AIR_TRICKING:bool = true +##If enabled, Sonic can trick on rails, like in the Rush series +@export var ENABLED_RAIL_TRICKING:bool = true +##The velocity that Sonic will be sent from a side trick. +##The x value will automatically be flipped positive or negative to match +##the input direction. +@export var VELOCITY_TRICK_SIDE:Vector2 +##The velocity that Sonic will be sent up from an up trick +@export var VELOCITY_TRICK_UP:float + +@export_group("Stomp") +##If enabled, Sonic can stomp by pressing trick when not able to air trick, or +##by pressing trick+down while he can air trick +@export var ENABLED_STOMP:bool = true +## how fast (in pixels per 1/120th of a second) should sonic stomp +@export var STOMP_SPEED:float = 20.0 / 2.0 +## what is the limit to Sonic's horizontal movement when stomping? +@export var MAX_STOMP_XVEL:float = 2.0 / 2.0 +##How much Sonic will bounce upon landing from a stomp. Note: Sonic will not bounce on rails. +@export var STOMP_BOUNCE:float = 0.0 + +@export_group("Camera") +## the speed at which the camera should typically follow sonic +@export var DEFAULT_CAM_LAG:float = 20 +## the speed at which the camera should follow sonic when starting a boost +@export var BOOST_CAM_LAG:float = 0 +## how fast the Boost lag should slide back to the default lag while boosting +@export var CAM_LAG_SLIDE:float = 0.01 # (float,1) + +# references to all the various raycasting nodes used for Sonic's collision with +# the map +@onready var LeftCast:RayCast2D = $"LeftCast" +@onready var RightCast:RayCast2D = $"RightCast" +@onready var LSideCast:RayCast2D = $"LSideCast" +@onready var RSideCast:RayCast2D = $"RSideCast" +@onready var LeftCastTop:RayCast2D = $"LeftCastTop" +@onready var RightCastTop:RayCast2D = $"RightCastTop" + +# a reference to Sonic's physics collider +#@onready var collider:CollisionShape2D = $"playerCollider" + +##The cooldown timer on Sonic's boost +@onready var boostCooldownTimer:Timer = $"BoostTimer" + +# sonic's sprites/renderers +## sonic's sprite +@onready var sprite1:AnimatedSprite2D = $"PlayerSprites" +## the sprite that appears over sonic while boosting +@onready var boostSprite:AnimatedSprite2D = $"BoostSprite" +## the line renderer for boosting and stomping +@onready var boostLine:Line2D = $"BoostLine" + +## the audio stream player with the boost sound +@onready var boostSound:AudioStreamPlayer = $"BoostSound" +## the audio stream player with the rail grinding sound +@onready var railSound:AudioStreamPlayer = $"RailSound" +## the audio stream player with the character's voices +@onready var voiceSound:AudioStreamPlayer2D = $"Voice" + +## a little text label attached to sonic for debugging +@onready var debugLabel:RichTextLabel = $"Camera2D/RichTextLabel" + +## a reference to the scene's camera +@onready var cam:Camera2D = $"Camera2D" +## a reference to the particle node for grinding +@onready var grindParticles:GPUParticles2D = $"GrindParticles" + +## a list of particle systems for Sonic to control with his speed +## used for the confetti in the carnival level, or the falling leaves in leaf storm +var parts:Array[GPUParticles2D] = [] + +##Sonic's current state +var state:CharStates = CharStates.STATE_AIR + +##An enumeration on Sonic's various states +enum CharStates { + ##Sonic is on a rail + STATE_GRINDING = 1, + ##Sonic is on the ground + STATE_GROUND = 0, + ##Sonic is in the air + STATE_AIR = -1, +} + +## can the player shorten the jump (aka was this -1 (air) state initiated by a jump?) +var canShort:bool = false + +# state flags +var crouching:bool = false +var spindashing:bool = false +var rolling:bool = false +var stomping:bool = false +var boosting:bool = false +var canBoost:bool = true +var tricking:bool = false + +var trickingCanStop:bool = false + +# flags and values for getting hurt +var hurt:bool = false +var invincible:int = 0 + +# grinding values. +## the origin position of the currently grinded rail +var grindPos:Vector2 = Vector2.ZERO +### how far along the rail (in pixels) is sonic? +var grindOffset:float = 0.0 +## the curve that sonic is currently grinding on +var grindCurve:Curve2D = null +## the velocity along the grind rail at which sonic is currently moving +var grindVel:float = 0.0 +### how high above the rail is the center of Sonic's sprite? +var grindHeight:float = 16 + +##The amount of velocity built up by the spindash before release +var spindashBuildup:float = 0 + +##average Ground position between the two foot raycasts +var avgGPoint:Vector2 = Vector2.ZERO +##average top position between the two head raycasts +var avgTPoint:Vector2 = Vector2.ZERO +## average ground rotation between the two foot raycasts +var avgGRot:float = 0 +## the angle of the left foot raycast +var lAngle:float = 0 +## the angle of the right foot raycast +var rAngle:float = 0 +## Sonic's rotation during the last frame +var lRot:float = 0 +## the position at which sonic starts the level +var startPos:Vector2 = Vector2.ZERO +## the layer on which sonic starts +var startLayer:int = 0 + +##Godot's physics ticks per second. Stored for one-time retrieval +var physicsTick:int = 60 +## sonic's current velocity +var velocity1:Vector2 = Vector2.ZERO +##Sonic's last position +var lastPos:Vector2 = Vector2.ZERO + +## the ground velocity +var gVel:float = 0 +## the ground velocity during the previous frame +var pgVel:float = 0 + +## whether or not sonic is currently on the "back" layer +var backLayer:bool = false + +func _ready(): + # get the UI elements + #Register Sonic to the singleton stat manager + get_node(boostbar_hud).linked_player_id = self.get_rid() + get_node(ring_counter_hud).linked_player_id = self.get_rid() + + FlowStatSingleton.add_player(self.get_rid()) + #Set max boost. This will also kick off the boost HUD to set itself up. + FlowStatSingleton.setMaxBoost(self.get_rid(), BOOST_MAX) + + # put all child particle systems in parts except for the grind particles + for i in get_children(): + if i is GPUParticles2D and not i == grindParticles: + parts.append(i) + + #connect to the graphics singleton for graphics toggling + GraphicsSingleton.connect("particle_effects_changed", toggle_parts) + + # set the start position and layer + startPos = position + startLayer = collision_layer + setCollisionLayer(false) + + physicsTick = ProjectSettings.get_setting("physics/common/physics_ticks_per_second") + + # set the trail length to whatever the boostLine's size is. + TRAIL_LENGTH = boostLine.get_point_count() + + # reset all game values + resetGame() + +##Returns the given angle as an angle (in radians) between -PI and PI +func limitAngle(ang:float) -> float: + var sign1:float = 1 + if not ang == 0: + sign1 = ang / absf(ang) + ang = fmod(ang, PI * 2) + if absf(ang) > PI: + ang = (2 * PI - absf(ang)) * sign1 * -1 + return ang + +##returns the angle distance between rot1 and rot2, even over the 360deg +##mark (i.e. 350 and 10 will be 20 degrees apart) +func angleDist(rot1:float, rot2:float) -> float: + rot1 = limitAngle(rot1) + rot2 = limitAngle(rot2) + if absf(rot1 - rot2) > PI and rot1 > rot2: + return absf(limitAngle(rot1) - (limitAngle(rot2) + PI * 2)) + elif abs(rot1 - rot2) > PI and rot1 < rot2: + return absf((limitAngle(rot1) + PI * 2) - (limitAngle(rot2))) + else: + return absf(rot1 - rot2) + + +##Handles the boosting controls +func boostControl(): + #fetch this once to prevent recurring fetches (costly) + var boostAmount:float = FlowStatSingleton.getBoostAmount(self.get_rid()) + var boost_pressed: bool + + #Air boost lock + if state == CharStates.STATE_AIR: + boost_pressed = AIR_BOOST and Input.is_action_just_pressed(BUTTON_BOOST) + else: + boost_pressed = Input.is_action_just_pressed(BUTTON_BOOST) + + if canBoost and boost_pressed and boostAmount > 0: + # set boosting to true + boosting = true + canBoost = false + + #Begin boost timer + if not boostCooldownTimer.is_connected("timeout", set.bind("canBoost", true)): + #This will set canBoost back to true when the timer is done + boostCooldownTimer.connect("timeout", set.bind("canBoost", true), CONNECT_ONE_SHOT) + + #This is to get around the fact that the timer will default to 1 second when 0 is provided for time + if BOOST_COOLDOWN > 0: + boostCooldownTimer.start(BOOST_COOLDOWN) + else: + canBoost = true + + # reset the boost line points + for i in range(0, TRAIL_LENGTH): + boostLine.points[i] = Vector2.ZERO + + # play the boost sfx + boostSound.stream = SFX_BOOST + boostSound.play() + + # set the camera smoothing to the initial boost lag + cam.set_position_smoothing_speed(BOOST_CAM_LAG) + + # stop moving vertically as much if you are in the air (air boost) + #if state == CharStates.STATE_AIR and velocity1.x < ACCELERATION: + if state == CharStates.STATE_AIR and absf(velocity1.x) < ACCELERATION: + velocity1.x = maxf(velocity1.x, BOOST_SPEED * (1 if sprite1.flip_h else -1)) + velocity1.y = 0 + + #Tween version of the camera lerp should only be started once, or else it behaves too quickly + #TODO: properly calculate tween duration using FPS, physics tick, and CAM_LAG_SLIDE + #var cam_tween:Tween = create_tween() + #cam_tween.tween_property(cam, "position_smoothing_speed", DEFAULT_CAM_LAG, 1.0) + + voiceSound.play_effort() + + if Input.is_action_pressed(BUTTON_BOOST) and boosting and boostAmount > 0: +# if boostSound.stream != SFX_BOOST: +# boostSound.stream = SFX_BOOST +# boostSound.play() + + # linearly interpolate the camera's "boost lag" back down to the normal (non-boost) value + cam.set_position_smoothing_speed(lerpf(cam.get_position_smoothing_speed(), DEFAULT_CAM_LAG, CAM_LAG_SLIDE)) + + if state == CharStates.STATE_GRINDING: + # apply boost to a grind + grindVel = BOOST_SPEED * (1 if sprite1.flip_h else -1) + elif state == CharStates.STATE_GROUND: + if not rolling: + # apply boost if you are on the ground and not rolling + gVel = maxf(absf(gVel), BOOST_SPEED) * (1 if sprite1.flip_h else -1) + #At this point in code, sonic is rolling, but no boost is applied. This is intended. + + elif state == CharStates.STATE_AIR: + if (angleDist(velocity1.angle(), 0) < PI/3 or angleDist(velocity1.angle(), PI) < PI / 3): + # apply boost if you are in the air (and are not going straight up or down) + velocity1 = velocity1.normalized() * BOOST_SPEED + + #At this point in code, Sonic is in the air, and traveling basically vertically. + #No boost is applied. This is intentional, because this is faithful to the Rush games. + else: + # if none of these situations fit, you shouldn't be boosting here! + boosting = false + + # set the visibility and rotation of the boost line and sprite + boostSprite.visible = true + boostSprite.rotation = velocity1.angle() - rotation + boostLine.visible = true + boostLine.rotation = -rotation + + # decrease boost value while boosting + FlowStatSingleton.boostChangeBy(self.get_rid(), -BOOST_COST) + else: + # the camera lag should be normal while not boosting + cam.set_position_smoothing_speed(DEFAULT_CAM_LAG) + + # stop the boost sound, if it is playing + if boostSound.stream == SFX_BOOST: + boostSound.stop() + + # disable all visual boost indicators + boostSprite.visible = false + boostLine.visible = false + + # we're not boosting, so set boosting to false + boosting = false + +##handles physics while Sonic is in the air +func airProcess() -> void: + # apply gravity + velocity1.y += GRAVITY + + # get the angle of the point for the left and right floor raycasts + lAngle = -atan2(LeftCast.get_collision_normal().x, LeftCast.get_collision_normal().y) - PI + lAngle = limitAngle(lAngle) + + rAngle = -atan2(RightCast.get_collision_normal().x,RightCast.get_collision_normal().y) - PI + rAngle = limitAngle(rAngle) + + # calculate the average ground rotation (averaged between the points) + avgGRot = (lAngle + rAngle) / 2 + + # set a default avgGPoint + avgGPoint = Vector2(-INF, -INF) + + # calculate the average ground point (the elifs are for cases where one + # raycast cannot find a collider) + var rot_ang:Vector2 = Vector2.from_angle(rotation) + if (LeftCast.is_colliding() and RightCast.is_colliding()): + debugLabel.text += "Left & Right Collision" + var LeftCastPt:Vector2 = LeftCast.get_collision_point() + rot_ang * 8 + var RightCastPt:Vector2 = RightCast.get_collision_point() - rot_ang * 8 + if position.distance_to(LeftCastPt) < position.distance_to(RightCastPt): + avgGPoint = LeftCastPt + else: + avgGPoint = RightCastPt + elif LeftCast.is_colliding(): + debugLabel.text += "Left Collision" + avgGPoint = LeftCast.get_collision_point() + rot_ang * 8 + avgGRot = lAngle + elif RightCast.is_colliding(): + debugLabel.text += "Right Collision" + avgGPoint = RightCast.get_collision_point() - rot_ang * 8 + avgGRot = rAngle + + # calculate the average ceiling height based on the collision raycasts + # (again, elifs are for cases where only one raycast is successful) + if (LeftCastTop.is_colliding() and RightCastTop.is_colliding()): + avgTPoint = (LeftCastTop.get_collision_point() + RightCastTop.get_collision_point()) / 2 + elif LeftCastTop.is_colliding(): + avgTPoint = LeftCastTop.get_collision_point() + rot_ang * 8 + elif RightCastTop.is_colliding(): + avgTPoint = RightCastTop.get_collision_point() - rot_ang * 8 + + # handle collision with the ground + if absf(avgGPoint.y - position.y) < 21: #-velocity1.y + #if avgGPoint.distance_to(position) < 21: +# print("ground hit") + state = CharStates.STATE_GROUND + rotation = avgGRot + sprite1.rotation = 0 + gVel = sin(rotation) * (velocity1.y + 0.5) + cos(rotation) * velocity1.x + + # play the stomp sound if you were stomping + if stomping: + boostSound.stream = SFX_STOMP_LAND + #TODO: Fix stomp bouncing + velocity1.y = -STOMP_BOUNCE + boostSound.play() + stomping = false + + # air-based movement (using the arrow keys) + #Only let the player accelerate if they aren't already at max speed + if Input.is_action_pressed(BUTTON_RIGHT) and velocity1.x < MAX_SPEED: + velocity1.x += AIR_ACCEL + elif Input.is_action_pressed(BUTTON_LEFT) and velocity1.x > -MAX_SPEED: + velocity1.x -= AIR_ACCEL + + #air tricking. Make sure the player is not jumping (or stomping) + if state == CharStates.STATE_AIR and not canShort and not stomping: + if Input.is_action_just_pressed(BUTTON_TRICK): + if not sprite1.is_connected("animation_finished", rewardBoost): + sprite1.connect("animation_finished", rewardBoost, CONNECT_ONE_SHOT) + + sprite1.play(ANIM_AIR_TRICK) + voiceSound.play_effort() + + ### STOMPING CONTROLS ### + + var stomp_pressed:bool = false + #Sonic has to be in the air to stomp, obviously + if state == CharStates.STATE_AIR: + #Check if air_tricking is enabled, because that way, if it's not, + #BUTTON_TRICK will basically just be stomp always (else statement) + if (not canShort) and ENABLED_AIR_TRICKING: + #Sonic *could* be tricking, so only stomp if the player *also* presses down + stomp_pressed = Input.is_action_pressed(BUTTON_TRICK) and Input.is_action_pressed(BUTTON_DOWN) + else: + #Sonic can't trick here, so trick may as well instantly initiate stomp + stomp_pressed = Input.is_action_pressed(BUTTON_TRICK) + + # initiating a stomp + if ENABLED_STOMP and stomp_pressed and (not stomping): + # set the stomping state, and animation state + stomping = true + sprite1.play(ANIM_STOMP) + rotation = 0 + sprite1.rotation = 0 + + # clear all points in the boostLine rendered line + for i in range(0, TRAIL_LENGTH): + boostLine.points[i] = Vector2.ZERO + + # play sound + boostSound.stream = SFX_STOMP + boostSound.play() + + # for every frame while a stomp is occuring... + if stomping: + velocity1 = Vector2(maxf(-MAX_STOMP_XVEL, minf(MAX_STOMP_XVEL, velocity1.x)), STOMP_SPEED) + + # make sure that the boost sprite is not visible + boostSprite.visible = false + + # manage the boost line + boostLine.visible = true + boostLine.rotation = -rotation + + # don't run the boost code when stomping + else: + boostControl() + + # slowly slide Sonic's rotation back to zero as you fly through the air + sprite1.rotation = lerpf(sprite1.rotation, 0.0, 0.1) + + # handle left and right sideways collision (respectively) + if LSideCast.is_colliding() and LSideCast.get_collision_point().distance_to(position + velocity1) < 14 and velocity1.x < 0: + #velocity1 = Vector2(0,velocity1.y) + velocity1.x = 0 + #position = LSideCast.get_collision_point() + Vector2(14,0) + position.x = LSideCast.get_collision_point().x + 14.0 + boosting = false + if RSideCast.is_colliding() and RSideCast.get_collision_point().distance_to(position + velocity1) < 14 and velocity1.x > 0: + #velocity1 = Vector2(0,velocity1.y) + velocity1.x = 0 + position.x = RSideCast.get_collision_point().x - 14 + #position = RSideCast.get_collision_point() - Vector2(14,0) + boosting = false + + # top collision + if Vector2(position + velocity1).distance_to(avgTPoint) < 21: +# Vector2(avgTPoint.x-20*sin(rotation),avgTPoint.y+20*cos(rotation)) + velocity1.y = 0 + + # render the sprites facing the correct direction + if velocity1.x < 0: + sprite1.flip_h = false + elif velocity1.x > 0: + sprite1.flip_h = true + + # Allow the player to change the duration of the jump by releasing the jump + # button early + if not Input.is_action_pressed(BUTTON_JUMP) and canShort: + #velocity1 = Vector2(velocity1.x, maxf(velocity1.y,-JUMP_SHORT_LIMIT)) + velocity1.y = maxf(velocity1.y, -JUMP_SHORT_LIMIT) + + # ensure the proper speed of the animated sprites + sprite1.speed_scale = 1 + +func groundProcess() -> void: + # caluclate the ground rotation for the left and right raycast colliders, + # respectively + lAngle = -atan2(LeftCast.get_collision_normal().x,LeftCast.get_collision_normal().y)-PI + lAngle = limitAngle(lAngle) + rAngle = -atan2(RightCast.get_collision_normal().x,RightCast.get_collision_normal().y)-PI + rAngle = limitAngle(rAngle) + + # calculate the average ground rotation + if absf(lAngle - rAngle) < PI: + avgGRot = limitAngle((lAngle + rAngle) / 2) + else: + avgGRot = limitAngle((lAngle + rAngle + PI * 2) / 2) + + # calculate the average ground level based on the available colliders + if (LeftCast.is_colliding() and RightCast.is_colliding()): + avgGPoint = Vector2((LeftCast.get_collision_point().x+RightCast.get_collision_point().x)/2,(LeftCast.get_collision_point().y+RightCast.get_collision_point().y)/2) + #((acos(LeftCast.get_collision_normal().y/1)+PI)+(acos(RightCast.get_collision_normal().y/1)+PI))/2 + elif LeftCast.is_colliding(): + avgGPoint = Vector2(LeftCast.get_collision_point().x + cos(rotation) * 8, LeftCast.get_collision_point().y + sin(rotation) * 8) + avgGRot = lAngle + elif RightCast.is_colliding(): + avgGPoint = Vector2(RightCast.get_collision_point().x-cos(rotation)*8,RightCast.get_collision_point().y-sin(rotation)*8) + avgGRot = rAngle + + # set the rotation and position of Sonic to snap to the ground. + rotation = avgGRot + position = Vector2(avgGPoint.x + 20 * sin(rotation), avgGPoint.y - 20 * cos(rotation)) + + #If this is negative, the player is pressing left. If positive, they're pressing right. + var input_direction:float = Input.get_axis(BUTTON_LEFT, BUTTON_RIGHT) + + if not rolling: + # handle rightward acceleration + if input_direction > 0 and gVel < MAX_SPEED: + #Analog controls :nice: + gVel += ACCELERATION * input_direction + # "skid" mechanic, to more quickly accelerate when reversing + # (this makes Sonic feel more responsive) + if gVel < 0: + gVel += SKID_ACCEL + + # handle leftward acceleration + elif input_direction < 0 and gVel > -MAX_SPEED: + #This works as a += because input_direction is negative + gVel += ACCELERATION * input_direction + + # "skid" mechanic (see rightward section) + if gVel > 0: + gVel -= SKID_ACCEL + elif input_direction == 0.0: + # general deceleration and stopping if no key is pressed + # declines at a constant rate + if not gVel == 0: + gVel -= SPEED_DECAY * (gVel / absf(gVel)) + if absf(gVel) < SPEED_DECAY * 1.5: + gVel = 0 + elif rolling and is_zero_approx(avgGRot): + # general deceleration and stopping if no key is pressed and ground is level + # declines at a constant rate + if not gVel == 0: + gVel -= SPEED_DECAY * signf(gVel) * 0.3 + if absf(gVel) < SPEED_DECAY * 1.5: + gVel = 0 + + # left and right wall collision, respectively + if LSideCast.is_colliding() and LSideCast.get_collision_point().distance_to(position) < 21 and gVel < 0: + gVel = 0 + position = LSideCast.get_collision_point() + Vector2(position - LSideCast.get_collision_point()).normalized() * 21 + boosting = false + if RSideCast.is_colliding() and RSideCast.get_collision_point().distance_to(position) < 21 and gVel > 0: + gVel = 0 + position = RSideCast.get_collision_point() + Vector2(position - RSideCast.get_collision_point()).normalized() * 21 + boosting = false + + # apply gravity if you are on a slope, and apply the ground velocity + gVel += sin(rotation) * GRAVITY + var rot_ang:Vector2 = Vector2.from_angle(rotation) + #velocity1 = Vector2(cos(rotation) * gVel, sin(rotation) * gVel) + velocity1 = rot_ang * gVel + + # enter the air state if you run off a ramp, or walk off a cliff, or something + if not avgGPoint.distance_to(position) < 21 or not (LeftCast.is_colliding() and RightCast.is_colliding()): + state = CharStates.STATE_AIR + sprite1.rotation = rotation + rotation = 0 + rolling = false + + # fall off of walls if you aren't going fast enough + #if absf(rotation) >= PI/3 and (absf(gVel) < 0.2 or (not gVel == 0 and not pgVel == 0 and not gVel / absf(gVel) == pgVel / abs(pgVel))): + if absf(rotation) >= PI/3 and (absf(gVel) < 0.2 or (gVel != 0 and pgVel != 0 and signf(gVel) != signf(pgVel))): + state = CharStates.STATE_AIR + sprite1.rotation = rotation + rotation = 0 + #position = Vector2(position.x-sin(rotation)*2,position.y+cos(rotation)*2) + #since rotation = 0, we can do some extreme math assumptions + position.y += 2 + rolling = false + + # ensure Sonic is facing the right direction + if gVel < 0: + sprite1.flip_h = false + elif gVel > 0: + sprite1.flip_h = true + + #Check if Sonic is in the air (and not because he's jumping), and play that anim if so + if state == CharStates.STATE_AIR and not canShort: + sprite1.play(ANIM_FREE_FALL) + elif rolling: + sprite1.play(ANIM_CURL_UP) + # set Sonic's sprite based on his ground velocity + #TODO: Maybe set these based on fractions of Sonic's speed, + #since his speed could be out of scale with this + elif not rolling: + #if absf(gVel) > 6.0: #12.0 / 2.0 + if absf(gVel) > MAX_SPEED: # > 100% speed + sprite1.play(ANIM_RUN_MAXSPEED) + #elif absf(gVel) > 5.0: #10.0 / 2.0 + elif absf(gVel) > (MAX_SPEED * 0.5): # > 50% speed + sprite1.play(ANIM_RUN_3) + #elif absf(gVel) > 2.5: #5.0 / 2.0 + elif absf(gVel) > (MAX_SPEED * 0.25): # > 25% speed + sprite1.play(ANIM_RUN_2) + #elif absf(gVel) > 1.0: #2.0 / 2.0 ig + elif absf(gVel) > (MAX_SPEED * 0.1): # > 10% speed + sprite1.play(ANIM_RUN_1) + elif absf(gVel) > MIN_SPEED: #moving at all + sprite1.play(ANIM_WALK) + elif not crouching: + sprite1.play(ANIM_IDLE) + + #Crouching + if absf(gVel) > MIN_SPEED: + crouching = false + sprite1.speed_scale = 1 + else: + gVel = 0 + rolling = false + + + if not spindashing: + if Input.is_action_pressed(BUTTON_DOWN): + #Sonic is either rolling or crouching + + if absf(gVel) <= MIN_SPEED: + #crouch, since Sonic is effectively at a standstill + + #Only play the anim if he wasn't crouching before, + #to avoid it being played repeatedly + if not crouching: + sprite1.play(ANIM_CROUCH) + crouching = true + else: + #roll, since Sonic is moving + crouching = false + rolling = true + sprite1.play(ANIM_CURL_UP) + + #since the previous check is false in this case, Sonic is no longer crouching + else: + if crouching == true: + sprite1.stop() + #sprite1.play("Crouch", -1.0, true) + sprite1.play_backwards(ANIM_CROUCH) + crouching = false + + #unroll while moving :nice: + if Input.is_action_pressed(BUTTON_UP) and rolling and ENABLED_MOVING_UNCURL: + rolling = false + + # run boost controls, but only if you aren't spindashing or rolling + if not (rolling or spindashing): + boostControl() + + # jumping + if Input.is_action_pressed(BUTTON_JUMP) and not (crouching or spindashing): + if not canShort: + state = CharStates.STATE_AIR + velocity1 += Vector2(sin(rotation), -cos(rotation)) * JUMP_VELOCITY + sprite1.rotation = rotation + rotation = 0 + sprite1.play(ANIM_JUMP) + canShort = true + rolling = false + else: + canShort = false + + #initate spindash + if (Input.is_action_pressed(BUTTON_JUMP) and crouching) and not rolling: + #Mimic how the animation would restart in the classics + sprite1.play(ANIM_SPINDASH) + if not spindashing: + spindashBuildup = INITIAL_SPINDASH_CHARGE + spindashing = true + + #if spindashing and not rolling: + if spindashing: + #if a charge is being built up this frame + if Input.is_action_just_pressed(BUTTON_JUMP): + #accumulate spindash speed + spindashBuildup += SPINDASH_ACCUMULATE * (1 if sprite1.flip_h else -1) + #cap buildup velocity so Sonic can't rocket off + if SPINDASH_CHARGE_CAP > 0: + spindashBuildup = clampf(spindashBuildup, -SPINDASH_CHARGE_CAP, SPINDASH_CHARGE_CAP) + #charge release + if not Input.is_action_pressed(BUTTON_DOWN): + spindashing = false + rolling = true + gVel += spindashBuildup + spindashBuildup = 0 + + # set the previous ground velocity and last rotation for next frame + pgVel = gVel + lRot = rotation + +func grindProcess() -> void: + #Handle tricking + if Input.is_action_pressed(BUTTON_TRICK) or tricking: + tricking = true + if not sprite1.is_connected("animation_finished", rewardBoost): + sprite1.connect("animation_finished", rewardBoost, CONNECT_ONE_SHOT) + sprite1.play(ANIM_RAIL_TRICK) + voiceSound.play_effort() + else: + sprite1.play(ANIM_RAIL_GRIND) + + grindHeight = sprite1.sprite_frames.get_frame_texture(sprite1.animation, sprite1.frame).get_height() / 2.0 + + grindOffset += grindVel + var dirVec:Vector2 = grindCurve.sample_baked(grindOffset + 1) - grindCurve.sample_baked(grindOffset) + #grindVel = velocity1.dot(dirVec) + rotation = dirVec.angle() + position = grindCurve.sample_baked(grindOffset) + (Vector2(1 * sin(rotation), -1 * cos(rotation)) * grindHeight) + grindPos + + + railSound.pitch_scale = lerpf(RAIL_SOUND_MINPITCH, RAIL_SOUND_MAXPITCH,\ + absf(grindVel) / BOOST_SPEED) + grindVel += sin(rotation) * GRAVITY + + if dirVec.length() < 0.5 or \ + grindCurve.sample_baked(grindOffset - 1) == \ + grindCurve.sample_baked(grindOffset): + state = CharStates.STATE_AIR + tricking = false + trickingCanStop = false + railSound.stop() + sprite1.play(ANIM_FREE_FALL) + else: + velocity1 = dirVec * grindVel + + if Input.is_action_pressed(BUTTON_JUMP) and not crouching: + if not canShort: + state = CharStates.STATE_AIR + #velocity1 = Vector2(velocity1.x+sin(rotation)*JUMP_VELOCITY,velocity1.y-cos(rotation)*JUMP_VELOCITY) + velocity1 = velocity1 + Vector2(sin(rotation), -cos(rotation)) * JUMP_VELOCITY + sprite1.rotation = rotation + rotation = 0 + sprite1.play(ANIM_JUMP) + canShort = true + rolling = false + tricking = false + trickingCanStop = false + railSound.stop() + else: + canShort = false + boostControl() + +func _process(_delta:float) -> void: + if invincible > 0: + sprite1.modulate = Color(1,1,1, 1-(invincible % 30)/30.0) + else: + hurt = false + +#calculate Sonic's physics, controls, and all that fun stuff +func _physics_process(_delta:float) -> void: + if invincible > 0: + invincible -= 1 + # reset using the dedicated reset button + if Input.is_action_pressed('restart'): + resetGame() + if get_tree().reload_current_scene() != OK: + push_error("Could not reload current scene!") + + grindParticles.emitting = (state == CharStates.STATE_GRINDING) and GraphicsSingleton.particle_effects + + # run the correct function based on the current air/ground state + if state == CharStates.STATE_GRINDING: + grindProcess() + elif state == CharStates.STATE_AIR: + airProcess() + rolling = false + elif state == CharStates.STATE_GROUND: + groundProcess() + + # update the boost line + for i in range(0, TRAIL_LENGTH - 1): + boostLine.points[i] = (boostLine.points[i+1]-velocity1+(lastPos-position)) + boostLine.points[TRAIL_LENGTH - 1] = Vector2.ZERO + if stomping: + boostLine.points[TRAIL_LENGTH - 1] = Vector2(0,8) + + # apply the character's velocity, no matter what state the player is in. + #position = Vector2(position.x+velocity1.x,position.y+velocity1.y) + #position = position + velocity1 + #position += velocity1 + + #Godot does physics in pixels per second. Because flow engine is pixels per (physics) + #frame, we have to multiply velocity1 by the physics tick per second to get the + #pixels per second velocity desired + velocity = velocity1 * physicsTick + move_and_slide() + + lastPos = position + + if parts and GraphicsSingleton.particle_effects: + for i:GPUParticles2D in parts: + i.process_material.direction = Vector3(velocity1.x, velocity1.y, 0) + + #i.process_material.initial_velocity = velocity1.length() * 20 + + i.rotation = -rotation + +##Disable parts +func toggle_parts() -> void: + for effects in parts: + effects.emitting = GraphicsSingleton.particle_effects + +##shortcut to change the collision mask for every raycast node connected to +## sonic at the same time. Value is true for loop_right, false for loop_left +func setCollisionLayer(value:bool) -> void: + backLayer = value + + for rays:RayCast2D in [LeftCast, RightCast, RSideCast, LSideCast, LeftCastTop, RightCastTop]: + rays.set_collision_mask_value(2, not backLayer) + rays.set_collision_mask_value(3, backLayer) + +## toggle between layers +func FlipLayer() -> void: + setCollisionLayer(not backLayer) + +## enables interaction with the "left loop" collision layer for Sonic +func LeftLayerOn() -> void: + setCollisionLayer(false) + +## enables interaction with the "right loop" collision layer +func RightLayerOn() -> void: + setCollisionLayer(true) + +func _on_DeathPlane_area_entered(area:Node) -> void: + if self == area: + resetGame() + if get_tree().reload_current_scene() != OK: + push_error("Could not reload current scene!") + +## reset your position and state if you pull a dimps (fall out of the world) +func resetGame() -> void: + velocity1 = Vector2.ZERO + state = CharStates.STATE_AIR + position = startPos + setCollisionLayer(false) + +##this function is run whenever sonic hits a rail. +func _on_Railgrind(curve:Curve2D, origin:Vector2) -> void: + # stick to the current rail if you're already grindin + if state == CharStates.STATE_GRINDING: + return + + # activate grind, if you are going downward + if velocity1.y > 0: + state = CharStates.STATE_GRINDING + grindCurve = curve + grindPos = origin + grindOffset = grindCurve.get_closest_offset(position-grindPos) + grindVel = velocity1.x + + railSound.play() + + # play the sound if you were stomping + if stomping: + boostSound.stream = SFX_STOMP_LAND + boostSound.play() + stomping = false + +##This spawns in a boost particle "on demand". +##If make_check is true, it will make sure Sonic is tricking by checking the animation. +func rewardBoost(make_check:bool = true) -> void: + if make_check: + if sprite1.animation == "railTrick": + tricking = false + else: + return + + var part = boostParticle.instantiate() + part.position = position + part.boostValue = 2 + get_node("/root/Node2D").add_child(part) + +func isAttacking() -> bool: + if stomping or boosting or rolling or spindashing or \ + (sprite1.animation == "Roll" and state == CharStates.STATE_AIR): + return true + return false + +func hurt_player() -> void: + if not invincible > 0: + invincible = 120 * 5 + state = CharStates.STATE_AIR + if HURT_VEL_ADD: + velocity1 = Vector2(-velocity1.x + sin(rotation) * JUMP_VELOCITY, velocity1.y - cos(rotation) * JUMP_VELOCITY) + else: + velocity1 = Vector2(-signf(velocity1.x) * absf(STATIC_HURT_VEL.x) + sin(rotation), -signf(velocity1.y) * STATIC_HURT_VEL.y - cos(rotation)) * JUMP_VELOCITY + rotation = 0 + position += velocity1 * 2 + sprite1.play(ANIM_HURT) + + voiceSound.play_hurt() + + var t:int = 0 + var angle:float = 101.25 + var n:bool = false + var speed:int = 4 + var ringCount:int = FlowStatSingleton.getRingCount(self.get_rid()) + + + while t < mini(ringCount, 32): + var currentRing:Node2D = bounceRing.instantiate() + currentRing.velocity1 = Vector2(-sin(angle) * speed, cos(angle) * speed) / 2 + currentRing.position = position + if n: + currentRing.velocity1.x *= -1 + angle += 22.5 + n = not n + t += 1 + if t == 16: + speed = 2 + angle = 101.25 + get_node("/root/Node2D").call_deferred("add_child", currentRing) + + #Remove the rings we had from the ring counter + FlowStatSingleton.addRing(self.get_rid(), -ringCount) + diff --git a/flow_engine/scripts/Player/voices.gd b/flow_engine/scripts/Player/voices.gd new file mode 100644 index 0000000..96d7a46 --- /dev/null +++ b/flow_engine/scripts/Player/voices.gd @@ -0,0 +1,18 @@ +extends AudioStreamPlayer2D + + +@export var hurt:Array[AudioStream] + +@export var effort:Array[AudioStream] + +# Called when the node enters the scene tree for the first time. +func _ready(): + randomize() + +func play_hurt(): + stream = hurt[floori(hurt.size() * randf())] + play(0) + +func play_effort(): + stream = effort[floori(effort.size() * randf())] + play(0) diff --git a/flow_engine/scripts/UI/BoostBar.gd b/flow_engine/scripts/UI/BoostBar.gd new file mode 100644 index 0000000..e97cfab --- /dev/null +++ b/flow_engine/scripts/UI/BoostBar.gd @@ -0,0 +1,57 @@ +extends Control +## Used to control the boost bar UI +class_name FlowBoostBar + +const barUnit:PackedScene = preload("res://flow_engine/UI/boost_bar_segment.tscn") + +var barItems:Array[ColorRect] = [] + +@export var boostAmount: float = 20 + +@export var infiniteBoost: bool = false + +var linked_player_id: RID + +var growMode = false + +var visualBar:float = 0 + +var maxBoost:float = 0 + +# Called when the node enters the scene tree for the first time. +func _ready(): + FlowStatSingleton.connect("boost_updated", updateBoostBar) + for i in range(20): + barItems.append(barUnit.instantiate()) + barItems[i].position = Vector2(0, -14 * i - 16) + add_child(barItems[i]) + +func _process(_delta:float) -> void: + if visualBar < boostAmount and visualBar <= 60: + visualBar += 0.5 + barItems[floor(fmod(visualBar - 1.0,20))].scale.x = 4 + else: + visualBar = boostAmount + + boostAmount = clampf(boostAmount, 0, 60) + + if boostAmount < 60 and infiniteBoost: + boostAmount = 60 + + var index = 0 + for i:ColorRect in barItems: + index += 1 + var colorVal = floorf(visualBar / 20) + (1 if fmod(visualBar, 20) > index * 1.0 else 0) + var mat: ShaderMaterial = i.material + mat.set_shader_parameter("uv_offset", Vector2(0, 3 - colorVal)) + i.scale.x = lerpf(i.scale.x, 2.0, 0.2) + +func updateBoostBar(id:RID) -> void: + if id != linked_player_id: + return + + maxBoost = FlowStatSingleton.getBoostMax(id) + + boostAmount = FlowStatSingleton.getBoostAmount(id) + + boostAmount = (boostAmount * 1.0 / maxBoost) * 60.0 diff --git a/scripts/ContainerSetup.gd b/flow_engine/scripts/UI/ContainerSetup.gd similarity index 91% rename from scripts/ContainerSetup.gd rename to flow_engine/scripts/UI/ContainerSetup.gd index b897050..524cabb 100644 --- a/scripts/ContainerSetup.gd +++ b/flow_engine/scripts/UI/ContainerSetup.gd @@ -1,6 +1,6 @@ # UNUSED -extends Viewport +extends SubViewport # Called when the node enters the scene tree for the first time. func _ready(): diff --git a/flow_engine/scripts/UI/RingCountDisplay.gd b/flow_engine/scripts/UI/RingCountDisplay.gd new file mode 100644 index 0000000..ebaab0e --- /dev/null +++ b/flow_engine/scripts/UI/RingCountDisplay.gd @@ -0,0 +1,48 @@ +extends Control + +##controls the current ring count indicator +class_name FlowRingCounter + +## stores references to each display digit +@onready var digits:Array[TextureRect] + +## reference to the hundreds digit +@onready var hun_digit:TextureRect = $"Numbers/Digit 3/TextureRect2" + +##reference to the tens digit +@onready var tens_digit:TextureRect = $"Numbers/Digit 2/TextureRect2" + +##reference to the ones digit +@onready var ones_digit:TextureRect = $"Numbers/Digit 1/TextureRect2" + +var linked_player_id:RID + +func _ready(): + # locate all the digits from smallest place to largest + for i in range(3,0,-1): + digits.append(get_node("Numbers/Digit %d/TextureRect2" % i)) + #Register to the stat singleton + FlowStatSingleton.connect("rings_updated", updateCounter) + +func updateCounter(id:RID) -> void: + #Don't update if it's not our player + if id != linked_player_id: + return + #Get the ring count from the singleton + var ringCount:int = FlowStatSingleton.getRingCount(id) + # place stores the place multiplier for the value + var place:int = 1 + for i:TextureRect in digits: + # get the current value (0-9) of the current digit + var value:int = (ringCount / place) % 10 + + # update the place multiplier + place *= 10 + + # change the display to reflect the given value + i.position.x = -24 * value + +##add a single ring to the ring count +#func addRing(): +# ringCount += 1 +# updateCounter() diff --git a/flow_engine/scripts/UI/new_boost_bar.gd b/flow_engine/scripts/UI/new_boost_bar.gd new file mode 100644 index 0000000..f925b70 --- /dev/null +++ b/flow_engine/scripts/UI/new_boost_bar.gd @@ -0,0 +1,23 @@ +extends TextureProgressBar + +var linked_player_id:RID + +func _init() -> void: + #Connect to the singleton to look for a player to link to + FlowStatSingleton.connect("boost_updated", setupBoostBar) + +func setupBoostBar(id:RID) -> void: + #make sure this is the right player + if id != linked_player_id: + return + #setup the boost bar to reflect the boost amount of the character + max_value = FlowStatSingleton.getBoostAmount(id) + + #Detach from setup now that we're set up, and connect to update signals + FlowStatSingleton.disconnect("boost_updated", setupBoostBar) + FlowStatSingleton.connect("boost_updated", updateBoostBar) + +func updateBoostBar(id:RID) -> void: + if id != linked_player_id: + return + value = FlowStatSingleton.getBoostAmount(id) diff --git a/flow_engine/scripts/enemies/EggPawn.gd b/flow_engine/scripts/enemies/EggPawn.gd new file mode 100644 index 0000000..f46f460 --- /dev/null +++ b/flow_engine/scripts/enemies/EggPawn.gd @@ -0,0 +1,55 @@ +extends Area2D + +##this is the controller script for the basic egg pawn enemy. It is currently +##pretty basic, but I'll probably update it a bit more later +class_name FlowEggPawn + +@export var boostParticle: PackedScene + +## is the egg pawn alive? +var alive:bool = true + +## keeps track of the pawn's velocity once it has "exploded" +var splodeVel:Vector2 = Vector2.ZERO + +## keeps a reference to the audio stream player for the explosion sound +@onready var boomSound:AudioStreamPlayer2D = $"BoomSound" + +func _physics_process(_delta: float) -> void: + if alive: + # a stupid simple AI routine. Simply move x by -0.1 pixels per frame + position.x -= 0.1; + else: + # calculations for the explosion animation. + # Applies velocity, rotates, and then applies gravity + position += splodeVel + rotation += 0.1 + splodeVel.y += 0.2 + +#func _on_EggPawn_area_entered(area:Area2D): +func _on_body_entered(body: Node2D) -> void: + # if the player collides with this egg pawn + if alive: + # if the player isn't attacking (boosting or jumping) hurt the player + if not body.isAttacking(): + body.hurt_player() + elif body.state == -1: + # if it is attacking from the air, bounce it back up a bit + body.velocity1.y = -5 + if body.isAttacking(): +# get_node("/root/Node2D/CanvasLayer/boostBar").changeBy(2) + var newNode:Node2D = boostParticle.instantiate() + newNode.position = position + newNode.boostValue = 2 + get_node("/root/Node2D").add_child(newNode) + + # this robot is dead... + alive = false + + # set the velocity to match Sonic's speed, with a few constraints + splodeVel = body.get("velocity1") * 1.5 + splodeVel.y = min(splodeVel.y, 10) + splodeVel.y -= 7 + + # play the explosion sfx + boomSound.play() diff --git a/flow_engine/scripts/interactables/BounceRing.gd b/flow_engine/scripts/interactables/BounceRing.gd new file mode 100644 index 0000000..e945279 --- /dev/null +++ b/flow_engine/scripts/interactables/BounceRing.gd @@ -0,0 +1,89 @@ +extends RigidBody2D +##this script is for the bouncy-type rings that fly out of you when you get hit +class_name FlowBouncyRing + +##Whether the ring exists due to Sonic dropping it +@export var dropped:bool = false +##How much boost, if any, the ring will give the collector. +##This will do nothing if dropped is true. +@export var boost_reward:float = 2.0 + +## true if the ring has been collected +var collected:bool = false + +## stores a reference to the raycast node +@onready var downCast:RayCast2D = $"DownCast" +## holds a reference to the AnimatedSprite node for the ring +@onready var sprite:AnimatedSprite2D = $"AnimatedSprite2D" +## holds a referene to the AudioStreamPlayer for the ring +@onready var audio:AudioStreamPlayer = $"AudioStreamPlayer" +##Holds a reference to the collection timer, for how long +##the ring will be "alive" when it is dropped +@onready var dropped_timeout:Timer = $"Timer" + + +## timer variable to keep track of when the ring disappears. +var collectionStartTimer:int = 120 + +# represents the current velocity of the ring. +@export var velocity1: Vector2 = Vector2.ZERO + +func _ready() -> void: + sprite.play("default") + +func _process(_delta:float) -> void: + # make the sprite invisible once the ring has been collected and + # the sparkle animation is over + if collected and sprite.animation == "Sparkle" and \ + sprite.frame >= 6: + visible = false + +func _physics_process(_delta:float) -> void: + pass + +func ba(): + # count down the timer + if dropped: + collectionStartTimer -= 1 + + if not freeze and not collected: + # bounce on relevent ground nodes + if downCast.is_colliding() and downCast.get_collision_point().y < position.y + 16: + velocity1.y *= -1 + + # add gravity + velocity1.y += 0.02 + + # apply velocity + position += velocity1 + + # once the timer gets to a certain point, start flashing the ring sprite + if dropped and collectionStartTimer < -900: + sprite.modulate = Color(1,1,1,1 -(-collectionStartTimer % 30) / 30.0) + + # remove the ring node once the timer is up + if dropped and collectionStartTimer < -1080: + queue_free() + +##Make the ring behave like a dropped ring +func DropRing() -> void: + freeze = false + dropped = true + +func _on_body_entered(body: Node) -> void: + # if the ring hasn't been collected and the player collides... + if FlowStatSingleton.player_exists(body.get_rid()) and not collected and (freeze or collectionStartTimer <= 0): + # set collected to true + collected = true + sprite.stop() + #hide when the timer is done + sprite.connect("animation_finished", hide, CONNECT_ONE_SHOT) + # set the animation to the sparkle + sprite.play("Sparkle") + # play the ring sfx + audio.play() + # add a ring to the total + FlowStatSingleton.addRing(body.get_rid(), 1) + #give a reward for collecting it if it's not a dropped ring + if not dropped: + FlowStatSingleton.boostChangeBy(body.get_rid(), boost_reward) diff --git a/flow_engine/scripts/interactables/Flipper.gd b/flow_engine/scripts/interactables/Flipper.gd new file mode 100644 index 0000000..0a33b7c --- /dev/null +++ b/flow_engine/scripts/interactables/Flipper.gd @@ -0,0 +1,28 @@ +extends Area2D +##flips sonic between the two available collision layers. This is mainly used in collision logic for loops. +class_name FlowLayerFlipper + +##The layer interaction that this LayerFlopper will trigger +@export_enum("Left Layer:0","Right Layer:1", "Toggle:2") var layer:int + +func _tripped(entry:Area2D) -> void: + print("Activated") + if entry.has_node("playerCollider"): + print("player detected") + match layer: + 0: + entry.LeftLayerOn() + 1: + entry.RightLayerOn() + 2: + entry.FlipLayer() + + +func _on_body_entered(body: Node2D) -> void: + match layer: + 0: + body.LeftLayerOn() + 1: + body.RightLayerOn() + 2: + body.FlipLayer() diff --git a/flow_engine/scripts/interactables/Rail.gd b/flow_engine/scripts/interactables/Rail.gd new file mode 100644 index 0000000..f1b2636 --- /dev/null +++ b/flow_engine/scripts/interactables/Rail.gd @@ -0,0 +1,35 @@ +extends Path2D + +##the system for creating rails from curves in Godot +class_name FlowRail + +## holds a reference to the Line2D (line renderer) node +@onready var line:Line2D = $"Line2D" +## holds a reference to the collision polygon +@onready var coll:CollisionPolygon2D = $"Area2D/CollisionPolygon2D" + + +func _ready() -> void: + # set the line points for rendering + line.points = curve.get_baked_points() + + # create a reversed curve slightly below the original + var invCurve:PackedVector2Array = curve.get_baked_points() + #invCurve.invert() + invCurve.reverse() + for i in range(invCurve.size()): + invCurve.set(i,Vector2(invCurve[i].x,invCurve[i].y+1)) + + # construct a "full curve" collision polygon, which follows the curve, + # and is 1 pixel in height. This is done by taking the points from the + # initial curve, and adding the points from the "inverted" curve + var fullCurve:PackedVector2Array = curve.get_baked_points() + fullCurve.append_array(invCurve) + + # set the collider to use the newly constructed polygon + coll.polygon = fullCurve + +func _on_area_2d_body_entered(body: Node2D) -> void: + # if the player collides with this rail, call "_on_Railgrind" to let it + # know it should be grinding now. + body._on_Railgrind(curve, global_position) diff --git a/flow_engine/scripts/interactables/Ring.gd b/flow_engine/scripts/interactables/Ring.gd new file mode 100644 index 0000000..bfdfad2 --- /dev/null +++ b/flow_engine/scripts/interactables/Ring.gd @@ -0,0 +1,32 @@ +extends Area2D +## controls a typical (non-flying) ring +class_name FlowGoldRing + +##Whether the ring exists due to Sonic dropping it +@export var dropped:bool = false +##Whether or not the ring can move around, or if it stays stationary +@export var mobile:bool = false + +## true if the ring has been collected +var collected:bool = false + +# stores a reference to the raycast node +@onready var downCast:RayCast2D #= $"DownCast" +# holds a reference to the AnimatedSprite node for the ring +@onready var sprite:AnimatedSprite2D = $"AnimatedSprite2D" +# holds a referene to the AudioStreamPlayer for the ring +@onready var audio:AudioStreamPlayer = $"AudioStreamPlayer" + +func _ready() -> void: + sprite.play("default") + +func _on_body_entered(body: Node2D) -> void: + # collide with the player, if the ring has not yet been collected + if not collected: + collected = true + sprite.stop() + sprite.connect("animation_finished", hide, CONNECT_ONE_SHOT) + sprite.play("Sparkle") + audio.play() + FlowStatSingleton.addRing(body.get_rid(), 1) + FlowStatSingleton.boostChangeBy(body.get_rid(), 2.0) diff --git a/flow_engine/scripts/interactables/RingArray.gd b/flow_engine/scripts/interactables/RingArray.gd new file mode 100644 index 0000000..81c6dbf --- /dev/null +++ b/flow_engine/scripts/interactables/RingArray.gd @@ -0,0 +1,49 @@ +@tool + +##This Script is used to generate a line of rings in a level. It includes +##code to render circles where the rings will spawn. +class_name FlowRingGenerator + +extends Node2D + +## the number of rings to spawn +@export var count: int = 1 +## how much to offset each subsequent ring by +@export var offset: Vector2 = Vector2(30, 0) +## the rotation applied to each subsequent displacement +@export var rotationalOffset: float = 0 +## the scene containing the ring to spawn in the given locations +@export var ringSource: PackedScene + +## stores a list of positions at which to spawn rings +var posList:PackedVector2Array = [] + +## Generates the positions for all rings and stores them in posList +func placeRings() -> void: + posList.append(Vector2.ZERO) + for i in range(1, count): + posList.append((posList[i - 1]) + offset.rotated(rotationalOffset * i)) + +# place rings once the script is run in play mode +func _ready() -> void: + placeRings() + if not Engine.is_editor_hint(): + for i:Vector2 in posList: + var currentRing = ringSource.instantiate() + currentRing.position = i + add_child(currentRing) + +# place ring circle hints inside the editor +func _process(_delta:float) -> void: + if Engine.is_editor_hint(): + var pposList:PackedVector2Array = posList + posList = [] + placeRings() + if not pposList == posList: + queue_redraw() + +# draw the circles for the rings +func _draw() -> void: + if Engine.is_editor_hint(): + for i in posList: + draw_circle(i,7,Color(0.6, 0.6, 1, 0.5)) diff --git a/flow_engine/scripts/interactables/Spring.gd b/flow_engine/scripts/interactables/Spring.gd new file mode 100644 index 0000000..38e5572 --- /dev/null +++ b/flow_engine/scripts/interactables/Spring.gd @@ -0,0 +1,87 @@ +extends Area2D + +##controls a spring, as well as boost rings +class_name FlowCharacterLauncher + +@export_group("Physics") +## how strong is the spring? +@export var STRENGTH: float = 7 +##If enabled, spring will override Sonic's momentum +@export var OVERRIDE_MOMENTUM:bool = true +## does the spring force the player to go in the direction it is facing? +@export var DIRECTED:bool = false +## add a scaling effect (usually for boost rings) +@export_group("Animation") +##If the FlowCharacterLauncher will scale and shrink (animate) when activated +@export var ringScale: bool = false +##How much the spring will expand when animating an activation +@export var scaling:float = 2.0 + +## stores the animated sprite +@onready var animation:AnimatedSprite2D = $"AnimatedSprite2D" +## stores the audio stream player +@onready var sound:AudioStreamPlayer = $"AudioStreamPlayer" + +## The animation Tween +var anim:Tween + +func animate() -> void: + anim = self.create_tween() + var scale_to:Vector2 = Vector2(scaling, scaling) + anim.tween_property(self, "scale", scale_to, 0.1) + anim.play() + await anim.finished + anim.stop() + anim.tween_property(self, "scale", Vector2.ONE, 0.1) + anim.play() + +#func _on_Area2D_area_entered(area:Area2D) -> void: +func _on_body_entered(area: Node2D) -> void: + # if the player collides with the spring + # calculate what vector to launch Sonic in + var launchVector:Vector2 = Vector2(0, -STRENGTH).rotated(rotation) + + # calculate how fast sonic is moving perpendicularly to the spring + var sideVector:Vector2 = area.velocity1.dot(launchVector.normalized().rotated(PI / 2))\ + *launchVector.normalized().rotated(PI / 2) + + # calculate the final vector to throw sonic in. Ignore sideVector if + # the spring is directed + var finalVector:Vector2 = (Vector2.ZERO if DIRECTED else sideVector) + launchVector + + # print out the values for debugging + #print("sideVector: ",sideVector) + #print("launchVector: ",launchVector) + #print("finalVector: ",finalVector) + + if OVERRIDE_MOMENTUM: + # set sonic's velocity to the final vector + area.velocity1 = finalVector + else: + #add velocity to Sonic's current velocity + area.velocity1 += finalVector + + # set sonic to the air state + area.state = -1 + area.sprite1.play("Free_falling") + # Sonic didn't jump here... + area.canShort = false + # set Sonic's position to the spring's position + area.position = position + # if sonic stomped on to the spring, he is no longer stomping + area.stomping = false + + # set sonic's sprite rotation to Sonic's rotation + area.find_child("PlayerSprites").rotation = area.rotation + # reset sonic's rotation (this is typically how sonic works in the air) + area.rotation = 0 + + # set the spring's current animation frame to 0 + animation.frame = 0 + # play the spring sound + sound.play() + + #scale the spring, if scaling is active + if ringScale: + animate() + diff --git a/flow_engine/scripts/interactables/boostParticle.gd b/flow_engine/scripts/interactables/boostParticle.gd new file mode 100644 index 0000000..aa31119 --- /dev/null +++ b/flow_engine/scripts/interactables/boostParticle.gd @@ -0,0 +1,61 @@ +extends Node2D + +var initialVel:Vector2 = Vector2.ZERO +var cVel:Vector2 = initialVel + +@export var boostValue:float = 2.0 + +var player + +@onready var line:Line2D = $"Line2D" +var lineLength:int = 30 + +var speed:float = 10.0 + +var oPos:Vector2 +var lPos:Vector2 + +var timer:float = 0 +# Called when the node enters the scene tree for the first time. +func _ready(): + randomize() + initialVel = Vector2(randf() - 0.5, randf() - 0.5) + initialVel = initialVel.normalized() * speed + + player = get_node("/root/Node2D/Player") + + $PointLight2D.enabled = GraphicsSingleton.real_time_lighting + GraphicsSingleton.connect("lighting_changed", toggle_light) + + oPos = position + lPos = oPos + + for i in range(lineLength): + line.points[i] = Vector2.ZERO + +func toggle_light() -> void: + $PointLight2D.enabled = GraphicsSingleton.real_time_lighting + +func _physics_process(delta: float) -> void: + if timer < 1: + timer += delta + else: + timer = 1 + speed += delta * 10 + + cVel = initialVel.lerp((player.position - position).normalized() * speed, timer) + + position = oPos.lerp(player.position, timer) + + oPos += initialVel + + for i in range(lineLength - 1, 0, -1): + line.points[i] = line.points[i - 1] - (position - lPos) + + line.points[0] = Vector2.ZERO + + if timer >= 1 and position.distance_to(player.position) <= speed: + FlowStatSingleton.boostChangeBy(player.get_rid(), boostValue) + queue_free() + + lPos = position diff --git a/flow_engine/scripts/singletons/Auto_stat_manager.gd b/flow_engine/scripts/singletons/Auto_stat_manager.gd new file mode 100644 index 0000000..26250c5 --- /dev/null +++ b/flow_engine/scripts/singletons/Auto_stat_manager.gd @@ -0,0 +1,90 @@ +extends Node + +##This is a singleton for managing player rings, boost, etc. It's designed with +##the possibility of multiple players in mind, as to not hamper the possibility of +##multiplayer support + +##This is a singleton specifically so that anything in the scene can easily query the stats +##of the player by their RID, so that specific situational handling can be implemented + +##A struct of sorts to keep track of player