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32 lines (28 loc) · 842 Bytes
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Copy pathMusicManager.cs
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32 lines (28 loc) · 842 Bytes
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using UnityEngine;
public class MusicManager : MonoBehaviour
{
public float volumeLevel = 1f;
private static MusicManager instance = null;
private void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else if (instance != this)
{
Destroy(gameObject);
}
}
void Start()
{
float volumeLevel = PlayerPrefs.GetFloat("GameVolume", 1f); // 1f is the default value if "GameVolume" isn't set
GetComponent<AudioSource>().volume = volumeLevel;
}
void Update()
{
volumeLevel = PlayerPrefs.GetFloat("GameVolume", 1f); // 1f is the default value if "GameVolume" isn't set
GetComponent<AudioSource>().volume = volumeLevel;
}
}