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testcode.py
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348 lines (281 loc) · 13.3 KB
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"""
Tests for Snake RL + RewardGuard integration.
Run with: pytest testcode.py -v
"""
import os
import json
import math
import random
import pytest
import numpy as np
from collections import defaultdict
os.environ["SDL_VIDEODRIVER"] = "dummy"
os.environ["SDL_AUDIODRIVER"] = "dummy"
from snake_env import (
SnakeEnv,
QLearningAgent,
Direction,
Point,
BLOCK_SIZE,
GRID_W,
GRID_H,
EXPECTED,
)
import rewardguard as rg
# ══════════════════════════════════════════════════════════════════════════════
# Fixtures
# ══════════════════════════════════════════════════════════════════════════════
@pytest.fixture
def env():
e = SnakeEnv(render=False)
yield e
e.close()
@pytest.fixture
def agent():
return QLearningAgent()
@pytest.fixture
def monitor():
return rg.Monitor(expected=EXPECTED, tolerance=5.0, window=200, max_history=10_000)
# ══════════════════════════════════════════════════════════════════════════════
# SnakeEnv — reset & state
# ══════════════════════════════════════════════════════════════════════════════
class TestSnakeEnvReset:
def test_reset_returns_tuple_of_ints(self, env):
state = env.reset()
assert isinstance(state, tuple)
assert all(v in (0, 1) for v in state), "State must be binary"
def test_reset_state_length(self, env):
state = env.reset()
assert len(state) == 11, "State must have 11 features"
def test_reset_score_is_zero(self, env):
env.reset()
assert env.score == 0
def test_reset_snake_has_three_segments(self, env):
env.reset()
assert len(env.snake) == 3
def test_reset_head_centered(self, env):
env.reset()
assert env.head == Point(GRID_W // 2, GRID_H // 2)
def test_reset_direction_right(self, env):
env.reset()
assert env.direction == Direction.RIGHT
def test_food_not_on_snake(self, env):
env.reset()
assert env.food not in env.snake
def test_food_within_bounds(self, env):
for _ in range(20):
env.reset()
assert 0 <= env.food.x < GRID_W
assert 0 <= env.food.y < GRID_H
# ══════════════════════════════════════════════════════════════════════════════
# SnakeEnv — step mechanics
# ══════════════════════════════════════════════════════════════════════════════
class TestSnakeEnvStep:
def test_step_returns_four_values(self, env):
env.reset()
result = env.step(0)
assert len(result) == 4
def test_step_info_keys(self, env):
env.reset()
_, _, _, info = env.step(0)
for key in ("score", "frame", "snake_length", "dist_to_food", "total_reward", "reward_components"):
assert key in info
def test_reward_components_present(self, env):
env.reset()
_, rewards, _, _ = env.step(0)
for key in ("survival", "food", "death", "proximity"):
assert key in rewards
def test_survival_reward_when_alive(self, env):
env.reset()
_, rewards, done, _ = env.step(0)
if not done:
assert rewards["survival"] == 1.0
def test_death_reward_on_collision(self, env):
env.reset()
env.direction = Direction.LEFT
env.head = Point(0, GRID_H // 2)
env.snake = [env.head]
_, rewards, done, _ = env.step(0)
assert done
assert rewards["death"] == -50.0
def test_frame_iteration_increments(self, env):
env.reset()
env.step(0)
assert env.frame_iteration == 1
env.step(0)
assert env.frame_iteration == 2
def test_timeout_triggers_done(self, env):
env.reset()
# step() increments frame_iteration first, then inserts head (snake len becomes 4)
# condition: frame_iteration > 100 * len(snake) → need > 400 after increment
# so set to 400 → after +1 = 401 > 400 = True
env.frame_iteration = 400
_, _, done, _ = env.step(0)
assert done
def test_set_reward_weights(self, env):
env.reset()
env.set_reward_weights({"food": 5.0})
assert env.reward_weights["food"] == 5.0
def test_weighted_total_reward(self, env):
env.reset()
env.set_reward_weights({"survival": 2.0, "food": 3.0, "death": 1.0, "proximity": 1.0})
_, rewards, done, info = env.step(0)
expected_total = sum(
rewards[k] * env.reward_weights.get(k, 1.0) for k in rewards
)
assert abs(info["total_reward"] - expected_total) < 1e-9
# ══════════════════════════════════════════════════════════════════════════════
# SnakeEnv — distance helper
# ══════════════════════════════════════════════════════════════════════════════
class TestDistanceToFood:
def test_distance_is_nonnegative(self, env):
env.reset()
assert env._distance_to_food() >= 0
def test_distance_zero_when_on_food(self, env):
env.reset()
env.food = env.head
assert env._distance_to_food() == 0.0
def test_distance_formula(self, env):
env.reset()
env.head = Point(0, 0)
env.food = Point(30, 40)
assert math.isclose(env._distance_to_food(), 50.0)
# ══════════════════════════════════════════════════════════════════════════════
# QLearningAgent
# ══════════════════════════════════════════════════════════════════════════════
class TestQLearningAgent:
