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Speech bubbles are incorrectly positioned when the anchor is behind the camera #153

Description

@desplesda

What is the current behavior?

In a 3D scene, if a speech bubble is attached to an anchor that's behind the view plane of the camera, the position of the bubble is incorrect.

Please provide the steps to reproduce, and if possible a minimal demo of the problem:

Here's a video showing the problem (provided by Discord user biscuitbunny, who reported this issue):

2026-08-12.13-11-25.mp4

What is the expected behavior?

The bubble's position should be similar to if the anchor was in front of the camera, or possibly biased towards the bottom of the screen. In any case, the bubble should not suddenly snap to a different position.

Please tell us about your environment

  • Operating System: Windows
  • Yarn Spinner Version: 3.2.4
  • Extension Version: N/A
  • Unity Version: 2022.3.63f3

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