Confirmed on a dev build of the mod that prints all played sound effects' filenames to the console as they are played: screamerloop01, screamerloop02 and screamerloop03 play underwater in the sea of voices, near Polythreme and Dahut. This suggests that the understanding of how ambient sound effects at least are loaded and played used to write the modding guide is incorrect or incomplete, and that other supposedly unused sound effects are in fact used. This should be reexamined, and the use cases written into an update to the modding guide.
Confirmed on a dev build of the mod that prints all played sound effects' filenames to the console as they are played: screamerloop01, screamerloop02 and screamerloop03 play underwater in the sea of voices, near Polythreme and Dahut. This suggests that the understanding of how ambient sound effects at least are loaded and played used to write the modding guide is incorrect or incomplete, and that other supposedly unused sound effects are in fact used. This should be reexamined, and the use cases written into an update to the modding guide.