Does the "Culling Mask" not work with the Valve Realtime Light? I see that the "Shadow Cast Layer Mask" prevents things from casting shadows, but there's no way to prevent things from receiving light, like the basic Unity light?
Unless I'm missing something?
Does the "Culling Mask" not work with the Valve Realtime Light? I see that the "Shadow Cast Layer Mask" prevents things from casting shadows, but there's no way to prevent things from receiving light, like the basic Unity light?
Unless I'm missing something?