stats +class FlowCharacterSheet: + extends Resource + ##The player's RID, used for checks + var character_id:RID + ##The player's ring count + var rings:int = 0 + ##The player's boost bar + var boostAmount:float + ##The max amount of boost the player can have + var maxBoost:float + +##A signal emitted when rings are updated. Binds the Area2D of the player for checks. +signal rings_updated +##A signal emitted when boost is updated. Binds the Area2D of the player for checks. +signal boost_updated + +##Reference to the last player. This is to speed up single player instances +var last_char:FlowCharacterSheet +##An array of all players +var all_chars:Array[FlowCharacterSheet] + +func add_player(id:RID) -> void: + var new_char:FlowCharacterSheet = find_char(id) + if not new_char.character_id.is_valid(): + new_char.character_id = id + all_chars.append(new_char) + last_char = new_char + +func find_char(id:RID) -> FlowCharacterSheet: + for players in all_chars: + if players.character_id == id: + return players + return FlowCharacterSheet.new() + +func player_exists(id:RID) -> bool: + var player:FlowCharacterSheet = find_char(id) + if player.character_id.is_valid(): + return true + else: + return false + +##Get the boost amount of a player +func getBoostAmount(id:RID) -> float: + if last_char.character_id != id: + last_char = find_char(id) + return last_char.boostAmount + +func getBoostMax(id:RID) -> float: + if last_char.character_id != id: + last_char = find_char(id) + return last_char.maxBoost + +##This adds amount of boost to area player +func boostChangeBy(id:RID, amount:float) -> void: + if last_char.character_id != id: + last_char = find_char(id) + last_char.boostAmount = minf(last_char.boostAmount + amount, last_char.maxBoost) + emit_signal("boost_updated", id) + +##Set the maximum boost of a character. +##This will also fill their boost gauge +func setMaxBoost(id:RID, maxboost:float) -> void: + if last_char.character_id != id: + last_char = find_char(id) + last_char.maxBoost = maxboost + last_char.boostAmount = maxboost + emit_signal("boost_updated", id) + +##Get the ring count of a player +func getRingCount(id:RID) -> int: + if last_char.character_id != id: + last_char = find_char(id) + return last_char.rings + +##This adds amount rings to area player +func addRing(id:RID, amount:int) -> void: + if last_char.character_id != id: + last_char = find_char(id) + last_char.rings += amount + emit_signal("rings_updated", id) diff --git a/flow_engine/scripts/singletons/graphics_singleton.gd b/flow_engine/scripts/singletons/graphics_singleton.gd new file mode 100644 index 0000000..f5ef35b --- /dev/null +++ b/flow_engine/scripts/singletons/graphics_singleton.gd @@ -0,0 +1,25 @@ +extends Node + +#A singleton for graphics settings, as the name suggests + +#This may *seem* unnecessary, but I've found that Flow Engine is actually capable of running quite well +# on *absurdly* old hardware, the caveat being that graphics effects slow it down a lot. Besides, as more +#graphics effects are added, a control panel of sorts for them would be nice + +var real_time_lighting:bool = true + +var particle_effects:bool = true + +signal lighting_changed + +signal particle_effects_changed + +func _unhandled_input(event: InputEvent) -> void: + if event.is_action_pressed("toggle_lighting"): + real_time_lighting = not real_time_lighting + emit_signal("lighting_changed") + print("Lighting effects: ", real_time_lighting) + elif event.is_action_pressed("toggle_particles"): + particle_effects = not particle_effects + emit_signal("particle_effects_changed") + print("Particle effects: ", particle_effects) diff --git a/sprites/StageElements/BoostRing.png b/flow_engine/sprites/StageElements/BoostRing.png similarity index 100% rename from sprites/StageElements/BoostRing.png rename to flow_engine/sprites/StageElements/BoostRing.png diff --git a/flow_engine/sprites/StageElements/BoostRing.png.import b/flow_engine/sprites/StageElements/BoostRing.png.import new file mode 100644 index 0000000..dd124b6 --- /dev/null +++ b/flow_engine/sprites/StageElements/BoostRing.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brqywvi0ge1d5" +path="res://.godot/imported/BoostRing.png-bda705e322bc1bcd3714e943a1ba83fe.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/StageElements/BoostRing.png" +dest_files=["res://.godot/imported/BoostRing.png-bda705e322bc1bcd3714e943a1ba83fe.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/StageElements/Rings.png b/flow_engine/sprites/StageElements/Rings.png similarity index 100% rename from sprites/StageElements/Rings.png rename to flow_engine/sprites/StageElements/Rings.png diff --git a/flow_engine/sprites/StageElements/Rings.png.import b/flow_engine/sprites/StageElements/Rings.png.import new file mode 100644 index 0000000..c5ca7ae --- /dev/null +++ b/flow_engine/sprites/StageElements/Rings.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ddrlxwnnexsg7" +path="res://.godot/imported/Rings.png-30c753e5ae23131fff8c669d82674b6d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/StageElements/Rings.png" +dest_files=["res://.godot/imported/Rings.png-30c753e5ae23131fff8c669d82674b6d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/StageElements/Rings_sparkle.png b/flow_engine/sprites/StageElements/Rings_sparkle.png similarity index 100% rename from sprites/StageElements/Rings_sparkle.png rename to flow_engine/sprites/StageElements/Rings_sparkle.png diff --git a/flow_engine/sprites/StageElements/Rings_sparkle.png.import b/flow_engine/sprites/StageElements/Rings_sparkle.png.import new file mode 100644 index 0000000..b0d7ab8 --- /dev/null +++ b/flow_engine/sprites/StageElements/Rings_sparkle.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cs70nf4x0iyb7" +path="res://.godot/imported/Rings_sparkle.png-e1fed55b91b240605914eee4cd77e566.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/StageElements/Rings_sparkle.png" +dest_files=["res://.godot/imported/Rings_sparkle.png-e1fed55b91b240605914eee4cd77e566.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/StageElements/Spring1.png b/flow_engine/sprites/StageElements/Spring1.png similarity index 100% rename from sprites/StageElements/Spring1.png rename to flow_engine/sprites/StageElements/Spring1.png diff --git a/flow_engine/sprites/StageElements/Spring1.png.import b/flow_engine/sprites/StageElements/Spring1.png.import new file mode 100644 index 0000000..54848a7 --- /dev/null +++ b/flow_engine/sprites/StageElements/Spring1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://oogma1lt3fpq" +path="res://.godot/imported/Spring1.png-310d548febd9b5f411639ebc89eda49d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/StageElements/Spring1.png" +dest_files=["res://.godot/imported/Spring1.png-310d548febd9b5f411639ebc89eda49d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/StageElements/rail.png b/flow_engine/sprites/StageElements/rail.png similarity index 100% rename from sprites/StageElements/rail.png rename to flow_engine/sprites/StageElements/rail.png diff --git a/flow_engine/sprites/StageElements/rail.png.import b/flow_engine/sprites/StageElements/rail.png.import new file mode 100644 index 0000000..e640c02 --- /dev/null +++ b/flow_engine/sprites/StageElements/rail.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ylfkqx28jhsf" +path="res://.godot/imported/rail.png-fbd77e1ac4cfbc2186287809f3f9c73b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/StageElements/rail.png" +dest_files=["res://.godot/imported/rail.png-fbd77e1ac4cfbc2186287809f3f9c73b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/StageElements/rainbowRing.png b/flow_engine/sprites/StageElements/rainbowRing.png similarity index 100% rename from sprites/StageElements/rainbowRing.png rename to flow_engine/sprites/StageElements/rainbowRing.png diff --git a/flow_engine/sprites/StageElements/rainbowRing.png.import b/flow_engine/sprites/StageElements/rainbowRing.png.import new file mode 100644 index 0000000..7d75e19 --- /dev/null +++ b/flow_engine/sprites/StageElements/rainbowRing.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5k8ef05b8bys" +path="res://.godot/imported/rainbowRing.png-53ca0d3837d45b56747375b77b60628b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/StageElements/rainbowRing.png" +dest_files=["res://.godot/imported/rainbowRing.png-53ca0d3837d45b56747375b77b60628b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/UI/RingCount.png b/flow_engine/sprites/UI/RingCount.png similarity index 100% rename from sprites/UI/RingCount.png rename to flow_engine/sprites/UI/RingCount.png diff --git a/flow_engine/sprites/UI/RingCount.png.import b/flow_engine/sprites/UI/RingCount.png.import new file mode 100644 index 0000000..127c47a --- /dev/null +++ b/flow_engine/sprites/UI/RingCount.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://buux3hk4t7qjx" +path="res://.godot/imported/RingCount.png-ff9d55d7151649e44b6e4b0b69cb10dd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/UI/RingCount.png" +dest_files=["res://.godot/imported/RingCount.png-ff9d55d7151649e44b6e4b0b69cb10dd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/flow_engine/sprites/UI/blue_progress.tres b/flow_engine/sprites/UI/blue_progress.tres new file mode 100644 index 0000000..def061b --- /dev/null +++ b/flow_engine/sprites/UI/blue_progress.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://dxqntia4117n5"] + +[ext_resource type="Texture2D" uid="uid://bpa6sl631gtws" path="res://flow_engine/sprites/UI/boostbar.png" id="1_udjtt"] + +[resource] +atlas = ExtResource("1_udjtt") +region = Rect2(1, 17, 19, 7) +filter_clip = true diff --git a/sprites/UI/boostbar.png b/flow_engine/sprites/UI/boostbar.png similarity index 100% rename from sprites/UI/boostbar.png rename to flow_engine/sprites/UI/boostbar.png diff --git a/flow_engine/sprites/UI/boostbar.png.import b/flow_engine/sprites/UI/boostbar.png.import new file mode 100644 index 0000000..3ea605f --- /dev/null +++ b/flow_engine/sprites/UI/boostbar.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cky2w5ydategx" +path="res://.godot/imported/boostbar.png-52abab99867e07ad4abaff534a40c85f.ctex" +metadata={ 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b/flow_engine/sprites/UI/numbers.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://3xofpl2h0ntj" +path="res://.godot/imported/numbers.png-e5bd1b9805e42eebcc07f774dc5be8f8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/UI/numbers.png" +dest_files=["res://.godot/imported/numbers.png-e5bd1b9805e42eebcc07f774dc5be8f8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/flow_engine/sprites/UI/red_progress.tres b/flow_engine/sprites/UI/red_progress.tres new file mode 100644 index 0000000..d0c9837 --- /dev/null +++ b/flow_engine/sprites/UI/red_progress.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://din0gfc43y8kp"] + +[ext_resource type="Texture2D" uid="uid://bpa6sl631gtws" path="res://flow_engine/sprites/UI/boostbar.png" id="1_kht52"] + +[resource] +atlas = ExtResource("1_kht52") +region = Rect2(1, 1, 19, 7) +filter_clip = true diff --git a/flow_engine/sprites/UI/white_progress.tres b/flow_engine/sprites/UI/white_progress.tres new file mode 100644 index 0000000..ab7236f --- /dev/null +++ b/flow_engine/sprites/UI/white_progress.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bj0wcjbkbgww1"] + +[ext_resource type="Texture2D" uid="uid://cky2w5ydategx" path="res://flow_engine/sprites/UI/boostbar.png" id="1_4x6uh"] + +[resource] +atlas = ExtResource("1_4x6uh") +region = Rect2(1, 25, 19, 7) +filter_clip = true diff --git a/flow_engine/sprites/UI/yellow_progress.tres b/flow_engine/sprites/UI/yellow_progress.tres new file mode 100644 index 0000000..4119791 --- /dev/null +++ b/flow_engine/sprites/UI/yellow_progress.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://c8pu5w21we6qu"] + +[ext_resource type="Texture2D" uid="uid://bpa6sl631gtws" path="res://flow_engine/sprites/UI/boostbar.png" id="1_abdd5"] + +[resource] +atlas = ExtResource("1_abdd5") +region = Rect2(1, 9, 19, 7) +filter_clip = true diff --git a/sprites/effects/sonic_boost_0.png b/flow_engine/sprites/effects/sonic_boost_0.png similarity index 100% rename from sprites/effects/sonic_boost_0.png rename to flow_engine/sprites/effects/sonic_boost_0.png diff --git a/flow_engine/sprites/effects/sonic_boost_0.png.import b/flow_engine/sprites/effects/sonic_boost_0.png.import new file mode 100644 index 0000000..3b47d4d --- /dev/null +++ b/flow_engine/sprites/effects/sonic_boost_0.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" 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flow_engine/sprites/effects/sonic_boost_1.png diff --git a/flow_engine/sprites/effects/sonic_boost_1.png.import b/flow_engine/sprites/effects/sonic_boost_1.png.import new file mode 100644 index 0000000..de137a7 --- /dev/null +++ b/flow_engine/sprites/effects/sonic_boost_1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bw5lpmitiiiuv" +path="res://.godot/imported/sonic_boost_1.png-7435a95819c1e167fc14528c8df60618.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/effects/sonic_boost_1.png" +dest_files=["res://.godot/imported/sonic_boost_1.png-7435a95819c1e167fc14528c8df60618.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false 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a/flow_engine/sprites/enemies/pawnWalk.png.import b/flow_engine/sprites/enemies/pawnWalk.png.import new file mode 100644 index 0000000..1a411b1 --- /dev/null +++ b/flow_engine/sprites/enemies/pawnWalk.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dkm2svcfr1agh" +path="res://.godot/imported/pawnWalk.png-492c868c59b8083ec17e5b961b0e6d6b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/enemies/pawnWalk.png" +dest_files=["res://.godot/imported/pawnWalk.png-492c868c59b8083ec17e5b961b0e6d6b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false 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flow_engine/sprites/sonic/Sonic_run32.png diff --git a/flow_engine/sprites/sonic/Sonic_run32.png.import b/flow_engine/sprites/sonic/Sonic_run32.png.import new file mode 100644 index 0000000..68944dc --- /dev/null +++ b/flow_engine/sprites/sonic/Sonic_run32.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2iml11ecvv51" +path="res://.godot/imported/Sonic_run32.png-7fe93704e5cb85b0db96177e5bf302c6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/Sonic_run32.png" +dest_files=["res://.godot/imported/Sonic_run32.png-7fe93704e5cb85b0db96177e5bf302c6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/Sonic_run33.png b/flow_engine/sprites/sonic/Sonic_run33.png similarity index 100% rename from sprites/sonic/Sonic_run33.png rename to flow_engine/sprites/sonic/Sonic_run33.png diff --git a/flow_engine/sprites/sonic/Sonic_run33.png.import b/flow_engine/sprites/sonic/Sonic_run33.png.import new file mode 100644 index 0000000..bab45d8 --- /dev/null +++ b/flow_engine/sprites/sonic/Sonic_run33.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnio67ttjqfqv" +path="res://.godot/imported/Sonic_run33.png-a89f26730f548904b56a8f1e03e537dc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/Sonic_run33.png" +dest_files=["res://.godot/imported/Sonic_run33.png-a89f26730f548904b56a8f1e03e537dc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/Sonic_run34.png b/flow_engine/sprites/sonic/Sonic_run34.png similarity index 100% rename from sprites/sonic/Sonic_run34.png rename to flow_engine/sprites/sonic/Sonic_run34.png diff --git a/flow_engine/sprites/sonic/Sonic_run34.png.import b/flow_engine/sprites/sonic/Sonic_run34.png.import new file mode 100644 index 0000000..d44e2a6 --- /dev/null +++ b/flow_engine/sprites/sonic/Sonic_run34.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bjov7asbakier" +path="res://.godot/imported/Sonic_run34.png-862895d69207b1400101c498914cfa95.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/Sonic_run34.png" +dest_files=["res://.godot/imported/Sonic_run34.png-862895d69207b1400101c498914cfa95.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/Sonic_run35.png b/flow_engine/sprites/sonic/Sonic_run35.png similarity index 100% rename from sprites/sonic/Sonic_run35.png rename to flow_engine/sprites/sonic/Sonic_run35.png diff --git a/flow_engine/sprites/sonic/Sonic_run35.png.import b/flow_engine/sprites/sonic/Sonic_run35.png.import new file mode 100644 index 0000000..b1e64eb --- /dev/null +++ b/flow_engine/sprites/sonic/Sonic_run35.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cess701nghade" +path="res://.godot/imported/Sonic_run35.png-02a565898c85cea9e490692fe674ec39.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/Sonic_run35.png" +dest_files=["res://.godot/imported/Sonic_run35.png-02a565898c85cea9e490692fe674ec39.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/Sonic_run36.png b/flow_engine/sprites/sonic/Sonic_run36.png similarity index 100% rename from sprites/sonic/Sonic_run36.png rename to flow_engine/sprites/sonic/Sonic_run36.png diff --git a/flow_engine/sprites/sonic/Sonic_run36.png.import b/flow_engine/sprites/sonic/Sonic_run36.png.import new file mode 100644 index 0000000..654062b --- /dev/null +++ b/flow_engine/sprites/sonic/Sonic_run36.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dcsdgdcdxaq37" +path="res://.godot/imported/Sonic_run36.png-0fac76fe6dc1e64336f6591af1f2fe51.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/Sonic_run36.png" +dest_files=["res://.godot/imported/Sonic_run36.png-0fac76fe6dc1e64336f6591af1f2fe51.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/Sonic_run37.png b/flow_engine/sprites/sonic/Sonic_run37.png similarity index 100% rename from sprites/sonic/Sonic_run37.png rename to flow_engine/sprites/sonic/Sonic_run37.png diff --git a/flow_engine/sprites/sonic/Sonic_run37.png.import b/flow_engine/sprites/sonic/Sonic_run37.png.import new file mode 100644 index 0000000..29603f2 --- /dev/null +++ b/flow_engine/sprites/sonic/Sonic_run37.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjf3oto43tebo" +path="res://.godot/imported/Sonic_run37.png-21f21c1afc21c9aac8e2a10ab5f12a7d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/Sonic_run37.png" +dest_files=["res://.godot/imported/Sonic_run37.png-21f21c1afc21c9aac8e2a10ab5f12a7d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_1.tres b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_1.tres new file mode 100644 index 0000000..2fba263 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bd6p2m5y4g84i"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_wedoa"] + +[resource] +atlas = ExtResource("1_wedoa") +region = Rect2(659, 13, 22, 31) +margin = Rect2(0, 9, 0, 9) diff --git a/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_2.tres b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_2.tres new file mode 100644 index 0000000..72f0d84 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://xace7jtx5ajc"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_bl018"] + +[resource] +atlas = ExtResource("1_bl018") +region = Rect2(693, 15, 25, 29) +margin = Rect2(0, 11, 0, 11) diff --git a/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_3.tres b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_3.tres new file mode 100644 index 0000000..91c608f --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_3.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://c802nfs856f76"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_us6da"] + +[resource] +atlas = ExtResource("1_us6da") +region = Rect2(728, 18, 28, 26) +margin = Rect2(0, 14, 0, 14) diff --git a/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_4.tres b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_4.tres new file mode 100644 index 0000000..1aad89b --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/crouch/crouch_4.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cwgpjae53cqcd"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_rh5rs"] + +[resource] +atlas = ExtResource("1_rh5rs") +region = Rect2(764, 18, 28, 26) +margin = Rect2(0, 14, 0, 14) diff --git a/flow_engine/sprites/sonic/atlas_textures/free_falling_1.tres b/flow_engine/sprites/sonic/atlas_textures/free_falling_1.tres new file mode 100644 index 0000000..b8b9f01 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/free_falling_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bk8nat8p7yasr"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_fh4ei"] + +[resource] +atlas = ExtResource("1_fh4ei") +region = Rect2(935, 588, 25, 36) +margin = Rect2(0, 4, 0, 4) diff --git a/flow_engine/sprites/sonic/atlas_textures/free_falling_2.tres b/flow_engine/sprites/sonic/atlas_textures/free_falling_2.tres new file mode 100644 index 0000000..b7c411c --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/free_falling_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cku8kma734y5y"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_0o0mo"] + +[resource] +atlas = ExtResource("1_0o0mo") +region = Rect2(969, 588, 28, 38) +margin = Rect2(0, 2, 0, 2) diff --git a/flow_engine/sprites/sonic/atlas_textures/grind_1.tres b/flow_engine/sprites/sonic/atlas_textures/grind_1.tres new file mode 100644 index 0000000..97ab36f --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/grind_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://chpbxqbdpjl2e"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_m7iyx"] + +[resource] +atlas = ExtResource("1_m7iyx") +region = Rect2(238, 921, 31, 35) +margin = Rect2(0, 5, 9, 5) diff --git a/flow_engine/sprites/sonic/atlas_textures/grind_2.tres b/flow_engine/sprites/sonic/atlas_textures/grind_2.tres new file mode 100644 index 0000000..b05d7e7 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/grind_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://b6wso4575b52d"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_cv2ei"] + +[resource] +atlas = ExtResource("1_cv2ei") +region = Rect2(282, 922, 32, 34) +margin = Rect2(0, 6, 8, 6) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_1.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_1.tres new file mode 100644 index 0000000..c63e579 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://dci5kyidwbpkm"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_xp831"] + +[resource] +atlas = ExtResource("1_xp831") +region = Rect2(11, 11, 23, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_2.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_2.tres new file mode 100644 index 0000000..c33ec0c --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://dw6ysk4t7meix"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_hytj5"] + +[resource] +atlas = ExtResource("1_hytj5") +region = Rect2(45, 12, 24, 32) +margin = Rect2(0, 8, 0, 8) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_3.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_3.tres new file mode 100644 index 0000000..7c6e413 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_3.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ca4047gdqw247"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_1da51"] + +[resource] +atlas = ExtResource("1_1da51") +region = Rect2(80, 13, 26, 31) +margin = Rect2(0, 9, 0, 9) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_4.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_4.tres new file mode 100644 index 0000000..b183777 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_4.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://beq4pbwuhnf3y"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_04lxn"] + +[resource] +atlas = ExtResource("1_04lxn") +region = Rect2(117, 12, 26, 32) +margin = Rect2(0, 8, 0, 8) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_5.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_5.tres new file mode 100644 index 0000000..85005a8 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_5.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://b7dnvivworqdk"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_vp483"] + +[resource] +atlas = ExtResource("1_vp483") +region = Rect2(155, 11, 25, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_6.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_6.tres new file mode 100644 index 0000000..a414cad --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_6.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bula1lew3bo8s"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_osu4q"] + +[resource] +atlas = ExtResource("1_osu4q") +region = Rect2(191, 11, 23, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_7.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_7.tres new file mode 100644 index 0000000..a9daf80 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_7.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://dksyoqn1gy1xc"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_cu8uc"] + +[resource] +atlas = ExtResource("1_cu8uc") +region = Rect2(263, 11, 23, 33) +margin = Rect2(0, 8, 0, 8) diff --git a/flow_engine/sprites/sonic/atlas_textures/idle/idle_8.tres b/flow_engine/sprites/sonic/atlas_textures/idle/idle_8.tres new file mode 100644 index 0000000..e1bfac0 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/idle/idle_8.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://heahdkw0v2fc"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_uugkm"] + +[resource] +atlas = ExtResource("1_uugkm") +region = Rect2(263, 11, 23, 33) +margin = Rect2(0, 8, 0, 8) diff --git a/flow_engine/sprites/sonic/atlas_textures/roll/roll_1.tres b/flow_engine/sprites/sonic/atlas_textures/roll/roll_1.tres new file mode 100644 index 0000000..44cd227 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/roll/roll_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bdpwaffm7k0dr"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_q6iq2"] + +[resource] +atlas = ExtResource("1_q6iq2") +region = Rect2(116, 240, 24, 24) +margin = Rect2(0, 18, 0, 16) diff --git a/flow_engine/sprites/sonic/atlas_textures/roll/roll_2.tres b/flow_engine/sprites/sonic/atlas_textures/roll/roll_2.tres new file mode 100644 index 0000000..72a8421 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/roll/roll_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://kk8k025uedjk"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_i424u"] + +[resource] +atlas = ExtResource("1_i424u") +region = Rect2(153, 241, 22, 22) +margin = Rect2(0, 19, 0, 18) diff --git a/flow_engine/sprites/sonic/atlas_textures/roll/roll_3.tres b/flow_engine/sprites/sonic/atlas_textures/roll/roll_3.tres new file mode 100644 index 0000000..b643743 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/roll/roll_3.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bhbhd01sb0boc"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_rhwd8"] + +[resource] +atlas = ExtResource("1_rhwd8") +region = Rect2(188, 240, 24, 24) +margin = Rect2(0, 18, 0, 16) diff --git a/flow_engine/sprites/sonic/atlas_textures/roll/roll_4.tres b/flow_engine/sprites/sonic/atlas_textures/roll/roll_4.tres new file mode 100644 index 0000000..1088d5c --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/roll/roll_4.