We should load a default polygon for the indoor map. That way we can also remove the background image for the indoor scene and just have it be a clean black background with a fixed hard constraint?
In the future we can also systematically add a parameter for clearance from the wall.
We should load a default polygon for the indoor map. That way we can also remove the background image for the indoor scene and just have it be a clean black background with a fixed hard constraint?
In the future we can also systematically add a parameter for clearance from the wall.