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In retrospect, this makes sense given that we're working around winit by scaling the canvas directly. I don't think we should revert canvas scaling, as it makes the examples visible on mobile / smaller screens and that feels worth it to me.
In retrospect, this makes sense given that we're working around winit by scaling the canvas directly. I don't think we should revert canvas scaling, as it makes the examples visible on mobile / smaller screens and that feels worth it to me.
This seems like it would properly fix our problem, if merged:
rust-windowing/winit#2074
In the interim, we should consider "mitigating quality perception damage". Some ideas:
scaling.mp4