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://b41alen4sjcee"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_vivkd"] + +[resource] +atlas = ExtResource("1_vivkd") +region = Rect2(223, 239, 26, 26) +margin = Rect2(0, 17, 0, 14) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_0.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_0.tres new file mode 100644 index 0000000..07505c5 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_0.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://dw18542nd3ecv"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_66mg3"] + +[resource] +atlas = ExtResource("1_66mg3") +region = Rect2(567, 97, 21, 35) +margin = Rect2(0, 5, 0, 5) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_1.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_1.tres new file mode 100644 index 0000000..c00b93a --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://c4l0ytrusqx8j"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_i8blb"] + +[resource] +atlas = ExtResource("1_i8blb") +region = Rect2(602, 101, 22, 35) +margin = Rect2(0, 5, 0, 5) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_2.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_2.tres new file mode 100644 index 0000000..af0afce --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://babu1cmt5554k"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_c4umt"] + +[resource] +atlas = ExtResource("1_c4umt") +region = Rect2(634, 104, 29, 31) +margin = Rect2(0, 9, 0, 9) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_3.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_3.tres new file mode 100644 index 0000000..7aab29a --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_3.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://byc5nghigi3ov"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_45xlv"] + +[resource] +atlas = ExtResource("1_45xlv") +region = Rect2(675, 103, 21, 33) +margin = Rect2(0, 8, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_4.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_4.tres new file mode 100644 index 0000000..e79a3d5 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_4.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://5j1gigti86og"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_pbgiy"] + +[resource] +atlas = ExtResource("1_pbgiy") +region = Rect2(711, 101, 21, 35) +margin = Rect2(0, 5, 0, 5) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_5.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_5.tres new file mode 100644 index 0000000..82cbf97 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_5.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://c5gs1acyp3t25"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_gr4o4"] + +[resource] +atlas = ExtResource("1_gr4o4") +region = Rect2(745, 100, 23, 35) +margin = Rect2(0, 5, 0, 5) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_6.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_6.tres new file mode 100644 index 0000000..bf02569 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_6.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bdhjlskhmb8wd"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_yvbl7"] + +[resource] +atlas = ExtResource("1_yvbl7") +region = Rect2(779, 104, 28, 32) +margin = Rect2(0, 8, 0, 8) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_7.tres b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_7.tres new file mode 100644 index 0000000..da6854f --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_1/run_1_7.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ujvhwb45fbs3"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_13wyx"] + +[resource] +atlas = ExtResource("1_13wyx") +region = Rect2(818, 103, 22, 33) +margin = Rect2(0, 8, 0, 8) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_1.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_1.tres new file mode 100644 index 0000000..a2ab634 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://eft20a3oa4ly"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_4sgmm"] + +[resource] +atlas = ExtResource("1_4sgmm") +region = Rect2(851, 100, 25, 36) +margin = Rect2(0, 4, 0, 4) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_2.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_2.tres new file mode 100644 index 0000000..dd5f8b6 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://b8uimr2o7teys"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_6dccc"] + +[resource] +atlas = ExtResource("1_6dccc") +region = Rect2(887, 100, 26, 36) +margin = Rect2(0, 4, 0, 4) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_3.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_3.tres new file mode 100644 index 0000000..24abc02 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_3.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://7h0ko2nglhvc"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_rwjar"] + +[resource] +atlas = ExtResource("1_rwjar") +region = Rect2(926, 102, 32, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_4.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_4.tres new file mode 100644 index 0000000..2b237cb --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_4.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ch7pwlwiyd3a6"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_yncr0"] + +[resource] +atlas = ExtResource("1_yncr0") +region = Rect2(967, 102, 28, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_5.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_5.tres new file mode 100644 index 0000000..3d9ccc1 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_5.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://y7w87i5sxjar"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_ekngr"] + +[resource] +atlas = ExtResource("1_ekngr") +region = Rect2(7, 144, 25, 35) +margin = Rect2(0, 5, 0, 5) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_6.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_6.tres new file mode 100644 index 0000000..d706c66 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_6.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://drb52we7bsta1"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_2qr2b"] + +[resource] +atlas = ExtResource("1_2qr2b") +region = Rect2(42, 144, 28, 35) +margin = Rect2(0, 5, 0, 5) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_7.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_7.tres new file mode 100644 index 0000000..7826388 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_7.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://b4ye3ah5sns7h"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_54gdv"] + +[resource] +atlas = ExtResource("1_54gdv") +region = Rect2(81, 146, 34, 34) +margin = Rect2(0, 6, 0, 6) diff --git a/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_8.tres b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_8.tres new file mode 100644 index 0000000..3837f56 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/run_2/run_2_8.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://kot1vhie1and"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_l5uhv"] + +[resource] +atlas = ExtResource("1_l5uhv") +region = Rect2(123, 146, 29, 34) +margin = Rect2(0, 6, 0, 6) diff --git a/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_1.tres b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_1.tres new file mode 100644 index 0000000..07132e4 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://xapia7bo75ep"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_c4tii"] + +[resource] +atlas = ExtResource("1_c4tii") +region = Rect2(853, 195, 22, 23) +margin = Rect2(0, 17, 0, 17) diff --git a/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_2.tres b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_2.tres new file mode 100644 index 0000000..be98934 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://p3hg23sr4l3"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_xvmjo"] + +[resource] +atlas = ExtResource("1_xvmjo") +region = Rect2(889, 196, 22, 22) +margin = Rect2(0, 18, 0, 18) diff --git a/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_3.tres b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_3.tres new file mode 100644 index 0000000..a0b7727 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_3.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://4u5oh2iodavj"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_gyqiq"] + +[resource] +atlas = ExtResource("1_gyqiq") +region = Rect2(926, 197, 20, 21) +margin = Rect2(0, 19, 0, 19) diff --git a/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_4.tres b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_4.tres new file mode 100644 index 0000000..503aee3 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/spindash/spindash_4.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://c6y0v8wl4nnsk"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_fp0im"] + +[resource] +atlas = ExtResource("1_fp0im") +region = Rect2(960, 195, 24, 23) +margin = Rect2(0, 17, 0, 17) diff --git a/flow_engine/sprites/sonic/atlas_textures/spindash_charge/spindash_charge_1.tres b/flow_engine/sprites/sonic/atlas_textures/spindash_charge/spindash_charge_1.tres new file mode 100644 index 0000000..fa60a3b --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/spindash_charge/spindash_charge_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ceo0n7mv7afhj"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_67to3"] + +[resource] +atlas = ExtResource("1_67to3") +region = Rect2(995, 193, 23, 25) +margin = Rect2(0, 15, 0, 15) diff --git a/flow_engine/sprites/sonic/atlas_textures/spindash_charge/spindash_charge_2.tres b/flow_engine/sprites/sonic/atlas_textures/spindash_charge/spindash_charge_2.tres new file mode 100644 index 0000000..45ab31f --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/spindash_charge/spindash_charge_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bynv8yb51j3sv"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_yuivb"] + +[resource] +atlas = ExtResource("1_yuivb") +region = Rect2(9, 239, 20, 23) +margin = Rect2(0, 17, 0, 17) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_1.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_1.tres new file mode 100644 index 0000000..c586a0a --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_1.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://ui7sou6cjpk1"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_voxgu"] + +[resource] +atlas = ExtResource("1_voxgu") +region = Rect2(280, 100, 21, 36) +margin = Rect2(0, 4, 0, 4) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_2.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_2.tres new file mode 100644 index 0000000..63ead6c --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_2.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://b1ghhf5vat27l"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_gpvpk"] + +[resource] +atlas = ExtResource("1_gpvpk") +region = Rect2(314, 102, 23, 34) +margin = Rect2(0, 6, 0, 6) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_3.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_3.tres new file mode 100644 index 0000000..b42ccb6 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_3.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://b3giw7vf2h5xq"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_k5f5r"] + +[resource] +atlas = ExtResource("1_k5f5r") +region = Rect2(348, 103, 25, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_4.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_4.tres new file mode 100644 index 0000000..eb93329 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_4.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cae4mtotwru10"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_kimpf"] + +[resource] +atlas = ExtResource("1_kimpf") +region = Rect2(386, 102, 23, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_5.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_5.tres new file mode 100644 index 0000000..4bb8e1a --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_5.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bx1fnjs4oxhio"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_1rvbp"] + +[resource] +atlas = ExtResource("1_1rvbp") +region = Rect2(424, 100, 21, 36) +margin = Rect2(0, 4, 0, 4) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_6.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_6.tres new file mode 100644 index 0000000..e42cfe5 --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_6.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://c3lof4ginkt6e"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_r8c3n"] + +[resource] +atlas = ExtResource("1_r8c3n") +region = Rect2(458, 102, 23, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_7.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_7.tres new file mode 100644 index 0000000..9070a8e --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_7.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cv3yxiha40nj5"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_h8rng"] + +[resource] +atlas = ExtResource("1_h8rng") +region = Rect2(492, 99, 25, 33) +margin = Rect2(0, 7, 0, 7) diff --git a/flow_engine/sprites/sonic/atlas_textures/walk/walk_8.tres b/flow_engine/sprites/sonic/atlas_textures/walk/walk_8.tres new file mode 100644 index 0000000..d6aa45c --- /dev/null +++ b/flow_engine/sprites/sonic/atlas_textures/walk/walk_8.tres @@ -0,0 +1,8 @@ +[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cd3532ajk4vf"] + +[ext_resource type="Texture2D" uid="uid://d1vuwpyyx1fdm" path="res://flow_engine/sprites/src_sheets/snoc.png" id="1_nbl7x"] + +[resource] +atlas = ExtResource("1_nbl7x") +region = Rect2(530, 98, 23, 34) +margin = Rect2(0, 6, 0, 6) diff --git a/sprites/sonic/hurt.png b/flow_engine/sprites/sonic/hurt.png similarity index 100% rename from sprites/sonic/hurt.png rename to flow_engine/sprites/sonic/hurt.png diff --git a/flow_engine/sprites/sonic/hurt.png.import b/flow_engine/sprites/sonic/hurt.png.import new file mode 100644 index 0000000..249b11e --- /dev/null +++ b/flow_engine/sprites/sonic/hurt.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2obwsgcppmcu" +path="res://.godot/imported/hurt.png-2a626aa7603d48059ad816570b39a84e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/hurt.png" +dest_files=["res://.godot/imported/hurt.png-2a626aa7603d48059ad816570b39a84e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/railFlip.png b/flow_engine/sprites/sonic/railFlip.png similarity index 100% rename from sprites/sonic/railFlip.png rename to flow_engine/sprites/sonic/railFlip.png diff --git a/flow_engine/sprites/sonic/railFlip.png.import b/flow_engine/sprites/sonic/railFlip.png.import new file mode 100644 index 0000000..04dce9b --- /dev/null +++ b/flow_engine/sprites/sonic/railFlip.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bj1sn8p8qyj2k" +path="res://.godot/imported/railFlip.png-140ac83df62a915c05a437657fe137e8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/railFlip.png" +dest_files=["res://.godot/imported/railFlip.png-140ac83df62a915c05a437657fe137e8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_idle0.png b/flow_engine/sprites/sonic/sonic_idle0.png similarity index 100% rename from sprites/sonic/sonic_idle0.png rename to flow_engine/sprites/sonic/sonic_idle0.png diff --git a/flow_engine/sprites/sonic/sonic_idle0.png.import b/flow_engine/sprites/sonic/sonic_idle0.png.import new file mode 100644 index 0000000..7255dcd --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_idle0.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bsbnqapvo4gae" +path="res://.godot/imported/sonic_idle0.png-1a3d9c33df33d265aa9b8455f5148488.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_idle0.png" +dest_files=["res://.godot/imported/sonic_idle0.png-1a3d9c33df33d265aa9b8455f5148488.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_idle1.png b/flow_engine/sprites/sonic/sonic_idle1.png similarity index 100% rename from sprites/sonic/sonic_idle1.png rename to flow_engine/sprites/sonic/sonic_idle1.png diff --git a/flow_engine/sprites/sonic/sonic_idle1.png.import b/flow_engine/sprites/sonic/sonic_idle1.png.import new file mode 100644 index 0000000..ecfc5b7 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_idle1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cj7ytn1i1bg0g" +path="res://.godot/imported/sonic_idle1.png-ad017f38d511c303586ece8f031874a0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_idle1.png" +dest_files=["res://.godot/imported/sonic_idle1.png-ad017f38d511c303586ece8f031874a0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_idle2.png b/flow_engine/sprites/sonic/sonic_idle2.png similarity index 100% rename from sprites/sonic/sonic_idle2.png rename to flow_engine/sprites/sonic/sonic_idle2.png diff --git a/flow_engine/sprites/sonic/sonic_idle2.png.import b/flow_engine/sprites/sonic/sonic_idle2.png.import new file mode 100644 index 0000000..9c40859 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_idle2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bljhpu07hlotg" +path="res://.godot/imported/sonic_idle2.png-7bd94fb2cccb69a3dad86597da27cc26.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_idle2.png" +dest_files=["res://.godot/imported/sonic_idle2.png-7bd94fb2cccb69a3dad86597da27cc26.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_idle3.png b/flow_engine/sprites/sonic/sonic_idle3.png similarity index 100% rename from sprites/sonic/sonic_idle3.png rename to flow_engine/sprites/sonic/sonic_idle3.png diff --git a/flow_engine/sprites/sonic/sonic_idle3.png.import b/flow_engine/sprites/sonic/sonic_idle3.png.import new file mode 100644 index 0000000..13fbe8f --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_idle3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://geng0w7jd35p" +path="res://.godot/imported/sonic_idle3.png-e8e2590658a6e2db1d6e042e25f2b533.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_idle3.png" +dest_files=["res://.godot/imported/sonic_idle3.png-e8e2590658a6e2db1d6e042e25f2b533.ctex"] + +[params] + +compress/mode=0 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a/flow_engine/sprites/sonic/sonic_idle5.png.import b/flow_engine/sprites/sonic/sonic_idle5.png.import new file mode 100644 index 0000000..b98b8d1 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_idle5.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://btb0267xe6y23" +path="res://.godot/imported/sonic_idle5.png-54640aba4e78f037032476c44c1bf603.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_idle5.png" +dest_files=["res://.godot/imported/sonic_idle5.png-54640aba4e78f037032476c44c1bf603.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false 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b/flow_engine/sprites/sonic/sonic_run2_1.png similarity index 100% rename from sprites/sonic/sonic_run2_1.png rename to flow_engine/sprites/sonic/sonic_run2_1.png diff --git a/flow_engine/sprites/sonic/sonic_run2_1.png.import b/flow_engine/sprites/sonic/sonic_run2_1.png.import new file mode 100644 index 0000000..e5be174 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run2_1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bmiarrnpdqyo1" +path="res://.godot/imported/sonic_run2_1.png-582920f6d02b866743d0401e7e90818c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run2_1.png" +dest_files=["res://.godot/imported/sonic_run2_1.png-582920f6d02b866743d0401e7e90818c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run2_2.png b/flow_engine/sprites/sonic/sonic_run2_2.png similarity index 100% rename from sprites/sonic/sonic_run2_2.png rename to flow_engine/sprites/sonic/sonic_run2_2.png diff --git a/flow_engine/sprites/sonic/sonic_run2_2.png.import b/flow_engine/sprites/sonic/sonic_run2_2.png.import new file mode 100644 index 0000000..3330636 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run2_2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ciu0niv3xjbdn" +path="res://.godot/imported/sonic_run2_2.png-9ff99caa48fda021e53c0f2b45c585f3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run2_2.png" 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flow_engine/sprites/sonic/sonic_run2_4.png diff --git a/flow_engine/sprites/sonic/sonic_run2_4.png.import b/flow_engine/sprites/sonic/sonic_run2_4.png.import new file mode 100644 index 0000000..3f40cef --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run2_4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d0sy3e0i4at4m" +path="res://.godot/imported/sonic_run2_4.png-42b7322e73924df9922c1dd02cb68d3b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run2_4.png" +dest_files=["res://.godot/imported/sonic_run2_4.png-42b7322e73924df9922c1dd02cb68d3b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run2_5.png b/flow_engine/sprites/sonic/sonic_run2_5.png similarity index 100% rename from sprites/sonic/sonic_run2_5.png rename to flow_engine/sprites/sonic/sonic_run2_5.png diff --git a/flow_engine/sprites/sonic/sonic_run2_5.png.import b/flow_engine/sprites/sonic/sonic_run2_5.png.import new file mode 100644 index 0000000..12bfcf6 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run2_5.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d2h3argr2rs1w" +path="res://.godot/imported/sonic_run2_5.png-0c552d5d7a58733a022afbf644e38966.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run2_5.png" +dest_files=["res://.godot/imported/sonic_run2_5.png-0c552d5d7a58733a022afbf644e38966.ctex"] + +[params] + 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a/flow_engine/sprites/sonic/sonic_run2_7.png.import b/flow_engine/sprites/sonic/sonic_run2_7.png.import new file mode 100644 index 0000000..d8bd64f --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run2_7.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnne2pb2ogsna" +path="res://.godot/imported/sonic_run2_7.png-ccc768b9742c0bbed26ef4203065e994.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run2_7.png" +dest_files=["res://.godot/imported/sonic_run2_7.png-ccc768b9742c0bbed26ef4203065e994.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_0.png b/flow_engine/sprites/sonic/sonic_run4_0.png similarity index 100% rename from sprites/sonic/sonic_run4_0.png rename to flow_engine/sprites/sonic/sonic_run4_0.png diff --git a/flow_engine/sprites/sonic/sonic_run4_0.png.import b/flow_engine/sprites/sonic/sonic_run4_0.png.import new file mode 100644 index 0000000..cba3881 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_0.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dya5rk5nkhn1q" +path="res://.godot/imported/sonic_run4_0.png-27caf246abcdb657afe3f37b5e5f2a99.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_0.png" +dest_files=["res://.godot/imported/sonic_run4_0.png-27caf246abcdb657afe3f37b5e5f2a99.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_1.png b/flow_engine/sprites/sonic/sonic_run4_1.png similarity index 100% rename from sprites/sonic/sonic_run4_1.png rename to flow_engine/sprites/sonic/sonic_run4_1.png diff --git a/flow_engine/sprites/sonic/sonic_run4_1.png.import b/flow_engine/sprites/sonic/sonic_run4_1.png.import new file mode 100644 index 0000000..0934acd --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cdvln7mecxxpr" +path="res://.godot/imported/sonic_run4_1.png-60740a06f88981f8d731d92f70c7407e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_1.png" +dest_files=["res://.godot/imported/sonic_run4_1.png-60740a06f88981f8d731d92f70c7407e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_2.png b/flow_engine/sprites/sonic/sonic_run4_2.png similarity index 100% rename from sprites/sonic/sonic_run4_2.png rename to flow_engine/sprites/sonic/sonic_run4_2.png diff --git a/flow_engine/sprites/sonic/sonic_run4_2.png.import b/flow_engine/sprites/sonic/sonic_run4_2.png.import new file mode 100644 index 0000000..2e4b270 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5cfrofjijfjv" +path="res://.godot/imported/sonic_run4_2.png-1f5aa9d62a89849fb07872352c699151.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_2.png" +dest_files=["res://.godot/imported/sonic_run4_2.png-1f5aa9d62a89849fb07872352c699151.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_3.png b/flow_engine/sprites/sonic/sonic_run4_3.png similarity index 100% rename from sprites/sonic/sonic_run4_3.png rename to flow_engine/sprites/sonic/sonic_run4_3.png diff --git a/flow_engine/sprites/sonic/sonic_run4_3.png.import b/flow_engine/sprites/sonic/sonic_run4_3.png.import new file mode 100644 index 0000000..e5eaec7 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dwfxs512hhh3" +path="res://.godot/imported/sonic_run4_3.png-7118a91846457a825657be1887bf34f2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_3.png" +dest_files=["res://.godot/imported/sonic_run4_3.png-7118a91846457a825657be1887bf34f2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_4.png b/flow_engine/sprites/sonic/sonic_run4_4.png similarity index 100% rename from sprites/sonic/sonic_run4_4.png rename to flow_engine/sprites/sonic/sonic_run4_4.png diff --git a/flow_engine/sprites/sonic/sonic_run4_4.png.import b/flow_engine/sprites/sonic/sonic_run4_4.png.import new file mode 100644 index 0000000..2e3f2e2 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b5saxpxko0bkw" +path="res://.godot/imported/sonic_run4_4.png-58aca9306093e686ba360f753276ee86.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_4.png" +dest_files=["res://.godot/imported/sonic_run4_4.png-58aca9306093e686ba360f753276ee86.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_5.png b/flow_engine/sprites/sonic/sonic_run4_5.png similarity index 100% rename from sprites/sonic/sonic_run4_5.png rename to flow_engine/sprites/sonic/sonic_run4_5.png diff --git a/flow_engine/sprites/sonic/sonic_run4_5.png.import b/flow_engine/sprites/sonic/sonic_run4_5.png.import new file mode 100644 index 0000000..96731de --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_5.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://clkncd8xjl2t8" +path="res://.godot/imported/sonic_run4_5.png-b096c175634f829a5256bf86520a80f3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_5.png" +dest_files=["res://.godot/imported/sonic_run4_5.png-b096c175634f829a5256bf86520a80f3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_6.png b/flow_engine/sprites/sonic/sonic_run4_6.png similarity index 100% rename from sprites/sonic/sonic_run4_6.png rename to flow_engine/sprites/sonic/sonic_run4_6.png diff --git a/flow_engine/sprites/sonic/sonic_run4_6.png.import b/flow_engine/sprites/sonic/sonic_run4_6.png.import new file mode 100644 index 0000000..b058ca4 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_6.