Canonical Spec
Milestone
- Resources & Jobs (Stage 26)
Goal
Trees and rocks become first-class building entities that NPCs harvest for wood and stone. One harvest cycle destroys the node permanently. First delivery covers harvest + visible depletion + town storage only -- spending wood/stone on building costs is a later slice.
Scope
- TreeNode and RockNode as BuildingKind entries (not player-buildable, spawned by worldgen)
- Worldgen spawns nodes on Forest/Rock biome cells
- LumberMill and Quarry spawner buildings (player-buildable)
- Woodcutter and Quarrier jobs with Chop/Quarry activities
- Harvest loop: walk to node, harvest, node destroyed, carry resource home
- WoodStore/StoneStore on town entities, displayed in top bar HUD
- Save/load through existing building pipeline
Out of Scope
- Spending wood/stone on building costs
- Iron ore, blacksmith crafting
- Node regrowth or replenishment
- Villager job assignment UI
Slices
Current Focus
Acceptance
Canonical Spec
Milestone
Goal
Trees and rocks become first-class building entities that NPCs harvest for wood and stone. One harvest cycle destroys the node permanently. First delivery covers harvest + visible depletion + town storage only -- spending wood/stone on building costs is a later slice.
Scope
Out of Scope
Slices
Current Focus
Acceptance