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Runtime performance fixes & optimizations
OpenJun 28, 2026
No due date
•Last updated Efforts towards amazing game performance
93% complete
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0 of 2 selected 0 issues of 2 selected
performance(Drawable): Rework for IterateDrawablesInRegion Functions for both GameClient and W3DView to be more Efficient
GenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerPerformanceIs a performance concernIs a performance concernZHRelates to Zero HourRelates to Zero HourStatus: Open (in progress).TheSuperHackers/GeneralsGameCodenumber 2044#2044 In TheSuperHackers/GeneralsGameCode;bugfix(pointgroup): Render ground-aligned particles without sorting
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerPerformanceIs a performance concernIs a performance concernRenderingIs Rendering relatedIs Rendering relatedZHRelates to Zero HourRelates to Zero HourStatus: Open (in progress).TheSuperHackers/GeneralsGameCodenumber 2838#2838 In TheSuperHackers/GeneralsGameCode;