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KHR_animation_pointer support #20554

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@Igor-dvr

The base glTF 2.0 specification supports animating only node transformation or morph target weights. With this extension, an animation can target any mutable property in a glTF asset, such as material factors or camera field of view.

https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_animation_pointer/README.md

Godot implementation godotengine/godot#94165

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    A-AnimationMake things move and change over timeC-FeatureA new feature, making something new possibleD-ComplexQuite challenging from either a design or technical perspective. Ask for help!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

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