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyjt0ufijccpi" +path="res://.godot/imported/sonic_run4_6.png-6fa0df79aa6039cad9cb819addae2d48.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_6.png" +dest_files=["res://.godot/imported/sonic_run4_6.png-6fa0df79aa6039cad9cb819addae2d48.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_run4_7.png b/flow_engine/sprites/sonic/sonic_run4_7.png similarity index 100% rename from sprites/sonic/sonic_run4_7.png rename to flow_engine/sprites/sonic/sonic_run4_7.png diff --git a/flow_engine/sprites/sonic/sonic_run4_7.png.import b/flow_engine/sprites/sonic/sonic_run4_7.png.import new file mode 100644 index 0000000..fb3a0c5 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_run4_7.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://df3yyfxdurvyu" +path="res://.godot/imported/sonic_run4_7.png-ca296eaafaa37a3a9e3d2da873f88db6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_run4_7.png" +dest_files=["res://.godot/imported/sonic_run4_7.png-ca296eaafaa37a3a9e3d2da873f88db6.ctex"] + +[params] + 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+path="res://.godot/imported/sonic_walk_0.png-c1c646d74ab1013c54f5c0db2db81bee.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_0.png" +dest_files=["res://.godot/imported/sonic_walk_0.png-c1c646d74ab1013c54f5c0db2db81bee.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_walk_1.png b/flow_engine/sprites/sonic/sonic_walk_1.png similarity index 100% rename from sprites/sonic/sonic_walk_1.png rename to flow_engine/sprites/sonic/sonic_walk_1.png diff --git a/flow_engine/sprites/sonic/sonic_walk_1.png.import b/flow_engine/sprites/sonic/sonic_walk_1.png.import new file mode 100644 index 0000000..9e38aaa --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_walk_1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b16fb0sfc3lec" +path="res://.godot/imported/sonic_walk_1.png-9b3afa06a0ae73931beadd23be3bec85.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_1.png" +dest_files=["res://.godot/imported/sonic_walk_1.png-9b3afa06a0ae73931beadd23be3bec85.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_walk_2.png b/flow_engine/sprites/sonic/sonic_walk_2.png similarity index 100% rename from sprites/sonic/sonic_walk_2.png rename to flow_engine/sprites/sonic/sonic_walk_2.png diff --git a/flow_engine/sprites/sonic/sonic_walk_2.png.import b/flow_engine/sprites/sonic/sonic_walk_2.png.import new file mode 100644 index 0000000..e307566 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_walk_2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://55gkndajva6" +path="res://.godot/imported/sonic_walk_2.png-7598c29d8e3071c675bc686328a573bf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_2.png" +dest_files=["res://.godot/imported/sonic_walk_2.png-7598c29d8e3071c675bc686328a573bf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_walk_3.png b/flow_engine/sprites/sonic/sonic_walk_3.png similarity index 100% rename from sprites/sonic/sonic_walk_3.png rename to flow_engine/sprites/sonic/sonic_walk_3.png diff --git a/flow_engine/sprites/sonic/sonic_walk_3.png.import b/flow_engine/sprites/sonic/sonic_walk_3.png.import new file mode 100644 index 0000000..fb623b0 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_walk_3.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dy5g2jv50yje6" +path="res://.godot/imported/sonic_walk_3.png-fe2828ced0ada2bca8a8c708401046e5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_3.png" +dest_files=["res://.godot/imported/sonic_walk_3.png-fe2828ced0ada2bca8a8c708401046e5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_walk_4.png b/flow_engine/sprites/sonic/sonic_walk_4.png similarity index 100% rename from sprites/sonic/sonic_walk_4.png rename to flow_engine/sprites/sonic/sonic_walk_4.png diff --git a/flow_engine/sprites/sonic/sonic_walk_4.png.import b/flow_engine/sprites/sonic/sonic_walk_4.png.import new file mode 100644 index 0000000..4a6507f --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_walk_4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bdb8f56vib5bh" +path="res://.godot/imported/sonic_walk_4.png-4edf050304669f8730be33b3a4a2dd8d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_4.png" +dest_files=["res://.godot/imported/sonic_walk_4.png-4edf050304669f8730be33b3a4a2dd8d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_walk_5.png b/flow_engine/sprites/sonic/sonic_walk_5.png similarity index 100% rename from sprites/sonic/sonic_walk_5.png rename to flow_engine/sprites/sonic/sonic_walk_5.png diff --git a/flow_engine/sprites/sonic/sonic_walk_5.png.import b/flow_engine/sprites/sonic/sonic_walk_5.png.import new file mode 100644 index 0000000..747f125 --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_walk_5.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://wba7by15v1r1" +path="res://.godot/imported/sonic_walk_5.png-c6898f61cfd80e0a4913e8fec92ccac4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_5.png" +dest_files=["res://.godot/imported/sonic_walk_5.png-c6898f61cfd80e0a4913e8fec92ccac4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_walk_6.png b/flow_engine/sprites/sonic/sonic_walk_6.png similarity index 100% rename from sprites/sonic/sonic_walk_6.png rename to flow_engine/sprites/sonic/sonic_walk_6.png diff --git a/flow_engine/sprites/sonic/sonic_walk_6.png.import b/flow_engine/sprites/sonic/sonic_walk_6.png.import new file mode 100644 index 0000000..b75846f --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_walk_6.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c6410v5pondre" +path="res://.godot/imported/sonic_walk_6.png-2269d9e20034ad9a87201805fa8a9535.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_6.png" +dest_files=["res://.godot/imported/sonic_walk_6.png-2269d9e20034ad9a87201805fa8a9535.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/sonic/sonic_walk_7.png b/flow_engine/sprites/sonic/sonic_walk_7.png similarity index 100% rename from sprites/sonic/sonic_walk_7.png rename to flow_engine/sprites/sonic/sonic_walk_7.png diff --git a/flow_engine/sprites/sonic/sonic_walk_7.png.import b/flow_engine/sprites/sonic/sonic_walk_7.png.import new file mode 100644 index 0000000..e59299c --- /dev/null +++ b/flow_engine/sprites/sonic/sonic_walk_7.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bw5e4vwigw3dc" +path="res://.godot/imported/sonic_walk_7.png-eeae53fc62dcd79b9db2eab810c534cd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/sonic/sonic_walk_7.png" +dest_files=["res://.godot/imported/sonic_walk_7.png-eeae53fc62dcd79b9db2eab810c534cd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/src_sheets/DS DSi - Sonic Rush - Springs.png b/flow_engine/sprites/src_sheets/DS DSi - Sonic Rush - Springs.png similarity index 100% rename from sprites/src_sheets/DS DSi - Sonic Rush - Springs.png rename to flow_engine/sprites/src_sheets/DS DSi - Sonic Rush - Springs.png diff --git a/flow_engine/sprites/src_sheets/DS DSi - Sonic Rush - Springs.png.import b/flow_engine/sprites/src_sheets/DS DSi - Sonic Rush - Springs.png.import new file mode 100644 index 0000000..4b52fa4 --- /dev/null +++ b/flow_engine/sprites/src_sheets/DS DSi - Sonic Rush - Springs.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://clxvf27vk0xsp" +path="res://.godot/imported/DS DSi - Sonic Rush - Springs.png-f2c1d7bfd351507e8763779392cf5819.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/src_sheets/DS DSi - Sonic Rush - Springs.png" +dest_files=["res://.godot/imported/DS DSi - Sonic Rush - Springs.png-f2c1d7bfd351507e8763779392cf5819.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/src_sheets/SRA_Rings.png b/flow_engine/sprites/src_sheets/SRA_Rings.png similarity index 100% rename from sprites/src_sheets/SRA_Rings.png rename to flow_engine/sprites/src_sheets/SRA_Rings.png diff --git a/flow_engine/sprites/src_sheets/SRA_Rings.png.import b/flow_engine/sprites/src_sheets/SRA_Rings.png.import new file mode 100644 index 0000000..b4e7042 --- /dev/null +++ b/flow_engine/sprites/src_sheets/SRA_Rings.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bnv7kbio1ixig" +path="res://.godot/imported/SRA_Rings.png-c38b31d17fdbad43d5c51b4a97365a71.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/src_sheets/SRA_Rings.png" +dest_files=["res://.godot/imported/SRA_Rings.png-c38b31d17fdbad43d5c51b4a97365a71.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/src_sheets/snoc.png b/flow_engine/sprites/src_sheets/snoc.png similarity index 100% rename from sprites/src_sheets/snoc.png rename to flow_engine/sprites/src_sheets/snoc.png diff --git a/flow_engine/sprites/src_sheets/snoc.png.import b/flow_engine/sprites/src_sheets/snoc.png.import new file mode 100644 index 0000000..41a3daf --- /dev/null +++ b/flow_engine/sprites/src_sheets/snoc.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1ny0nsx2mxyg" +path="res://.godot/imported/snoc.png-85a2d984031eeb1a1b712efdd61e5a7f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/src_sheets/snoc.png" +dest_files=["res://.godot/imported/snoc.png-85a2d984031eeb1a1b712efdd61e5a7f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/sprites/src_sheets/snocboost.png b/flow_engine/sprites/src_sheets/snocboost.png similarity index 100% rename from sprites/src_sheets/snocboost.png rename to flow_engine/sprites/src_sheets/snocboost.png diff --git a/flow_engine/sprites/src_sheets/snocboost.png.import b/flow_engine/sprites/src_sheets/snocboost.png.import new file mode 100644 index 0000000..35f7416 --- /dev/null +++ b/flow_engine/sprites/src_sheets/snocboost.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qowifyn5vwwp" +path="res://.godot/imported/snocboost.png-f45e2a832505941f8a2038c74373ca4d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://flow_engine/sprites/src_sheets/snocboost.png" +dest_files=["res://.godot/imported/snocboost.png-f45e2a832505941f8a2038c74373ca4d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/icon2.png.import b/icon2.png.import index 1cffa93..50ecdcd 100644 --- a/icon2.png.import +++ b/icon2.png.import @@ -1,8 +1,9 @@ [remap] importer="texture" -type="StreamTexture" -path="res://.import/icon2.png-2294dfe885793d4711fc20bee13a3760.stex" +type="CompressedTexture2D" +uid="uid://dbl0q5gx1p7et" +path="res://.godot/imported/icon2.png-2294dfe885793d4711fc20bee13a3760.ctex" metadata={ "vram_texture": false } @@ -10,25 +11,24 @@ metadata={ [deps] source_file="res://icon2.png" -dest_files=[ "res://.import/icon2.png-2294dfe885793d4711fc20bee13a3760.stex" ] +dest_files=["res://.godot/imported/icon2.png-2294dfe885793d4711fc20bee13a3760.ctex"] [params] compress/mode=0 +compress/high_quality=false compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 +compress/hdr_compression=1 compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" process/fix_alpha_border=true process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 0b1fa56..441d9cb 100644 --- a/project.godot +++ b/project.godot @@ -6,90 +6,113 @@ ; [section] ; section goes between [] ; param=value ; assign values to parameters -config_version=4 - -_global_script_classes=[ ] -_global_script_class_icons={ -} +config_version=5 [application] -config/name="ModernSonic1" -run/main_scene="res://scenes/ChaosFestival.tscn" +config/name="Flow Engine Template" +config/description="An engine for creating Sonic Advance/Rush styled 2D Sonic games in Godot 4" +config/tags=PackedStringArray("2d", "engine", "sonic") +run/main_scene="res://demo_levels/scenes/ChaosFestival.tscn" +config/features=PackedStringArray("4.2") +boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1) boot_splash/image="res://icon2.png" -boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 ) config/icon="res://icon2.png" -[debug] +[autoload] -settings/stdout/print_fps=true +FlowStatSingleton="*res://flow_engine/scripts/singletons/Auto_stat_manager.gd" +GraphicsSingleton="*res://flow_engine/scripts/singletons/graphics_singleton.gd" [display] -window/size/width=1280 -window/size/height=720 +window/size/viewport_width=1280 +window/size/viewport_height=720 window/stretch/mode="viewport" -window/stretch/aspect="keep" [input] ui_left={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) - ] +] } ui_right={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) - ] +] } boost={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) - ] +] } -restart={ +jump={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":10,"pressure":0.0,"pressed":false,"script":null) - ] +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":122,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) +] } -stomp={ +trick={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) - ] +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":false,"script":null) +] } -jump={ +restart={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) - ] +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":4,"pressure":0.0,"pressed":false,"script":null) +] } "move left"={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) - ] +] } "move right"={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) - ] +] +} +toggle_lighting={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null) +] } +toggle_particles={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194333,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} + +[layer_names] + +2d_physics/layer_1="Ground_static" +2d_physics/layer_2="loop_right" +2d_physics/layer_3="loop_left" +2d_physics/layer_4="Rails" +2d_physics/layer_5="enemies" +2d_physics/layer_6="player" +2d_physics/layer_7="rings" [physics] -common/physics_fps=120 +2d/run_on_separate_thread=true [rendering] -environment/default_environment="res://default_env.tres" +textures/canvas_textures/default_texture_filter=0 +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" +textures/vram_compression/import_etc2_astc=true +environment/defaults/default_environment="res://demo_levels/default_env.tres" diff --git a/scenes/1.tscn b/scenes/1.tscn deleted file mode 100644 index ec01294..0000000 --- a/scenes/1.tscn +++ /dev/null @@ -1,309 +0,0 @@ -[gd_scene load_steps=21 format=2] - -[ext_resource path="res://LevelItems/Player.tscn" type="PackedScene" id=1] -[ext_resource path="res://LevelItems/LayerSwitch.tscn" type="PackedScene" id=2] -[ext_resource path="res://LevelItems/FallingParticles.tscn" type="PackedScene" id=3] -[ext_resource path="res://UI/RingCounter.tscn" type="PackedScene" id=4] -[ext_resource path="res://UI/boostBar.tscn" type="PackedScene" id=5] -[ext_resource path="res://LevelItems/Rail.tscn" type="PackedScene" id=6] -[ext_resource path="res://tiles/leafStorm.tres" type="TileSet" id=50] -[ext_resource path="res://audio/JehJehRocket.ogg" type="AudioStream" id=51] -[ext_resource path="res://sprites/Backgrounds/back.png" type="Texture" id=52] -[ext_resource path="res://LevelItems/Spring.tscn" type="PackedScene" id=56] - -[sub_resource type="Curve" id=1] -_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0790698, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] - -[sub_resource type="CurveTexture" id=2] -curve = SubResource( 1 ) - -[sub_resource type="ParticlesMaterial" id=3] -emission_shape = 2 -emission_box_extents = Vector3( 300, 300, 0 ) -flag_disable_z = true -direction = Vector3( 0, 1, 0 ) -spread = 0.0 -gravity = Vector3( 0, 98, 0 ) -initial_velocity_random = 1.0 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -linear_accel_random = 1.0 -angle = 720.0 -angle_random = 1.0 -scale = 10.0 -scale_random = 1.0 -scale_curve = SubResource( 2 ) -color = Color( 0.937255, 0.690196, 0.0392157, 1 ) - -[sub_resource type="ParticlesMaterial" id=4] -emission_shape = 2 -emission_box_extents = Vector3( 300, 300, 0 ) -flag_disable_z = true -direction = Vector3( 0, 1, 0 ) -spread = 0.0 -gravity = Vector3( 0, 98, 0 ) -initial_velocity_random = 1.0 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -linear_accel_random = 1.0 -angle = 720.0 -angle_random = 1.0 -scale = 10.0 -scale_random = 1.0 -scale_curve = SubResource( 2 ) -color = Color( 0, 0.670588, 1, 1 ) - -[sub_resource type="ParticlesMaterial" id=5] -emission_shape = 2 -emission_box_extents = Vector3( 300, 300, 0 ) -flag_disable_z = true -direction = Vector3( 0, 1, 0 ) -spread = 0.0 -gravity = Vector3( 0, 98, 0 ) -initial_velocity_random = 1.0 -orbit_velocity = 0.0 -orbit_velocity_random = 0.0 -linear_accel_random = 1.0 -angle = 720.0 -angle_random = 1.0 -scale = 10.0 -scale_random = 1.0 -scale_curve = SubResource( 2 ) -color = Color( 0.937255, 0.0392157, 0.0392157, 1 ) - -[sub_resource type="RectangleShape2D" id=6] -extents = Vector2( 32, 32 ) - -[sub_resource type="RectangleShape2D" id=7] -extents = Vector2( 32, 32 ) - -[sub_resource type="RectangleShape2D" id=8] -extents = Vector2( 10000, 64 ) - -[sub_resource type="Curve2D" id=9] -_data = { -"points": PoolVector2Array( 0, 0, 0, 0, 8.15796, -68.1965, -170.859, -2.66968, 170.859, 2.66968, 288.474, -65.5269, -49.3891, 30.7013, 49.3891, -30.7013, 504.718, -313.807, -177.534, 1.33484, 177.534, -1.33484, 675.579, -343.174, -90.7691, -37.3755, 90.7691, 37.3755, 818.406, -98.8978, 0, 0, 0, 0, 1152.12, -73.5359 ) -} - -[sub_resource type="Curve2D" id=10] -_data = { -"points": PoolVector2Array( 0, 0, 0, 0, -2656.84, -339.234, -429.921, -22.6274, 429.921, 22.6274, -1751.75, -435.401, -169.706, -42.4264, 169.706, 42.4264, -954.131, -226.097, -441.235, -113.137, 441.235, 113.137, -51.8643, -47.9061, -197.99, 0, 197.99, 0, 380.885, 362.216, 0, 0, 0, 0, 912.629, 359.387 ) -} - -[node name="Node2D" type="Node2D"] - -[node name="Player" parent="." instance=ExtResource( 1 )] -position = Vector2( 120.642, -46.8283 ) - -[node name="Particles2D" parent="Player" instance=ExtResource( 3 )] - -[node name="Particles2D2" type="Particles2D" parent="Player"] -visible = false -position = Vector2( 39.7491, -100 ) -amount = 25 -randomness = 1.0 -local_coords = false -process_material = SubResource( 3 ) - -[node name="Particles2D3" type="Particles2D" parent="Player"] -visible = false -position = Vector2( 39.7491, -100 ) -amount = 25 -randomness = 1.0 -local_coords = false -process_material = SubResource( 4 ) - -[node name="Particles2D4" type="Particles2D" parent="Player"] -visible = false -position = Vector2( 39.7491, -100 ) -amount = 25 -randomness = 1.0 -local_coords = false -process_material = SubResource( 5 ) - -[node name="TileMap" type="TileMap" parent="."] -tile_set = ExtResource( 50 ) -cell_custom_transform = 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type="AudioStreamPlayer" parent="."] -stream = ExtResource( 3 ) -script = ExtResource( 9 ) - -[node name="ParallaxBackground" type="ParallaxBackground" parent="."] - -[node name="ParallaxLayer4" type="ParallaxLayer" parent="ParallaxBackground"] -visible = false -motion_scale = Vector2( 0, 0 ) - -[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"] -position = Vector2( -15.4216, -149.34 ) -rotation = 1.5708 -scale = Vector2( 2.5, 1000 ) -texture = SubResource( 9 ) - -[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] -visible = false -motion_scale = Vector2( 0.1, 0 ) - -[node name="Villa" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] -position = Vector2( 138.109, -32.3916 ) -texture = ExtResource( 5 ) - -[node name="Villa3" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] -position = Vector2( 59.0268, -35.3646 ) -texture = ExtResource( 5 ) - -[node name="Villa5" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] 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parent="ParallaxBackground/ParallaxLayer5"] -position = Vector2( -4.10785, 155.732 ) -rotation = -1.5708 -scale = Vector2( 2.5, 1000 ) -texture = SubResource( 11 ) - -[node name="DeathPlane" type="Area2D" parent="."] -position = Vector2( 4321.7, 489.486 ) -collision_layer = 1048575 -collision_mask = 1048575 - -[node name="CollisionShape2D" type="CollisionShape2D" parent="DeathPlane"] -shape = SubResource( 12 ) - -[node name="CanvasLayer" parent="." instance=ExtResource( 15 )] - -[connection signal="area_entered" from="DeathPlane" to="Player" method="_on_DeathPlane_area_entered"] diff --git a/scripts/AudioPlayer.gd b/scripts/AudioPlayer.gd deleted file mode 100644 index 09c8e9f..0000000 --- a/scripts/AudioPlayer.gd +++ /dev/null @@ -1,29 +0,0 @@ -# plays audio with intro and loop sections - -extends AudioStreamPlayer - -# the time, in seconds, to loop back to once the end is reached. -export(float) var loopbackTime = 13.25 - -# automatically play the track on startup -export(bool) var _autoPlay = true - -# records whether or not the track is in the loopable -# section yet -var loopbackFlag = false - -# automatically play the track if "autoplay" is enabled -func _ready(): - if _autoPlay: - play(0) - -func _process(_delta): - # set the loopback flag if we are in the loopable section - if get_playback_position() > loopbackTime: - loopbackFlag = true - - # if the track loops back to the beginning, automatically - # skip to the loopable section instead - if get_playback_position() < loopbackTime and loopbackFlag: - seek(loopbackTime) - diff --git a/scripts/BoostBar.gd b/scripts/BoostBar.gd deleted file mode 100644 index 8856078..0000000 --- a/scripts/BoostBar.gd +++ /dev/null @@ -1,50 +0,0 @@ -""" -Used to control the boost bar UI -""" - -extends Control - -export(PackedScene) var barUnit - -var barItems = [] - -export (float) var boostAmount = 20 - -export (bool) var infiniteBoost = false - -var growMode = false - -var visualBar = 0 - -# Called when the node enters the scene tree for the first time. -func _ready(): - for i in range(20): - barItems.append(barUnit.instance()) - barItems[i].rect_position = Vector2(0,-14*i-16) - add_child(barItems[i]) - - -func _process(_delta): - if visualBar < boostAmount and visualBar <= 60: - visualBar += 0.5; - barItems[floor(fmod(visualBar-2,20))].rect_scale.x = 4 - else: - visualBar = boostAmount - - if boostAmount > 60: - boostAmount = 60 - if boostAmount < 0: - boostAmount = 0 - - if boostAmount < 60 and infiniteBoost: - boostAmount = 60 - - var index = 0 - for i in barItems: - index+=1; - var colorVal = floor(visualBar/20)+(1 if floor(fmod(visualBar,20)) > index else 0) - i.get_node("TextureRect").rect_position.y = -24+8*colorVal - i.rect_scale.x = lerp(i.rect_scale.x,2,0.2) - -func changeBy(x): - boostAmount += x diff --git a/scripts/BounceRing.gd b/scripts/BounceRing.gd deleted file mode 100644 index 88234b9..0000000 --- a/scripts/BounceRing.gd +++ /dev/null @@ -1,73 +0,0 @@ -""" -this script is for the bouncy-type rings that fly out of you when you get hit -""" - -extends Area2D - - -# true if the ring has been collected -var collected = false - -# stores a reference to the raycast node -var downCast -# holds a reference to the AnimatedSprite node for the ring -var sprite -# holds a referene to the AudioStreamPlayer for the ring -var audio - -# holds a reference to the boost bar -var boostBar - -# timer variable to keep track of when the ring disappears. -var collectionStartTimer = 120 - -# represents the current velocity of the ring. -export(Vector2) var velocity1 = Vector2(0,0) - - -func _ready(): - # grab all the relevent nodes on startup - sprite = get_node("AnimatedSprite") - audio = get_node("AudioStreamPlayer") - downCast = get_node("DownCast") - - -func _process(_delta): - # make the sprite invisible once the ring has been collected and - # the sparkle animation is over - if collected and sprite.animation == "Sparkle" and \ - sprite.frame >= 6: - visible = false - -func _physics_process(_delta): - - # count down the timer - collectionStartTimer -= 1 - - if not collected: - # bounce on relevent ground nodes - if downCast.is_colliding() and downCast.get_collision_point().y < position.y + 16: - velocity1.y *= -1 - - # add gravity - velocity1.y += 0.02 - - # apply velocity - position += velocity1 - - # once the timer gets to a certain point, start flashing the ring sprite - if collectionStartTimer < -900: - sprite.modulate = Color(1,1,1,1-(-collectionStartTimer%30)/30.0) - - # remove the ring node once the timer is up - if collectionStartTimer < -1080: - queue_free() - -func _on_Ring_area_entered(area): - - # if the ring hasn't been collected and the player collides... - if not collected and area.name == "Player" and collectionStartTimer <= 0: - collected = true # set collected to true - sprite.animation = "Sparkle" # set the animation to the sparkle - audio.play(); # play the ring sfx - get_node("/root/Node2D/CanvasLayer/RingCounter").addRing() # add a ring to the total diff --git a/scripts/EggPawn.gd b/scripts/EggPawn.gd deleted file mode 100644 index 265cabb..0000000 --- a/scripts/EggPawn.gd +++ /dev/null @@ -1,65 +0,0 @@ -""" -this is the controller script for the basic egg pawn enemy. It is currently -pretty basic, but I'll probably update it a bit more later -""" - -extends Area2D - -export(PackedScene) var boostParticle - -# is the egg pawn alive? -var alive = true - -# keeps track of the pawn's velocity once it has "exploded" -var splodeVel = Vector2(0,0) - -# keeps a reference to the audio stream player for the explosion sound -var boomSound - -func _ready(): - # get a reference to the explosion audio stream player node - boomSound = get_node("BoomSound") - - -func _process(_delta): - - if alive: - # a stupid simple AI routine. Simply move x by -0.1 pixels per frame - position.x -= 0.1; - else: - # calculations for the explosion animation. - # Applies velocity, rotates, and then applies gravity - position += splodeVel - rotation += 0.1 - splodeVel.y += 0.2 - - - -func _on_EggPawn_area_entered(area): - - # if the player collides with this egg pawn - if area.name == "Player" and alive: - - # if the player isn't attacking (boosting or jumping) hurt the player - if not area.isAttacking(): - area.hurt_player() - elif area.state == -1: - # if it is attacking from the air, bounce it back up a bit - area.velocity1.y = -5 - if area.isAttacking(): -# get_node("/root/Node2D/CanvasLayer/boostBar").changeBy(2) - var newNode = boostParticle.instance() - newNode.position = position - newNode.boostValue = 2 - get_node("/root/Node2D").add_child(newNode) - - # this robot is dead... - alive = false - - # set the velocity to match Sonic's speed, with a few constraints - splodeVel = area.get("velocity1")*1.5 - splodeVel.y = min(splodeVel.y,10) - splodeVel.y -= 7 - - # play the explosion sfx - boomSound.play() diff --git a/scripts/Flipper.gd b/scripts/Flipper.gd deleted file mode 100644 index e0a8105..0000000 --- a/scripts/Flipper.gd +++ /dev/null @@ -1,24 +0,0 @@ -""" -flips sonic between the two available collision layers -""" - -extends Area2D - - -export(String, 'layer 0', 'layer 1', 'toggle') var function = 'layer 0' - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass - -func _tripped(area): - if area.name == 'Player': - if function == 'layer 0': - area._layer0(area) - if function == 'layer 1': - area._layer1(area) - if function == 'toggle': - area._flipLayer(area) -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass diff --git a/scripts/Player_v2.gd b/scripts/Player_v2.gd deleted file mode 100644 index cca670c..0000000 --- a/scripts/Player_v2.gd +++ /dev/null @@ -1,821 +0,0 @@ -""" -The ABSOLUTELY MASSIVE player controller script for the Flow Engine. -most of the game's physics and logic is within this one -script. - -I'm still working through commenting and refactoring most of this code. -Please be patient. :D -""" - - -extends Area2D - -# audio streams for Sonic's various sound effects -export(AudioStream) var boost_sfx -export(AudioStream) var stomp_sfx -export(AudioStream) var stomp_land_sfx - -# a reference to a bouncing ring prefab, so we can spawn a bunch of them when -# sonic is hurt -export(PackedScene) var bounceRing -export(PackedScene) var boostParticle - -# a list of particle systems for Sonic to control with his speed -# used for the confetti in the carnival level, or the falling leaves in leaf storm -var parts = [] - - -var text_label # a little text label attached to sonic for debugging - -# sonic's ground state. 