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Cutscenes - NPCs are moving different depending on the frame-rate #11

Description

@ValentinMENDIss

Information about the bug/issue

When running cutscenes, NPC's movement depends on the frame-rate of the game.

How to reproduce the bug/issue?

To reproduce the bug/issue, when executing game, go into video settings, and change the in-game frame-rate limit to a different value(e.g: 30fps). Now start new game to see the cutscene where NPC moves. If you compare the movement to 60fps lock, you will see that they move differently, dependent on the in-game frame-rate.

What might be the issue?

Not updating screen by dt(delta-time), or not doing it properly might be the issue.
But I will need to properly check it later.

Activity

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