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UnitedCallouts.ini
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63 lines (52 loc) · 1.93 KB
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// UnitedCallouts by sEbi3.
// Build: 1.5.8.1
// If true, the Callout is enabled.
// If false, the Callout is disabled.
[Callouts]
// You can disable callouts if you do not want to have them in-game.
// (default -- true)
StolenEmergencyVehicle = true
StolenEmergencyVehicle2 = true
MoneyTruckTheft = true
StolenBusIncident = true
StolenTruckPursuit = true
GangShootout = true
ArmedClown = true
PersonWithKnife = true
ArmedTerroristAttack = true
ShotsFired = true
PublicPeaceDisturbance = true
DrugDeal = true
WarrantForArrest = true
Troublemaker = true
BicycleOnTheFreeway = true
StoreRobberyInProgress = true
WelfareCheck = true
K9BackupRequired = true
TrafficStopBackupRequired = true
HostageSituationReported = true
JewelleryRobbery = true
SuspiciousATMActivity = true
// Here are callouts that are currently only working with Enable All Interiors.
// You can download Enable All Interiors here: https://www.gta5-mods.com/scripts/enable-all-interiors-wip
// (default -- false)
RobberyHL = false
IllegalPoliceCarTrade = false
ApartmentBurglary = false
MurderInvestigation = false
[Settings]
// Activate this option to have AI units respond to certain callouts with the Player.
// The backup type is different for each callout. This means you won't have a local unit responding to a heavily armed terrorist attack.
// (default -- true)
ActivateAIBackup = true
// This option allows you to remove the help messages used in some callouts and on startup.
// (default -- true)
HelpMessages = true
[Keys]
// You can change every key. Here is a list of valid keys you can use: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
// By pressing this key, while you are in a callout of UnitedCallouts, you can force the callout to end.
// (default -- End)
EndCall = End
// Pressing this key starts the dialog, if one is present in the callout.
// (default -- Y)
Dialog = Y