Make naming more digestable in the skills pannel & across the whole html page, if anything might need explaining due to obscurity and it can't be explained just from a short name, clarify anything obscure. Like MovementAction on covert movement. Check locales & Tarkov game files to see if there are any indication on what they do if you are unsure. Think logically about the fact its a Extraction shooter game with RPG elements.
an example of this would be in Strength,
Fistfight Action
Movement Action Max
Movement Action Min
Push Up Max
Push Up Min
Sprint Action Max
Sprint Action Min
Throw Action
Think about what these should be called in the UI to be understandable and have a description of it when you hover over the name.
Also rename any items in the UI that are called the same thing, but could identify how they are unique by colour , like rather than
backpack
backpack
it would be something like
backpack FDE
Make naming more digestable in the skills pannel & across the whole html page, if anything might need explaining due to obscurity and it can't be explained just from a short name, clarify anything obscure. Like MovementAction on covert movement. Check locales & Tarkov game files to see if there are any indication on what they do if you are unsure. Think logically about the fact its a Extraction shooter game with RPG elements.
an example of this would be in Strength,
Fistfight Action
Movement Action Max
Movement Action Min
Push Up Max
Push Up Min
Sprint Action Max
Sprint Action Min
Throw Action
Think about what these should be called in the UI to be understandable and have a description of it when you hover over the name.
Also rename any items in the UI that are called the same thing, but could identify how they are unique by colour , like rather than
backpack
backpack
it would be something like
backpack FDE