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Copy pathset_byStruct.cpp
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72 lines (70 loc) · 1.86 KB
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// 20190324_ex1.cpp: 主要專案檔。
#include "stdafx.h"
#include <iostream> // #include <stdio.h>
using namespace std;
//定義集合最多能儲存多少元素
const int SIZE = 10;
//設定集合元素陣列的儲存狀態
enum Status { empty, occupied };
struct Set {
int element[SIZE];// 元素陣列
Status status[SIZE];// 輔助陣列
int element_no;// 元素個數
};
void set_initialization( Set& );
bool insert_element( Set&, int);
int delete_element( Set&, int);
void print_set( const Set&);
int main()
{
Set myData;
set_initialization(myData);
cout << (insert_element(myData, 5)?"加入成功\n":"加入失敗\n");
cout << (insert_element(myData, 4)?"加入成功\n":"加入失敗\n");
cout << (insert_element(myData, 3)?"加入成功\n":"加入失敗\n");
cout << (insert_element(myData, 2)?"加入成功\n":"加入失敗\n");
cout << (insert_element(myData, 5)?"加入成功\n":"加入失敗\n");
print_set(myData);
cout << "刪除" << delete_element(myData, 5) << "個";
print_set(myData);
//myData.status[2] = empty; //會違反規則
print_set(myData);
system("pause");
return 0;
}
void set_initialization( Set& foo ){
int i ;
for(i=0 ; i<SIZE ; ++i) foo.status[i] = empty ;
foo.element_no = 0;
}
bool insert_element( Set& s , int data ){
if( s.element_no == SIZE ) return false ;
for( int i = 0 ; i < SIZE ; ++i ){
if( s.status[i] == empty ){
s.element[i] = data ;
s.status[i] = occupied ;
++s.element_no ;
return true ;
}
}
}
int delete_element( Set& s , int data ){
int no_elements_deleted = 0 ;
for( int i = 0 ; i < SIZE ; ++i ){
if( s.status[i] == occupied &&
s.element[i] == data ) {
s.status[i] = empty ;
--s.element_no ;
++no_elements_deleted ;
}
}
return no_elements_deleted;
}
void print_set( const Set& foo ){
cout << "集合有" << foo.element_no << "元素 :" ;
for( int i = 0 ; i < SIZE ; ++i ){
if( foo.status[i] == occupied )
cout << foo.element[i] << ' ';
}
cout << endl;
}