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58 lines (55 loc) · 1.8 KB
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/*
* Copyright (C) 2012 k_os <ben.at.hemio.de>
*
* This file is part of rndWalker.
*
* rndWalker is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* rndWalker is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Foobar. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
namespace rndWalker
{
class Program
{
static void Main(string[] args)
{
try
{
// use only the first core to fix near-deadlocks of parallel access to d3 vars
Process.GetCurrentProcess().ProcessorAffinity = (System.IntPtr)1;
AppDomain.CurrentDomain.DomainUnload += new EventHandler(CurrentDomain_DomainUnload);
rndWalker.Instance = new rndWalker(args);
rndWalker.Instance.Start();
}
catch (Exception e)
{
D3.Game.Print("{c:FFFF0000}"+e.ToString()+"{/c}");
}
}
static void CurrentDomain_DomainUnload(object sender, EventArgs ea)
{
try
{
rndWalker.Instance.Stop();
}
catch (Exception e)
{
D3.Game.Print("{c:FFFF0000}" + e.ToString() + "{/c}");
}
}
}
}