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Splats are rendered incorrectly (reverse depth) #2

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@ShacharWeis
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Here is a splat made with Brush and edited with SuperSplat, exported as PLY and imported into Unity 6000.1

I think what's happening is that it's rendering it "backwards", splats that are far away are rendered on top of splats that are nearer to the camera.

This happens with all the splats I've tried.

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