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README.md

Image Pixels Test Card

A runnable example that writes a procedural broadcast test card — seven neon bars, a luminance ramp, a PLUGE row with a bottom-left origin marker, and the classic circle — into a bpy.data.images.new() datablock with one pixels.foreach_set() call (512 × 288 × 4 = 589,824 floats), then renders it on an emissive studio monitor.

What it witnesses: the bpy.types.Image pixel-buffer contract. Image.pixels is a flat, row-major, bottom-left-origin float buffer that is always RGBA: channels == 4 and len(pixels) == width × height × 4 even when the image is created with alpha=False, so an RGB-stride foreach_set raises TypeError instead of writing. A byte image (the default) stores 8 bits per channel — every written float round-trips with error ≤ 0.5/255 and strictly > 0 (an exact round-trip would mean storage is not 8-bit); float_buffer=True stores float32 and round-trips at ~1e-7. Image.scale() reallocates the buffer, so a foreach_get into a stale-size list raises TypeError rather than silently shearing rows.

The save() trap (found while authoring — identical on 4.5 LTS and 5.1): Image.save() on a GENERATED image silently flips source to 'FILE' and drops the in-memory buffer (has_data becomes False). Every later pixels read re-loads from whatever currently sits at filepath_raw. The check proves it by overwriting the file with a flat-gray imposter image after save() and reading the imposter's pixels back through the original datablock. save_render() writes the same PNG but is non-destructive: source stays 'GENERATED' and the buffer stays exact. Scripts that write pixels, save(), then keep computing on pixels are silently computing on a decoded PNG.

What each check catches on failure:

  • Buffer geometry — an API change to per-image channel counts, or code assuming an RGB stride (falsified: a W*H*3 write raises and the check exits 3).
  • Byte/float round-trip vs the closed-form card — any stride, orientation, or packing bug in the bulk path; a one-pixel shift was deliberately introduced once and the check exited 4 with measured error 0.97 against tolerance 0.00196.
  • Quantization floorbyte_err > 0 proves 8-bit storage really quantizes; byte and float images swapping behavior cannot hide.
  • Reallocationscale() no longer reallocating (stale-size read succeeding).
  • save() lifecycle — the source-flip/buffer-drop behavior changing (falsified: substituting save_render() for save() exits 7 because source stays GENERATED).
  • Disk round-trip — a byte sRGB image saved to PNG and reloaded must match at quantization tolerance.

Version divergence: none — every contract above, including the save() trap, was probed and asserts identically on Blender 4.5.11 LTS and 5.1.2. The only gate in the file is the EEVEE engine id for the optional render (BLENDER_EEVEE_NEXT on 4.x, BLENDER_EEVEE on 5.x).

Render hazard worth knowing: a bmesh-built plane has no UV map, and bmesh.ops.create_grid(..., calc_uvs=True) silently creates none unless a UV layer already exists — without one, an Image Texture samples texel (0,0) for every fragment and the screen renders as one flat color. The render path creates the layer explicitly.

Run

# Cheap correctness check (no render) — the CI check:
blender --background --python image_pixels_testcard.py --

# Also render a still (EEVEE on a GPU host; use --engine cycles on GPU-less hosts):
blender --background --python image_pixels_testcard.py -- --output card.png
blender --background --python image_pixels_testcard.py -- --output card.png --engine cycles

It exits non-zero on failure and prints every measured error and tolerance on success, so CI logs carry the numbers. The blender-smoke workflow runs the check on Blender 4.5 LTS and 5.1. In the render, Closest interpolation keeps the pixel grid honest — the jagged circle edge is the 512 × 288 buffer itself, and the white marker in the PLUGE row sits at the bottom-left because that is where pixel (0, 0) lives. The monitor is staged as a designed object — beveled dark-polymer case, machined metal stand, teal power LED — on the dark studio stage from docs/VISUAL-STYLE.md (Standard view transform; warm key, cool fill and rim; a warm pool raking the back wall). The screen stays emissive and matte — specular off, emission strength 1.0 — so the card's values read exactly.