when using text input, the prescribed way to get the text is via the
validator function. however, that is only called onChange.
since TextInput.text is not available, you can trigger the event as soon as
possible. e.g. in flash9, immediately after addEventListener.
txtInput.dispatchEvent(new flash.events.Event(flash.events.Event.CHANGE));
would it be possible to allow direct access to the txtInput.text ?
Original issue reported on code.google.com by
bpederseon 29 Nov 2007 at 10:18