Replies: 17 comments 3 replies
1.28.4: Miscellaneous Bug Fixes
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1.28.5: More Miscellaneous Bug Fixes
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1.28.6: Path/Location Warnings & Minor Theme Adjustment
OneDrive you want to avoid for performance reasons. Same as above. Sometimes people download old games through 'mysterious ways', place them in a special location and try to mod them before trying even an unmodded game. This way they'll hopefully know that the path may be a problem. Before: After: In the interest of accessibility, and people using monitors with interesting contrast ratios; the following adjustment above was made. |
1.28.7: Fix Crash on Load Ordering with Keyboard/ControllerMoving a mod that was already at the end of the list further down (out of bounds) led to a crash. This was somehow overlooked by everyone for years; it's fixed now. |
1.28.8: A set of Bug fixes from @RyoTuneA fix for drag/drop:
And various improvements to the
And lastly, the default NuGet feed has been updated to https://packages.sewer56.moe/v3/index.json, |
1.29.0: Minor Functionality / Maintenance UpdateThis release consists of community contributions; cleaned up and merged into the main project. User Friendly Enums by @RyoTuneThanks to @RyoTune it is now possible to give 'enums' user friendly named in mod configs; public enum SampleEnum
{
NoOpinion,
Sucks,
IsMediocre,
IsOk,
IsCool,
ILoveIt,
}Which produced With the new addition, it's now possible to add user friendly names to each configuration item: public enum SampleEnum
{
[Display(Name = "No Opinion 🤷")]
NoOpinion,
[Display(Name = "It's Sucks! 👎")]
Sucks,
[Display(Name = "It's mediocre 😐")]
IsMediocre,
[Display(Name = "It's okay! 👍")]
IsOk,
[Display(Name = "It's cool! 😎")]
IsCool,
[Display(Name = "I Love It!!! ❤️🔥")]
ILoveIt,
}Explicit Item Ordering by @RyoTune[Display(Order = 0)]
public int OrderFirst { get; set; }
[Display(Order = 1)]
public int OrderSecond { get; set; }
[Display(Order = 2)]
public int OrderThird { get; set; }Lower order means items come first. Do note that this is inverted from the original PR; so if you originally wrote your mod against Reloaded II.5 ReMIX fork, it may be the opposite to what you expected. Launcher Error Reporting by @TheBestAstroNOT + @Sewer56Launcher errors now give you the option to print the error details to a text file. Hopefully this is a bit friendlier for end users 🤞. Improved Missing Loader Error by @TheBestAstroNOT + @Sewer56Sometimes users do the following:
The error message for missing Mod Loader DLL was updated to account for these situations. |
1.29.1: Emergency .NET 9.0.5 RollbackMicrosoft rolled out .NET 9.0.5 with a change that causes crashes in all games when used with Reloaded-II. I've made the following changes to address this:
Note: The crashes appear to be related to garbage collector changes in .NET 9.0.5, though specific details are still being investigated. Bug Fixes by @RyoTune
French Localization by @dysfunctionalriotComplete French translation added! 🇫🇷 All text up to version 1.29.0 has been translated. |
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Trying to update through the Reloaded 2 64 bit client continuously fails |
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I do want to mention that 1.29.1 fixed crashes on boot in Persona 5 Royal with mods like https://gamebanana.com/mods/410862 . Didn't realize that was the cause along with the random crashes I was experiencing. |
1.29.2: Miscellaneous ThingsJust a few low effort fixes and miscellany. As usual, Reloaded-II is on life support while I spend Fix: Better Error Handling for Bad Update FilesPreviously, if someone uploaded a corrupted Might add UI in future. Fix: Unnecessary Runtime DownloadsFixed an issue where the dependency installer was requesting unnecessary .NET runtime downloads. Now it only installs truly needed dependencies. [This happened because in the last release the in-launcher dependency installer was updated to use Updated French Localization by @dysfunctionalriot🇫🇷 Updated translations for version 1.29.1. |
1.29.3: More Miscellaneous ImprovementsAllow .NET 9 Versions >= 9.0.8 for loader.No update to .NET 10 as of current; but am allowing 9.0.8 or greater for loader now. According to 3rd party reports I got thus far, Added Progress Bar for Mod Installation by @TheBestAstroNOTIf a mod takes longer than 3 seconds to install via Drag & Drop, a simple progress bar will display on the screen now. Save Mod Config on Publish, Including
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1.29.4: Misc Linux Installer ImprovementsSmall improvements to install on Linux:
Updated French Localization by @dysfunctionalriot🇫🇷 Updated translations for version 1.29.1. |
1.30.0: Sliders and Supported GamesAdded
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1.30.1: Fixes for French Text and PublishingFix ModConfig.json Regex Inclusion Duplicate Check by @Nenkai
The duplicate check was broken, causing This happened because the check used a Add French Strings for "Yes/No" Dialog by @dysfunctionalriotAdds French localization strings for the mod compatibility warning dialog buttons introduced in 1.30.0. |
1.30.2: Cloud Storage & Wine ImprovementsFix Broken File Detection in OneDrive FoldersThe directory scanner (file search) skipped symlinks for 'offline' (non-local) files.