0 means he's on the ground, and -1 means he's in the -# air. This is not a boolean because of legacy code and stuff. -var state = -1 - -# can the player shorten the jump (aka was this -1 (air) state -# initiated by a jump?) -var canShort = false - -# a bunch of - -# sonic's gravity -export(float) var GRAVITY = 0.3 / 4 -# sonic's acceleration on his own -export(float) var ACCELERATION = 0.15 / 4 -# how much sonic decelerates when skidding. -export(float) var SKID_ACCEL = 1 -# sonic's acceleration in the air. -export(float) var AIR_ACCEL = 0.1 / 4 -# maximum speed under sonic's own power -export(float) var MAX_SPEED = 20 / 2 -# the speed of sonic's boost. Generally just a tad higher than MAX_SPEED -export(float) var BOOST_SPEED = 25 /2 - -# used to dampen Sonic's movement a little bit. Basically poor man's friction -export(float,1) var SPEED_DECAY = 0.2 /2 - -# what velocity should sonic jump at? -export(float) var JUMP_VELOCITY = 3.5 -# what is the Velocity that sonic should slow to when releasing the jump button? -export(float) var JUMP_SHORT_LIMIT = 1.5 - -# how fast (in pixels per 1/120th of a second) should sonic stomp -export(float) var STOMP_SPEED = 20 / 2 -# what is the limit to Sonic's horizontal movement when stomping? -export(float) var MAX_STOMP_XVEL = 2 / 2 - - -# the speed at which the camera should typically follow sonic -export(float) var DEFAULT_CAM_LAG = 20 -# the speed at which the camera should follow sonic when starting a boost -export(float) var BOOST_CAM_LAG = 0 -# how fast the Boost lag should slide back to the default lag while boosting -export(float,1) var CAM_LAG_SLIDE = 0.01 - -# how long is Sonic's boost/stomp trail? -var TRAIL_LENGTH = 40 - -# state flags -var crouching = false -var spindashing = false -var rolling = false -var grinding = false -var stomping = false -var boosting = false -var tricking = false - -var trickingCanStop = false - -# flags and values for getting hurt -var hurt = false -var invincible = 0 - -# grinding values. -var grindPos = Vector2(0,0) # the origin position of the currently grinded rail -var grindOffset = 0.0 # how far along the rail (in pixels) is sonic? -var grindCurve = null # the curve that sonic is currently grinding on -var grindVel = 0.0 # the velocity along the grind rail at which sonic is currently moving -var grindHeight = 16 # how high above the rail is the center of Sonic's sprite? - -# references to all the various raycasting nodes used for Sonic's collision with -# the map -var LeftCast -var RightCast -var LSideCast -var RSideCast -var LeftCastTop -var RightCastTop - -# a reference to Sonic's physics collider -var collider - -# sonic's sprites/renderers -var sprite1 # sonic's sprite -var boostSprite # the sprite that appears over sonic while boosting -var boostLine # the line renderer for boosting and stomping - -var boostBar # holds a reference to the boost UI bar -var ringCounter # holds a reference to the ring counter UI item - -var boostSound # the audio stream player with the boost sound -var RailSound # the audio stream player with the rail grinding sound -var voiceSound # the audio stream player with the character's voices - -# the minimum and maximum speed/pitch changes on the grinding sound -var RAILSOUND_MINPITCH = 0.5 -var RAILSOUND_MAXPITCH = 2.0 - -var cam # a reference to the scene's camera -var grindParticles # a reference to the particle node for griding - -var avgGPoint = Vector2(0,0) #average Ground position between the two foot raycasts -var avgTPoint = Vector2(0,0) #average top position between the two head raycasts -var avgGRot = 0 # average ground rotation between the two foot raycasts -var langle = 0 # the angle of the left foot raycast -var rangle = 0 # the angle of the right foot raycast -var lRot = 0 # Sonic's rotation during the last frame -var startpos = Vector2(0,0) # the position at which sonic starts the level -var startLayer = 0 # the layer on which sonic starts - -var velocity1 = Vector2(0,0) # sonic's current velocity - - -var gVel = 0 # the ground velocity -var pgVel = 0 # the ground velocity during the previous frame - -var backLayer = false # whether or not sonic is currently on the "back" layer - -func _ready(): - - # get all the raycast nodes - LeftCast = find_node("LeftCast") - RightCast = find_node("RightCast") - LSideCast = find_node("LSideCast") - RSideCast = find_node("RSideCast") - LeftCastTop = find_node("LeftCastTop") - RightCastTop = find_node("RightCastTop") - - # get Sonic's collider - collider = find_node("playerCollider") - - # get the UI elements - boostBar = get_node("/root/Node2D/CanvasLayer/boostBar") - ringCounter = get_node("/root/Node2D/CanvasLayer/RingCounter") - - # get sonic's sprite - sprite1 = find_node("PlayerSprites") - - # get the particle system for grinding fx - grindParticles = find_node("GrindParticles") - - # get the visual elements for boosting - boostSprite = find_node("BoostSprite") - boostLine = find_node("BoostLine") - - # get the audio stream player nodes - boostSound = find_node("BoostSound") - RailSound = find_node("RailSound") - voiceSound = find_node("Voice") - - # put all child particle systems in parts except for the grind particles - for i in get_children(): - if i is Particles2D and not i == grindParticles: - parts.append(i) - - # get the camera - cam = find_node("Camera2D") - - # get the debug label - text_label = find_node("RichTextLabel") - - # set the start position and layer - startpos = position - startLayer = collision_layer - setCollisionLayer(false) - - # set the trail length to whatever the boostLine's size is. - TRAIL_LENGTH = boostLine.points.size() - - # reset all game values - resetGame() - -func limitAngle(ang): - """Returns the given angle as an angle (in radians) between -PI and PI""" - var sign1 = 1 - if not ang == 0: - sign1 = ang/abs(ang) - ang = fmod(ang,PI*2) - if abs(ang) > PI: - ang = (2*PI-abs(ang))*sign1*-1 - return ang - -func angleDist(rot1,rot2): - """returns the angle distance between rot1 and rot2, even over the 360deg - mark (i.e. 350 and 10 will be 20 degrees apart)""" - rot1 = limitAngle(rot1) - rot2 = limitAngle(rot2) - if abs(rot1-rot2) > PI and rot1>rot2: - return abs(limitAngle(rot1)-(limitAngle(rot2)+PI*2)) - elif abs(rot1-rot2) > PI and rot1 0: - # setup the boost when the player first presses the boost button - - # set boosting to true - boosting = true - - # reset the boost line points - for i in range(0,TRAIL_LENGTH): - boostLine.points[i] = Vector2(0,0) - - # play the boost sfx - boostSound.stream = boost_sfx - boostSound.play() - - # set the camera smoothing to the initial boost lag - cam.set_follow_smoothing(BOOST_CAM_LAG) - - # stop moving vertically as much if you are in the air (air boost) - if state == -1 and velocity1.x < ACCELERATION: - velocity1.x = BOOST_SPEED*(1 if sprite1.flip_h else -1) - velocity1.y = 0 - - voiceSound.play_effort() - - if Input.is_action_pressed("boost") and boosting and boostBar.boostAmount > 0: -# if boostSound.stream != boost_sfx: -# boostSound.stream = boost_sfx -# boostSound.play() - - # linearly interpolate the camera's "boost lag" back down to the normal (non-boost) value - cam.set_follow_smoothing(lerp(cam.get_follow_smoothing(),DEFAULT_CAM_LAG,CAM_LAG_SLIDE)) - - if grinding: - # apply boost to a grind - grindVel = BOOST_SPEED*(1 if sprite1.flip_h else -1) - elif state == 0: - # apply boost if you are on the ground - gVel = BOOST_SPEED*(1 if sprite1.flip_h else -1) - elif angleDist(velocity1.angle(),0) < PI/3 or angleDist(velocity1.angle(),PI) < PI/3: - # apply boost if you are in the air (and are not going straight up or down - velocity1 = velocity1.normalized()*BOOST_SPEED - else: - # if none of these situations fit, you shouldn't be boosting here! - boosting = false - - # set the visibility and rotation of the boost line and sprite - boostSprite.visible = true - boostSprite.rotation = velocity1.angle() - rotation - boostLine.visible = true - boostLine.rotation = -rotation - - # decrease boost value while boosting - boostBar.changeBy(-0.06) - else: - # the camera lag should be normal while not boosting - cam.set_follow_smoothing(DEFAULT_CAM_LAG) - - # stop the boost sound, if it is playing - if boostSound.stream == boost_sfx: - boostSound.stop() - - # disable all visual boost indicators - boostSprite.visible = false - boostLine.visible = false - - # we're not boosting, so set boosting to false - boosting = false - -func airProcess(): - """handles physics while Sonic is in the air""" - - # apply gravity - velocity1 = Vector2(velocity1.x,velocity1.y+GRAVITY) - - # get the angle of the point for the left and right floor raycasts - langle = -atan2(LeftCast.get_collision_normal().x,LeftCast.get_collision_normal().y)-PI - langle = limitAngle(langle) - rangle = -atan2(RightCast.get_collision_normal().x,RightCast.get_collision_normal().y)-PI - rangle = limitAngle(rangle) - - # calculate the average ground rotation (averaged between the points) - avgGRot = (langle+rangle)/2 - - # set a default avgGPoint - avgGPoint = Vector2(-INF,-INF) - - # calculate the average ground point (the elifs are for cases where one - # raycast cannot find a collider) - if (LeftCast.is_colliding() and RightCast.is_colliding()): - text_label.text += "Left & Right Collision" - var LeftCastPt = Vector2( - LeftCast.get_collision_point().x+cos(rotation)*8, - LeftCast.get_collision_point().y+sin(rotation)*8) - var RightCastPt = Vector2( - RightCast.get_collision_point().x-cos(rotation)*8, - RightCast.get_collision_point().y-sin(rotation)*8) - avgGPoint = \ - LeftCastPt if VecDist(position,LeftCastPt) < VecDist(position,RightCastPt) \ - else RightCastPt - elif LeftCast.is_colliding(): - text_label.text += "Left Collision" - avgGPoint = Vector2(LeftCast.get_collision_point().x+cos(rotation)*8,LeftCast.get_collision_point().y+sin(rotation)*8) - avgGRot = langle - elif RightCast.is_colliding(): - text_label.text += "Right Collision" - avgGPoint = Vector2(RightCast.get_collision_point().x-cos(rotation)*8,RightCast.get_collision_point().y-sin(rotation)*8) - avgGRot = rangle - - # calculate the average ceiling height based on the collision raycasts - # (again, elifs are for cases where only one raycast is successful) - if (LeftCastTop.is_colliding() and RightCastTop.is_colliding()): - avgTPoint = Vector2( - (LeftCastTop.get_collision_point().x+RightCastTop.get_collision_point().x)/2, - (LeftCastTop.get_collision_point().y+RightCastTop.get_collision_point().y)/2) - elif LeftCastTop.is_colliding(): - avgTPoint = Vector2(LeftCastTop.get_collision_point().x+cos(rotation)*8,LeftCastTop.get_collision_point().y+sin(rotation)*8) - elif RightCastTop.is_colliding(): - avgTPoint = Vector2(RightCastTop.get_collision_point().x-cos(rotation)*8,RightCastTop.get_collision_point().y-sin(rotation)*8) - - # handle collision with the ground - if abs(avgGPoint.y-position.y) < 21: #-velocity1.y - #if VecDist(avgGPoint,position) < 21: -# print("ground hit") - state = 0 - rotation = avgGRot - sprite1.rotation = 0 - gVel = sin(rotation)*(velocity1.y+0.5)+cos(rotation)*velocity1.x - - # play the stomp sound if you were stomping - if stomping: - boostSound.stream = stomp_land_sfx - boostSound.play() - stomping = false - else: -# print("GROUND MISS: %s" % str(avgGPoint)) - pass - - # air-based movement (using the arrow keys) - if Input.is_action_pressed("move right") and velocity1.x < 16: - velocity1 = Vector2(velocity1.x+AIR_ACCEL,velocity1.y) - elif Input.is_action_pressed("move left") and velocity1.x > -16: - velocity1 = Vector2(velocity1.x-AIR_ACCEL,velocity1.y) - - - ### STOMPING CONTROLS ### - - # initiating a stomp - if Input.is_action_just_pressed("stomp") and not stomping: - - # set the stomping state, and animation state - stomping = true - sprite1.animation = "Roll" - rotation = 0 - sprite1.rotation = 0 - - # clear all points in the boostLine rendered line - for i in range(0,TRAIL_LENGTH): - boostLine.points[i] = Vector2(0,0) - - # play sound - boostSound.stream = stomp_sfx - boostSound.play() - - # for every frame while a stomp is occuring... - if stomping: - velocity1 = Vector2(max(-MAX_STOMP_XVEL,min(MAX_STOMP_XVEL,velocity1.x)),STOMP_SPEED) - - # make sure that the boost sprite is not visible - boostSprite.visible = false; - - # manage the boost line - boostLine.visible = true - boostLine.rotation = -rotation - - # don't run the boost code when stomping - else: - boostControl() - - # slowly slide Sonic's rotation back to zero as you fly through the air - sprite1.rotation = lerp(sprite1.rotation,0,0.1) - - # handle left and right sideways collision (respectively) - if LSideCast.is_colliding() and VecDist(LSideCast.get_collision_point(),position+velocity1) < 14 and velocity1.x < 0: - velocity1 = Vector2(0,velocity1.y) - position = LSideCast.get_collision_point() + Vector2(14,0) - boosting = false - if RSideCast.is_colliding() and VecDist(RSideCast.get_collision_point(),position+velocity1) < 14 and velocity1.x > 0: - velocity1 = Vector2(0,velocity1.y) - position = RSideCast.get_collision_point() - Vector2(14,0) - boosting = false - - # top collision - if VecDist(avgTPoint,position+velocity1) < 21: -# Vector2(avgTPoint.x-20*sin(rotation),avgTPoint.y+20*cos(rotation)) - velocity1 = Vector2(velocity1.x,0) - - # render the sprites facing the correct direction - if velocity1.x < 0: - sprite1.flip_h = false - elif velocity1.x > 0: - sprite1.flip_h = true - - # Allow the player to change the duration of the jump by releasing the jump - # button early - if not Input.is_action_pressed("jump") and canShort: - velocity1 = Vector2(velocity1.x,max(velocity1.y,-JUMP_SHORT_LIMIT)) - - # ensure the proper speed of the animated sprites - sprite1.speed_scale = 1 - -func gndProcess(): - - # caluclate the ground rotation for the left and right raycast colliders, - # respectively - langle = -atan2(LeftCast.get_collision_normal().x,LeftCast.get_collision_normal().y)-PI - langle = limitAngle(langle) - rangle = -atan2(RightCast.get_collision_normal().x,RightCast.get_collision_normal().y)-PI - rangle = limitAngle(rangle) - - # calculate the average ground rotation - if abs(langle-rangle) < PI: - avgGRot = limitAngle((langle+rangle)/2) - else: - avgGRot = limitAngle((langle+rangle+PI*2)/2) - - # caluculate the average ground level based on the available colliders - if (LeftCast.is_colliding() and RightCast.is_colliding()): - avgGPoint = Vector2((LeftCast.get_collision_point().x+RightCast.get_collision_point().x)/2,(LeftCast.get_collision_point().y+RightCast.get_collision_point().y)/2) - #((acos(LeftCast.get_collision_normal().y/1)+PI)+(acos(RightCast.get_collision_normal().y/1)+PI))/2 - elif LeftCast.is_colliding(): - avgGPoint = Vector2(LeftCast.get_collision_point().x+cos(rotation)*8,LeftCast.get_collision_point().y+sin(rotation)*8) - avgGRot = langle - elif RightCast.is_colliding(): - avgGPoint = Vector2(RightCast.get_collision_point().x-cos(rotation)*8,RightCast.get_collision_point().y-sin(rotation)*8) - avgGRot = rangle - - # set the rotation and position of Sonic to snap to the ground. - rotation = avgGRot - position = Vector2(avgGPoint.x+20*sin(rotation),avgGPoint.y-20*cos(rotation)) - - if not rolling: - # handle rightward acceleration - if Input.is_action_pressed("move right") and gVel < MAX_SPEED: - gVel = gVel + ACCELERATION - # "skid" mechanic, to more quickly accelerate when reversing - # (this makes Sonic feel more responsive) - if gVel < 0: - gVel = gVel + SKID_ACCEL - - # handle leftward acceleration - elif Input.is_action_pressed("move left") and gVel > -MAX_SPEED: - gVel = gVel - ACCELERATION - - # "skid" mechanic (see rightward section) - if gVel > 0: - gVel = gVel - SKID_ACCEL - else: - # general deceleration and stopping if no key is pressed - # declines at a constant rate - if not gVel == 0: - gVel -= SPEED_DECAY*(gVel/abs(gVel)) - if abs(gVel) < SPEED_DECAY*1.5: - gVel = 0 - else: - # general deceleration and stopping if no key is pressed - # declines at a constant rate - if not gVel == 0: - gVel -= SPEED_DECAY*(gVel/abs(gVel))*0.3 - if abs(gVel) < SPEED_DECAY*1.5: - gVel = 0 - - # left and right wall collision, respectively - if LSideCast.is_colliding() and VecDist(LSideCast.get_collision_point(),position) < 21 and gVel < 0: - gVel = 0 - position = LSideCast.get_collision_point() + Vector2(position.x-LSideCast.get_collision_point().x,position.y-LSideCast.get_collision_point().y).normalized()*21 - boosting = false - if RSideCast.is_colliding() and VecDist(RSideCast.get_collision_point(),position) < 21 and gVel > 0: - gVel = 0 - position = RSideCast.get_collision_point() + Vector2(position.x-RSideCast.get_collision_point().x,position.y-RSideCast.get_collision_point().y).normalized()*21 - boosting = false - - # apply gravity if you are on a slope, and apply the ground velocity - gVel += sin(rotation)*GRAVITY - velocity1 = Vector2(cos(rotation)*gVel,sin(rotation)*gVel) - - # enter the air state if you run off a ramp, or walk off a cliff, or something - if not VecDist(avgGPoint,position) < 21 or not (LeftCast.is_colliding() and RightCast.is_colliding()): - state = -1 - sprite1.rotation = rotation - rotation = 0 - rolling = false - - # fall off of walls if you aren't going fast enough - if abs(rotation) >= PI/3 and (abs(gVel) < 0.2 or (not gVel == 0 and not pgVel == 0 and not gVel/abs(gVel) == pgVel/abs(pgVel))): - state = -1 - sprite1.rotation = rotation - rotation = 0 - position = Vector2(position.x-sin(rotation)*2,position.y+cos(rotation)*2) - rolling = false - - # ensure Sonic is facing the right direction - if gVel < 0: - sprite1.flip_h = false - elif gVel > 0: - sprite1.flip_h = true - - # set Sonic's sprite based on his ground velocity - if not rolling: - if abs(gVel) > 12/2: - sprite1.animation = "Run4" - elif abs(gVel) > 10/2: - sprite1.animation = "Run3" - elif abs(gVel) > 5/2: - sprite1.animation = "Run2" - elif abs(gVel) > 0.02: - sprite1.animation = "Walk" - elif not crouching: - sprite1.animation = "idle" - else: - sprite1.animation = "Roll" - - - if abs(gVel) > 0.02: - crouching = false - sprite1.speed_scale = 1 - else: - gVel = 0 - rolling = false - - if Input.is_action_pressed("ui_down") and abs(gVel) <= 0.02: - crouching = true - sprite1.animation = "Crouch" - sprite1.speed_scale = 1 - if sprite1.frame > 3: - sprite1.speed_scale = 0 - elif crouching == true: - sprite1.animation = "Crouch" - sprite1.speed_scale = 1 - if sprite1.frame >= 6: - sprite1.speed_scale = 1 - crouching = false - - # run boost controls - boostControl() - - # jumping - if Input.is_action_pressed("jump") and not crouching: - if not canShort: - state = -1 - velocity1 = Vector2(velocity1.x+sin(rotation)*JUMP_VELOCITY,velocity1.y-cos(rotation)*JUMP_VELOCITY) - sprite1.rotation = rotation - rotation = 0 - sprite1.animation = "Roll" - canShort = true - rolling = false - else: - canShort = false - - if (Input.is_action_pressed("jump") and crouching) or spindashing: - spindashing = true - sprite1.animation = "Spindash" - sprite1.speed_scale = 1 - if not Input.is_action_pressed("ui_down"): - gVel = 15 * (1 if sprite1.flip_h else -1) - spindashing = false - rolling = true - - # set the previous ground velocity and last rotation for next frame - pgVel = gVel - lRot = rotation - -var lastPos = Vector2(0,0) - -func _process(_delta): - if invincible > 0: - sprite1.modulate = Color(1,1,1,1-(invincible % 30)/30.0) - else: - hurt = false - -func _physics_process(_delta): - """calculate Sonic's physics, controls, and all that fun stuff""" - if invincible > 0: - invincible -= 1 - # reset using the dedicated reset button - if Input.is_action_pressed('restart'): - resetGame() - if get_tree().reload_current_scene() != OK: - print("ERROR: Could not reload current scene!") - - grindParticles.emitting = grinding - - # run the correct function based on the current air/ground state - if grinding: - - - if tricking: - sprite1.animation = "railTrick" - sprite1.speed_scale = 1 - if sprite1.frame > 0: - trickingCanStop = true - if sprite1.frame <= 0 and trickingCanStop: - tricking = false - var part = boostParticle.instance() - part.position = position - part.boostValue = 2 - get_node("/root/Node2D").add_child(part) - else: - sprite1.animation = "Grind" - - if Input.is_action_just_pressed("stomp") and not tricking: - tricking = true - trickingCanStop = false - voiceSound.play_effort() - - grindHeight = sprite1.frames.get_frame(sprite1.animation,sprite1.frame).get_height()/2 - - grindOffset += grindVel - var dirVec = grindCurve.interpolate_baked(grindOffset+1)-grindCurve.interpolate_baked(grindOffset) -# grindVel = velocity1.dot(dirVec) - rotation = dirVec.angle() - position = grindCurve.interpolate_baked(grindOffset)\ - +Vector2.UP*grindHeight*cos(rotation)+Vector2.RIGHT*grindHeight*sin(rotation)\ - +grindPos - - RailSound.pitch_scale = lerp(RAILSOUND_MINPITCH,RAILSOUND_MAXPITCH,\ - abs(grindVel)/BOOST_SPEED) - grindVel += sin(rotation)*GRAVITY - - if dirVec.length() < 0.5 or \ - grindCurve.interpolate_baked(grindOffset-1) == \ - grindCurve.interpolate_baked(grindOffset): - state = -1 - grinding = false - tricking = false - trickingCanStop = false - RailSound.stop() - else: - velocity1 = dirVec*grindVel - - if Input.is_action_pressed("jump") and not crouching: - if not canShort: - state = -1 - velocity1 = Vector2(velocity1.x+sin(rotation)*JUMP_VELOCITY,velocity1.y-cos(rotation)*JUMP_VELOCITY) - sprite1.rotation = rotation - rotation = 0 - sprite1.animation = "Roll" - canShort = true - rolling = false - grinding = false - tricking = false - trickingCanStop = false - RailSound.stop() - else: - canShort = false - boostControl() - elif state == -1: - airProcess() - rolling = false - elif state == 0: - gndProcess() - - # update the boost line - for i in range(0,TRAIL_LENGTH-1): - boostLine.points[i] = (boostLine.points[i+1]-velocity1+(lastPos-position)) - boostLine.points[TRAIL_LENGTH-1] = Vector2(0,0) - if stomping: - boostLine.points[TRAIL_LENGTH-1] = Vector2(0,8) - - # apply the character's velocity, no matter what state the player is in. - position = Vector2(position.x+velocity1.x,position.y+velocity1.y) - lastPos = position - - if parts: - for i in parts: - i.process_material.direction = Vector3(velocity1.x,velocity1.y,0) - i.process_material.initial_velocity = velocity1.length()*20 - i.rotation = -rotation - -func setCollisionLayer(value): - # shortcut to change the collision mask for every raycast node connected to - # sonic at the same time. Value is true for layer 1, false for layer 0 - backLayer = value - LeftCast.set_collision_mask_bit(0,not backLayer) - LeftCast.set_collision_mask_bit(1,backLayer) - RightCast.set_collision_mask_bit(0,not backLayer) - RightCast.set_collision_mask_bit(1,backLayer) - RSideCast.set_collision_mask_bit(0,not backLayer) - RSideCast.set_collision_mask_bit(1,backLayer) - LSideCast.set_collision_mask_bit(0,not backLayer) - LSideCast.set_collision_mask_bit(1,backLayer) - LeftCastTop.set_collision_mask_bit(0,not backLayer) - LeftCastTop.set_collision_mask_bit(1,backLayer) - RightCastTop.set_collision_mask_bit(0,not backLayer) - RightCastTop.set_collision_mask_bit(1,backLayer) - -func _flipLayer(_body): - # toggle between layers - setCollisionLayer(not backLayer) - pass # replace with function body - - -func _layer0(area): - # explicitly set the collision layer to 0 - print("layer0",area.name) - setCollisionLayer(false) - pass # replace with function body - -func _layer1(area): - # explicitly set the collision layer to 1 - print("layer1",area.name) - setCollisionLayer(true) - pass # replace with function body - - -func _on_DeathPlane_area_entered(area): - if self == area: - resetGame() - if get_tree().reload_current_scene() != OK: - print("ERROR: Could not reload current scene!") -func resetGame(): - # reset your position and state if you pull a dimps (fall out of the world) - velocity1 = Vector2(0,0) - state = -1 - position = startpos - setCollisionLayer(false) - -func _setVelocity(vel): - velocity1 = vel - - -func _on_Railgrind(area,curve,origin): - """ - this function is run whenever sonic hits a rail. - """ - - # stick to the current rail if you're already grindin - if grinding: - return - - # activate grind, if you are going downward - if self == area and velocity1.y > 0: - grinding = true - grindCurve = curve - grindPos = origin - grindOffset = grindCurve.get_closest_offset(position-grindPos) - grindVel = velocity1.x - - RailSound.play() - - # play the sound if you were stomping - if stomping: - boostSound.stream = stomp_land_sfx - boostSound.play() - stomping = false - -func isAttacking(): - if stomping or boosting or rolling or \ - (sprite1.animation == "Roll" and state == -1): - return true - return false - -func hurt_player(): - if not invincible > 0: - invincible = 120*5 - state = -1 - velocity1 = Vector2(-velocity1.x+sin(rotation)*JUMP_VELOCITY,velocity1.y-cos(rotation)*JUMP_VELOCITY) - rotation = 0 - position += velocity1*2 - sprite1.animation = "hurt" - - voiceSound.play_hurt() - - var t = 0 - var angle = 101.25 - var n = false - var speed = 4 - - while t < min(ringCounter.ringCount,32): - var currentRing = bounceRing.instance() - currentRing.velocity1 = Vector2(-sin(angle)*speed,cos(angle)*speed)/2 - currentRing.position = position - if n: - currentRing.velocity1.x *= -1 - angle += 22.5 - n = not n - t += 1 - if t == 16: - speed = 2 - angle = 101.25 - get_node("/root/Node2D").call_deferred("add_child",currentRing) - ringCounter.ringCount = 0 diff --git a/scripts/Rail.gd b/scripts/Rail.gd deleted file mode 100644 index 4a9660a..0000000 --- a/scripts/Rail.gd +++ /dev/null @@ -1,42 +0,0 @@ -""" -the system for creating rails from curves in Godot -""" - -extends Path2D - -# line holds a reference to the Line2D (line renderer) node -var line -# coll holds a reference to the collision polygon -var coll - - -func _ready(): - # get references to required nodes - line = get_node("Line2D") - coll = get_node("Area2D/CollisionPolygon2D") - - # set the line points for