PacMan should always die when he walks into a cell containing both an edible and non-edible ghost. Currently, the outcome will depend on which ghost is returned first by the method GhostsCollidedWithPacMan
PacMan should always die when he walks into a cell containing both an edible and non-edible ghost.
Currently, the outcome will depend on which ghost is returned first by the method GhostsCollidedWithPacMan