This causes gates to be automatically created when new chunks are loaded for the first time.
They would link to a random gate somewhere in a bounding box. Gate names would be random
/serverport randomgates gate_type min_x min_z max_x max_z probability
I think this algorithm will give a proper distribution
- when a new chunk is loaded pick a random other chunk in the box
-- check if there is a gate already linked to it
-- If so, do nothing
- other if that chunk has not been generated
-- link to it
- otherwise, do nothing
This causes gates to be automatically created when new chunks are loaded for the first time.
They would link to a random gate somewhere in a bounding box. Gate names would be random
/serverport randomgates gate_type min_x min_z max_x max_z probability
I think this algorithm will give a proper distribution
-- check if there is a gate already linked to it
-- If so, do nothing
-- link to it