rendering - line.points = curve.get_baked_points() - - # create a reversed curve slightly below the original - var invCurve = curve.get_baked_points() - invCurve.invert() - for i in range(invCurve.size()): - invCurve.set(i,Vector2(invCurve[i].x,invCurve[i].y+1)) - - # construct a "full curve" collision polygon, which follows the curve, - # and is 1 pixel in height. This is done by taking the points from the - # initial curve, and adding the points from the "inverted" curve - var fullCurve = curve.get_baked_points() - fullCurve.append_array(invCurve) - - # set the collider to use the newly constructed polygon - coll.polygon = fullCurve - - -func _on_Area2D_area_entered(area): - # if the player collides with this rail, call "_on_Railgrind" to let it - # know it should be grinding now. - - if area.name == "Player": - area._on_Railgrind(area,curve,global_position) diff --git a/scripts/Ring.gd b/scripts/Ring.gd deleted file mode 100644 index e4007a7..0000000 --- a/scripts/Ring.gd +++ /dev/null @@ -1,38 +0,0 @@ -""" -controls a typical (non-flying) ring -""" - -extends Area2D - -# true if the ring has been collected -var collected = false - -# holds a reference to the AnimatedSprite node for the ring -var sprite - -# holds a referene to the AudioStreamPlayer for the ring -var audio - -var boostBar - -# Called when the node enters the scene tree for the first time. -func _ready(): - sprite = get_node("AnimatedSprite") - audio = get_node("AudioStreamPlayer") - -# if the sprite has been collected, remove all visibility once the sparkle -# animation finishes -func _process(_delta): - if collected and sprite.animation == "Sparkle" and \ - sprite.frame >= 6: - visible = false - - -func _on_Ring_area_entered(area): - # collide with the player, if the ring has not yet been collected - if not collected and area.name == "Player": - collected = true - sprite.animation = "Sparkle" - audio.play(); - get_node("/root/Node2D/CanvasLayer/RingCounter").addRing() - get_node("/root/Node2D/CanvasLayer/boostBar").changeBy(2) diff --git a/scripts/RingArray.gd b/scripts/RingArray.gd deleted file mode 100644 index cc46670..0000000 --- a/scripts/RingArray.gd +++ /dev/null @@ -1,50 +0,0 @@ -""" -This Script is used to generate a line of rings in a level. It includes -code to render circles where the rings will spawn. -""" - -tool -extends Node2D - -## the number of rings to spawn -export(int) var count = 1 -## how much to offset each subsequent ring by -export(Vector2) var offset = Vector2(30,0) -## the rotation applied to each subsequent displacement -export(float) var rotationalOffset = 0 -## the scene containing the ring to spawn in the given locations -export(PackedScene) var ringSource - -# stores a list of positions at which to spawn rings -var posList = [] - -# Generates the positions for all rings and stores them in posList -func placeRings(): - posList.append(Vector2(0,0)) - for i in range(1,count): - posList.append((posList[i-1])+offset.rotated(rotationalOffset*i)) - -# place rings once the script is run in play mode -func _ready(): - placeRings() - if not Engine.editor_hint: - for i in posList: - var currentRing = ringSource.instance() - currentRing.position = i - add_child(currentRing) - - -# place ring circle hints inside the editor -func _process(_delta): - if Engine.editor_hint: - var pposList = posList; - posList = [] - placeRings() - if not pposList == posList: - update() - -# draw the circles for the rings -func _draw(): - if Engine.editor_hint: - for i in posList: - draw_circle(i,7,Color(0.6,0.6,1,0.5)) diff --git a/scripts/RingCountDisplay.gd b/scripts/RingCountDisplay.gd deleted file mode 100644 index 9a89f6c..0000000 --- a/scripts/RingCountDisplay.gd +++ /dev/null @@ -1,34 +0,0 @@ -""" -controls the current ring count indicator -""" - -extends Control - - -## the current number of collected rings -export var ringCount = 0 - -# stores references to each display digit -var digits = [] - -func _ready(): - # locate all the digits from smallest place to largest - for i in range(3,0,-1): - digits.append(get_node("Numbers/Digit %d/TextureRect2" % i)) - -func _process(_delta): - # place stores the place multiplier for the value - var place = 1 - for i in digits: - # get the current value (0-9) of the current digit - var value = (ringCount/place) % 10 - - # update the place multiplier - place *= 10 - - # change the display to reflect the given value - i.rect_position.x = -24*value - -func addRing(): - """add a single ring to the ring count""" - ringCount += 1 diff --git a/scripts/Spring.gd b/scripts/Spring.gd deleted file mode 100644 index acb1ca9..0000000 --- a/scripts/Spring.gd +++ /dev/null @@ -1,71 +0,0 @@ -""" -controls a spring, as well as boost rings -""" - -extends Area2D - -# how strong is the spring? -export(float) var STRENGTH = 7 -# does the spring force the player to go in the direction it is facing? -export(bool) var DIRECTED = false -# add a scaling effect (usually for boost rings) -export(bool) var ringScale = false - -var animation # stores the animated sprite -var sound # stores the audio stream player -var scaling = 1 # stores the current scale of the spring - -func _ready(): - # find the animation and sound nodes - animation = find_node("AnimatedSprite") - sound = find_node("AudioStreamPlayer") - -func _on_Area2D_area_entered(area): - - # if the player collides with the spring - if area.name == "Player": - - # calculate what vector to launch Sonic in - var launchVector = Vector2(0,-STRENGTH).rotated(rotation) - - # calculate how fast sonic is moving perpendicularly to the spring - var sideVector = area.velocity1.dot(launchVector.normalized().rotated(PI/2))\ - *launchVector.normalized().rotated(PI/2) - - # calculate the final vector to throw sonic in. Ignore sideVector if - # the spring is directed - var finalVector = (Vector2.ZERO if DIRECTED else sideVector) + launchVector - - # print out the values for debugging - print("sideVector: ",sideVector) - print("launchVector: ",launchVector) - print("finalVector: ",finalVector) - - # set sonic's velocity to the final vector - area.velocity1 = finalVector - # set sonic to the air state - area.state = -1 - # Sonic didn't jump here... - area.canShort = false - # set Sonic's position to the spring's position - area.position = position - # if sonic stomped on to the spring, he is no longer stomping - area.stomping = false - - # set sonic's sprite rotation to Sonic's rotation - area.find_node("PlayerSprites").rotation = area.rotation - # reset sonic's rotation (this is typically how sonic works in the air) - area.rotation = 0 - - # set the spring's current animation frame to 0 - animation.frame = 0 - # play the spring sound - sound.play() - # scale the spring (only applies if "ringScale" is enabled) - scaling = 2 - -func _process(_delta): - # set and lerp scale if ringScale is enabled - if ringScale: - scale = Vector2(scaling,scaling) - scaling = lerp(scaling,1,0.1) diff --git a/sprites/Backgrounds/Festival/Castle.png.import b/sprites/Backgrounds/Festival/Castle.png.import deleted file mode 100644 index aaf8553..0000000 --- a/sprites/Backgrounds/Festival/Castle.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/Castle.png-dea9b00b41f6d6b895d78d27fd6e1536.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/Backgrounds/Festival/Castle.png" -dest_files=[ "res://.import/Castle.png-dea9b00b41f6d6b895d78d27fd6e1536.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/Backgrounds/Festival/Villa.png.import b/sprites/Backgrounds/Festival/Villa.png.import deleted file mode 100644 index ed0d415..0000000 --- a/sprites/Backgrounds/Festival/Villa.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/Villa.png-5335e63c6c9b5d20b48e03c7ccce7f55.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/Backgrounds/Festival/Villa.png" -dest_files=[ "res://.import/Villa.png-5335e63c6c9b5d20b48e03c7ccce7f55.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/Backgrounds/back.png.import b/sprites/Backgrounds/back.png.import deleted file mode 100644 index bcad072..0000000 --- a/sprites/Backgrounds/back.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/back.png-ab9e0b9830a491a2ae8afeca3c67fd1e.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/Backgrounds/back.png" -dest_files=[ "res://.import/back.png-ab9e0b9830a491a2ae8afeca3c67fd1e.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/StageElements/BoostRing.png.import b/sprites/StageElements/BoostRing.png.import deleted file mode 100644 index 9dccb5d..0000000 --- a/sprites/StageElements/BoostRing.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/BoostRing.png-5195dfbc17a445c44efaea80c4acb0d4.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/StageElements/BoostRing.png" -dest_files=[ "res://.import/BoostRing.png-5195dfbc17a445c44efaea80c4acb0d4.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/StageElements/Rings.png.import b/sprites/StageElements/Rings.png.import deleted file mode 100644 index 70abf36..0000000 --- a/sprites/StageElements/Rings.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/Rings.png-b2982b593dac35ae3db481d287da6e49.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/StageElements/Rings.png" -dest_files=[ "res://.import/Rings.png-b2982b593dac35ae3db481d287da6e49.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/StageElements/Rings_sparkle.png.import b/sprites/StageElements/Rings_sparkle.png.import deleted file mode 100644 index c4a2134..0000000 --- a/sprites/StageElements/Rings_sparkle.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/Rings_sparkle.png-89ff367aec7fca4a8919d03a13951a16.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/StageElements/Rings_sparkle.png" -dest_files=[ "res://.import/Rings_sparkle.png-89ff367aec7fca4a8919d03a13951a16.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/StageElements/Spring1.png.import b/sprites/StageElements/Spring1.png.import deleted file mode 100644 index 97c3f38..0000000 --- a/sprites/StageElements/Spring1.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/Spring1.png-44e4ee2caf11cc224e23000428ec0fab.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/StageElements/Spring1.png" -dest_files=[ "res://.import/Spring1.png-44e4ee2caf11cc224e23000428ec0fab.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/StageElements/rail.png.import b/sprites/StageElements/rail.png.import deleted file mode 100644 index 2518137..0000000 --- a/sprites/StageElements/rail.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/rail.png-c62cd178ee0fdefe34cc10b4517def64.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/StageElements/rail.png" -dest_files=[ "res://.import/rail.png-c62cd178ee0fdefe34cc10b4517def64.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/StageElements/rainbowRing.png.import b/sprites/StageElements/rainbowRing.png.import deleted file mode 100644 index 67a61f8..0000000 --- a/sprites/StageElements/rainbowRing.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" 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a/sprites/src_sheets/SRA_Rings.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/SRA_Rings.png-b51821ed98bddf1b8c8a08ff51230aac.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://sprites/src_sheets/SRA_Rings.png" -dest_files=[ "res://.import/SRA_Rings.png-b51821ed98bddf1b8c8a08ff51230aac.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/sprites/src_sheets/snoc.png.import b/sprites/src_sheets/snoc.png.import deleted file mode 100644 index b9275c3..0000000 --- a/sprites/src_sheets/snoc.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - 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type="ConvexPolygonShape2D" id=1] -points = PoolVector2Array( 64, 64, 0, 64, 0, 10, 64, 10 ) - -[sub_resource type="ConvexPolygonShape2D" id=2] -points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[resource] -0/name = "TILE_0.png 0" -0/texture = ExtResource( 1 ) -0/tex_offset = Vector2( 0, 0 ) -0/modulate = Color( 1, 1, 1, 1 ) -0/region = Rect2( 0, 0, 64, 64 ) -0/tile_mode = 0 -0/occluder_offset = Vector2( 0, 0 ) -0/navigation_offset = Vector2( 0, 0 ) -0/shape_offset = Vector2( 0, 0 ) -0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -0/shape = SubResource( 1 ) -0/shape_one_way = false -0/shape_one_way_margin = 1.0 -0/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -0/z_index = 0 -1/name = "TILE_0.png 1" -1/texture = ExtResource( 1 ) -1/tex_offset = Vector2( 0, 0 ) -1/modulate = Color( 1, 1, 1, 1 ) -1/region = Rect2( 0, 64, 64, 64 ) -1/tile_mode = 0 -1/occluder_offset = Vector2( 0, 0 ) -1/navigation_offset = Vector2( 0, 0 ) -1/shape_offset = Vector2( 0, 0 ) -1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -1/shape = SubResource( 2 ) -1/shape_one_way = false -1/shape_one_way_margin = 1.0 -1/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 2 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -1/z_index = 0 diff --git a/tiles/SkyTerrace/TILE_0.png b/tiles/SkyTerrace/TILE_0.png deleted file mode 100644 index 5d8d746..0000000 Binary files a/tiles/SkyTerrace/TILE_0.png and /dev/null differ diff --git a/tiles/SkyTerrace/TILE_0.png.import b/tiles/SkyTerrace/TILE_0.png.import deleted file mode 100644 index 6d15234..0000000 --- a/tiles/SkyTerrace/TILE_0.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/TILE_0.png-bcda46e08e91656d33e1a6cb13204365.stex" -metadata={ -"vram_texture": false -} - -[deps] 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-path="res://.import/TILE_1.png-de13c0957973bd058c6c958ea77fb641.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/SkyTerrace/TILE_1.png" -dest_files=[ "res://.import/TILE_1.png-de13c0957973bd058c6c958ea77fb641.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/SkyTerrace/TILE_12.png b/tiles/SkyTerrace/TILE_12.png deleted file mode 100644 index a1efa0d..0000000 Binary files a/tiles/SkyTerrace/TILE_12.png and /dev/null differ diff --git a/tiles/SkyTerrace/TILE_12.png.import b/tiles/SkyTerrace/TILE_12.png.import deleted file mode 100644 index 85d0260..0000000 --- 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a/tiles/SkyTerrace/TILE_13.png.import b/tiles/SkyTerrace/TILE_13.png.import deleted file mode 100644 index 282c4e1..0000000 --- a/tiles/SkyTerrace/TILE_13.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/TILE_13.png-1834516735863b1881279a67b19ce5d6.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/SkyTerrace/TILE_13.png" -dest_files=[ "res://.import/TILE_13.png-1834516735863b1881279a67b19ce5d6.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/SkyTerrace/TILE_14.png b/tiles/SkyTerrace/TILE_14.png deleted file mode 100644 index 6112c3d..0000000 Binary files a/tiles/SkyTerrace/TILE_14.png and /dev/null differ diff --git a/tiles/SkyTerrace/TILE_14.png.import b/tiles/SkyTerrace/TILE_14.png.import deleted file mode 100644 index 6c2058a..0000000 --- a/tiles/SkyTerrace/TILE_14.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/TILE_14.png-0ed2c4b76043e3b48af941c70a97ce86.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/SkyTerrace/TILE_14.png" -dest_files=[ "res://.import/TILE_14.png-0ed2c4b76043e3b48af941c70a97ce86.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/SkyTerrace/TILE_15.png b/tiles/SkyTerrace/TILE_15.png deleted file mode 100644 index 437ca31..0000000 Binary files a/tiles/SkyTerrace/TILE_15.png and /dev/null differ diff --git a/tiles/SkyTerrace/TILE_15.png.import b/tiles/SkyTerrace/TILE_15.png.import deleted file mode 100644 index 85f281b..0000000 --- a/tiles/SkyTerrace/TILE_15.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/TILE_15.png-2f4f82236480f52e9341d31020c19d7d.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/SkyTerrace/TILE_15.png" -dest_files=[ "res://.import/TILE_15.png-2f4f82236480f52e9341d31020c19d7d.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm.tres b/tiles/leafStorm.tres deleted file mode 100644 index ca6bd39..0000000 --- a/tiles/leafStorm.tres +++ /dev/null @@ -1,1340 +0,0 @@ -[gd_resource type="TileSet" load_steps=115 format=2] - -[ext_resource path="res://tiles/leafStorm/0.png" type="Texture" id=1] -[ext_resource path="res://tiles/leafStorm/1.png" type="Texture" id=2] -[ext_resource path="res://tiles/leafStorm/59.png" type="Texture" id=3] -[ext_resource path="res://tiles/leafStorm/38.png" type="Texture" id=4] -[ext_resource path="res://tiles/leafStorm/20.png" type="Texture" id=5] -[ext_resource path="res://tiles/leafStorm/21.png" type="Texture" id=6] -[ext_resource path="res://tiles/leafStorm/37.png" type="Texture" id=7] -[ext_resource path="res://tiles/leafStorm/329.png" type="Texture" id=8] -[ext_resource path="res://tiles/leafStorm/97.png" type="Texture" id=9] -[ext_resource 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path="res://tiles/leafStorm/146.png" type="Texture" id=37] -[ext_resource path="res://tiles/leafStorm/178.png" type="Texture" id=38] -[ext_resource path="res://tiles/wall3.png" type="Texture" id=40] -[ext_resource path="res://tiles/wall4.png" type="Texture" id=41] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 32, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=2] -points = PoolVector2Array( 32, 32, -12, 32, -10.3302, 23.8575, 32, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=3] -points = PoolVector2Array( 32, -32, -10.3302, 23.8575, -9, 12 ) - -[sub_resource type="ConvexPolygonShape2D" id=4] -points = PoolVector2Array( 32, -32, -9, 12, -10, -3 ) - -[sub_resource type="ConvexPolygonShape2D" id=5] -points = PoolVector2Array( 32, -32, -10, -3, -12, -16 ) - -[sub_resource type="ConvexPolygonShape2D" id=6] -points = PoolVector2Array( 32, -32, -12, -16, -15, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=7] -points = PoolVector2Array( 32, -32, 32, 32, -15, 32, -17, 22 ) - -[sub_resource type="ConvexPolygonShape2D" id=8] -points = PoolVector2Array( -32, -32, 32, -32, -17, 22, -20, 12 ) - -[sub_resource type="ConvexPolygonShape2D" id=9] -points = PoolVector2Array( -32, -32, -20, 12, -25, 2 ) - -[sub_resource type="ConvexPolygonShape2D" id=10] -points = PoolVector2Array( -32, -32, -25, 2, -32, -7 ) - -[sub_resource type="ConvexPolygonShape2D" id=11] -points = PoolVector2Array( -32, 0, -32, -32, 32, -32, -16, 7 ) - -[sub_resource type="ConvexPolygonShape2D" id=12] -points = PoolVector2Array( -16, 7, 32, -32, 32, 32, 0, 19 ) - -[sub_resource type="ConvexPolygonShape2D" id=13] -points = PoolVector2Array( 32, 32, 13, 32, 0, 19 ) - -[sub_resource type="ConvexPolygonShape2D" id=14] -points = PoolVector2Array( 13, -32, 32, -32, 32, -7 ) - -[sub_resource type="ConvexPolygonShape2D" id=15] -points = PoolVector2Array( 32, -32, 32, 0, 16, -8 ) - -[sub_resource type="ConvexPolygonShape2D" id=16] -points = PoolVector2Array( -32, -32, 32, -32, 16, -8, 0, -12 ) - -[sub_resource type="ConvexPolygonShape2D" id=17] -points = PoolVector2Array( -32, -32, 0, -12, -16, -14 ) - -[sub_resource type="ConvexPolygonShape2D" id=18] -points = PoolVector2Array( -32, -32, -16, -14, -32, -14 ) - -[sub_resource type="ConvexPolygonShape2D" id=19] -points = PoolVector2Array( 32, -7, -32, 25, -32, -1, 32, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=20] -points = PoolVector2Array( 1, 25, 8, 32, -32, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=21] -points = PoolVector2Array( -28, -32, 1, 25, -32, 32, -32, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=22] -points = PoolVector2Array( -32, -32, 4, -32, 32, 22, 32, 32, 4, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=23] -points = PoolVector2Array( 4, -32, 32, -32, 32, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=24] -points = PoolVector2Array( 4, 32, -32, 32, -32, -32, -28, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=25] -points = PoolVector2Array( -32, 32, -32, -32, 4, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=26] -points = PoolVector2Array( -32, 32, -32, 22, -28, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=27] -points = PoolVector2Array( 32, 25, 19, 32, -32, 32, 32, -1 ) - -[sub_resource type="ConvexPolygonShape2D" id=28] -points = PoolVector2Array( 19, -32, -32, -11, -32, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=29] -points = PoolVector2Array( 32, -32, 32, 0, 0, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=30] -points = PoolVector2Array( 32, -32, 32, 32, 16, 15 ) - -[sub_resource type="ConvexPolygonShape2D" id=31] -points = PoolVector2Array( -32, -32, 32, -32, 16, 15, 0, 6 ) - -[sub_resource type="ConvexPolygonShape2D" id=32] -points = PoolVector2Array( -32, -32, 0, 6, -16, 2 ) - -[sub_resource type="ConvexPolygonShape2D" id=33] -points = PoolVector2Array( -32, -32, -16, 2, -32, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=34] -points = PoolVector2Array( -32, 32, -32, -32, 32, -32, 32, -16, 3, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=35] -points = PoolVector2Array( -23, -16, -32, -32, 3, -32, 8, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=36] -points = PoolVector2Array( -18, 0, -23, -16, 8, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=37] -points = PoolVector2Array( -16, 16, -18, 0, 8, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=38] -points = PoolVector2Array( -16, 16, 8, 32, -18, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=39] -points = PoolVector2Array( -10, 16, -32, 32, -32, 0, -23, -16, 2, -16 ) - -[sub_resource type="ConvexPolygonShape2D" id=40] -points = PoolVector2Array( -18, -32, 9, -32, 2, -16, -23, -16 ) - -[sub_resource type="ConvexPolygonShape2D" id=41] -points = PoolVector2Array( 32, 32, -24, 32, 0, 26 ) - -[sub_resource type="ConvexPolygonShape2D" id=42] -points = PoolVector2Array( 32, 32, 0, 26, 16, 17 ) - -[sub_resource type="ConvexPolygonShape2D" id=43] -points = PoolVector2Array( 32, 32, 16, 17, 32, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=44] -points = PoolVector2Array( 0.605103, 0.046936, 64, 0, 64, 25.7224, 47.4908, 36.0485, 31.3041, 39.6765, 12.8847, 35.4903, 0, 23.4898, 0, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=45] -points = PoolVector2Array( 0.0940933, 0, 64, 0, 64, 22.3908, 38.2273, 18.914, 16.9176, 11.736, 0.879189, 3.99714, 0, 3.09989, 0, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=46] -points = PoolVector2Array( 0, 0, 64, 0, 64, 3.55226, 43.4613, 12.7117, 21.9646, 19.4411, 0, 21.8712, 0, 0 ) - -[sub_resource type="OccluderPolygon2D" id=47] -polygon = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=48] -points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=49] -points = PoolVector2Array( 32, 32, -32, 32, -16, 26 ) - -[sub_resource type="ConvexPolygonShape2D" id=50] -points = PoolVector2Array( 26, -16, 32, -32, 32, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=51] -points = PoolVector2Array( 32, 32, -16, 26, 0, 18 ) - -[sub_resource type="ConvexPolygonShape2D" id=52] -points = PoolVector2Array( 17, 0, 26, -16, 32, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=53] -points = PoolVector2Array( 9, 9, 17, 0, 32, 32 ) - -[sub_resource type="ConvexPolygonShape2D" id=54] -points = PoolVector2Array( 9, 9, 32, 32, 0, 18 ) - -[sub_resource type="OccluderPolygon2D" id=55] -polygon = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=56] -points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="OccluderPolygon2D" id=57] -polygon = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=58] -points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="OccluderPolygon2D" id=59] -polygon = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=60] -points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=61] -points = PoolVector2Array( -32, -32, 32, -21, 32, 0, -32, -14 ) - -[sub_resource type="ConvexPolygonShape2D" id=62] -points = PoolVector2Array( 32, 32, -32, 32, -16, 30 ) - -[sub_resource type="ConvexPolygonShape2D" id=63] -points = PoolVector2Array( 32, 32, -16, 30, 0, 27 ) - -[sub_resource type="ConvexPolygonShape2D" id=64] -points = PoolVector2Array( 32, 32, 0, 27, 16, 23 ) - -[sub_resource type="ConvexPolygonShape2D" id=65] -points = PoolVector2Array( 32, 16, 32, 32, 16, 23 ) - -[sub_resource type="ConvexPolygonShape2D" id=66] -points = PoolVector2Array( 16, -19, 32, -32, 32, 32, -32, 32, 0, -4 ) - -[sub_resource type="ConvexPolygonShape2D" id=67] -points = PoolVector2Array( -32, 32, -32, 16, -16, 8 ) - -[sub_resource type="ConvexPolygonShape2D" id=68] -points = PoolVector2Array( 16, -19, 26, -32, 32, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=69] -points = PoolVector2Array( 0, -4, -32, 32, -16, 8 ) - -[sub_resource type="ConvexPolygonShape2D" id=70] -points = PoolVector2Array( 32, -32, 32, 32, -32, 32, -32, 23, -28, 16 ) - -[sub_resource type="ConvexPolygonShape2D" id=71] -points = PoolVector2Array( 32, -32, -28, 16, -20, 0 ) - -[sub_resource type="ConvexPolygonShape2D" id=72] -points = PoolVector2Array( 32, -32, -20, 0, -15, -16 ) - -[sub_resource type="ConvexPolygonShape2D" id=73] -points = PoolVector2Array( 32, -32, -15, -16, -12, -32 ) - -[sub_resource type="ConvexPolygonShape2D" id=74] -points = PoolVector2Array( 32, 32, 26, 32, 32, 23 ) - -[resource] -0/name = "0" -0/texture = ExtResource( 1 ) -0/tex_offset = Vector2( 0, 0 ) -0/modulate = Color( 1, 1, 1, 1 ) -0/region = Rect2( 0, 0, 64, 64 ) -0/tile_mode = 0 -0/occluder_offset = Vector2( 32, 32 ) -0/navigation_offset = Vector2( 32, 32 ) -0/shape_offset = Vector2( 0, 0 ) -0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -0/shape_one_way = false -0/shape_one_way_margin = 0.0 -0/shapes = [ ] -0/z_index = 0 -1/name = "1-Sprite" -1/texture = ExtResource( 2 ) -1/tex_offset = Vector2( 0, 0 ) -1/modulate = Color( 1, 1, 1, 1 ) -1/region = Rect2( 0, 0, 64, 64 ) -1/tile_mode = 0 -1/occluder_offset = Vector2( 32, 32 ) -1/navigation_offset = Vector2( 32, 32 ) -1/shape_offset = Vector2( 32, 32 ) -1/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -1/shape = SubResource( 1 ) -1/shape_one_way = false -1/shape_one_way_margin = 1.0 -1/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -1/z_index = 0 -2/name = "2-Sprite" -2/texture = ExtResource( 13 ) -2/tex_offset = Vector2( 0, 0 ) -2/modulate = Color( 1, 1, 1, 1 ) -2/region = Rect2( 0, 0, 64, 64 ) -2/tile_mode = 0 -2/occluder_offset = Vector2( 32, 32 ) -2/navigation_offset = Vector2( 32, 32 ) -2/shape_offset = Vector2( 32, 32 ) -2/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -2/shape = SubResource( 1 ) -2/shape_one_way = false -2/shape_one_way_margin = 1.0 -2/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -2/z_index = 0 -3/name = "3-Sprite" -3/texture = ExtResource( 24 ) -3/tex_offset = Vector2( 0, 0 ) -3/modulate = Color( 1, 1, 1, 1 ) -3/region = Rect2( 0, 0, 64, 64 ) -3/tile_mode = 0 -3/occluder_offset = Vector2( 32, 32 ) -3/navigation_offset = Vector2( 32, 32 ) -3/shape_offset = Vector2( 32, 32 ) -3/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -3/shape = SubResource( 1 ) -3/shape_one_way = false -3/shape_one_way_margin = 1.0 -3/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -3/z_index = 0 -4/name = "72-Sprite" -4/texture = ExtResource( 