diff --git a/backend/API.md b/backend/API.md index 3aa32d3f..66300d5c 100644 --- a/backend/API.md +++ b/backend/API.md @@ -94,13 +94,13 @@ GET `/search?q=command%20damage&limit=5` "enumId": "command", "enumName": "命令", "key": "damage entity ", - "value": "对实体造成伤害。" + "value": "对实体造成来源于特定实体的伤害。" }, { "enumId": "command", "enumName": "命令", "key": "damage [cause: DamageCause]", - "value": "对实体造成来源于特定实体的伤害。" + "value": "对实体造成伤害。" } ] } diff --git a/output/clib/release/vanilla.json b/output/clib/release/vanilla.json index 99d8cfd2..6f11d2e8 100644 --- a/output/clib/release/vanilla.json +++ b/output/clib/release/vanilla.json @@ -3613,13 +3613,13 @@ "controller.animation.zombie.swimming": "" }, "particle_emitter": { - "minecraft:arrow_spell_emitter": "", - "minecraft:balloon_gas_particle": "", - "minecraft:basic_bubble_particle": "", + "minecraft:arrow_spell_emitter": "斜向上随机颜色药水粒子效果", + "minecraft:balloon_gas_particle": "烟花火箭加速鞘翅尾焰", + "minecraft:basic_bubble_particle": "", // 无实际粒子留空 "minecraft:basic_bubble_particle_manual": "", - "minecraft:basic_crit_particle": "", - "minecraft:basic_flame_particle": "", - "minecraft:basic_portal_particle": "", + "minecraft:basic_crit_particle": "烟花火箭尾焰", + "minecraft:basic_flame_particle": "刷怪笼火苗粒子", + "minecraft:basic_portal_particle": "龙蛋瞬移粒子", "minecraft:basic_smoke_particle": "", "minecraft:bleach": "", "minecraft:block_destruct": "", diff --git a/translation/command.json b/translation/command.json index 5d8d13b6..5e6a3c4f 100644 --- a/translation/command.json +++ b/translation/command.json @@ -257,8 +257,8 @@ "clone filtered ": "this: clone.filtered.withBlockState", // 在区域间复制方块。 "clone filtered ": "this: clone.filtered.withDataValue", // 在区域间复制方块。 "connect ": "this: wsserver.default", // 连接WebSocket服务器。 - "damage entity ": "this: damage.default", // 对实体造成伤害。 - "damage [cause: DamageCause]": "this: damage.withDamager", // 对实体造成来源于特定实体的伤害。 + "damage entity ": "this: damage.withDamager", // 对实体造成来源于特定实体的伤害。 + "damage [cause: DamageCause]": "this: damage.default", // 对实体造成伤害。 "daylock [lock: Boolean]": "this: daylock.default", // 切换昼夜更替锁定。 "deop ": "this: deop.default", // 撤销管理员身份。 "dialogue change [players: target]": "this: dialogue.change", // 更改与NPC的对话场景。