mctsts:
How exactly does/should thief work, anyway?
What do we switch exactly? "effects" arent really a concept anymore.
We could switch all standard attributes (group memberships, etc) and not custom attributes, but even this has problems as e.g. enchanted consists of 3 attributes (custom enchanted attribute, standard group membership attribute, standard obstruction attribute). So really, probably all attributes should be switched.
Would that be an acceptable change to thief? Do we see any unforseen consequences with this?
What about things like hooker absences? Should those be switched as well?
Maybe we really just switch ABSOLUTELY EVERYTHING as if a substitution is performed?
Opinions?
How exactly does/should thief work, anyway?
What do we switch exactly? "effects" arent really a concept anymore.
We could switch all standard attributes (group memberships, etc) and not custom attributes, but even this has problems as e.g. enchanted consists of 3 attributes (custom enchanted attribute, standard group membership attribute, standard obstruction attribute). So really, probably all attributes should be switched.
Would that be an acceptable change to thief? Do we see any unforseen consequences with this?
What about things like hooker absences? Should those be switched as well?
Maybe we really just switch ABSOLUTELY EVERYTHING as if a substitution is performed?
Opinions?