def test_act_returns_valid_action(self, agent):
state = (0,) * 11
for _ in range(50):
a = agent.act(state)
assert a in (0, 1, 2)
def test_epsilon_one_always_random(self):
ag = QLearningAgent(epsilon=1.0)
state = (0,) * 11
actions = {ag.act(state) for _ in range(100)}
assert len(actions) > 1
def test_epsilon_zero_greedy(self):
ag = QLearningAgent(epsilon=0.0)
state = (1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
ag.q_table[state] = np.array([0.1, 5.0, 0.3])
assert ag.act(state) == 1
def test_learn_updates_q_value(self, agent):
s = (0,) * 11
s2 = (1,) * 11
old_q = agent.q_table[s][0]
agent.learn(s, 0, 1.0, s2, False)
assert agent.q_table[s][0] != old_q
def test_learn_done_ignores_next_state(self, agent):
s = (0,) * 11
s2 = (1,) * 11
agent.q_table[s2] = np.array([999.0, 999.0, 999.0])
agent.learn(s, 0, -50.0, s2, done=True)
assert agent.q_table[s][0] < 100
def test_epsilon_decay(self, agent):
original = agent.epsilon
agent.decay_epsilon()
assert agent.epsilon < original
def test_epsilon_never_below_min(self):
ag = QLearningAgent(epsilon=0.011, epsilon_decay=0.5, epsilon_min=0.01)
for _ in range(20):
ag.decay_epsilon()
assert ag.epsilon >= 0.01
def test_save_and_load_qtable(self, agent, tmp_path):
state = (1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1)
agent.q_table[state] = np.array([1.0, 2.0, 3.0])
path = str(tmp_path / "qtable.json")
agent.save_qtable(path)
new_agent = QLearningAgent()
new_agent.load_qtable(path)
np.testing.assert_array_almost_equal(new_agent.q_table[state], [1.0, 2.0, 3.0])
def test_save_qtable_creates_file(self, agent, tmp_path):
path = str(tmp_path / "qtable.json")
agent.save_qtable(path)
assert os.path.exists(path)
# ══════════════════════════════════════════════════════════════════════════════
# RewardGuard Monitor integration
# ══════════════════════════════════════════════════════════════════════════════
class TestRewardGuardMonitor:
def test_monitor_initial_step_count(self, monitor):
assert monitor.step_count == 0
def test_monitor_expected_matches_constant(self, monitor):
for key in EXPECTED:
assert (
abs(monitor.expected[key] - EXPECTED[key] * 100) < 1e-9
or abs(monitor.expected[key] - EXPECTED[key]) < 1e-9
)
def test_step_increments_count(self, monitor):
monitor.step({"survival": 1.0, "food": 0.0, "death": 0.0, "proximity": 0.5})
assert monitor.step_count == 1
def test_check_returns_result(self, monitor):
for _ in range(10):
monitor.step({"survival": 1.0, "food": 0.0, "death": 0.0, "proximity": 0.5},
episode_done=True)
result = monitor.check()
assert result is not None
def test_result_has_severity(self, monitor):
for _ in range(10):
monitor.step({"survival": 1.0, "food": 0.0, "death": 0.0, "proximity": 0.5},
episode_done=True)
result = monitor.check()
assert hasattr(result, "severity")
def test_result_has_real_percentages(self, monitor):
for _ in range(20):
monitor.step({"survival": 1.0, "food": 10.0, "death": 0.0, "proximity": 0.5},
episode_done=True)
result = monitor.check()
assert hasattr(result, "real_percentages")
assert abs(sum(result.real_percentages.values()) - 100.0) < 1.0
def test_reset_clears_step_count(self, monitor):
monitor.step({"survival": 1.0, "food": 0.0, "death": 0.0, "proximity": 0.0})
monitor.reset()
assert monitor.step_count == 0
def test_expected_percentages_sum_to_100(self):
total = sum(EXPECTED.values())
assert abs(total - 1.0) < 1e-9 or abs(total - 100.0) < 1e-9
# ══════════════════════════════════════════════════════════════════════════════
# Full episode integration smoke test
# ══════════════════════════════════════════════════════════════════════════════
class TestFullEpisodeIntegration:
def test_single_episode_runs_without_error(self):
env = SnakeEnv(render=False)
agent = QLearningAgent()
monitor = rg.Monitor(expected=EXPECTED, tolerance=5.0, window=200)
state = env.reset()
done = False
steps = 0
while not done and steps < 500:
action = agent.act(state)
next_state, rewards, done, info = env.step(action)
agent.learn(state, action, info["total_reward"], next_state, done)
monitor.step(
{k: rewards[k] for k in ("survival", "food", "death", "proximity")},
episode_done=done,
)
state = next_state
steps += 1
assert steps > 0
assert monitor.step_count == steps
env.close()
def test_multiple_episodes_accumulate_steps(self):
env = SnakeEnv(render=False)
agent = QLearningAgent()
monitor = rg.Monitor(expected=EXPECTED, tolerance=5.0, window=200)
total_steps = 0
for _ in range(3):
state = env.reset()
done = False
ep_steps = 0
while not done and ep_steps < 200:
action = agent.act(state)
next_state, rewards, done, info = env.step(action)
agent.learn(state, action, info["total_reward"], next_state, done)
monitor.step(
{k: rewards[k] for k in ("survival", "food", "death", "proximity")},
episode_done=done,
)
state = next_state
ep_steps += 1
total_steps += ep_steps
assert monitor.step_count == total_steps
env.close()