A younger me, half a decade ago misunderstood this to mean as This was not correct- what it rather means is, if you try to read the data; it will Opst34 reported a mod that Over the years, this may also have caused the infamous endless update loop some The scanner no longer ignores these files. Just in case, infinite recursion is also handled, Detection of cloud storage also updated; since users who have installed Windows Only Write
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Just a tiny maintenance update that took around ~12h of work over the weekend. 1.30.3: Startup Freeze Fix, Network Hammering Fix & Steam DRM DocsFix Launcher Freezing on Startup by @drewmcelhanySome users reported the launcher hanging on startup; never quite making it to The cause was the mod update check. After updates were found, but before The fetch now happens in the background; the dialog only opens once the Also hardened the surrounding code while at it:
Fixes #910. (Note: The actual cause is my NuGet server being slow as of late; while gobbling Fix Server Slowdown / Self-Inflicted DDoS by @Sewer56Found the cause of the slow server mentioned above. It was me; to be more exact; a multitude of different issues all piling up:
Launcher Downloading Files to Get Their SizeWhen checking for mod updates; the launcher needs the file size of each To get it, the launcher sent a full Multiply that by enough users at once; and we've basically DDoS'd ourselves. Things got worse when I added HTTPS support via a Caddy reverse proxy late last The size check now issues a Launcher Not Sending a
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1.28.0: .NET 9 and Miscellaneous Improvements
Upgraded to .NET 9
Reloaded-II now ships with .NET 9 (currently RC2) as its runtime; given that no major issues have been reported thus far. This should give modders access to new APIs as well as performance improvements.
Improved: Running protontricks with certain Flatpak installs.
Many people running Protontricks via Flatpak rely on setting an alias to
protontricks-launchvia~/.bashrc. In fact, the install guide recommends this.However, the
.desktopshortcuts generated by the installer previously did not account for this.Because the command was not ran in a shell,
~/.bashrcwas not being sourced; so the alias would not work for Flatpak users. Installs from the updated installer now create a shortcut that usesbashto invoke the command:This should cause
~/.bashrcto be sourced; and hopefully the alias to work.Note: Normally running a specific shell is not the best practice, however the whole installer itself is a hack and
bashis ubiquitous enough that I can't name a distro that doesn't ship it out of the box.Improved: Flickering on xwayland
Client side decorations (window glow) has been disabled by default on Linux; this reduces the amount of flicker encountered when running the application via Wine on Xwayland.
It also helps maximize screen real estate, the invisible border should no longer look 'weird' in tiling window managers.
Fixed: Auto Update Working Directory
Previously if you moved a game, you would need to move both the
EXE PathandWorking Directoryin theEdit Applicationmenu. This caused a lot of issues as users would not notice, and then get non-bootable games.In this update, I've made the
Working Directoryadjust alongside theEXE Path. This preserves the relative path, in other words, if your working directory is 2 folders up, then the new working directory will also be 2 folders up.All reactions