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Unity 6: missing Kino #11

@xavgru12

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@xavgru12
    //// Motion blur
    //if (PlayerPrefs.HasKey("motion_blur"))
    //    if (PlayerPrefs.GetInt("motion_blur") == -1)
    //        playerCamera.gameObject.GetComponent<Kino.Motion>().enabled = false;

at
Assets/Gameplay/Player Scrips/PlayerMotor.cs:134

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