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Import of tree groups produces incorrect armature #1

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@BlackYps

Not sure if you are aware, but your tool is used a lot in the community, so congrats on that!

I noticed a small problem however: When importing a tree group the bones of the armature have incorrect positions. The prop in the screenshot is from /env/Desert/Props/Trees/Groups/Cactus01_Group1_lod0.scm
grafik

The armature is simply rotated 90° on the x axis. The origin bone however has the right orientation, so I can't simply rotate the whole armature, I need to rotate the origin bone back again. After rotating I also need to apply the rotation in blender to export correctly, but this seems more like an issue with the exporter. I also suspect that the origin bone is supposed to be in the world origin, but I couldn't confirm this yet.
I tested various different tree groups and it seems to affect all of them.

Because of this issue simply importing and exporting again leads to issues as the prop then uses this rotated armature.
I and many others would be very grateful if you find the time to fix this issue.

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