30 ) -4/tex_offset = Vector2( 0, 0 ) -4/modulate = Color( 1, 1, 1, 1 ) -4/region = Rect2( 0, 0, 64, 64 ) -4/tile_mode = 0 -4/occluder_offset = Vector2( 32, 32 ) -4/navigation_offset = Vector2( 32, 32 ) -4/shape_offset = Vector2( 32, 32 ) -4/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -4/shape = SubResource( 49 ) -4/shape_one_way = false -4/shape_one_way_margin = 1.0 -4/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 49 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 50 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 51 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 52 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 53 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 54 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -4/z_index = 0 -5/name = "50-Sprite" -5/texture = ExtResource( 31 ) -5/tex_offset = Vector2( 0, 0 ) -5/modulate = Color( 1, 1, 1, 1 ) -5/region = Rect2( 0, 0, 64, 64 ) -5/tile_mode = 0 -5/occluder_offset = Vector2( 32, 32 ) -5/navigation_offset = Vector2( 32, 32 ) -5/shape_offset = Vector2( 32, 32 ) -5/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -5/shape = SubResource( 61 ) -5/shape_one_way = false -5/shape_one_way_margin = 1.0 -5/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 61 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -5/z_index = 0 -6/name = "95" -6/texture = ExtResource( 32 ) -6/tex_offset = Vector2( 0, 0 ) -6/modulate = Color( 1, 1, 1, 1 ) -6/region = Rect2( 0, 0, 64, 64 ) -6/tile_mode = 0 -6/occluder_offset = Vector2( 32, 32 ) -6/navigation_offset = Vector2( 32, 32 ) -6/shape_offset = Vector2( 32, 32 ) -6/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -6/shape = SubResource( 62 ) -6/shape_one_way = false -6/shape_one_way_margin = 1.0 -6/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 62 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 63 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 64 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 65 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -6/z_index = 0 -7/name = "96" -7/texture = ExtResource( 33 ) -7/tex_offset = Vector2( 0, 0 ) -7/modulate = Color( 1, 1, 1, 1 ) -7/region = Rect2( 0, 0, 64, 64 ) -7/tile_mode = 0 -7/occluder_offset = Vector2( 32, 32 ) -7/navigation_offset = Vector2( 32, 32 ) -7/shape_offset = Vector2( 32, 32 ) -7/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -7/shape = SubResource( 66 ) -7/shape_one_way = false -7/shape_one_way_margin = 1.0 -7/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 66 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 67 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 68 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 69 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -7/z_index = 0 -8/name = "81" -8/texture = ExtResource( 34 ) -8/tex_offset = Vector2( 0, 0 ) -8/modulate = Color( 1, 1, 1, 1 ) -8/region = Rect2( 0, 0, 64, 64 ) -8/tile_mode = 0 -8/occluder_offset = Vector2( 32, 32 ) -8/navigation_offset = Vector2( 32, 32 ) -8/shape_offset = Vector2( 32, 32 ) -8/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -8/shape = SubResource( 70 ) -8/shape_one_way = false -8/shape_one_way_margin = 1.0 -8/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 70 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 71 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 72 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 73 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -8/z_index = 0 -9/name = "80" -9/texture = ExtResource( 35 ) -9/tex_offset = Vector2( 0, 0 ) -9/modulate = Color( 1, 1, 1, 1 ) -9/region = Rect2( 0, 0, 64, 64 ) -9/tile_mode = 0 -9/occluder_offset = Vector2( 32, 32 ) -9/navigation_offset = Vector2( 32, 32 ) -9/shape_offset = Vector2( 32, 32 ) -9/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -9/shape = SubResource( 74 ) -9/shape_one_way = false -9/shape_one_way_margin = 1.0 -9/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 74 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -9/z_index = 0 -10/name = "59" -10/texture = ExtResource( 3 ) -10/tex_offset = Vector2( 0, 0 ) -10/modulate = Color( 1, 1, 1, 1 ) -10/region = Rect2( 0, 0, 64, 64 ) -10/tile_mode = 0 -10/occluder_offset = Vector2( 32, 32 ) -10/navigation_offset = Vector2( 32, 32 ) -10/shape_offset = Vector2( 32, 32 ) -10/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -10/shape = SubResource( 2 ) -10/shape_one_way = false -10/shape_one_way_margin = 1.0 -10/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 2 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 3 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 4 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 5 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 6 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -10/z_index = 0 -11/name = "38" -11/texture = ExtResource( 4 ) -11/tex_offset = Vector2( 0, 0 ) -11/modulate = Color( 1, 1, 1, 1 ) -11/region = Rect2( 0, 0, 64, 64 ) -11/tile_mode = 0 -11/occluder_offset = Vector2( 32, 32 ) -11/navigation_offset = Vector2( 32, 32 ) -11/shape_offset = Vector2( 32, 32 ) -11/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -11/shape = SubResource( 7 ) -11/shape_one_way = false -11/shape_one_way_margin = 1.0 -11/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 7 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 8 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 9 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 10 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -11/z_index = 0 -12/name = "20" -12/texture = ExtResource( 5 ) -12/tex_offset = Vector2( 0, 0 ) -12/modulate = Color( 1, 1, 1, 1 ) -12/region = Rect2( 0, 0, 64, 64 ) -12/tile_mode = 0 -12/occluder_offset = Vector2( 32, 32 ) -12/navigation_offset = Vector2( 32, 32 ) -12/shape_offset = Vector2( 32, 32 ) -12/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -12/shape = SubResource( 11 ) -12/shape_one_way = false -12/shape_one_way_margin = 1.0 -12/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 11 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 12 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 13 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -12/z_index = 0 -13/name = "21" -13/texture = ExtResource( 6 ) -13/tex_offset = Vector2( 0, 0 ) -13/modulate = Color( 1, 1, 1, 1 ) -13/region = Rect2( 0, 0, 64, 64 ) -13/tile_mode = 0 -13/occluder_offset = Vector2( 32, 32 ) -13/navigation_offset = Vector2( 32, 32 ) -13/shape_offset = Vector2( 32, 32 ) -13/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -13/shape = SubResource( 1 ) -13/shape_one_way = false -13/shape_one_way_margin = 1.0 -13/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -13/z_index = 0 -14/name = "37" -14/texture = ExtResource( 7 ) -14/tex_offset = Vector2( 0, 0 ) -14/modulate = Color( 1, 1, 1, 1 ) -14/region = Rect2( 0, 0, 64, 64 ) -14/tile_mode = 0 -14/occluder_offset = Vector2( 32, 32 ) -14/navigation_offset = Vector2( 32, 32 ) -14/shape_offset = Vector2( 32, 32 ) -14/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -14/shape = SubResource( 14 ) -14/shape_one_way = false -14/shape_one_way_margin = 1.0 -14/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 14 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -14/z_index = 0 -15/name = "329" -15/texture = ExtResource( 8 ) -15/tex_offset = Vector2( 0, 0 ) -15/modulate = Color( 1, 1, 1, 1 ) -15/region = Rect2( 0, 0, 64, 64 ) -15/tile_mode = 0 -15/occluder_offset = Vector2( 32, 32 ) -15/navigation_offset = Vector2( 32, 32 ) -15/shape_offset = Vector2( 32, 32 ) -15/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -15/shape = SubResource( 15 ) -15/shape_one_way = false -15/shape_one_way_margin = 1.0 -15/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 15 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 16 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 17 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 18 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -15/z_index = 0 -16/name = "97" -16/texture = ExtResource( 9 ) -16/tex_offset = Vector2( 0, 0 ) -16/modulate = Color( 1, 1, 1, 1 ) -16/region = Rect2( 0, 0, 64, 64 ) -16/tile_mode = 0 -16/occluder_offset = Vector2( 32, 32 ) -16/navigation_offset = Vector2( 32, 32 ) -16/shape_offset = Vector2( 32, 32 ) -16/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -16/shape = SubResource( 1 ) -16/shape_one_way = false -16/shape_one_way_margin = 1.0 -16/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -16/z_index = 0 -17/name = "49" -17/texture = ExtResource( 10 ) -17/tex_offset = Vector2( 0, 0 ) -17/modulate = Color( 1, 1, 1, 1 ) -17/region = Rect2( 0, 0, 64, 64 ) -17/tile_mode = 0 -17/occluder_offset = Vector2( 32, 32 ) -17/navigation_offset = Vector2( 32, 32 ) -17/shape_offset = Vector2( 0, 0 ) -17/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -17/shape_one_way = false -17/shape_one_way_margin = 0.0 -17/shapes = [ ] -17/z_index = 0 -18/name = "65" -18/texture = ExtResource( 11 ) -18/tex_offset = Vector2( 0, 0 ) -18/modulate = Color( 1, 1, 1, 1 ) -18/region = Rect2( 0, 0, 64, 64 ) -18/tile_mode = 0 -18/occluder_offset = Vector2( 32, 32 ) -18/navigation_offset = Vector2( 32, 32 ) -18/shape_offset = Vector2( 32, 32 ) -18/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -18/shape = SubResource( 19 ) -18/shape_one_way = false -18/shape_one_way_margin = 1.0 -18/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 19 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -18/z_index = 0 -19/name = "48" -19/texture = ExtResource( 12 ) -19/tex_offset = Vector2( 0, 0 ) -19/modulate = Color( 1, 1, 1, 1 ) -19/region = Rect2( 0, 0, 64, 64 ) -19/tile_mode = 0 -19/occluder_offset = Vector2( 32, 32 ) -19/navigation_offset = Vector2( 32, 32 ) -19/shape_offset = Vector2( 0, 0 ) -19/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -19/shape_one_way = false -19/shape_one_way_margin = 0.0 -19/shapes = [ ] -19/z_index = 0 -20/name = "47" -20/texture = ExtResource( 14 ) -20/tex_offset = Vector2( 0, 0 ) -20/modulate = Color( 1, 1, 1, 1 ) -20/region = Rect2( 0, 0, 64, 64 ) -20/tile_mode = 0 -20/occluder_offset = Vector2( 32, 32 ) -20/navigation_offset = Vector2( 32, 32 ) -20/shape_offset = Vector2( 0, 0 ) -20/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -20/shape_one_way = false -20/shape_one_way_margin = 0.0 -20/shapes = [ ] -20/z_index = 0 -21/name = "39" -21/texture = ExtResource( 15 ) -21/tex_offset = Vector2( 0, 0 ) -21/modulate = Color( 1, 1, 1, 1 ) -21/region = Rect2( 0, 0, 64, 64 ) -21/tile_mode = 0 -21/occluder_offset = Vector2( 32, 32 ) -21/navigation_offset = Vector2( 32, 32 ) -21/shape_offset = Vector2( 32, 32 ) -21/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -21/shape = SubResource( 20 ) -21/shape_one_way = false -21/shape_one_way_margin = 1.0 -21/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 20 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 21 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -21/z_index = 0 -22/name = "40" -22/texture = ExtResource( 16 ) -22/tex_offset = Vector2( 0, 0 ) -22/modulate = Color( 1, 1, 1, 1 ) -22/region = Rect2( 0, 0, 64, 64 ) -22/tile_mode = 0 -22/occluder_offset = Vector2( 32, 32 ) -22/navigation_offset = Vector2( 32, 32 ) -22/shape_offset = Vector2( 32, 32 ) -22/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -22/shape = SubResource( 22 ) -22/shape_one_way = false -22/shape_one_way_margin = 1.0 -22/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 22 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -22/z_index = 0 -23/name = "62" -23/texture = ExtResource( 17 ) -23/tex_offset = Vector2( 0, 0 ) -23/modulate = Color( 1, 1, 1, 1 ) -23/region = Rect2( 0, 0, 64, 64 ) -23/tile_mode = 0 -23/occluder_offset = Vector2( 32, 32 ) -23/navigation_offset = Vector2( 32, 32 ) -23/shape_offset = Vector2( 32, 32 ) -23/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -23/shape = SubResource( 23 ) -23/shape_one_way = false -23/shape_one_way_margin = 1.0 -23/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 23 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -23/z_index = 0 -24/name = "23" -24/texture = ExtResource( 18 ) -24/tex_offset = Vector2( 0, 0 ) -24/modulate = Color( 1, 1, 1, 1 ) -24/region = Rect2( 0, 0, 64, 64 ) -24/tile_mode = 0 -24/occluder_offset = Vector2( 32, 32 ) -24/navigation_offset = Vector2( 32, 32 ) -24/shape_offset = Vector2( 32, 32 ) -24/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -24/shape = SubResource( 24 ) -24/shape_one_way = false -24/shape_one_way_margin = 1.0 -24/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 24 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -24/z_index = 0 -25/name = "334" -25/texture = ExtResource( 19 ) -25/tex_offset = Vector2( 0, 0 ) -25/modulate = Color( 1, 1, 1, 1 ) -25/region = Rect2( 0, 0, 64, 64 ) -25/tile_mode = 0 -25/occluder_offset = Vector2( 32, 32 ) -25/navigation_offset = Vector2( 32, 32 ) -25/shape_offset = Vector2( 32, 32 ) -25/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -25/shape = SubResource( 25 ) -25/shape_one_way = false -25/shape_one_way_margin = 1.0 -25/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 25 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -25/z_index = 0 -26/name = "22" -26/texture = ExtResource( 20 ) -26/tex_offset = Vector2( 0, 0 ) -26/modulate = Color( 1, 1, 1, 1 ) -26/region = Rect2( 0, 0, 64, 64 ) -26/tile_mode = 0 -26/occluder_offset = Vector2( 32, 32 ) -26/navigation_offset = Vector2( 32, 32 ) -26/shape_offset = Vector2( 32, 32 ) -26/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -26/shape = SubResource( 26 ) -26/shape_one_way = false -26/shape_one_way_margin = 1.0 -26/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 26 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -26/z_index = 0 -27/name = "64" -27/texture = ExtResource( 21 ) -27/tex_offset = Vector2( 0, 0 ) -27/modulate = Color( 1, 1, 1, 1 ) -27/region = Rect2( 0, 0, 64, 64 ) -27/tile_mode = 0 -27/occluder_offset = Vector2( 32, 32 ) -27/navigation_offset = Vector2( 32, 32 ) -27/shape_offset = Vector2( 32, 32 ) -27/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -27/shape = SubResource( 27 ) -27/shape_one_way = false -27/shape_one_way_margin = 1.0 -27/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 27 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -27/z_index = 0 -28/name = "84" -28/texture = ExtResource( 22 ) -28/tex_offset = Vector2( 0, 0 ) -28/modulate = Color( 1, 1, 1, 1 ) -28/region = Rect2( 0, 0, 64, 64 ) -28/tile_mode = 0 -28/occluder_offset = Vector2( 32, 32 ) -28/navigation_offset = Vector2( 32, 32 ) -28/shape_offset = Vector2( 32, 32 ) -28/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -28/shape = SubResource( 28 ) -28/shape_one_way = false -28/shape_one_way_margin = 1.0 -28/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 28 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -28/z_index = 0 -29/name = "83" -29/texture = ExtResource( 23 ) -29/tex_offset = Vector2( 0, 0 ) -29/modulate = Color( 1, 1, 1, 1 ) -29/region = Rect2( 0, 0, 64, 64 ) -29/tile_mode = 0 -29/occluder_offset = Vector2( 32, 32 ) -29/navigation_offset = Vector2( 32, 32 ) -29/shape_offset = Vector2( 32, 32 ) -29/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -29/shape = SubResource( 29 ) -29/shape_one_way = false -29/shape_one_way_margin = 1.0 -29/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 29 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -29/z_index = 0 -30/name = "105" -30/texture = ExtResource( 25 ) -30/tex_offset = Vector2( 0, 0 ) -30/modulate = Color( 1, 1, 1, 1 ) -30/region = Rect2( 0, 0, 64, 64 ) -30/tile_mode = 0 -30/occluder_offset = Vector2( 32, 32 ) -30/navigation_offset = Vector2( 32, 32 ) -30/shape_offset = Vector2( 32, 32 ) -30/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -30/shape = SubResource( 30 ) -30/shape_one_way = false -30/shape_one_way_margin = 1.0 -30/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 30 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 31 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 32 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 33 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -30/z_index = 0 -31/name = "106" -31/texture = ExtResource( 26 ) -31/tex_offset = Vector2( 0, 0 ) -31/modulate = Color( 1, 1, 1, 1 ) -31/region = Rect2( 0, 0, 64, 64 ) -31/tile_mode = 0 -31/occluder_offset = Vector2( 32, 32 ) -31/navigation_offset = Vector2( 32, 32 ) -31/shape_offset = Vector2( 32, 32 ) -31/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -31/shape = SubResource( 34 ) -31/shape_one_way = false -31/shape_one_way_margin = 1.0 -31/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 34 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -31/z_index = 0 -32/name = "116" -32/texture = ExtResource( 27 ) -32/tex_offset = Vector2( 0, 0 ) -32/modulate = Color( 1, 1, 1, 1 ) -32/region = Rect2( 0, 0, 64, 64 ) -32/tile_mode = 0 -32/occluder_offset = Vector2( 32, 32 ) -32/navigation_offset = Vector2( 32, 32 ) -32/shape_offset = Vector2( 32, 32 ) -32/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -32/shape = SubResource( 35 ) -32/shape_one_way = false -32/shape_one_way_margin = 1.0 -32/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 35 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 36 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 37 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 38 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -32/z_index = 0 -33/name = "136" -33/texture = ExtResource( 28 ) -33/tex_offset = Vector2( 0, 0 ) -33/modulate = Color( 1, 1, 1, 1 ) -33/region = Rect2( 0, 0, 64, 64 ) -33/tile_mode = 0 -33/occluder_offset = Vector2( 32, 32 ) -33/navigation_offset = Vector2( 32, 32 ) -33/shape_offset = Vector2( 32, 32 ) -33/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -33/shape = SubResource( 39 ) -33/shape_one_way = false -33/shape_one_way_margin = 1.0 -33/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 39 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 40 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -33/z_index = 0 -34/name = "135" -34/texture = ExtResource( 29 ) -34/tex_offset = Vector2( 0, 0 ) -34/modulate = Color( 1, 1, 1, 1 ) -34/region = Rect2( 0, 0, 64, 64 ) -34/tile_mode = 0 -34/occluder_offset = Vector2( 32, 32 ) -34/navigation_offset = Vector2( 32, 32 ) -34/shape_offset = Vector2( 32, 32 ) -34/shape_transform = Transform2D( 1, 0, 0, 1, 32, 32 ) -34/shape = SubResource( 41 ) -34/shape_one_way = false -34/shape_one_way_margin = 1.0 -34/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 41 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 42 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -}, { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 43 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 32, 32 ) -} ] -34/z_index = 0 -35/name = "178.png 35" -35/texture = ExtResource( 38 ) -35/tex_offset = Vector2( 0, 0 ) -35/modulate = Color( 1, 1, 1, 1 ) -35/region = 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b/tiles/leafStorm/93.png.import deleted file mode 100644 index 4aab04f..0000000 --- a/tiles/leafStorm/93.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/93.png-eccd58b9382af20b0fcfa86fa036c5f4.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/leafStorm/93.png" -dest_files=[ "res://.import/93.png-eccd58b9382af20b0fcfa86fa036c5f4.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/94-clear.png.import b/tiles/leafStorm/94-clear.png.import deleted file mode 100644 index 5e4066f..0000000 --- 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b/tiles/leafStorm/94.png.import deleted file mode 100644 index c4f0a04..0000000 --- a/tiles/leafStorm/94.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/94.png-0b0ca7256223f3aacb55fa821d5398f7.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/leafStorm/94.png" -dest_files=[ "res://.import/94.png-0b0ca7256223f3aacb55fa821d5398f7.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/95-clear.png.import b/tiles/leafStorm/95-clear.png.import deleted file mode 100644 index 57487f9..0000000 --- a/tiles/leafStorm/95-clear.png.import +++ /dev/null @@ -1,32 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/95-clear.png-6cce5917c8db76b34ade95b8dda64fac.stex" - -[deps] - -source_file="res://tiles/leafStorm/95-clear.png" -source_md5="9cdf8033424935a39c13bd4a2e117e23" - -dest_files=[ "res://.import/95-clear.png-6cce5917c8db76b34ade95b8dda64fac.stex" ] -dest_md5="7ffa4f294c1e2dc753d7dfe249196359" - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/95.png b/tiles/leafStorm/95.png deleted file mode 100644 index c93f5c9..0000000 Binary files a/tiles/leafStorm/95.png and /dev/null differ diff --git a/tiles/leafStorm/95.png.import b/tiles/leafStorm/95.png.import deleted file mode 100644 index 720cdd0..0000000 --- a/tiles/leafStorm/95.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/95.png-91dfcc30c96f32e861c08110114a7b71.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/leafStorm/95.png" -dest_files=[ "res://.import/95.png-91dfcc30c96f32e861c08110114a7b71.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/96-clear.png.import b/tiles/leafStorm/96-clear.png.import deleted file mode 100644 index b0fbc3e..0000000 --- a/tiles/leafStorm/96-clear.png.import +++ /dev/null @@ -1,32 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/96-clear.png-03b91efbe7f08f023f631117292ca884.stex" - -[deps] - -source_file="res://tiles/leafStorm/96-clear.png" -source_md5="97be6dc653abf85cab36169cb95173a0" - -dest_files=[ "res://.import/96-clear.png-03b91efbe7f08f023f631117292ca884.stex" ] -dest_md5="6ba61fb3dd9dafe8c83c0f12fbcfe33b" - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/96.png b/tiles/leafStorm/96.png deleted file mode 100644 index 6b49afe..0000000 Binary files a/tiles/leafStorm/96.png and /dev/null differ diff --git a/tiles/leafStorm/96.png.import b/tiles/leafStorm/96.png.import deleted file mode 100644 index 8d5bc84..0000000 --- a/tiles/leafStorm/96.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/96.png-190259bbf64467ab83cb6cef1c35ed28.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/leafStorm/96.png" -dest_files=[ "res://.import/96.png-190259bbf64467ab83cb6cef1c35ed28.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/97-clear.png.import b/tiles/leafStorm/97-clear.png.import deleted file mode 100644 index 1107d47..0000000 --- a/tiles/leafStorm/97-clear.png.import +++ /dev/null @@ -1,32 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/97-clear.png-25658572bff06461dc271fd6002d1994.stex" - -[deps] - -source_file="res://tiles/leafStorm/97-clear.png" -source_md5="2190b4ca647298b89515ac70603d9711" - -dest_files=[ "res://.import/97-clear.png-25658572bff06461dc271fd6002d1994.stex" ] -dest_md5="67657ec2209c09aa1daeae2f33546da8" - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/97.png b/tiles/leafStorm/97.png deleted file mode 100644 index f67e0b8..0000000 Binary files a/tiles/leafStorm/97.png and /dev/null differ diff --git a/tiles/leafStorm/97.png.import b/tiles/leafStorm/97.png.import deleted file mode 100644 index 84251fd..0000000 --- a/tiles/leafStorm/97.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/97.png-854c8abdace9e6d7755144f2dd5b95a7.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/leafStorm/97.png" -dest_files=[ "res://.import/97.png-854c8abdace9e6d7755144f2dd5b95a7.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/98-clear.png.import b/tiles/leafStorm/98-clear.png.import deleted file mode 100644 index 1928f4e..0000000 --- a/tiles/leafStorm/98-clear.png.import +++ /dev/null @@ -1,32 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/98-clear.png-7ea8db7b31b9f06bc3cdb49846b00fe4.stex" - -[deps] - -source_file="res://tiles/leafStorm/98-clear.png" -source_md5="4e71fa60fbb03f0bdc51ef4943ff4005" - -dest_files=[ "res://.import/98-clear.png-7ea8db7b31b9f06bc3cdb49846b00fe4.stex" ] -dest_md5="3cb4222c571291c87f8b0ab43a113de7" - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/98.png b/tiles/leafStorm/98.png deleted file mode 100644 index 0e64cec..0000000 Binary files a/tiles/leafStorm/98.png and /dev/null differ diff --git a/tiles/leafStorm/98.png.import b/tiles/leafStorm/98.png.import deleted file mode 100644 index 1087ea3..0000000 --- a/tiles/leafStorm/98.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/98.png-35fcb3858e91c04f40dfb3c929bef4ad.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/leafStorm/98.png" -dest_files=[ "res://.import/98.png-35fcb3858e91c04f40dfb3c929bef4ad.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/99-clear.png.import b/tiles/leafStorm/99-clear.png.import deleted file mode 100644 index 7f03e44..0000000 --- a/tiles/leafStorm/99-clear.png.import +++ /dev/null @@ -1,32 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/99-clear.png-674137844291deb730a73bfa4ecd90f8.stex" - -[deps] - -source_file="res://tiles/leafStorm/99-clear.png" -source_md5="48b5d336c0ceaff82882e74ecac17172" - -dest_files=[ "res://.import/99-clear.png-674137844291deb730a73bfa4ecd90f8.stex" ] -dest_md5="6e3ecf9b8e6bf99a48f2c44442074043" - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/99.png b/tiles/leafStorm/99.png deleted file mode 100644 index dfb9cb1..0000000 Binary files a/tiles/leafStorm/99.png and /dev/null differ diff --git a/tiles/leafStorm/99.png.import b/tiles/leafStorm/99.png.import deleted file mode 100644 index 073fc92..0000000 --- a/tiles/leafStorm/99.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/99.png-def44014506ad626bd2fa12eaeae0390.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/leafStorm/99.png" -dest_files=[ "res://.import/99.png-def44014506ad626bd2fa12eaeae0390.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/tiles/leafStorm/clearall.py b/tiles/leafStorm/clearall.py deleted file mode 100644 index c639980..0000000 --- a/tiles/leafStorm/clearall.py +++ /dev/null @@ -1,11 +0,0 @@ -from PIL import Image, ImageDraw - -for i in range(0,470): - print("working... image number:"+str(i)) - img1 = Image.open(str(i)+".png").convert("RGBA") - drw1 = ImageDraw.Draw(img1) - for x in range(64): - for y in range(64): - if img1.getpixel((x,y)) == (0,140,255,255): - drw1.point((x,y),fill=(0,0,0,0)) - img1.save(str(i)+".png") \ No newline at end of file diff --git a/tiles/wall3.png b/tiles/wall3.png deleted file mode 100644 index f2b10b9..0000000 Binary files a/tiles/wall3.png and /dev/null differ diff --git a/tiles/wall3.png.import b/tiles/wall3.png.import deleted file mode 100644 index 24a4763..0000000 --- a/tiles/wall3.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/wall3.png-ca90acb30d8fa37c4efe8bf7001c3ef2.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://tiles/wall3.png" -dest_files=[ "res://.import/wall3.png-ca90acb30d8fa37c4efe8bf7001c3ef2.stex" ] - -[params] - 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