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MGS4 Crashes in various areas at 240fps #45

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@Doomguy1364

Hello; Awesome mod you've made here! However, I have found that I can reliably reproduce a crash on the last part of the Drebin sequence while the fps is capped at 240.

I am currently using a up to date Arch Linux (Specs listed below) install running the game via proton experimental. Capping the framerate at 60FPS via mangohud at the sequence where it normally crashes will avoid the crash.

I have also tested on version 0.1.0, 0.1.1, and 0.1.2, all 3 versions crash in the same spot; I have also tried using both Direct X 11 (DXVK) and Direct X 12 (VKD3D), on all 3 major versions. The crash will always reproduce on my hardware.

OS: Arch Linux
Kernel: 7.1.11-zen1-1-zen
DE: KDE Plasma 6.7.4
GPU: RX 7900 XTX 24GB VRAM (Mesa 26.2.1-1)
CPU: 7800X3D
Memory: 32GB

Linked is a video showcasing the issue: https://youtu.be/PpbunaPsJrg

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